Artifact Creature — Myr
Darksteel Myr is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
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|Commander / EDH||Legal|
Darksteel Myr occurrence in decks from the last year
Darksteel Myr Discussion
1 month ago
Looks good. You might like these: Darksteel Myr , Adorned Pouncer , Fencing Ace , Aven Sunstriker , Signal Pest , Haazda Marshal , Celestial Crusader , Paragon of New Dawns , Accorder Paladin , Consul's Lieutenant , Kangee's Lieutenant , Pianna, Nomad Captain , Soltari Champion , Inspiring Unicorn , Skeleton Key , Gorgon's Head
4 months ago
Any ability on a creature that lists a requirement followed by a colon ( : ) is called an activated ability. Activated alibies on creatures can be activated any number of times at instant speed with some exceptions (Dimir Guildmage specifies that it can only be sorcery speed, Skinshifter specifies only once per turn, some activated abilites require you to tap the creature such as with Llanowar Elves so they can't keep actrivating the ability, etc.).
Jareth, Leonine Titan's ability can be activated any number of times. It can even be activated in response to effects. Let's look at this example: Say your board has a bunch of black creatures. Your opponent activates Jareth's ability during combat naming black so it can attack and bypass all your creatures. You cast Murder in response, targeting Jareth. Your opponent can then activate Jareth's ability a second time, again naming black, so that Murder fizzle. As long as your opponent has the mana, and your opponent has priority to use the ability, it can be activate any number of times - be it on your turn or on theirs. So yes, the scenario you described above is a totally appropriate way to use Jareth.
As for your second question - protection is not like indestructible. Here is how damage works for the two:
Protection: 702.16e Any damage that would be dealt by sources that have the stated quality to a permanent or player with protection is prevented.
Indestructible: 702.12b A permanent with indestructible can’t be destroyed. Such permanents aren’t destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).
That is significant because while damage is totally prevented by a creature with protection, damage is still marked by a creature with indestructible. So let's say that a creature with Lifelink is blocked. If they were blocked by a creature that had protection from its color, damage would be prevented and zero life would be gained because all damage would be prevented. But if it were blocked by a creature with indestructible, life would be gained because damage is still marked. Another example - let's say you are attacking with Questing Beast. If it were blocked by a creature with indestructible, the creature that was blocking would not die even though the beast has Deathtouch. However, if a creature with protection from green were to block the beast, that creature would actually die because protection states damage would be prevented, but the beast says "Combat damage that would be dealt by creatures you control can't be prevented.". I hope that helps clarify how that works in combat.
Outside of combat, the two abilities also work differently. If a creature has indestructible, it can still be targeted by spells that say "destroy" or spells that deal damage. You can castMurder or Lightning Bolt targeting Darksteel Myr, but even though the spell resolves, it won't die. However, creatures with protection are illegal targets for spells and abilities. Both Murder and Lightning Bolt can not even be cast if they were trying to target Auriok Champion. Finally, if a creature gains protection from a color while it is being targeted by a spell or ability of that color, the spell fizzles and doesn't resolve - similar to a counterspell. For example, if you cast Murder targeting your opponent's Jareth, Leonine Titan, and they give it protection from black in response, the spell does not resolve and is put straight into the graveyard. If a creature gains indestructible at instant speed, the spell will still resolve, but if the creature would be destroyed by that ability, it would not.
Super in depth answer, but I hope this clears up any confusion with this situation, and any other situations in the future.
6 months ago
Why not go with a Zurgo Helmsmasher list where 100% of your creatures have Indestructible. Using the aforementioned Stuffy Doll, Creepy Doll, Brash Taunter and cards like Darksteel Myr, Hazoret the Fervent, Oketra the True and Bontu the Glorified, you can build quite the board state.
Then, have a high density of wrath effects -- Red ones are better cos they deal damage to your Taunters and such. You can keep the board clear of everything except your crazy indestructible thingamabobs.
7 months ago
If you're having issues with mana, then I definitely wouldn't extend the deck to three colours! Instead consider making room for the likes of Marble Diamond, Pearl Medallion, Worn Powerstone and Temple of the False God as well as the various white cards that can piggyback off your opponent's ramp, like Tithe, Gift of Estates, Knight of the White Orchid and Oreskos Explorer.
Also, I'm surprised you aren't running Errand of Duty! Having access to banding at instant speed is pretty handy. I'd also recommend Return to Dust over Ray of Distortion - it gets two targets for four mana rather than ten mana, and exiles them to boot - and something like Brave the Sands since banding pairs well with vigilance.
Another thing to consider is that banding is at its best when you have a scapegoat to soak up all the damage. That could be anything from Cho-Manno, Revolutionary to Seraph of the Sword to Darksteel Myr.
8 months ago
CommanderMeanderer,Scrap Trawler seems good. Would probably replace Darksteel Myr with it. All Is Dust would become useless with Mycosynth Lattice. Additionally I prefer wipes that destroy as most of the big ones are indestructible and having Mycosynth Lattice+Darksteel Forge and any artifact sweeper usually wins the game.
8 months ago
Here it is, Tephraderm, Arcbond, and a Darksteel Myr. Darksteel Myr gets 3 damage outside of combat. I Have Tephraderm out and also played Arcbond targeting Darksteel Myr. Does the damage stack even though it is outside of combat? You can't stack two Volcanic Hammers to kill a 6/6 creature and would assume no for this reason. Wouldn't this be the same thing?
So assuming no stacking, those 2 don't die. I created an infinite combo until a player dies. Now let's get ridiculous. Both players have now played Angel of Grace this turn. Does there become a priority at some point?
I think I found a way where the game infinitely stalls without any outside intervention. I would be interested in any comments on this piece. Probably a pointless act, but amusing at least.
9 months ago
Oh, one last thing. You can choose to have Nethroi, Apex of Death mutate off an indestructible creature too which is how you'll guarantee your mutate triggers. I'd recommend running creatures such as: Bontu the Glorified, Darksteel Myr, Predator Ooze, Rhonas the Indomitable and Yahenni, Undying Partisan. Indestructible commanders are pretty baller.
9 months ago
I love budget builds and this looks like tremendous fun! Have you considered running Darksteel Myr and/or Darksteel Juggernaut? They are dome of my favorite creatures to load up with equipments. Speaking of which, Golem-Skin Gauntlets might also give you some late game power if you find you are needing a little extra boost to close out eliminations.