Artifact Creature — Myr
Darksteel Myr is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
Printings View all
|Scars of Mirrodin (SOM)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Darksteel Myr occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Darksteel Myr Discussion
6 days ago
CommanderMeanderer,Scrap Trawler seems good. Would probably replace Darksteel Myr with it. All Is Dust would become useless with Mycosynth Lattice. Additionally I prefer wipes that destroy as most of the big ones are indestructible and having Mycosynth Lattice+Darksteel Forge and any artifact sweeper usually wins the game.
2 weeks ago
Here it is, Tephraderm, Arcbond, and a Darksteel Myr. Darksteel Myr gets 3 damage outside of combat. I Have Tephraderm out and also played Arcbond targeting Darksteel Myr. Does the damage stack even though it is outside of combat? You can't stack two Volcanic Hammers to kill a 6/6 creature and would assume no for this reason. Wouldn't this be the same thing?
So assuming no stacking, those 2 don't die. I created an infinite combo until a player dies. Now let's get ridiculous. Both players have now played Angel of Grace this turn. Does there become a priority at some point?
I think I found a way where the game infinitely stalls without any outside intervention. I would be interested in any comments on this piece. Probably a pointless act, but amusing at least.
3 weeks ago
Oh, one last thing. You can choose to have Nethroi, Apex of Death mutate off an indestructible creature too which is how you'll guarantee your mutate triggers. I'd recommend running creatures such as: Bontu the Glorified, Darksteel Myr, Predator Ooze, Rhonas the Indomitable and Yahenni, Undying Partisan. Indestructible commanders are pretty baller.
1 month ago
I love budget builds and this looks like tremendous fun! Have you considered running Darksteel Myr and/or Darksteel Juggernaut? They are dome of my favorite creatures to load up with equipments. Speaking of which, Golem-Skin Gauntlets might also give you some late game power if you find you are needing a little extra boost to close out eliminations.
2 months ago
2 months ago
This deck leans really heavily on three drops. The mutate mechanic needs some lower cost creatures to get started. I see you have Slippery Bogle and Paradise Druid as low drop creatures that are hard to remove. You may want to find a few more. Gladecover Scout and Silhana Ledgewalker are good hexproof creature to add. Mana dorks are also good to mutate onto as well. Llanowar Elves et al. are fine, Birds of Paradise is probably better. I would cut some of your three drops to add some of these.
The balance between hexproof and indestructible seems like a challenge, but you kinda get both from Thrun, the Last Troll and Troll Ascetic. A few other higher cmc hexproof creature you may find interesting Witchstalker and Aven Fleetwing.
Teferi's Time Twist and other effects that blink creatures can make your single large "Voltron" creature into a small army.
2 months ago
Burnished Hart - Star Compass - Prismatic Lens - Mind Stone - Sol Ring - Hedron Archive - Guardian Idol - Worn Powerstone - Pyromancer's Goggles - Victory Chimes - Mask of Avacyn - Whispersilk Cloak - Avarice Amulet - Cloak and Dagger - Darksteel Myr - Bomat Courier - Meteor Golem - Glaring Spotlight
3 months ago
Hey, interesting budget version of Vadrok.
Repeatable bounce effects for Vadrok are better than playing many subpar creatures with mutate just to be able to mutate. Crystal Shard and Portal of Sanctuary lets you repeatedly bounce Vadrok to mutate again, Shard can do it an instant speed. These permanents can be reanimated by Vadrok. Manifold Key can untap either of these artifacts or make mutated creature unblockable. Expensive price cards that do this are Cloudstone Curio and Equilibrium. Vadrok and Lore Drakkis are a great mutating pair when you can keep bouncing them. Instants that can bounce a creature can then become repeatable effects such as Snap and Capsize.
Creatures who have protection especially hexproof are good targets to mutate. Geist of Saint Traft is one of the best mutate targets and his attack ability can be powerful with flying Vadrok. Indestructible is another form of protection when mutating: Kefnet the Mindful, Adanto Vanguard and Darksteel Myr.
Mask of Memory can be repeatable draw and discard of a permanent or instant/sorcery to reanimate/recur. Mask is good with flying creatures. Can cast a 3 CMC Planeswalker with Vadrok. Narset, Parter of Veils is a powerful in multiplayer Commander. The Royal Scions can be repeatable draw/discard and pump.
Good luck with your deck.