Creature — Beast
(B/G), Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.
Printings View all
Combos Browse all
|Commander / EDH||Legal|
Quillspike occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
3 months ago
Through all of this, cutting the curve will be best achieved by increasing draw power, so that you still see your key cards reliably while having less wasted mana/time in early turns. Dusk urchins is an amazing build-around for this, as is scarscale- I'd look at reliably casting the two of them, then running any of the dozen variants of 1 mana card filtering in green in place of beseech, running just one canker, one soul snuffers and only two archers to make space. That means a 1 drop which likes getting a -1-1 on it for scarscale if you want to reliably beat down, or a manadork to power out urchins t2 if you want a more value or combo-based list.
5 months ago
I have a similar EDH that I love running. I'll admit I overlooked Blowfly Infestation , but there is another way to go infinite using Obelisk Spider . Its a 2 card combo using Devoted Druid and Quillspike . If you can, also check out Yawgmoth, Thran Physician ...such a good card overall but over the top in a deck like this.
Check out my deck The "Hapatra"ning if you'd like to see the direction i took it.
6 months ago
Please remember to link cards using double square brackets like so:
Volrath, the Shapestealer , Quillspike
[[Volrath, the Shapestealer]], [[Quillspike]]
It makes it easier for people to grasp the question quickly.
Short answer is yes.
The buff from Quillspike 's ability is a continuous effect. This won't be overwritten by Volrath's copy ability. Volrath's base stats will change to 7/5 from the copy effect (this applies in layer 7b), then any effects that modify P/T (such as Quillspike's) apply in layer 7c, and then if Volrath has any counters on him those will apply in layer 7d.
This means Volrath copies Quillspike , use the ability X number of times, and gets +3/+3 X number of times. Then he copies something else, his power and toughness are set at 7/5, and then all those +3/+3 effects are applied after that.
7 months ago
Ivy Lane Denizen + any persist creatue + any sac outlet
10 months ago
Recently this Podcast did this episode on their personal spellbooks. I thought it would be cool if we did the same thing. I'm going to base mine just off cards that mean a lot to me or have been my favorites.
Karn, Silver Golem - my first commander, I still have the deck. I should probably get that up on this website...
Killing Wave - I love giving people bad choices to make and everyone underestimates these cards. Trust me after the 5th bad choice you have to make you'll be feeling the pain.
Queen Marchesa - I had built a few half hearted pillow fort decks before finding her but she leads my first real pillowfort deck. A strategy that I rather enjoy.
Mairsil, the Pretender - Leads my absolutely favorite deck. I've always loved doing weird combos and Mairsil combines cards in ways they are not meant to be. This leads to having the highest potential number of combos in a single deck.
Shadowborn Apostle - I still haven't really settled on who I want as the commander of my Apostle deck but I always have fun charging in with these guys and then bringing out ridiculous demons later in the game.
Vraska the Unseen - I just really like this character... She needs a version that can be my commander!
Quillspike and Devoted Druid - Cheating here a bit since I'm counting this as one 'signature spell' but this is the first combo I remember discovering myself. In reality I was far from the first person to see it but I didn't know that.
Stuffy Doll - I need this to be a legendary creature... It is just such an awesome card and so funny to me!
1 year ago
One of the advantages of Modern is that you can access a large pool of cards and find the most efficient option, but as a newer player those cards won't be necessarily known to you. That being said you have slipped into one of the bad habbits that most new players have; you aren't running 4x of any card in your deck, this reduces the consitency of your play. It might seem more interesting to have lots of different cards, but in the long run it actually hurts your deck.
Now you happen to have chosen the theme of -1/-1 counters and these haven't actually played a major part of magic that often. One of the earlier sets to play around with them was Eventide, it featured: Twinblade Slasher, Quillspike, Woodlurker Mimic, Cauldron Haze, Noxious Hatchling, Soul Snuffers, Wickerbough Elder, Deity of Scars and finally Necroskitter. That is clearly a lot of cards, it isn't exaustive and I'm not suggesting you use them all, but I hope you can start to see the options in the Modern format.
Every deck wants to draw cards, well from Shadowmoor there are two obvios cards that help you do that Dusk Urchins and Scarscale Ritual. More up to date now, one card I was surprised you didn't include was Obelisk Spider, which strikes me as a good fit, then again another spider also struck me as a good fit, this time from Journey into Nyx, if you want tio utilise your graveyard Nyx Weaver. The biggest baddest -1/-1 spell though came from Mirrodin Besieged Black Sun's Zenith.
This is just the start though, to give you a taste of what earlier sets might offer your deck. For now try to work out which cards you want to see in every opening hand and run four of them, then build the deck around those core cards. Good luck and enjoy brewing your deck.