Hex Parasite

Hex Parasite

Artifact Creature — Insect

: Remove up to X counters from target permanent. For each counter removed this way, Hex Parasite gets +1/+0 until end of turn. ( may be paid for with either or 2 life.)

Latest Decks as Commander

Hex Parasite Discussion

lagotripha on (Un)Life In Prison

2 months ago

Nine Lives as backup unlife? Hex Parasite as a second way to pay life that can help reset nine?

Mortlocke on New hubs to be added

2 months ago

Hello legendofa,

I propose a new hub to be added: Phyrexian. During Modern Horizons 2, 225 creatures were retconned into having the Phyrexian creature subtype to join Vorinclex, Monstrous Raider . Additionally, there were a smattering of Enchantments, Artifacts and etc that ether have the Phyrexian subtype or create creature tokens that do. Thanks to this retcon I now have a deck that has a Phyrexian tribal theme. For your reference, below is a full list of spells that were affected by WotC's Phyrexian errata.

Source: https://mtg.fandom.com/wiki/Phyrexian

ben3809 on ROGUE SHENANIGANS (Anowon)

7 months ago

So I had an idea, but no plan to properly execute it in the most efficient way possible. I want to try and Recur Notorious Throng with it's Prowl Cost for infinite turns. The only way I can see this happening is if I add The Mirari Conjecture , and Hex Parasite to constantly loop the second part of the saga, and keep casting Notorious Throng for the prowl cost.

I was hoping to maybe find a way to do this with Varragoth, Bloodsky Sire and it's Boast ability after consistently reshuffling Notorious Throng into the library somehow, but I can't find something proper to do it. I know I could simply put Nexus of Fate in, but that sounds too easy to do and I want the rogue theme to stay alive.

Any help would be pretty awesome! Thank you!!

abby315 on Karn Robots *Primer*

9 months ago

I suggest: Chalice of the Void or possibly Trinisphere > Hex Parasite, Wurmcoil Engine > Elixir of Immortality, and removing a number of artifacts for regular sideboard cards, such as Nature's Claim and Confounding Conundrum or Leyline of Sanctity. These spots really just depend on what you think you're going to have trouble with, but I think Nature's Claim is definitely an include. You might also consider Sundering Titan.

I would remove Witchbane Orb, Ratchet Bomb, and Pithing Needle as artifacts that are probably too specific to see much use (not sure why you'd need both Needle and Spyglass for example). Possibly also Paradox Engine but I'm not sure if you can "go off" in a meaningful way.

ZomBMO on Sidisi's Milkshake

10 months ago

Looking through here if you are running Dark Depths you need to be running Vampire Hexmage or Hex Parasite but otherwise I love everything you got going on here.

Feyamius on Atraxa and the Sagas -TMC

10 months ago

I really like the deck concept, in fact I have owned an Atraxa sagas deck even before that Command Zone episode. My deck uses some cards that can remove counters from permanents as well (e.g. Power Conduit , Hex Parasite ), so you can get chapters you especially like on a certain saga repeatedly.

What your deck is lackinga bit in my opinion is ramp. To go with your enchantment theme, I'll avoid the obvious recommendations for Atraxa (all the Everflowing Chalice s of the world) and try to stay on topic. Wild Growth in a good start, I'd add more land aura ramp options like Fertile Ground and Verdant Haven (I'd personally shy away from Dawn's Reflection and Market Festival unless your playgroup despises land destruction completely ... it's just too tempting of a target). Another way to ramp with enchantments would be Druids' Repository , Hadana's Climb  Flip, and Mana Bloom .

Goblin_Guide on Cardboard Masochism [Greven]

1 year ago

No Coffers? Or too fast?

Also, I'm deeply disappointed in myself that I never realized Hex Parasite can make you lose as much life as you want. That's fun.

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