Hex Parasite

Artifact Creature — Phyrexian Insect

: Remove up to X counters from target permanent. For each counter removed this way, Hex Parasite gets +1/+0 until end of turn. ( may be paid for with either or 2 life.)

Seuchenschutz on Glissa Artifacts

1 month ago

Thanks DreadKhan for your suggestions. I really like Make an Example and will propably put it into my deck. Hex Parasite is also a great card, but i dont see many PWs in my meta. Black Market Connections and Protection Racket are not exactly what I was looking for. Imho Phyrexian Arena is better. I really appreciate your help

DreadKhan on Glissa Artifacts

1 month ago

I feel like the new Make an Example, Black Market Connections, and Protection Racket are all really good, versatile cards, I'd run Connections or Racket over Phyrexian Arena in a second, and Example is one of the best removal effects ever printed, it's targeted without being targeted and it's a forced sacrifice effect, you deal with each opponent's most problematic creature, and if they don't have an especially problematic one they're in a ton of trouble. Unless you're super-attached to the Instant part of Soul Shatter, Example has a much higher ceiling vs creatures. If you really want something else to hit PWs, there is the artifact Hex Parasite, which can take counters off of anything, which is pretty nifty and can be recurred with your Commander should it die. Soul Shatter works vs PWs and creatures, but Hex Parasite can hurt all manner of cards using counters.

Probably too small, but Inquisitor's Flail is a cheap way to double your Commander's power if you've got First Strike, very few things will be able to touch your Commander, not sure if you ever Voltron win, you do have other equipment.

Magic_Aids on 【NEW】▷ TOP-TIER ◁【COMBO!】

2 months ago

TheGunner Hex Parasite could work! It was originally in the deck, but I ended up cutting it for Nihil Spellbomb!

Magicus on The One Drop Zoo

2 months ago

I totally forgot to say, nice primer! Sorry about the missing hyperlinks. I tried to link the cards, but it did not work. Last try: Revenge of the Hunted Hex Parasite

Fenrixx on Endless Hunger

4 months ago

wallisfaceThanks a lot for that detailed comment ...youre absolutly right about the Mortician Beetle but my thounght behind Scute Swarm was to have a 1 drop that has a good potential to get stronger so its not useless in later stages of the game. (i'm not playing competitive so eventhough moder tends to be over at turn 3-4 thats mostly not the case in my games.) and Hex Parasite is useful in a lot of matchups and at the very least i get to take my -1/-1 counter from Persist ;P Yes Giant Adephage,Hornet Queen and Living Hive are cards that normally need a lot of ramp but my plan here was actually to get the to the graveyard and reanimate them with Persist and also i love the idea to reanimate Grist, the Hunger Tide with Unearth since she is a 3 Mana insect creature when shes in the graveyrad.

wallisface on Endless Hunger

4 months ago

I think the big issue here is that you’ve built around Grist to an extreme, where most of your other cards become terrible on their own. Giant Adephage, Hornet Queen, Scute Mob and Scute Swarm all need to live in a deck able to dump a LOT of lands into play quickly to be useful, with only 22 lands and no ramp, these cards are either uncastable or nigh-on-useless. There’s alao ny synergy in your deck to make use of any of Hex Parasite, Hornet Nest, or Mortician Beetle.

It feels like you’ve focused your deck too heavily around the assumption that Grist will be in play, which puts you in a really terrible spot when you don’t draw it. Furthermore, Grist doesn’t need it’s +1 to trigger multiple times in a turn to be good - what Grist wants is a deck that can support her by providing other strong threats and distractions while she slowly out-values the board. That’s something you’re not providing her here.

lagotripha on Endeavor (M)

4 months ago

This is a neat idea - you can get some redundant copies of nine lives that incidentally gain 10 life with Phyrexian Unlife. Hex Parasite is neat as a way to reset counters too, in a pinch.

Speaking personally on wincons, I like Decimator Web and Grindclock, but honestly stone fangs/tranquil light will help keep you in the game a lot better - getting multiple 1 and 2 mana shrines into play buys a lot of time to tutor up the combo.

With the shrines, more colours makes it run smoother; it can be achieved on a budget with a combination of cards like Abundant Growth and treasures, which also lets you threaten to cast mechanised production, even if it stays a sideboard plan.

Honden of Infinite Rage offer a 'wait and eventually win' setup in red, which would also open up Lightning Helix for aggro matchups, and pairs neatly with stone fangs. Shattered heights turns lands into removal, while calm waters finds answers and combo pieces.

Best of luck with the brew!

legendofa on Reworked Alpha Boon Cycle. Thoughts?

5 months ago

Healing Prayer's second ability needs a little tweaking. I'm not quite sure what, but removing counters is generally more of a black deal, as seen on Hex Parasite or Aether Snap, and I think the only precedent for removing counters from players is Leeches. The first ability is fair as an option. Maybe "Target attacking or blocking creature gets +4/+4 until end of turn," like a better Gallantry, but that's stepping on green.

Ancestral Foresight is on the stronger end as an uncommon, but not unreasonable. I think this could work.

Black isn't in the mana ritual business as much anymore. I like the idea, it's just off-color now.

I think Lightning Squall is still too strong. Compare to Flame Rift, Thundering Rebuke, or Lava Coil. 4 damage to any target at MV 2 with no drawbacks is probably too much. Lightning Bolt + the "can't be prevented" clause is likely worth 2 mana at uncommon (Skullcrack is the closest example right now), but that breaks from the "raise to 4" idea.

Giant Surge is pretty good. Is it a sorcery or instant? Monstrous Growth and Titanic Growth are the comparisons here. This effect as an instant would be pushing it, but I might just be too cautious here. Sorcery is the safe option.

Load more