Artifact Creature — Insect
: Remove up to X counters from target permanent. For each counter removed this way, Hex Parasite gets +1/+0 until end of turn. ( may be paid for with either or 2 life.)
Combos Browse all
- Ashnod's Altar + Flayer of the Hatebound + Hex Parasite
- Celestial Convergence + Hex Parasite + Vampire Hexmage
- Celestial Convergence + Hex Parasite
|Commander / EDH||Legal|
Latest Decks as Commander
Hex Parasite Discussion
3 months ago
Here are some cards that I think might be good in this.
4 months ago
So I had an idea, but no plan to properly execute it in the most efficient way possible. I want to try and Recur Notorious Throng with it's Prowl Cost for infinite turns. The only way I can see this happening is if I add The Mirari Conjecture , and Hex Parasite to constantly loop the second part of the saga, and keep casting Notorious Throng for the prowl cost.
I was hoping to maybe find a way to do this with Varragoth, Bloodsky Sire and it's Boast ability after consistently reshuffling Notorious Throng into the library somehow, but I can't find something proper to do it. I know I could simply put Nexus of Fate in, but that sounds too easy to do and I want the rogue theme to stay alive.
Any help would be pretty awesome! Thank you!!
6 months ago
I suggest: Chalice of the Void or possibly Trinisphere > Hex Parasite, Wurmcoil Engine > Elixir of Immortality, and removing a number of artifacts for regular sideboard cards, such as Nature's Claim and Confounding Conundrum or Leyline of Sanctity. These spots really just depend on what you think you're going to have trouble with, but I think Nature's Claim is definitely an include. You might also consider Sundering Titan.
I would remove Witchbane Orb, Ratchet Bomb, and Pithing Needle as artifacts that are probably too specific to see much use (not sure why you'd need both Needle and Spyglass for example). Possibly also Paradox Engine but I'm not sure if you can "go off" in a meaningful way.
7 months ago
7 months ago
I really like the deck concept, in fact I have owned an Atraxa sagas deck even before that Command Zone episode. My deck uses some cards that can remove counters from permanents as well (e.g. Power Conduit , Hex Parasite ), so you can get chapters you especially like on a certain saga repeatedly.
What your deck is lackinga bit in my opinion is ramp. To go with your enchantment theme, I'll avoid the obvious recommendations for Atraxa (all the Everflowing Chalice s of the world) and try to stay on topic. Wild Growth in a good start, I'd add more land aura ramp options like Fertile Ground and Verdant Haven (I'd personally shy away from Dawn's Reflection and Market Festival unless your playgroup despises land destruction completely ... it's just too tempting of a target). Another way to ramp with enchantments would be Druids' Repository , Hadana's Climb Flip, and Mana Bloom .
9 months ago
No Coffers? Or too fast?
Also, I'm deeply disappointed in myself that I never realized Hex Parasite can make you lose as much life as you want. That's fun.
9 months ago
Hex Parasite (kills walkers)
10 months ago
Update: Replaced Champion of Stray Souls, Hedonist's Trove, Mortuary Mire, Plaguecrafter, Shadows of the Past, and Noosegraf Mob and put in a few cards: Clackbridge Troll, Crypt Ghast, Hex Parasite, Imp's Mischief, Sanctum of Eternity, and Dictate of Erebos