Hour of Eternity

Hour of Eternity

Sorcery

Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.

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Set Rarity
Hour of Devastation (HOU) Rare

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Legality

Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Penny Dreadful Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Pioneer Legal
1v1 Commander Legal
Casual Legal
Block Constructed Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Magic Duels Legal
Oathbreaker Legal
Leviathan Legal

Hour of Eternity Discussion

jakeelephant006 on its too late they are already under your bed

1 month ago

This deck performs very well with some decently large deficiencies. I think you need to cut some weaker cards (sorceries and creatures mostly) and add in more Ninjas and ninja synergies.

Cards to Cut: Creatures: Definite cuts are Jeskai Infiltrator, but I'd also heavily consider trimming Dark Impostor, Deathcult Rogue, Etrata, the Silencer, and Nezumi Cutthroat.

Sorceries: Definitely cut Hour of Eternity, Kefnet's Last Word, Paranoid Delusions and consider trimming Ghostform, Slip Through Space, or Stealth Mission.

Artifacts, Enchantments, Instants, Planeswalkers, and Lands: I would definitely cut Briber's Purse, Fatal Push, and Vraska, Scheming Gorgon while also giving thought to the merits of including Skygames, Bontu's Monument, Forge of Heroes, Unclaimed Territory, and of, or at least the Amonkhet, cycling lands.

The cards I have recommended are either slow, have low to zero synergy with the rest of the deck, or are typically weak in commander.

Cards to Add Creatures: Ninjas, ninjas, and more ninjas (plus some cheaper unblockables for good measure). There are 19 Ninjas in mtg history (excluding changelings). You have 11 in this deck. I think you ought to have more. The cheapest are Mistblade Shinobi, Okiba-Gang Shinobi, Skullsnatcher, Throat Slitter, and Walker of Secret Ways. Higure, the Still Wind and Ink-Eyes, Servant of Oni are both reasonable splurges in terms of powerful Ninjas to acquire. Now for other creatures to enable Ninjitsu. First off, I could have included Changeling Outcast in the last section since it is also a Ninja and you should absolutely be running it in here. Other small unblockables for you to Ninjitsu into are Gudul Lurker, Slither Blade, Tormented Soul, Faerie Seer, Mothdust Changeling, Gingerbrute, Dimir Infiltrator, Baleful Strix, Invisible Stalker, Augury Owl, Sage Owl, Spire Owl, and Cloud of Faeries. All of these cards are less than 3 cmc, and are either entirely unblockable or have good etb/ltb or dealing combat damage synergy (and are mostly pretty cheap too). I'd recommend adding at least 3 or 4 of them in addition to the above ninjas.

Other cards: This section is mostly for general things that you could do to make this deck more consistent and enjoyable to pilot, but there are a couple specific synergies I think you're missing out on. They're both pretty intertwined so I'll just address them together. I think you could be putting in a few more cards that are good to reveal off of Yuriko's trigger and ways to manipulate the top of your library so you get those card when they are most impactful. I am referring to cards like Treasure Cruise, Sibsig Muckdraggers, Temporal Trespass, Dig Through Time, Draco, Consign / Oblivion, Murderous Cut, Far / Away, Curtains' Call, Into the Story, Submerge, Commandeer, Commit / Memory, Discovery / Dispersal, Rags / Riches, In Garruk's Wake, and any other high cost card that has an alternate mana cost, mana reducing ability, split card, or is a high impact card. Then you could also throw in a few ways to manipulate the top of your library like Brainstorm, Ponder, Serum Visions, Tamiyo's Epiphany, and Crystal Ball. The only other synegystic thing you could put in here is making your other creatures Ninjas as well with Conspiracy, Xenograft, Arcane Adaptation, and Amorphous Axe.

Otherwise, you could probably add in some more ramp (Sol Ring, Mind Stone, Star Compass, etc.), card draw (see cantrips above and Last Thoughts), board wipes (could probably replace Bontu's Last Reckoning with some of the ones from the last section or just add those ones or some other good boardwipes) and spot removal or counterspells (I don't see a lot of good ways to deal w/ non-creature permanents in here).

Frd123 on uwu vs wuw

1 year ago

I have some suggestions, you can run Quicksilver Amulet to cheat creatures from hand or Thran Temporal Gateway , if you up the number of historic permanents. Or even Arcane Artisan for a similar effect.

You can run Gate to the AEther for a similar Braids effect. And some cards that grant flash to creatures, like Teferi, Mage of Zhalfir , to play Braids at the end of opponent turn.

As a finishing touch, you can run Blue reanimator cards like Hour of Eternity , God-Pharaoh's Gift , Argivian Restoration and Body Double , as a subtheme.

shadow63 on Degenerate Targets for GPG

1 year ago

I think 7 mana is way too much for modern. Hwoever If your set on this route I'd suggest some eldrazi. A 4/4 Ulamog, the Ceaseless Hunger is still scary even something like Pathrazer of Ulamog is good. Some other options are Nimble Obstructionist as you can stop a fetch land with it and draw a card with its cue effect then it can come back as a 4/4 flyer Voice of Resurgence seems pretty nasty in the deck. Theres also Hour of Eternity

5c0r910n on Aminatou blink!!!

1 year ago

so i don't know why your running Trinket Mage, doesn't hit like anything in your deck.

In my opinion Boreas Charger isn't very good, and same goes for Pilgrim's Eye.

i don't think Lightform and Yennet, Cryptic Sovereign are too good considering your lack of big stuff

Eldrazi Displacer can only be activated with like three of your lands, so i don't think its worth running.

Mulldrifter is good here, might as well run it instead of one of your draw cards, definitly better then Treasure Hunt.

Infinite Reflection is a whole lotta fun, powerful, dumb stuff

Day of dragons is insane in this deck. Basically you get a whole bunch of 5/5 flyers, hit you opponents with em, then flicker it to get a bunch of etbs from your minions, and then get the 5/5s back. Also makes you basically immune to board wipes, including your own. Angel of Despair Luminate Primordial and Ashen Rider are good high end to help you beat down your opponents with high value etbs.

cards like Lavinia of the Tenth, Stonehorn Dignitary, Knight-Captain of Eos and Azorius Justiciar do a good job of protecting your face and aminatou, and stalling for the big stuff

if you like gonti then Jace's Mindseeker is for you.

Cathars' Crusade and Dire Undercurrents are really good with stuff like Eerie Interlude

Rite of Replication, Hour of Eternity and Pull from the Deep are crazy in the late game

if you can find one Blade of Selves is really good

Darkshadow327 on Card creation challenge

1 year ago

Accounting of Hours

Legendary Enchantment- Saga

Destroy all creatures with power 3 or less. (Hour of Revelation)

Until end of turn God creatures lose indestructible. Target god you control fights another creature. (Hour of Glory)

Search your library for a desert card and create three 2/2 black zombie creature tokens. Transform Accounting of Hours. (Hour of Promise)


Downfall of Amonkhet

Creatures you control gain eternalize (their externalize cost is equal to their mana cost). You may eternalize up to 5 creatures in your graveyard, if you do you lose 5 life. (Hour of Eternity)

Exile all cards from all graveyards, then each player sacrifices all nonland permanents they control and discards their hand. (Hour of Devastation)

Exile all cards in your library except for the bottom five, then each player shuffles their graveyard into their hand and draws 7 cards. (Bye Bye Amonkhet)

==========

The words on parentheses wouldn't actually be on the card, they're just there for the people that don't know the hours. Anyway, I think this would be a really good card.

Challenge: Create a sage based on either:

A) The destruction of Ulamog and Kozilek on Zendikar

or

B) The trapping Emrakul in the moon on Innastrad

Aldel on

2 years ago

DrkNinja I agree. It's the art for Hour of Eternity. It's not part of the deck but the Eternalize mechanic is heavily used so I thought it represented it well.

TypicalTimmy on Blue Creature Cloner?

2 years ago

Here's a list of what I could find.

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