|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Rare|
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Hour of Eternity
Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.
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Hour of Eternity Discussion
2 weeks ago
Okay so this is my fourth deck and third one on the site. For my birthday I bought a Hour Of Devastation booster box hoping to pull a few decent cards to pair with my Nicol Bolas, God-Pharaoh. All and all I think I did okay. The deck itself does need some work. Like Hour of Eternity could be put into a side board or replaced entirely with Abrade. Let me know your thoughts!
3 weeks ago
Needs more creatures. 4 Champion of Wits and Gifted Aetherborn maybe Scrapheap Scrounger. Fatal Push and Vraska's Contempt are premium removal and should replace Walk the Plank and Never//Return. Hour of Eternity is very expensive and should be trimmed to maybe a two-of. And I would cut the counter magic, Supreme Will might be okay because of it's utility though. Hope you got some ideas from this.
1 month ago
Verbatiam, those are all good points, but that's why this is a list of bends, not just breaks. also It That Rides as One Flip has a colorless identity, but it's essentially a white card (Lone Rider Flip), and white doesn't usually have access to trample. Normally black cards only get creatures back from the graveyard to the hand, so Shrouded Lore's potential to get back other card types pushes it towards green territory (which it was originally, but, Planar Chaos). Avoid Fate is a precursor to now-normal hexproof instants, but there will be instances in which they don't do the same thing (it doesn't protect against abilites or sorceries, for example). I included Hour of Eternity because it's essentially a reanimation spell in mono-blue, and mono-blue decks typically lack creature recursion - this list is meant to help out decks with color restrictions overcome their intrinsic shortcomings.
1 month ago
I love the list, only thing is I think its a little exagerated and could use a little trimming.
Hour of Eternity is the eternalize mechanic, which was primary in blue, it is similar to multiple other blue effects, such as dredge in how it exiles cards from a graveyard, or clone and it puts a copy of a creature onto the battlefield.
Shrouded Lore seems like a very black card, its the combination of returning something from the grave and forceing your opponent to "chose" something that benifits you, similar to Torment of Hailfire, Forbidden Ritual, and Tyrant's Choice
Love the list, hope you like the suggestions
2 months ago
Out: Forbidden Orchard, Rugged Highlands, Simic Guildgate, Swiftwater Cliffs, Thornwood Falls, Counterflux, Pulse of Murasa, Gilded Lotus, Sylvan Caryatid, Combustible Gearhulk, Inferno Titan, Hour of Eternity
In: Alchemist's Refuge, Exotic Orchard, Temple of Abandon, Temple of Epiphany, Temple of Mystery, Explosive Vegetation, Dig Through Time, Fierce Empath, Parallel Lives, Voidslime, Tooth and Nail, Blue Sun's Zenith
3 months ago
I've also been playing with Hour of Eternity in case the game has gone long and many clones are in the yard.
3 months ago
I've seen some variants of this in MTGO. The key card from most of those lists you are missing is Hour of Eternity. For 5 mana, you can bring back MM as a 7/7. Assuming you have flipped treasure map, that usually is game over if it resolves. If you include that card though, you are also going to want some ways to get MM into your graveyard. if you are willing to stretch the budget, Search for Azcanta Flip would be your best option.
3 months ago
rottenoysters hadn't really considered it...what did you have in mind?
Since its more of a flood the board deck instead of a token deck not sure what I would put in. I could consider a copy or 2 of Hour of Eternity for some resiliency.