Compulsion

Compulsion

Enchantment

{{1,U}}, Discard a card: Draw a card.

{{1,U}}, Sacrifice Compulsion: Draw a card.

Latest Decks as Commander

Compulsion Discussion

multimedia on Dungeon

1 week ago

Hey, nice budget upgrade of the precon.

Tortured Existence is a repeatable discard effect to trigger Sefris to venture on each player's turn for one mana each time as long as you have at least one creature in your graveyard and one creature in your hand to repeatedly loop discard/recur. Existence + Radiant Solar to venture two times on each player's turn for and Solar can put itself into your graveyard from your hand to enable Existence. Cycling creatures are also helpful to enable Existence. Existence is a reanimation enabler that you can activate at instant speed to abuse Sefris's Create Undead effect.

Viscera Seer + Reassembling Skeleton combo to trigger Sefris to venture on each player's turn for two mana each time. Can also pair Seer with Ashen Rider for a repeatable effect of Rider dying, to get Rider back into your graveyard to reanimate again with Sefris's Create Undead effect. Apprentice Necromancer also combos with Rider since Rider will die at the next end step.

Sun Titan + Apprentice Necromancer for repeatable reanimation of any 3 CMC or less permanents for only one mana. When Titan is reanimated by Necromancer it can reanimate Necromancer and Necromancer gives Titan haste when it reanimates it. Do this interaction on your turn, each time for one mana.


If reanimation is the main theme then consider a few more effects to setup? Loot is draw and then discard which triggers Sefris to venture and it gives good control over what cards you discard. Consider more loot?

Vile Entomber can search for and put any card into your graveyard to setup reanimation.

If interested I offer more advice including cuts to consider. Good luck with your deck.

multimedia on

3 months ago

Hey, consider more budget card interactions with Serfis that let you repeatedly venture on your opponents turns? Phyrexian Reclamation combos with Radiant Solar for repeatable venture twice for three mana and the life gained from Solar negates the life loss of Reclamation. Compulsion is repeatable venture for two mana, discard a creature to reanimate as well as repeatable draw.

Reassembling Skeleton combos with Viscera Seer for repeatable venture/scry 1 for two mana. Apprentice Necromancer combos with Sun Titan for repeatable reanimation of 3 CMC or less permanents. I'm suggesting one 1 drop and three 2 drops therefore you could cut some higher CMC cards for these to help lower the mana curve which is high at 3.4.

Some changes to consider:

Good luck with your deck.

multimedia on Sefris Graveyard Shenanigans

4 months ago

Hey, another allstar one drop is Phyrexian Reclamation . It combos with Radiant Solar 's discard activated ability and Sefris to venture into the dungeon two times each turn for three mana. Reclamation can also help to setup Tortured Existence by recurring a creature to your hand to discard. Moon-Blessed Cleric can tutor for either of these enchantments as well as Rooftop Storm and when she dies get her back with these enchantments.

Use Master of Death as a creature for continuous discard with Existence and it can return to your hand from graveyard at your upkeep to keep rolling with Existence or other effects. Equip Sefris with Zephyr Boots to give him flying evasion and with Master of Death a way to venture on your turn when you discard it. Giving flying to Sefris can make him a potential source of threating Commander damage especially if you keep going into "Storeroom" room to make Sefris bigger.

Viscera Seer combos with Reassembling Skeleton and Sefris for two mana to venture on each players turn. Can also use Seer + Skeleton with Radiant Solar for lots of venturing. Compulsion with Sefris costs two mana to potentially venture on each players turn.

Good luck with your deck.

multimedia on Dungeon of Sefris

4 months ago

Hey, you're welcome. Nice updates.

Omniscience + Acererak the Archlich is a neat combo for repeatable venturing and win condition, but Omniscience is going to be difficult to cast. Consider Resurgent Belief as a way to cheat Omniscience onto the battlefield with reanimation after looting it? Get Omniscience into your graveyard with Entomb , Unmarked Grave and Vile Entomber . These cards can also trigger Sefris if you instead get a creature such as Reassembling Skeleton .

Another direction to consider for Omniscience + Acererak combo is an infinite mana combo of Deadeye Navigator + Peregrine Drake which also can be repeatable venturing with any creature who ventures when it ETB since Deadeye can infinite blink it. Could include a card that draws when it ETB such as Baleful Strix that way you could infinite blink Strix to draw Omniscience + Acererak, to cast them with infinite mana to combo. Strix is a creature that's nice with Tortured Existence to recur to cast/draw again/dies again and has deathtouch defense.

Reanimate the Deadeye + Drake combo with Victimize by sacing Reassembling Skeleton .


One of the advantages Sefris has as Commander is he can be a repeatable source of venturing. Because of this you need less venturing from other cards. Consider cutting some clunky cards that venture and replace them with creatures who loot for more venturing with Sefris?

Other cards to consider cutting:


Consider repeatable loot? Can loot on an opponent's turn to potentially venture with Sefris.

Other loot:

Master of Death can be repeatable surveil 2 as well as a creature who can return to your hand at your upkeep. Both these abilities can enable Sefris to trigger more venturing. Master is good with looting since he's a creature to discard to trigger Sefris and he returns to your hand to do it again.

ninetoe on Yarok, the Triggered

8 months ago

And if you DO end up deciding that Kinnan and all his infinite mana shenanigans are a good route to go down, I suggest throwing in Timetwister , Beast Within , Reality Shift , and Kozilek, Butcher of Truth (and maybe Memory's Journey to cover yourself.)

Time twister + Thrasios, Triton Hero (or any card draw engine Compulsion , Stroke of Genius for example) can be used to infinitely cast the same spell over and over and over. Ashnod's Altar or any other sac outlet if you want that spell to be a creature.

Happy hunting! :)

bushido_man96 on The Sagas of Muldrotha and her Mediocre-Friends

10 months ago

Lhurgyof, thank you for those suggestions! I only have Squandered Resources and Destiny Spinner on hand right now, but on the next order, I'll probably pick up a few more of your suggestions! I'll definitely make the switch for Compulsion .

Lhurgyof on The Sagas of Muldrotha and her Mediocre-Friends

10 months ago

How do you feel about Destiny Spinner ? I feel like it would help protect some of your big plays. I think Sphinx of the Second Sun might be cool in here too if you think you could fit it. Another draw and untap is useful, plus you'd trigger your sagas twice a turn. The only downside I can see are cumulative upkeep cards like Elephant Grass and Mystic Remora .

I'd replace Mental Discipline with Compulsion . Compulsion is a straight upgrade in that it costs less and it can sac itself for a card too.

Getting into more expensive stuff, I feel like Squandered Resources would allow for some absolute bomb plays in here. City of Solitude and the much more affordable Dosan the Falling Leaf would protect you quite well, considering you only run two instants I don't think they would hold you back much at all.

As far as cuts go, I would look at Ob Nixilis, the Hate-Twisted , Davriel, Rogue Shadowmage , and Arlinn, Voice of the Pack look/feel weak to me. I don't think they offer much to the deck and while Arlinn does make tokens it feels kind of meh compared to other walkers like Vraska.

Medomai's Prophecy seems pretty weak to me as well, maybe you have different experiences than I do but it feels really weak compared to other sagas. Having to name your next play could be risky too depending on what you have for options in your hand.

+1 from me, really cool take on Muldrotha!

jaymc1130 on

1 year ago

Oh yeah, Trade Routes has been a card I've loved for a long time. I've played it in so many decks I can't even remember them all. I very much remember wishing the card had been legal when Mirari's Wake was a top tier deck because I felt like it would have been a strict upgrade over Compulsion in most games since I was often discarding excess lands, but Masques had rotated and it would be a while until it got it's first reprint in 8th Edition. Super nifty card in certain situations and once the Mystic Sanctuary land cycle got printed it became some very spicy tech indeed for edh in both competitive and casual settings.

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