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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Compulsion
Enchantment
, Discard a card: Draw a card.
, Sacrifice Compulsion: Draw a card.
MetaN on MetaN
1 year ago
Went to the wilds of eldrane prerelease on friday, haven't been to an event like this in a good few years, went 2-1 for tied 2nd. my lgs did things pretty casual, same packs for everyone regardless of place, so we only had 2 tryhards - only friendly competition, which is a nice break from the competitive events ive been to in the past.
one of the tryhards was upset with his packs and dropped out which messed up the bracket he had already singed up to play in - this annoyed our other tryhard who had to take a break to smoke a fag.
since we had a dropout one player had to take a buy, tryhard 2 graciously took the buy so the rest of us could play all our rounds and he could get a free win - everyone was happy with this.
i've kept you waiting long enough so i'll talk about my deck and move onto the games shortly.
My pre-release card was Hylda of the Icy Crown *f-pre*. Its a nice card and will probably see play in or decks in standard, but unfortunately i wasnt able to pull any good, or enough to support her in a limited deck - either way im satisfied with what i got so onto the deck!
I went into this planning on building izzet tempo - a deck i dont really play outside of sealed. My first pack contained a Rhystic Study along with Compulsion, Spreading Seas, and Impact Tremors to pretty much clear any doubts I might have left.
other notable cards i pulled include Decadent Dragon which will certainly see play in red midrange decks, Cancel, and The Apprentice's Folly which, in tandem with the bombs i'd included, really helped to pull out wins.
Now the part many have been waiting for, what did i match up against?
Match 1 - Abzan Tokens 0 - 1 to quote my very cheerful opponent "The Almighty gingerbrute was the mvp". it put in a lot of work. deck went wider than i could deal with but was enjoyable to play against Compulsion drew me 4 lands in a row and sealed my fate. Very long match that ended up going to time g2.
overall score 0 - 1
Match 2 - Dimir Control 2 - 0 The jolly fellow i was up against built a 60 card deck which shocked me at first, but each to their own. in both games Compulsion was the all star of my deck despite drawing 4 lands in a row yet again. one blunder on my opponent's end was that he kept forgetting that his Intruder Alarm kept untapping my Unruly Catapult leading to lots of damage.
overall score 1 - 1
Match 3 - Grixis Tempo 2 - 1 The last match was against the friendly tryhard i talked about earlier, it was pretty much a mirror and there isnt much to say about it. it was pretty fun match with nice conversation to pair.
final score 2 - 1
Ending statements i was surprised to see 3c decks in limited (someone even made 5c), and thats because this set is amazing to draft - and by that i mean that the legends of this set (and the set overall) actually feels like it was designed to go straight into standard and not just a placement for when wotc is out of spots for commander product, and needs to dump their ideas somewhere. i really hope they continue this going forward - especially since pioneer is looking pretty stale right now and could use something that isnt clearly designed for edh. that small rant over, the event was really fun to attend, and like i mentioned before, we got our 2 packs and after cracking them open i ended up trading my rhystic with T.H for a nice Sneak Attack. Both were the anime fullarts and im well aware i went neg 35 pounds with that, but neither of use wanted the haste of selling, and i dont play much commander as of late - on the flipside im currently buying into paper legacy and was in the market for some sneak attacks. i love the art and the foil has a negligible amount of pringling, i see this as an absolute win.
I you want to see the list it'll be in the pre-release decks folder on my page,
till next time - MetaN
Icaruskid on The Wizard of Ooze | The Mimeoplasm [Powered]
1 year ago
Profet93 OK I'm trying out Damnation, Fierce Guardianship, and Mystic Remora in place of Toxic Deluge, Miscast, and Compulsion respectively. Good points on all three!
I'm not playing Sol Ring because sometimes I need colored mana over colorless. Also, ever since treasures became popular I'm seeing more mass artifact removal so it's nice to be somewhat insulated from that. I admit that I enjoy deviating from a deck building staple for even minor reasons though.
Tur on Hidden Power - Mono-Color - …
1 year ago
Hello everyone! This will be a forum post for a "Commander - Hidden Power" series. My goal is to show relatively inexpensive cards which are often overlooked by commander players in semi-competitive and casual play. (This post is not designed for competitive play.) If you enjoy the topic, please upvote the post or provide positive feedback and I will consider creating similar posts.
The powerful cards I plan on discussing are mono-color cards which are strong with big mana in commander.
I will provide one card per mono-color identity. These cards will not include x-spells nor multi-color identity spells. (I.e. no Torment of Hailfire nor Zacama, Primal Calamity)
It is obvious that big mana is a huge part of semi-competitive play. Whether it is from ramping through creatures, artifacts, enchantments, instants, sorceries, or lands. Big mana is pretty fun. Mana doubling effects from lands are especially useful. In this article, I'll be focusing on mana doubling from lands, but other ways to generate big mana are always possible
Here are some common big mana effects for each mono-color identity:
- White (W) : Caged Sun, Gauntlet of Power, Extraplanar Lens
- Blue (U) : Caged Sun, Gauntlet of Power, Extraplanar Lens, High Tide
- Black (B) : Caged Sun, Gauntlet of Power, Extraplanar Lens, Crypt Ghast, Nirkana Revenant, Cabal Coffers, Magus of the Coffers
- Red (R) : Caged Sun, Gauntlet of Power, Extraplanar Lens, Gauntlet of Might
- Green (G) : Caged Sun, Gauntlet of Power, Extraplanar Lens, Mana Reflection, Zendikar Resurgent, Nyxbloom Ancient, Vernal Bloom
This is not an all inclusive list as Mana Flare, Heartbeat of Spring, Keeper of Progenitus, Sword of Feast and Famine, et cetera would work just as well. In each mono-color identity the artifacts Caged Sun, Gauntlet of Power, and Extraplanar Lens can be used, however the black and green color identities have an advantage for mono-color double mana effects. Furthermore, green contains cards such as Seedborn Muse, Awakening, and Wilderness Reclamation which allow for more interactions.
Well, let us begin in WUBRG order!
White: Sacred Mesa
This card is relatively unused. According to EDHREC, Sacred Mesa is played in 1511/849227 (0%) decklists and is under one dollar. You'd be surpized how powerful this card is with double mana. Imagine making some number of pegasus at instant speed as either blockers or attackers for your next turn. (The upkeep cost can be paid by making a summoning sick pegasus during your turn.) Not to mention power and toughness buffing effects are ideal with Sacred Mesa, examples include Dictate of Heliod, Cathars' Crusade, Caged Sun, or Elesh Norn, Grand Cenobite.
It is often compared to Luminarch Ascension because they have similar effects. Yes, it makes a 4/4 angel instead of a 1/1 pegasus.
However, Luminarch Ascension has many downsides:
- You have to have four quest counters to use the ability. (That is, you have to not lose life during an opponents turn four times.) This creates a huge target on your life total and you'll see it surely chip away.
- Bounce effects, such as Cyclonic Rift really mess it up. Welcome back to square one!
- Common cards, such as Vorinclex, Monstrous Raider prevent quest counters from even occurring. Vampire Hexmage or Hex Parasite are also options to remove the counters.
Sacred Mesa is way more versatile and does not have such downsides. Not to mention is it only three mana, ideal for Sun Titan recursion.
Blue: Compulsion
It is very rare to see this wonderful card. According to EDHREC, Compulsion is played in 1000/945324 (0%) decklists and is under one dollar. Having an activated draw ability with very little downside on a blue enchantment is insane. Ideal when paired with Teferi's Ageless Insight or Thought Reflection. There are a few cards which have a similar effect, such as Triskaidekaphile or Kefnet the Mindful without having to discard a card, but having a two mana activation is much more versatile. I suppose that an argument could be made with Training Grounds, but that is too much just to make the Kefnet the Mindful ability more cost effective. Furthermore, discarding a specific card like Echo of Eons, Wonder, or a shuffle Eldrazi such as Kozilek, Butcher of Truth has some nice synergy. (In fact, it should be played in most bant enchantress decks, such as the commander Tuvasa the Sunlit. Replenish for life!)
Black: Chainer, Dementia Master
This is a wonderful card, but a little pricey compared to the previous two cards. According to EDHREC, Chainer, Dementia Master is played in 6344/983251 (1%) decklists and is approximately ten dollars. Yes, we all know that you can abuse Chainer, Dementia Master with Gray Merchant of Asphodel or Kokusho, the Evening Star with sacrifice outlets such as Phyrexian Altar. Suppose we don't want to abuse this card into the ground is it still just good card? Yes. We can fill up or graveyard with Buried Alive or Entomb and get back a creature card, or we can grab a creature card from an opponents graveyard. It can also be used to interrupt graveyard combos, such as Aristocrats by using the ability on an opponents Butcher Ghoul with the undying trigger on the stack.
An extremely powerful and undervalued card. According to EDHREC, Scourge of Kher Ridges is played in 1005/912333 (0%) decklists and is under three dollars. If you're able to untap with Sourge of Kher Ridges and double mana, your opponents are going to have a rough time. As you can put multiple activations on the stack, it provides you with a very high on-board presence. Even within a response to removal. I've heard players complain that Scourge of Kher Ridges dies too quick to removal and my answer is "from your opponents perspective it needs to die before you're able to untap". Ideal with lifelink (and deathtouch) equipment such as Basilisk Collar or Shadowspear.
Green: Kamahl, Fist of Krosa
Typically unseen in play. According to EDHREC, Kamahl, Fist of Krosa is played in 4786/880991 (1%) decklists and is approximately five dollars. It is odd how unused Kamahl, Fist of Krosa is compared to Ezuri, Renegade Leader when they basically have the same effect. Overrun as an activated ability which is stackable multiple times. I agree that Ezuri, Renegade Leader is better in elf tribal decks, however Kamahl, Fist of Krosa is great in most big mana decks. Ideal for wide aggro. Tall aggro will gain the benefit of trample. If you don't have extra creatures you can animate your lands as 1/1 attackers, correction 7/7 attackers. (Pretty interesting because these attackers get around Cyclonic Rift, they're lands.) You can also get some payback by animating your opponents lands in response to a creature board wipe. (From that reasoning it can be paired with cards such as Ascendant Evincar and Crovax, Ascendant Hero to destroy opponents lands through animation.)
All in all, these are relatively unused cards which have a lot hidden power with big mana. If your deck is mono-colored and designed for big mana spells or abilities, think about giving these cards a chance. See if they work well for you and your playgroup.
multimedia on Dungeon
2 years ago
Hey, nice budget upgrade of the precon.
Tortured Existence is a repeatable discard effect to trigger Sefris to venture on each player's turn for one mana each time as long as you have at least one creature in your graveyard and one creature in your hand to repeatedly loop discard/recur. Existence + Radiant Solar to venture two times on each player's turn for and Solar can put itself into your graveyard from your hand to enable Existence. Cycling creatures are also helpful to enable Existence. Existence is a reanimation enabler that you can activate at instant speed to abuse Sefris's Create Undead effect.
Viscera Seer + Reassembling Skeleton combo to trigger Sefris to venture on each player's turn for two mana each time. Can also pair Seer with Ashen Rider for a repeatable effect of Rider dying, to get Rider back into your graveyard to reanimate again with Sefris's Create Undead effect. Apprentice Necromancer also combos with Rider since Rider will die at the next end step.
Sun Titan + Apprentice Necromancer for repeatable reanimation of any 3 CMC or less permanents for only one mana. When Titan is reanimated by Necromancer it can reanimate Necromancer and Necromancer gives Titan haste when it reanimates it. Do this interaction on your turn, each time for one mana.
If reanimation is the main theme then consider a few more effects to setup? Loot is draw and then discard which triggers Sefris to venture and it gives good control over what cards you discard. Consider more loot?
- Compulsion: repeatable loot to trigger Sefris on each player's turn for two mana.
- Geier Reach Sanitarium: land for repeatable loot.
- Zephyr Boots: equip to Sefris to give him flying and repeatable loot.
- Frantic Search
- Faithful Mending
- Thirst for Discovery
Vile Entomber can search for and put any card into your graveyard to setup reanimation.
If interested I offer more advice including cuts to consider. Good luck with your deck.
multimedia on
3 years ago
Hey, consider more budget card interactions with Serfis that let you repeatedly venture on your opponents turns? Phyrexian Reclamation combos with Radiant Solar for repeatable venture twice for three mana and the life gained from Solar negates the life loss of Reclamation. Compulsion is repeatable venture for two mana, discard a creature to reanimate as well as repeatable draw.
Reassembling Skeleton combos with Viscera Seer for repeatable venture/scry 1 for two mana. Apprentice Necromancer combos with Sun Titan for repeatable reanimation of 3 CMC or less permanents. I'm suggesting one 1 drop and three 2 drops therefore you could cut some higher CMC cards for these to help lower the mana curve which is high at 3.4.
Some changes to consider:
- Cut Grave Endeavor - Add Phyrexian Reclamation.
- Cut Fates' Reversal - Add Apprentice Necromancer.
- Cut Cloudblazer - Add Compulsion.
- Cut Cataclysmic Gearhulk - Add Reassembling Skeleton.
Good luck with your deck.
multimedia on Sefris Graveyard Shenanigans
3 years ago
Hey, another allstar one drop is Phyrexian Reclamation. It combos with Radiant Solar's discard activated ability and Sefris to venture into the dungeon two times each turn for three mana. Reclamation can also help to setup Tortured Existence by recurring a creature to your hand to discard. Moon-Blessed Cleric can tutor for either of these enchantments as well as Rooftop Storm and when she dies get her back with these enchantments.
Use Master of Death as a creature for continuous discard with Existence and it can return to your hand from graveyard at your upkeep to keep rolling with Existence or other effects. Equip Sefris with Zephyr Boots to give him flying evasion and with Master of Death a way to venture on your turn when you discard it. Giving flying to Sefris can make him a potential source of threating Commander damage especially if you keep going into "Storeroom" room to make Sefris bigger.
Viscera Seer combos with Reassembling Skeleton and Sefris for two mana to venture on each players turn. Can also use Seer + Skeleton with Radiant Solar for lots of venturing. Compulsion with Sefris costs two mana to potentially venture on each players turn.
Good luck with your deck.
multimedia on Dungeon of Sefris
3 years ago
Hey, you're welcome. Nice updates.
Omniscience + Acererak the Archlich is a neat combo for repeatable venturing and win condition, but Omniscience is going to be difficult to cast. Consider Resurgent Belief as a way to cheat Omniscience onto the battlefield with reanimation after looting it? Get Omniscience into your graveyard with Entomb , Unmarked Grave and Vile Entomber . These cards can also trigger Sefris if you instead get a creature such as Reassembling Skeleton .
Another direction to consider for Omniscience + Acererak combo is an infinite mana combo of Deadeye Navigator + Peregrine Drake which also can be repeatable venturing with any creature who ventures when it ETB since Deadeye can infinite blink it. Could include a card that draws when it ETB such as Baleful Strix that way you could infinite blink Strix to draw Omniscience + Acererak, to cast them with infinite mana to combo. Strix is a creature that's nice with Tortured Existence to recur to cast/draw again/dies again and has deathtouch defense.
Reanimate the Deadeye + Drake combo with Victimize by sacing Reassembling Skeleton .
One of the advantages Sefris has as Commander is he can be a repeatable source of venturing. Because of this you need less venturing from other cards. Consider cutting some clunky cards that venture and replace them with creatures who loot for more venturing with Sefris?
- Gloom Stalker : even with double strike this guy is lackluster.
- Clattering Skeletons : four drop who has to die to venture is subpar compared to other cards that venture.
- Shortcut Seeker : four drop having only 2 power and no evasion means this guy is going to have trouble doing combat damage to a player.
- Veteran Dungeoneer
- Zombie Ogre
Other cards to consider cutting:
- Temple of the False God : have no land ramp, it will not tap for mana until turn five or six and that's if you make your land drops.
- Calculated Dismissal
- Contact Other Plane
- Martial Coup
- Doom Blade
- Murder
Consider repeatable loot? Can loot on an opponent's turn to potentially venture with Sefris.
- Compulsion : can activate it to loot on each player's turn.
- Geier Reach Sanitarium
- Jace's Archivist : repeatable Windfall .
- Magus of the Bazaar
- Jace, Vryn's Prodigy Flip
- Obsessive Stitcher
Other loot:
Master of Death can be repeatable surveil 2 as well as a creature who can return to your hand at your upkeep. Both these abilities can enable Sefris to trigger more venturing. Master is good with looting since he's a creature to discard to trigger Sefris and he returns to your hand to do it again.
ninetoe on Yarok, the Triggered
3 years ago
And if you DO end up deciding that Kinnan and all his infinite mana shenanigans are a good route to go down, I suggest throwing in Timetwister , Beast Within , Reality Shift , and Kozilek, Butcher of Truth (and maybe Memory's Journey to cover yourself.)
Time twister + Thrasios, Triton Hero (or any card draw engine Compulsion , Stroke of Genius for example) can be used to infinitely cast the same spell over and over and over. Ashnod's Altar or any other sac outlet if you want that spell to be a creature.
Happy hunting! :)
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