Replenish

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Destiny (UDS) Rare

Combos Browse all

Replenish

Sorcery

Return all enchantment cards from your graveyard to play. (Auras with nothing to enchant remain in your graveyard.)

Replenish Discussion

Driemer84 on Bant Enchantress

1 month ago

Oh, also consider Decree of Silence if you are running Solemnity.

Open the Vaults and Heroic Intervention should be up for consideration to protect your board as well. Ideally you'd want Replenish , but Open the Vaults will work just as well in most cases.

bushido_man96 on Enchanted Pillow Fort

2 months ago

I don't know if it fits your budget or not, but Replenish can really get you back into a game if your enchantments have been wiped off the board. Open the Vaults is solid budget option.

pskinn01 on Call the Thicc Bois

2 months ago

Speaking of reserve list cards, Replenish is great in enchantment decks. And Volrath's Stronghold is a good recursion piece for the creatures in the deck.

I agree you Lands are light. I don't like the clue stones. I'd replace with one of the two mana rocks.

SideBae on Marchesa, Curses

2 months ago

The first thing I notice is that your mana rocks are less than ideal. The Talisman cycle is good, and I'm glad you included it; however, Chromatic Lantern is a questionable inclusion. You have a lot of non-basic lands to help your mana-fixing situation, and three-mana rocks are significantly worse than two-mana rocks. I think you'd be better off running Orzhov Signet , Mind Stone , Fellwar Stone or even Thought Vessel .

I like the Second Sunrise tech -- I didn't notice that interaction with curses. Faith's Reward is another good option with the same effect, if you want redundancy there.

Gamble is an excellent tutor for any red deck, and I think you should strongly consider running it. Enlightened Tutor is expensive, but it'll help tutor up some of the curses you want to use. Similarly, Replenish is an expensive card, but it has a Second Sunrise effect without the requirement to cast it on the turn an opponent died. Academy Rector helps grab Overwhelming Splendor early.

I think Ancient Tomb is (almost) strictly better than Ancient Tomb . If you have access, you should try swapping them. Prismatic Vista is way better than Evolving Wilds , so you should run it if you can. Silent Clearing is good in addition to your Sunbaked Canyon . You have a bunch of double-colored-mana-costs; consider running Reflecting Pool as a sort of ETB untapped tri-land.

Card-draw/selection is at a premium in EDH. Consider Painful Truths , Night's Whisper , Read the Bones , Twilight Prophet and Faithless Looting . In all likelihood, your general and Phyrexian Arena will take care of most of your card draw; however, having a few other sources of card advantage is good.

Crackling Doom is a Mardu card I always liked -- it acts as a 3-for-1 in most games, and aims at the fattest creatures your opponents have. Fire Covenant , Ashes to Ashes and By Force are similar X-for-1s. Despark is an interesting removal spell, and may be great depending on your meta.

I think Toxic Deluge , Kaya's Wrath or Wrath of God are likely better than Rout .

Blind Obedience is good as a source of life and as a stax piece. It hoses a lot of decks, including mine (I play artifact-based storm), and has generally impressed me.

Reanimation enchantments may be interesting with all your enchantment recursion. Being able to repeatedly cast Animate Dead , Dance of the Dead or Necromancy seems pretty good, especially if you have ETB or death-triggers on the creatures you target. Your Sun Titan and Bitterheart Witch are pretty good with the reanimation cards; adding Grave Titan or Massacre Wurm would make it better.

Alright. That's all from me. Good luck!

xyorrk on Oloro, the Creatureless Ascetic

2 months ago

BreastPlate, thanks!

I'll admit this is not exactly a "budget friendly" build, but it wasn't always that way. There are definite easy swaps and removing 3-4 cards should save thousands of $.

The Tabernacle at Pendrell Vale - Its honestly worth the money, but replaceable. While it being a land is why its an amazing play, there is Pendrell Mists to replace the effect. Yes Tabernacle doesn't usually tap for mana but I often times have Urborg out to make it produce black, so be prepared to up the land count as well.

Invoke Prejudice - It is really good and often times people have never played against it so it catching people off guard makes a big shift in play. But the (the only card in the game with that mana cost BTW) is really rough to cast without a really solid mana base (Proper fecthes/duals and moxen are $$$$) BUT... there is a great alternative with Ward of Bones . The colorless helps make up for the fact that it costs one more mana but it also means they can't play more lands than you making up for another expensive card, Land Equilibrium .

All three cards are Legends Rares, of which there are only about 17k making them more rare than any one of the power nine by comparison so another justification for the high price-tag. However, Legends was reprinted later in Italian and with a higher print run so sometimes you can find HP Italian at 1/3 the price if that helps. But also, with solid Enchantment/artifact creature hate, Copy Enchantment and Copy Artifact means for $10 you can have TWO of something! Works great on Greater Auramancy as well.

Another part of the big budget can be fixed by running cheaper versions. This also has Alpha/Beta Sol ring, Demonic Tutor, and Counterspell; Masterpiece Urborg, Stifle, and Scroll Rack etc. Cheaper versions should easily save a lot. Also, Timetwister can be replaced obviously. The only place I'd say NOT to skimp is the mana base. it runs a very low land count but also has all the best mana rocks. So be prepared to add more lands or alternative ramp.

As far as Counter spells? Yeah, too many are bad IMO. Especially on Isochron Scepter. Your counter spells should be just to make sure you win or someone else doesn't ruin you. Saving a GOOD counter spell for someones Cyclonic Rift, or having one to make sure your win con resolves is more important.. and honestly, more fun to play both with and against. Instead of more "No!" in the deck that you'll just be holding in hand... Play more effects that work WITH your deck. Instead of playing Humility and holding onto a Counterspell , play another card like Torpor Orb or Portcullis and make THEM have more to play around! Let them destroy it and then bring back with Replenish or Brought Back instead. Brought back is a nice way to bring back two lands after playing lotus vale or cracking two fetches, grabbing duals, then bringing back the fetches to play. THAT kind of flexibility makes your deck BETTER and still serves as a proper response.

Let me know if you put a decklist together, I'd love to see how you run it.

multimedia on Angels

4 months ago

Hey, good first version, nice Avacyn, Angel of Hope :)

29 lands is unfortunately not enough land especially since Tariel is seven mana... The priority for deck changes to consider is to add more lands and add more ramp. I recommend 38 lands and 5 more additional mana sources. You don't just need more lands for Tariel you need them to be able to consistently play the other Angels in your deck since many of them have high mana costs.

Budget cards ($3 or less each, most are $1 each) to consider adding:

Cards to consider cutting:

  • Angel's Feather
  • Scroll of Avacyn
  • Pious Interdiction
  • Angelic Gift
  • Increasing Devotion
  • Syndicate Guildmage
  • Cathar's Companion
  • Angelic Wall
  • Ritual of Rejuvenation
  • Flameblade Angel
  • Angel of Renewal
  • Teyo, the Shieldmage
  • Kaya, Bane of the Dead
  • Replenish

Replenish is an amazing expensive price card, it's great you have it, but it's not doing much here because there's only seven enchantments. Because you have Replenish you should consider building an enchantment matters deck with lots of enchantments.


Other budget upgrades to consider:

Good luck with your deck.

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Replenish occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%