Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
- Will Lethal Vapors trigger occur when it is brought into play via Replenish, alongside Humility and Opalescence?
- Replenish and Shroud
- Starfield of Nyx interaction with Grafdigger's Cage
- can i use replenish to bring back animate dead and enchant a creature in the graveyard?
- when an enchantment aura is returned to the battlefield, does it return to a target?
Replenish
Sorcery
Return all enchantment cards from your graveyard to play. (Auras with nothing to enchant remain in your graveyard.)
Exoflo on Enchantment Prison
2 months ago
Replenish and Resurgent Belief are must have in enchantment decks
It exists many enchantment tutor like Idyllic Tutor if your playgroup accept them
In any case, nice brew dude !
Profet93 on "Wake Up, Wasteland! It's Me, Three Dog!"
6 months ago
Last_Laugh +1
Crystal Chimes - Recursion
Replenish - Recursion (I have a regular and several foil ones for sale/trade, lol)
Grand Abolisher - Prevent interaction/response to aura cast. Also see Conqueror's Flail.
Flickering Ward - Trigger enchantment cast triggers and for protection
Spectra Ward - Protection
Hall of the Bandit Lord - Unsure about this one given lifeloss but you do have some lifegain to mitigate this.
Bravado - You don't go wide enough
Born to Drive - See above
Angelic Gift - Nice cantrip with evasion but not impactful enough IMO to warrant an inclusion
Squire's Devotion - Not impactful enough IMO
Regarding king-saproling's comment, Gift of immortality is amazing, highly recommended.
Enchantments are not in my wheelhouse, but I've always wanted to make an enchantment deck. Interesting boros enchantments definitely piques my curiosity. What do you feel your deck is lacking at the moment? From my limited perspective, you don't have much draw unless you have a bunch of enchantments on board to trigger one of your burst draw effects. A risky but effective strategy given you are in boros. I hope these comments helped. Let me know what you think, looking forward to your response.
Neotrup on Spectra Ward
7 months ago
Spectra Ward says it doesn't cause Aura's to be removed, it doesn't make it legal for new auras to enchant the creature. In order for an effect like Replenish or Bruna, Light of Alabaster to attach an aura to a permanent, it must be legal to do so. Because Spectra Ward grants protection, it is not legal to attach a new aura to the creature. The clause on Spectra Ward only stops the state based action that causes auras to fall off, not the fact that the creature is an invalid choice for enchanting.
303.4f If an Aura is entering the battlefield under a player's control by any means other than by resolving as an Aura spell, and the effect putting it onto the battlefield doesn't specify the object or player the Aura will enchant, that player chooses what it will enchant as the Aura enters the battlefield. The player must choose a legal object or player according to the Aura's enchant ability and any other applicable effects.
702.16n Some Auras both give the enchanted creature protection from a quality and say "this effect doesn't remove" either that specific Aura or all Auras. This means that the specified Auras aren’t put into their owners' graveyards as a state-based action. If the creature has other instances of protection from the same quality, those instances affect Auras as normal.
Crow_Umbra on The Aura Auteur [Retired]
8 months ago
Thank you, Profet93, I appreciate it. I've played quite a few different iterations of Aura or Enchantress decks over the past 10 years, so this was definitely a fresh twist on an archetype that I thought I was basically done with. To answer your questions:
-
I chose to go with more of the "When an enchantment ETBs, draw a card", combat damage, or Creature cast/ETB draw route. In my early play-testing, I felt that I didn't have a high enough concentration of enchantments to run the usual suite of Enchantress draw effects (Mesa Enchantress, Verduran Enchantress, Enchantress's Presence, etc). Some of the older Enchantress/Aura decks ran 20-30 enchantments, so it felt more consistent with that type of concentration.
-
I do have a copy of Replenish from some of my earlier jaunts down Enchantress/Aura Voltron lane. On a similar note as the Enchantress type draw, I felt that I didn't have enough of a concentration of Enchantments to run it, especially since this deck is much more creature heavy, and Aura Roles are most commonly going to be the types of Enchantments I have on board. In the games I've had so far, I haven't really felt I needed it, but I know it's there if I ever wanted to give it a spot.
-
Tajuru Preserver is definitely a meta call, and kind of a pet card/inside joke with my best friend that got me into MtG. One of my first ever decks was a janky Bogles/Aura Voltron deck that evolved into a Heroic/Aura Voltron deck, circa 2013-14, when we were in college. My friend plays mostly Black, and always ran plenty of edict removal, so Fleshbag Marauder was the bane of my existence back then, until I started slotting in Tajuru Preserver. Since I still encounter plenty of edict based removal in my meta, mostly because of him, I wanted to have a means of having some buffer against that. There were a few games with this deck where someone got a Dictate of Erebos online earlier than expected, & this deck quickly folded to it until relevant removal popped up.
-
I've liked Archetype of Courage the times I've played it, but I'm sure the deck could be fine without it. My meta leans a bit more aggro and go-wide, so being able to be the only with First Strike has helped in some games for offensive & defensive purposes.
NV_1980 on Go-Shintai Shrines and Enchantments
11 months ago
In a deck featuring this many enchantments, I'd definitely recommend adding Sphere of Safety to protect yourself from attacks. Daxos the Returned could also prove fun in this deck, seeing as you're focussing on enchantments and getting tokens from them. So far, your deck seems to be relatively budget-oriented but in case that ever changes options like Replenish, Academy Rector and Greater Auramancy would all fit wonderfully in here. Have fun with the build.
Gidgetimer on Pattern Recognition #296 - Enchanté
1 year ago
I feel like you skipped over a whole slew of the development of Enchantress as an archetype and therefore presented it as being a deck in search of a win con before Theros. It has always been tier 2 jank in legacy, but it was powerful enough to take occasional large tournament wins.
You mentioned Urza's block and mention the two cards with "Enchantress" in their name but not Serra's Sanctum or Replenish. The latter two actually make it into competitive eternal decks and Yavimaya Enchantress does not.
The Sanctum in particular is extremely important to the way the deck developed. The plan in many eternal enchantress decks is legitimately to hardcast Emrakul, the Aeons Torn. This still takes until turn 5 or 6 and is durdly as hell for the format, but all that mana from the Sanctum makes it a legitimate plan. Alternatively the win condition in many others is to plop down a Sigil of the Empty Throne and go wide with 4/4 angels. I even have a friend who ran Words of War as a wincon, again greatly aided by the Sanctum.
The "dig to the combo" you mention that is actually played is Helm/RIP and is the third commonly played wincon. And I'm not sure I agree with the assessment that it defies expectations, or should be abandoned in favor of playing blue. At its heart Enchantress as an archetype is GWx control and the wincon can be almost anything.
Wincons from Theros were never even added to eternal Enchantress, they kept the old wincons and added at most a few Eidolon of Blossoms and a few Doomwake Giant. The return to Theros did give us Destiny Spinner who is a wincon that is run. MH2 also had a large impact on eternal Enchantress by adding Sythis, Harvest's Hand and Sanctum Weaver.
This isn't to say that there haven't been strong enchantments coming out recently. Or that it isn't nice that they are supporting the archetype to an extent that a standard deck can be made out of it. It is just that if one wants to talk about the evolution of the archetype it should be done primarily in the context of competitive eternal formats where it will remain unchanged until a card changes the archetype. With mentions of rotating and casual formats to show the archetype across the whole of Magic.
SufferFromEDHD on [retired] Sippin On Some SyZurp
1 year ago
Solid build!
No love for Parallax Tide?
Estrid's Invocation solid swiss army knife clone effect
Extinguish All Hope one sided removal is always nice but this might be 1 colorless too much.
Dance of the Manse reanimation would be useful tech for the enchantment strategy.
Resurgent Belief would be Replenish #2
Have (1) | JordanSanFran |
Want (1) | zachi |