Return all enchantment cards from your graveyard to play. (Auras with nothing to enchant remain in your graveyard.)
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
- Will Lethal Vapors trigger occur when it is brought into play via Replenish, alongside Humility and Opalescence?
- Replenish and Shroud
- Starfield of Nyx interaction with Grafdigger's Cage
- can i use replenish to bring back animate dead and enchant a creature in the graveyard?
- when an enchantment aura is returned to the battlefield, does it return to a target?
Latest Decks as Commander
2 weeks ago
1 month ago
1 month ago
Smothering Tithe: There is no doubt about it that this card is a powerhouse! Honestly, I am not sure the deck needs it. I feel that the 4 mana then wait concept doesn't fit with the overall speed/gameplan of the deck. However, if the card gets reprinted I would like to get a copy and play test it in the deck.
Auramancer: To put it simply, there are just so many better options. For the same mana Idyllic Tutor puts one into your hand from your library which should be larger than your graveyard! One or two mana more and you can Replenish or drag everything out of your graveyard with Mantle of the Ancients. Lastly, Nomad Mythmaker does it better! This card has performed very well in the deck and fills that role perfectly.
2 months ago
MadaSV I am so very happy you like my deck and that it is performing well for you. To answer your question about tutoring... There are so many great things to tutor for, but what I have learned is that you become the target for board wipes very quickly playing this deck and it is best to tutor for Abjure , Mana Drain , Force of Negation or Teferi's Protection unless a board wipe has already occurred, then Replenish or Triumphant Reckoning would be my choices.
2 months ago
Sword of Hours: Sigh. Pretty good for e.g. Skullbriar, the Walking Grave . I have to say I'm not fond of this kind of randomness on decent cards and it makes me wish these two products were silver-bordered.
Ride the Avalanche: Nothing super special but I'm curious about the cool flavor; is it referencing something in D&D in particular?
Cattie-Brie: As much of a callback it is to e.g. Hankyu and Brigid, Hero of Kinsbaile , I don't see the removal ability being used much except in emergencies or as a response to removal. Anyway, a cheap white+ commander that basically generates a Golem-Skin Gauntlets each turn isn't bad, tho she suffers for lack of innate evasion.
Belt of Giant Strength: Neat design that the Equip cost isn't reduced by just base power, giving it Voltron synergy
Winged Boots: compare Wings of Hubris
Robe of the Stars: Yesss, more phasing.
Mantle of the Ancients: A more focused Replenish . It's good to see that Aura voltron in particular is getting more love, I feel it's been largely overshadowed by Equipment.
Holy Avenger: See above. It's white ramp too. And yes, each double strike will trigger it, and yes, the second strike will benefit from the first Aura you cheated in.
Fey Steed: Meh. You can do better if you want indestructible voltron I think, and Shapers' Sanctuary makes it kind of insulting as an attempt at mono-white draw.
Storvald: Probably should take a peek at e.g. Octavia, Living Thesis and Volrath, the Shapestealer decklists; low-power creatures with scaling abilities like Cold-Eyed Selkie and Blighted Agent seems like the way to go. Note that he can target himself with the 7/7 ability in case you don't want to touch anything else for whatever reason.
Bucknard's Everfull Purse: See Sword of Hours, tho this is at least held back by being somewhat opponent-dependent (can't pass it back and forth either). With dice support, you could cast & activate it on the same turn and get 4 treasures for profit.
Hurl Trough Hell: Neat design but kinda overcosted as far as removal go (lol, Gilded Drake ). Correct me if I'm wrong, but since a replacement effect is involved and it doesn't explicitly say "from exile" in the second sentence, you can cast commanders from the command zone with this, right?
Fevered Suspicion: Two guaranteed opponent-only Etali, Primal Storm for eight is kinda meh tbh. I'm glad they made a reference to Beholders being paranoid maniacs tho.
Bag of Devouring: You know the drill by now.
Wild-Magic Sorcerer: Yay, more impulsive draw support! Does my tolerance of cascade over dice make me biased? Maybe.
Share the Spoils: Well. Certainly chaotic but at least it's appropriately costed, and in the right deck.
Lorcan: This is a Demon and you can't tell me otherwise! Anyway, kinda high cost for something that's kind of stuational and potentially very self-harming, but casting this followed by killing board wipe seems fun. Hope you got life gain! No commander stealing here tho. I also like the flavor of someone getting their life saved in return of servitude.
Hellish Rebuke: idk why the templating needs to give out abilities, could have just said
Whenever a permanent an opponent controls deals damage to you, its controller sacrifices it and loses 2 life.
Ability-removing shenanigans, as well as permanents that enter after this resolves, will rarely make the distinction matter. OH! And if someone takes control of the spell or copies directly onto the stack, I think you're still the one "who cast Hellish Rebuke". Also note that it doesn't just affect creatures; fuck off Impact Tremors !
Grim Hireling: I still think this is more appropriate in red; black ought to ramp tied to creature death/sacrifice/life payment/swamp-related things IMO.
Death Tyrant: Sorry legendofa but I chuckled when I read "Zombie".
2 months ago
I'm going to design and playtest a Ghen version and a Thrasios + Bruse Tarl version and see which I like better.