Dictate of Heliod

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Dictate of Heliod

Enchantment

Flash 

Creatures you control get +2/+2.

DadHumanPraetor on

1 month ago

Windreader Sphinx Magus of the Moat Maybe Scouting Hawk I love Medomai the Ageless And to actually win the game maybe True Conviction or a bunch of extra turn spells. I would cut Dictate of Heliod and Always Watching and slot Kangee, Sky Warden and maybe Kangee's Lieutenant or Thunderclap Wyvern Also Coastal Piracy and Bident of Thassa seem like theyre worth finding a place for maybe cutting Behold the Multiverse and a wipe. Reveillark and Karmic Guide seem reasonable. I dont know about the 3cmc cantrip flyers without blinking or recurring them. Idk. Cool list tho. I have a blue white kangee deck but I don't have it online. I built it for the same reason, to play against low power decks, but still tough to close out games. Akroma's Will is one great way you already included. GL!

Tur on Hidden Power - Mono-Color - …

2 months ago

Hello everyone! This will be a forum post for a "Commander - Hidden Power" series. My goal is to show relatively inexpensive cards which are often overlooked by commander players in semi-competitive and casual play. (This post is not designed for competitive play.) If you enjoy the topic, please upvote the post or provide positive feedback and I will consider creating similar posts.

The powerful cards I plan on discussing are mono-color cards which are strong with big mana in commander.

I will provide one card per mono-color identity. These cards will not include x-spells nor multi-color identity spells. (I.e. no Torment of Hailfire nor Zacama, Primal Calamity)

It is obvious that big mana is a huge part of semi-competitive play. Whether it is from ramping through creatures, artifacts, enchantments, instants, sorceries, or lands. Big mana is pretty fun. Mana doubling effects from lands are especially useful. In this article, I'll be focusing on mana doubling from lands, but other ways to generate big mana are always possible

Here are some common big mana effects for each mono-color identity:

This is not an all inclusive list as Mana Flare, Heartbeat of Spring, Keeper of Progenitus, Sword of Feast and Famine, et cetera would work just as well. In each mono-color identity the artifacts Caged Sun, Gauntlet of Power, and Extraplanar Lens can be used, however the black and green color identities have an advantage for mono-color double mana effects. Furthermore, green contains cards such as Seedborn Muse, Awakening, and Wilderness Reclamation which allow for more interactions.

Well, let us begin in WUBRG order!

White: Sacred Mesa

This card is relatively unused. According to EDHREC, Sacred Mesa is played in 1511/849227 (0%) decklists and is under one dollar. You'd be surpized how powerful this card is with double mana. Imagine making some number of pegasus at instant speed as either blockers or attackers for your next turn. (The upkeep cost can be paid by making a summoning sick pegasus during your turn.) Not to mention power and toughness buffing effects are ideal with Sacred Mesa, examples include Dictate of Heliod, Cathars' Crusade, Caged Sun, or Elesh Norn, Grand Cenobite.

It is often compared to Luminarch Ascension because they have similar effects. Yes, it makes a 4/4 angel instead of a 1/1 pegasus.

However, Luminarch Ascension has many downsides:

  • You have to have four quest counters to use the ability. (That is, you have to not lose life during an opponents turn four times.) This creates a huge target on your life total and you'll see it surely chip away.
  • Bounce effects, such as Cyclonic Rift really mess it up. Welcome back to square one!
  • Common cards, such as Vorinclex, Monstrous Raider prevent quest counters from even occurring. Vampire Hexmage or Hex Parasite are also options to remove the counters.

Sacred Mesa is way more versatile and does not have such downsides. Not to mention is it only three mana, ideal for Sun Titan recursion.

Blue: Compulsion

It is very rare to see this wonderful card. According to EDHREC, Compulsion is played in 1000/945324 (0%) decklists and is under one dollar. Having an activated draw ability with very little downside on a blue enchantment is insane. Ideal when paired with Teferi's Ageless Insight or Thought Reflection. There are a few cards which have a similar effect, such as Triskaidekaphile or Kefnet the Mindful without having to discard a card, but having a two mana activation is much more versatile. I suppose that an argument could be made with Training Grounds, but that is too much just to make the Kefnet the Mindful ability more cost effective. Furthermore, discarding a specific card like Echo of Eons, Wonder, or a shuffle Eldrazi such as Kozilek, Butcher of Truth has some nice synergy. (In fact, it should be played in most bant enchantress decks, such as the commander Tuvasa the Sunlit. Replenish for life!)

Black: Chainer, Dementia Master

This is a wonderful card, but a little pricey compared to the previous two cards. According to EDHREC, Chainer, Dementia Master is played in 6344/983251 (1%) decklists and is approximately ten dollars. Yes, we all know that you can abuse Chainer, Dementia Master with Gray Merchant of Asphodel or Kokusho, the Evening Star with sacrifice outlets such as Phyrexian Altar. Suppose we don't want to abuse this card into the ground is it still just good card? Yes. We can fill up or graveyard with Buried Alive or Entomb and get back a creature card, or we can grab a creature card from an opponents graveyard. It can also be used to interrupt graveyard combos, such as Aristocrats by using the ability on an opponents Butcher Ghoul with the undying trigger on the stack.

Red: Scourge of Kher Ridges

An extremely powerful and undervalued card. According to EDHREC, Scourge of Kher Ridges is played in 1005/912333 (0%) decklists and is under three dollars. If you're able to untap with Sourge of Kher Ridges and double mana, your opponents are going to have a rough time. As you can put multiple activations on the stack, it provides you with a very high on-board presence. Even within a response to removal. I've heard players complain that Scourge of Kher Ridges dies too quick to removal and my answer is "from your opponents perspective it needs to die before you're able to untap". Ideal with lifelink (and deathtouch) equipment such as Basilisk Collar or Shadowspear.

Green: Kamahl, Fist of Krosa

Typically unseen in play. According to EDHREC, Kamahl, Fist of Krosa is played in 4786/880991 (1%) decklists and is approximately five dollars. It is odd how unused Kamahl, Fist of Krosa is compared to Ezuri, Renegade Leader when they basically have the same effect. Overrun as an activated ability which is stackable multiple times. I agree that Ezuri, Renegade Leader is better in elf tribal decks, however Kamahl, Fist of Krosa is great in most big mana decks. Ideal for wide aggro. Tall aggro will gain the benefit of trample. If you don't have extra creatures you can animate your lands as 1/1 attackers, correction 7/7 attackers. (Pretty interesting because these attackers get around Cyclonic Rift, they're lands.) You can also get some payback by animating your opponents lands in response to a creature board wipe. (From that reasoning it can be paired with cards such as Ascendant Evincar and Crovax, Ascendant Hero to destroy opponents lands through animation.)

All in all, these are relatively unused cards which have a lot hidden power with big mana. If your deck is mono-colored and designed for big mana spells or abilities, think about giving these cards a chance. See if they work well for you and your playgroup.

Steve_MTG on Oyobi, Who Makes Lots of Spirits (Spirit Tribal)

5 months ago

I like tribal decks; so this caught my attention.

For a mono-W deck, I'd definitely add Emeria, The Sky Ruin to create at least some sort of recursion, and I'd trade one basic Plains for a Mistveil Plains (can serve as both, method to not deck out and hide some valuable creature from a greedy opponent trying to steal it off your graveyard).

Since your strategy is creature based, I would also think of Dictate of Heliod and Karmic Guide to get somethign valuable back eventually.

With Yosei, the Morning Star (which you have already included) you can also create a lockdown for one opponent: Emeria, The Sky Ruin + Miren, the Moaning Well + Yosei, the Morning Star (+7 Plains).

To fix your land draws, you may put a thought towards Land Tax

Gidgetimer on I forgor how Garruk's Uprising …

11 months ago

Anthems (Glorious Anthem et al.) have static abilities that modify P/T of creatures. These abilities always apply as long as the permanent with the ability is on the battlefield. There is never a time when the creature that entered was not a 4/4 and you will draw off of Garruk's Uprising. Similarly if you have a base 1/1 enter with Dictate of Heliod out it will not trigger Mentor of the Meek because a 3/3 entered, not a 1/1.

golgarigirl on Praise the Shrine [Go-Shintai, Go!] [WIP]

1 year ago

For our main win, I would make sure we max out our draw and mana fixing, see if there's anything we can add in the budget that protects our enchants on board and/or adds recursion redundancy, and enables us to use their effects more. Ramp and fixing like Abundant Growth, Urban Utopia, Mana Bloom, and Fertile Ground may look unimpressive, but they are very helpful. Sanctum Weaver is an obvious call-out for this spot. Card draw/tutoring will be helpful to find the correct mana and the right shrines. We're missing a few relatively budget enchantresses Yavimaya Enchantress and Enchantress's Presence. Moon-Blessed Cleric is a cheap tutor to smooth things out as well. Protective pieces can be pricey (Privileged Position and Greater Auramancy, I'm looking at you) but there are a few good budget options we missed like Destiny Spinner, Resurgent Belief and Alchemist's Refuge. Finally, there are a few creative ways we can duplicate some of our triggers that we missed. Paradox Haze and Sphinx of the Second Sun will duplicate the effects of many of our 'old' shrines that trigger at the beginning of our upkeep. If we can get rid of legendary with Mirror Box (or a few more pricey options like Sakashima of a Thousand Faces, we can duplicate our shrines with Estrid's Invocation, Mirrormade, and Clever Impersonator.

Secondary win, I would find things that make our creatures more effective. Cards like Bastion of Remembrance and The Meathook Massacre (though this may stay simply because it's a board clear as well) are going to be less impressive without sacrifice outlets. You could add a few...but those don't synergize well with your deck I feel. I would go with enters triggers instead like Impact Tremors and Purphoros, God of the Forge if you happen to have one. A pump or two may be nice as well...my vote goes to Dictate of Heliod since it can be a surprise...and buffs both your enchantment and non-enchantment creatures.

For cuts, then, I would look to higher-mana things and/or things that don't fit into these categories such as Pharika, God of Affliction, Bastion of Remembrance, Felidar Retreat, Callaphe, Beloved of the Sea, Muldrotha, the Gravetide

multimedia on Atla’s Eggs

1 year ago

Hey, nice version, but the manabase hasn't been as upgraded as much as the rest of the deck, you forgot Command Tower.

Because you have Avacyn, Angel of Hope and Ulamog, the Ceaseless Hunger do you really need lots of other big creatures? Most creature board wipes are good with Eggs because even if Atla will die to the wipe she will trigger for each Egg that also dies. All your opponents creatures die and you're left with a battlefield of creatures from Eggs. Avacyn and Ulamog have indestructible making them survive board wipes that destroy or do damage.

Vanquish the Horde and Blasphemous Act are powerful creature board wipes in multiplayer Commander because they care about the number of all creatures from all players on the battlefield. Wrath of God and Day of Judgment are the traditional four mana ones and Austere Command is very versatile. Fanatical Devotion is a nice budget sac outlet for Eggs since it can protect Atla from most board wipes.


Consider more ramps sources especially two drop or less ramp that's not creatures can help with Atla?

The manabase here has a few good lands (Mesa, Orchard, Glade, Shrine, Panorama), but most are subpar for much lower budget decks. Temple of the False God is a not a good land; my advice is cut it from all your decks even decks with green which have land ramp. Needing five lands just for Temple to be able to make mana isn't worth it. The Life lands such as Blossoming Sands, etc. are lackluster since 1 life gain is not worth the land always ETB tapped. If you're on a budget for lands then consider these for upgrades?


Some cards to consider cutting:

Good luck with your deck.

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