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Creature — Spirit
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Strangleroot Geist Discussion
8 hours ago
1 day ago
Why didn't you just update your Spring Into Death deck list? There's only like 2 cards different, haha.
Now on to the real meat:
Mikaeus, the Unhallowed Combo
- Turn 1: Play a one drop ramp creature.
- Turn 2: Play Buried Alive and fetch Mike and Triskelion.
- Turn 3: Play Victimize, bring Mike and Trike out and ping infinitely to win.
Or tutor for Defense of the Heart and win the turn after you cast it.
Necrotic Ooze Combo
- Play Buried Alive or Survival of the Fittest.
- Grab and put Triskelion and Phyrexian Devourer into the graveyard, and get Necrotic Ooze into play.
- Make sure Necrotic Ooze gets out last if using Survival to tutor them.
- Remove all cards from your library to burn opponent(s) for the CMC of all cards in your library.
Once it's out, the only thing that can interrupt this is Split Second since you can respond by adding and removing counters.
Jarad, Golgari Lich Lord Combo
This requires some knowledge of how the stack works.
- Exile cards from your library until Phyrexian Devourer's ability is put on the stack.
- In response to the ability, continue exiling cards to beef him up more.
- Still before allowing the sacrifice to resolve, sack him to Jarad to smack your opponents for a ton of damage, similarly to the aforementioned Ooze-combo.
Colorless Mana Combo
- Have/get Ashnod's Altar in play.
- Play Nim Deathmantle.
- Play Grave Titan, pop up two 2/2 tokens.
- Sack the two tokens to Altar, then sack Titan to get a total of six .
- Use 4 of that to make Deathmantle grab Titan back and get you two more tokens
Repeat this as many times as desired, netting 2 colorless mana every loop.
Red_X on green bean
6 days ago
First, I need to give some information, and then ask some questions based off of it.
Format: If you plan to play anywhere but the kitchen table, you need to know what format your deck is in to know where and what you can play.
Standard: All cards that were released in standard legal sets in the past 2 years. This how most players get started in magic because it's the most advertised and supported format, and its the least expensive competitive format.
Modern: All cards since the set Mirrodin in 2003, with a banlist that is kept up by Wizards. This is a non-rotating format that is moderately expensive, especially compared to what you have now, but it's possible to make a cheap deck.
Legacy: All cards in all of magic, with a banlist. Generally very expensive because of manabases and format staples.
Vintage: All cards in magic, with a restricted list (only one of each card can be played). Most expensive format, but it can be approachable depending on te deck because most shops allow some number of proxies.
So I need to know what format you want to try. I'd recommend standard or modern. Also, all standard decks are legal in modern, so you can use one deck for both formats.
The second thing I need to know is what type of deck you want to build. I'm assuming you want to stick with mono-green, so green generally does one of four things well.
Ramp into big creatures: This is what green used to do a lot more, which is essentially use cards like Elvish Mystic and Rampant Growth to get mana quickly and then just play gigantic creatures like Craterhoof Behemoth to win.
Utility creatures: This is a newer thing, but green has enough creatures that are just generically good that you can put them in a deck and outvalue your opponent. Cards like Tireless Tracker and Scavenging Ooze let you play creatures that are just generically better than your opponents and win the fair game. Generally it is paired with black when it does this, but it can do it by itself.
Have really big creatures quickly: This is a deck generally referred to as mono green stompy. It is solely based around playing cards like Leatherback Baloth and Strangleroot Geist to play bigger creatures than your opponent faster than your opponent and run them over.
Have a lot of creatures really quickly: ELves do this perfectly. This is a type of deck that is designed to put as many creatures onto the board as possible, and then either use something like Craterhoof Behemoth to go for the win or just keep attacking with more creatures than your opponent can block until they are dead.
After you have an idea of what you want to do, I can help you with specifics.
3 weeks ago
Ghave, Guru of Spores is probably my second or third favorite Commander. I love that the guy goes infinite with basically everything, and when you have a variety of players with powerful decks (IE, they run removal and generally win around turns 4-6), it can be hilarious to see them try and figure out exactly when to stop your ridiculous combo chains since so many overlapping pieces can easily result in a win.
My Ghave deck is probably my most casual combo deck but I run at least 43 ways to go infinite, typically involving different cards, which usually results in every game being different. I managed infinite tokens off of Strangleroot Geist, Cryptolith Rite, and Ghave himself last night (no one bothered killing Cryptolith Rite because it was, and I quote, "Bad Earthcraft he can't infinite with"), and when I cast Ghave, someone tried exiling him on the spot. I had a couple mana open, still, so I flooded the board with tokens and Chord of Calling'd into Zulaport Cutthroat, winning right there.
There's really nothing better than seeing the looks on people's faces after your Commander's been exiled multiple times, and then they see you dump your library into the graveyard using Reveillark, Saffi Eriksdotter, and Greater Good, bringing back in Triskelion and Karmic Guide, and then Guide brings back Mikaeus, the Unhallowed after being disrupted the whole game. Winning with combos out of nowhere is probably my favorite thing about Commander, and the way I've built Ghave (poorly, most likely) reflects that for me, at least.
3 weeks ago
I would go for a sort of mono-green stompy build. You can find a rpimer here. Usually these lists are mono-green. But they certainly do not have to be! Creatures that would fit the theme that I can think of off the top of my head are Experiment One, Avatar of the Resolute, Winding Constrictor, Strangleroot Geist, Narnam Renegade, Scavenging Ooze, Young Wolf, Aspect of Hydra, Rancor, Anafenza, the Foremost, Varolz, the Scar-Striped, Shinewend (excellent sideboard tech), and Woodland Wanderer.
1 month ago
you could try Strangleroot Geist he is very useful vs removal along with Kitchen Finks.Anafenza, Kin-Tree Spirit might be useful. Tuskguard Captain might be better than the Abzan Falconer. You might want to replace Endless One with Hangarback Walker is just better when playing against heavy removal, that isnt path to exile.
1 month ago
As with a lot of the green decks I see, I think focusing on either an aggressive stompy strategy or a heavy-hitting ramp strategy could be useful.
For ramp, I'd try to up the green symbol count to make Karametra's Acolyte shine. Devotion also gives access to Nykthos, Shrine to Nyx, Nylea's Disciple, and potentially Aspect of Hydra. Aside from mana dorks, Elvish Piper and Quicksilver Amulet are some cool tools to bring in the bombs. Some other big guys that I've messed around with before are Liege of the Tangle, Engulfing Slagwurm, and Primordial Hydra.
A stompy plan sticks closer to the low end of the curve. Experiment One, Avatar of the Resolute, Strangleroot Geist, and Leatherback Baloth are some possible curve plays. You probably can't afford to play anything much bigger than an Obstinate Baloth or Thragtusk without dipping back into ramp though.
In either case, I don't think the artifacts are adding much here that green cards couldn't do better. At the very least, I'd cut the Ornithopter, Bonded Construct, and Juggernaut to bring the deck down to an even 60.
I think I have too much time on my hands. XD
1 month ago
Thanks steghryndal! I wanted to put in some music for one of my zombie decks and couldn't figure it out. I would recommend taking out a Strangleroot Geist for nylea, that's a good card for it's mana cost but every other card contributes more to the theme of the deck and it doesn't fly like most spirits, and that just is a one time thing with undying. Also have you heard of per chance Asceticism? That would make you creatures extremely hard to kill even if it is a tad high mana cost, since it is one of the most overpowered cards in magic that isn't cheese and probably one of the most powerful in green. And maybe Vigor? And since you're playing golgari, a good black card to consider is Sudden Spoiling, a card that can literally change defeat into victory if used correctly but works primarily best against creature heavy decks. Hope these suggestions also help!