Strangleroot Geist


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

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Set Rarity
Dark Ascension Uncommon
Promo Set Uncommon

Combos Browse all

Strangleroot Geist

Creature — Spirit


Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

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0.05 TIX $0.37 Foil


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Strangleroot Geist Discussion

horatio13 on Green Power

3 days ago

Welcome back to Magic!

Advice:You have too many different cards, if you take out all of your 1 of's and put in play sets your deck will play much smoother and be way better.
In my opinion, put in 4 ambush viper and 4 elvish visionary. Try and get some Strangleroot Geist and Leatherback Baloth, Treetop Village is good too. If you suddenly find yourself with a couple hundred dollars and don't know what to do with it a playset of Tarmagoyf would be great.

check out the Stompy Primer, it's the competitive version of this deck:

xyr0s on Green Sh*t

1 week ago

In a representative competitive setting, this deck is too fair. Somewhere with more experimental and budget decks, it might do ok. But maybe have look at the faster green stompy decks - good for budget, hits hard, and has potential for some customization.

And yes, if competitive decks kill you on turn 3, spending the first turn ramping (birds), the second playing your first threat, and the third attacking with that threat and playing threat number 2, is not really gonna be good enough.

You have 2 plans running in this deck - ramp and aggro. either is fine, but they don't get along too well. Ramp should have some kind of plan for surviving the early turns, and quickly close the game with huge threats (like your Khalni Hydra and Dungrove Elder can do). The whole point is accelerating mana. Aggro plays threats on curve, and hits hard right away, but shouldn't play too much ramp, as it dilutes the early game damage sources.

A couple of cards you could remove:

  • Asceticism: Seems like a sideboard card. At 5 mana it comes down after most of your creatures, and might be of limited use in a world of 1 cmc removal.

  • Spell Pierce: Also sideboard material, for two reasons. First it forces you to keep mana up, and therefore stunts your aggro plan. Second, not every match will even have real targets to use it on - and when there's something to use it for, it will mostly be removal, and then instant-speed combat tricks with hexproof are better to bring, as they are more versatile.

  • Sylvan Caryatid: doesn't start accelerating anything until 3rd turn, and doesn't synergize with Garruk Wildspeaker like Utopia Sprawl would do, or attack as a Strangleroot Geist.

  • Dungrove Elder: this one could be good, if you ramped by playing extra lands (forests). but here, it plays as a 3/3 for 3 mana, and will statistically not grow to a 4/4 until turn 5 (and by then, it's not really as impressive).

  • Shaman of Forgotten Ways: a mana dork at 3 mana serves no purpose in modern. Could be exchanged for Arbor Elf, in particular if you find some Utopia Sprawls too.

Pieguy396 on Mono Green Devotion

2 weeks ago

I agree; Emrakul, the Aeons Torn is a much better finisher than Worldspine Wurm, although Emrakul is much more expensive money-wise. I'd also maybe take out the 4 Voyaging Satyrs and 2 Polukranos, World Eaters for some combination of Arbor Elfs, Kalonian Tuskers, and Strangleroot Geists. Looks like a fun deck to play!

Xatta on *Needs Help* Mono green devotion

4 weeks ago

Love the idea! Some cards to consider; Aspect of Hydra, Kalonian Tusker, Strangleroot Geist, Leatherback Baloth. I would also look at Llanowar Elves and/or Elvish Mystic in addition to Arbor Elf. I'm not in love with Primal Command, but I would definitely play more than just 1 Nylea.

BlurrySC on undying sacrifice

1 month ago

You're better off adding green for Young Wolf and Strangleroot Geist, these are much better than Butcher Ghoul and Sightless Ghoul. Of course, this will make the mana base far more expensive. In just black, some other cards to consider are Blood Artist/Zulaport Cutthroat, Viscera Seer, Bloodflow Connoisseur, Grim Haruspex.

BlurrySC on Sacrifice

1 month ago

So, you have plenty of cards that have upside when you sacrifice them, but you have too few sacrifice outlets to support them. A card you may want to look into is Retribution of the Ancients combined with your Young Wolf and Strangleroot Geist. Because you can remove the +1/+1 counters from the undying creatures, they can die and come back again. This is a pretty powerful combination. To support this, you might want some more sacrifice outlets. Nantuko Husk is good, as is Bloodflow Connoisseur and Viscera Seer.

The key is to playtest the deck a lot and see what works, and what doesn't, and adapt your cards accordingly.

xyr0s on Simic w/ evolve HELP!

1 month ago

Is this a relatively competitive deck, or a casual deck? If casual: enjoy. I'm not gonna ruin your day.

If it's supposed to play against somewhat competitive decks (fnm-level), you need to change it quite a bit. Starting by buffing Experiment One up to a full set. Remove 3 of the most expensive creatures to do this. Then you could use 4 Hardened Scales. For that, goodbye Plummet, Unexpected Results, and Urban Evolution. Since +1/+1 counters is a theme, Strangleroot Geist fits right in, and so does Avatar of the Resolute - again, remove the most mana-demanding creatures to accomodate (and this is probably going to be some of those you really like, due to their funny and gameturning special abilities - sry about that).

Land: Anything blue-green that comes into play untapped is good. It's an aggro deck, and it shouldn't sit around waiting for mana to get ready.

colton815 on MAKE TOTAL DESTROY.

1 month ago

if you wanna run mana ramp, try using devotion. run small things that cost double or triple green such as Strangleroot Geist to pump up devotion for Nykthos, Shrine to Nyx. you can use Sylvan Scrying or Expedition Map to search out nykthos.

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