|Commander / EDH||Legal|
Printings View all
|Dark Ascension (DKA)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Creature — Spirit
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Strangleroot Geist Discussion
1 week ago
2 weeks ago
Emerge is a pretty fun mechanic to play around with, and the synergies with undying is an interesting angle.
I'd add a playset of Ancient Stirrings as a powerful 1-drop that can grab your emerge creatures off the top or find a land you need.
You need to add some more early drops so you can be doing something for the first few turns. Young Wolf and Strangleroot Geist are powerful early drops with undying, so you can either block for a couple turns or pressure aggro, and synergise with emerge later on.
You could also add a couple evoke creatures so you can cheaply emerge an Elder Deep-Fiend. Mulldrifter seems like the best option, since it also provides card advantage alongside a hefty converted mana cost. By evoking it and flashing in the Deep-Fiend, you can cast it for only five mana.
For cuts, I would drop your more expensive undying creatures and chaff, so cut Frost Lynx, Primal Huntbeast, Relentless Skaabs, Wall of Frost, and the Woodland Patrol. I would also cut Mockery of Nature since artifact/enchantment destruction is more sideboard material.
2 weeks ago
Dorotheus, thanks for your comment! I've been playing spirits since Eldritch Moon came out, so far i've played virtually every colour combination possible and almost every strategy. I think the deck has a lot to give, it still needs one good 2-CMC spirit to go over the top but it's probably the most promising tribe in modern.I encourage you to play every direction you feel, the core is strong enough to support whatever playstyle you feel more comfortable with (granted you keep a tempo- oriented approach). Maybe yo could start with the Collected Company version, which is the one that has seen the most success so far.I personally found Aether Vial to be a fabulous piece to the consistency of the deck, and this is why i'm playing it over collected Company. The curve doesn't allow for vial and coco to be played together easily (unless you have a lot of card draw), so Lead the stampede is the best option that doesn't hurt the manabase.
Green offers three other powerful spells to the spirits suite: Permeating Mass, Lead the Stampede and Strangleroot Geist. The first one is a very good piece against aggro, burn and other creature matchups, the second is a refill spells that synergizes a lot with aether vial and the third is very good against 1for1 trades (typical of midrange decks).This attempts tries to exploit Aether vial at best while still solving the problem of running out of gas.All in all, i'd suggest you to experiment a lot and have fun with out-of-the-box ideas. I've been linking unassuming cards like Mirror Entity (difficult to make work but powerful) and Nebelgast Herald (you don't realize how much it's strong until you play it). I've been splashing for black in a Lingering Souls build and it felt really strong (it plays out similar to WB tokens with more disruption).The only card i wouldn't recommend you is Geist of Saint Traft: in theory it's the best spirit, but i have never been able to make it work (except for the Tallowisp build). It was very underwhelming for my expectations, and the reason is that the card is strong by itself but doesn't synergize with the rest of the deck.
2 weeks ago
3 weeks ago
There are many cards that boost Ghave to the stars. You probably know them, but lets review them just in case you were missing one of them:
Doubling Season, Primal Vigor, Parallel Lives, Anointed Procession, Cathars' Crusade, Seedborn Muse, Dictate of Karametra and never forget Ashnod's Altar (warning! infinite combo enabler) also Phyrexian Altar infinite enabler but not so infinite, like half infinite.
Also work amazingly with Ghave creratures with undying, the lower cost ones are Young Wolf, Butcher Ghoul, Strangleroot Geist, you sacrifice them, and they come back with +1/+1 counter you can remove to create a Saproling and start over again.
The biggest problem is you dont have easy access to haste for everybody in your colors Concordant Crossroads and Akroma's Memorial are your only options. You can instead use Vedalken Orrery and make your infinite tokens before untapping.
They will try to break your combo pieces so some recursion is important I just found this Dwarf and I like her a lot Restoration Specialist but there are a lot of options, you are in the right colors for recursion ;)
If you have a Privileged Position around home looking for a deck, this is that deck.
1 month ago
1 month ago
You're very welcome.
A whole low-budget meta? I actually think it's some of the same strategies, you'd meet in tier decks, that you see in more budget-conscious decks, just with some other cards. Tron is a big mana deck, but if any card would work against tron, it would most likely work just as well against a deck that ramps on Utopia Sprawl and Arbor Elf. Zoo is a creature based aggro deck - cheap, efficient creatures, turned sideways as soon and as many times as possible. Anything that works well against that, works well against other decks with similar strategies. And no one in your local meta abusing the graveyard? No Lingering Souls? No dredge? The day where it becomes a thing, get a set of Relic of Progenitus, Nihil Spellbomb, and/or Rest in Peace, and you should be fine. It doesn't matter if it's against a top-tuned deck full of tarmogoyfs or a homebrew that abuses the scavenge key-word: An empty graveyard is equally useless to them.
I got the part about enjoying modern, but actually figured that it was somehow related to slightly skewed expectations - you hoped for a longer building phase, like 5 turns or so, and felt that the fast strategies kind of abuses or wrecks the game. And while "winning" is not the same as "enjoying" a game, it's hard to enjoy constantly losing to strategies that feels unfair (hint: they aren't, and when you play a fast aggro deck, it feels like cards such as Pyroclasm and Ensnaring Bridge are brokenly unfair). But fair warning: control decks are for some reason often the most expensive to build - it's like they are just made of money (Jace, the Mind Sculptor, Snapcaster Mage, Cryptic Command, Celestial Colonnade - and that's just the most expensive parts of the UW control decks, but it's not like the rest of the deck is for free either). It goes a bit easier with aggro - I have this one for example, which is ridiculously cheap: kuldotha 8whack.
That said: I went looking for budget friendly cards, that rarely sees play, but in a budget-friendly meta might be solid for control and/or midrange, and found... Porphyry Nodes, Forbidden Orchard, and Renegade Rallier. I haven't tried this, but I think it looks viable. You play Porphyry Nodes as soon as possible. Use Forbidden Orchard to ensure that your opponent always has the smallest creature on the table. And Renegade Rallier to get Porphyry Nodes back if it dies - it can also bring back other things, like cycle- and fetchlands, Ghost Quarter, Strangleroot Geist, and whatever other low-cost cards you can find. Just don't play Wall of Omens, as 0 power is a bit of a liability. Along with Path to Exile this should press most games back a few turns. You could build all kinds of things on top of this - Wilt-Leaf Liege and creatures that are all GW (so they get double bonus, and the risk of having the lowest power is reduced), perhaps. More control (table sweepers, in particular, and perhaps Luminarch Ascension as finisher), and a few heavy hitters like Baneslayer Angel. If you really like the recursion bit, you could add Sun Titan and Emeria, The Sky Ruin.
1 month ago
This deck is stupid cheap, TBH the sideboard used to cost more than the deck itself (I made the original build without Avatar of the Resolute literally for 30 dollars), I would definitely try it out!