Strangleroot Geist

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Strangleroot Geist

Creature — Spirit

Haste

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

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Strangleroot Geist Discussion

Clyde_Bankston on I Ghave My All

1 week ago

I think you should put in Meren of Clan Nel Toth, and here are a list of most of the Ghave infinites:

As you can see, most of the include: Earthcraft. I suggest adding in Earthcraft, Illusionist's Bracers, Mikaeus, the Unhallowed, Triskelion, Walking Ballista, Parallel Lives, and Strangleroot Geist(for the persist creature. Mikaeus, the Unhallowed with any other creature and it works the same way.)

I suggest taking out Nissa, Voice of Zendikar, Utopia Mycon, Fertilid, Thallid Soothsayer, Reyhan, Last of the Abzan, Rishkar, Peema Renegade, Krav, the Unredeemed, and Mazirek, Kraul Death Priest. To make this more competitive I'd also suggest auto-sac creatures like Fleshbag Marauder or Merciless Executioner.

Sorry if this isn't exactly what you were looking for, but Ghave, Guru of Spores is really quite the combo master.

ellie-is on Mono-Green Gods UPDATED

3 weeks ago

I'd say it's excessive, yeah. By that point you won't really need the extra strength anymore.

If you go the Stompy route, you should remove the Titans and the Carnage Tyrants as well, as the high mana cost doesn't really go well with Stompy's playstyle. They don't ever run mana dorks, though personally, and this is my own opinion, I think with all the 3-drops you have, a mana dork is a great idea so you can always get them out on turn 2. That said, what is usually done is to run less 3-drops, and more 2-drops (specifically, Strangleroot Geist and Avatar of the Resolute).

I think it wouldn't hurt you to cut Harmonize, even though I personally love the card. The draw is nice, you're often losing a turn for it when you'd probably rather just have something you can play instead.

As for the Birds of Paradise dilema: if you decide not to run Utopia Sprawl, they can be nice as they have flying, and with the help of Aspect of Hydra and other buffs could potentially end the game when your other creatures can't, but they're certainly not very budget-friendly. But also as a pro for running them is the fact they can help cast Dismember, another card Stompy often runs at least two of. But if you're not adding dismember and have no other reason for colored mana, Elvish Mystic, Llanowar Elves and Arbor Elf are just fine. (or Noble Hierarch, if money is not a problem, but it will very rarely give you enough of an edge for it to be worth it).

If you end up getting rid of Arbor Elf and Dungrove Elder for whatever reason, one card I really like (but which isn't good for you at the moment as you are reliant on forests) is Hashep Oasis - just something to consider.

And a buff I find really neat is Blossoming Defense, which can be used with or replacing Vines of Vastwood. A single mana spell to protect and buff can some times be more useful than the vines, which require two mana to be at full power, but it's a matter of personal preference.

And finally, though it can be hard finding a spot for them and they're never really used in traditional stompy or devotion lists due to the high mana costs, I like Khalni Hydra (can often be played for free on turn 3 after you play your 3 green mana 3-drops, if you also played creatures on turns 1 and 2) and Primalcrux a lot. And they're both insane with Aspect of Hydra.

BlazingAbsol on Mono-Green Gods UPDATED

3 weeks ago

Hi! So what you’ve built here looks like a mixture of Mono-Green Devotion and Mono-green stompy. Devotion is a deck that uses a lot of mana acceleration like Arbor Elf, Utopia Sprawl, Birds of Paradise, Garruk Wildspeaker and Nykthos, Shrine to Nyx to get tons of mana and play huge green monsters and Primal Commands.

On the other hand, mono-green stompy is an aggressive deck that plays aggressive threats like Dryad Militant, Experiment One, Strangleroot Geist, Avatar of the Resolute, and Steel Leaf Champion as well as pump spells like Vines of Vastwood, Aspect of the Hydra, and Rancor to quickly kill your opponent.

Your deck looks like a mixture of the two deck types, so my suggestion is to pick one and move closer to that. I think the deck will be more consistent and powerful with a more focused plan.

Fallentesla on Go Green

1 month ago

If your going for a devotion type build having more mana symbols as early as possible would be good. So cards like Garruk's Companion, Strangleroot Geist, and Steel Leaf Champion could all work really well in here.

Oloro_Magic on Garruk Beast

1 month ago

Hey so overall the first impressions haven't been too good, the deck sometimes works and gets off to an explosive start but its draws are always a guess to say the least, mulling into oblivion is a problem I faced repeatedly. There is much too much variation at this juncture in the way the deck feels and plays, in other words we need to streamline this a bit. And to do that one needs decide which route the deck is going to be taken, and personally i feel a mono-green stompy or devotion list would best suit what is already here.

So firstly lets get over what should be removed:

Pretty much everything, I'll save a bit of time by just saying that a lot of the one-of's and two-of's have better alternatives, the only creatures i would keep are Llanowar Elves, Kalonian Tusker, and Obstinate Baloth (and even then Obstinate is better in a sideboard); the most important cut is Krosan Warchief it just isn't modern legal unfortunately. In addition to these creature cuts I would cut all the pump spells as well as Ring of Kalonia, and i know you have built this deck around it but also Primeval Bounty, I never once resolved this card in testing, I never even wanted to.

With all these cuts in mind we have a pretty blank slate to work with: lets start with the mana a deck like this wants 24 lands in my opinion, 4 of those (if financially viable) should be Nykthos, Shrine to Nyx to generate copious amounts of mana, there is also an argument for something like Treetop Village. This leave us 46 slots in the mainboard, the vast majority of which will be creatures:

So here the decision really is yours 2 of these sets should be in the deck, you want 8 accelerators in my opinion, these are the most budget friendly options; note however that if you choose to play Arbor Elf then you also want Utopia Sprawl.

One or the other both may be too much.

In my opinion you want both of these, they provide great curving threats whilst also fueling the devotion gameplan. These are your best threats.

A resilient threat that works well with the devotion plan.

The big payoff, a huge threat that hits the board and makes an immediate impact.

The rest of the creature slots can be devoted to silver bullets so to speak, things like Scavenging Ooze or Reclamation Sage to have some mainboard hate, Courser of Kruphix for more acceleration, Tireless Tracker as just a great card.

As for non-creature spells, a few come to mind as worth it (left entirely to your discretion):

Provides much needed flexibility in combat as you can focus on curving out whilst still being able to pump.

Protection as you will go wide, this is usually a sidebaord card but can see play in the main as a one-of depending on meta.

Our removal of choice, flexible and efficient, great for getting those last points of damage in.

A must if you play Arbor Elf, with that combination of cards it is possible to make 4 mana on turn two.

I personally believe he is good enough to see play, he is flexible enough that i can see him being quite effective.

This would require lowering the curve and removing anything above 3 mana but company is an incredible tempo play in a deck like this, providing some much needed acceleration, however you sacrifice the devotion plan in favor of it, and likely play Eternal Witness to recur company.

In the end the deck is yours so these are all just suggestions, i hope they help, I really see this more as a stompy list in need of a focus, hopefully the above provides some inspiration. If i have completely missed the mark however in what you are trying to do then let me know and I'll adjust. I'd also be more than happy to help with a sideboard.

DaFerra on Mono G Eldrazi Evolution

1 month ago

suino89 Thanks for the +1! I already tried the full set of Boreal Druids, but I usually need an additional on turn 2 rather than : Strangleroot Geist, Kitchen Finks, Eldritch Evolution and Eternal Witness are all color intensive cards and Llanowar Elves fits the cause

PookandPie on Ghave, guru of fungus sacombo

1 month ago

Hey there! I love Ghave as it's one of my favorite decks to play since I got into Commander six years ago. My list is here:


Ghave: Baby Makin' and Alimony

Commander / EDH* PookandPie

SCORE: 45 | 37 COMMENTS | 6561 VIEWS | IN 14 FOLDERS


Just to give you a perspective of where my advice comes from.

Ghave + a source of +1/+1 counters + any way to make mana = infinite tokens or death triggers. To capitalize on this, I included a bunch of ways to replenish counters in my Ghave deck, like Ivy Lane Denizen, Undying creatures like Young Wolf, Strangleroot Geist, Butcher Ghoul, and Geralf's Messenger, etc., are all extremely useful because they let you turn 1 mana into 1 (or more) token(s) if you have a sacrifice outlet like Yahenni, and goes infinite with Ashnod's Altar (and in the case of Geralf's Messenger, kills everyone before even entering combat. It's one of Ghave's fastest combos not involving Protean Hulk). Ivy Lane Denizen needs no sac outlet, and just lets you make tokens equal to your mana at any time, but the Undying creatures generate value best when a sac outlet is in play- like Viscera Seer or maybe Carrion Feeder. Sadistic Hypnotist is a great option too, and Blasting Station lets you ping off opponent's creatures when combined with Undying creatures pretty easily (1 mana = 1 damage and 1 token, generally).

Fecundity would also be pretty decent in here as you'd draw a bunch off of the creatures you sacrifice. Cryptolith Rite would give you mana for more than two turns. Eldrazi Monument could easily provide a buff, evasion, and indestructible as well, all for the cost of just sacrificing one Saproling.

To fit the aforementioned cards in, I'd recommend removing the following: Gaea's Blessing (shuffling back in with so few tutors will make it very difficult for you to get those cards again. It's also not very good as an anti-mill defense, so Blessing seems mediocre), Necrogenesis just seems to be worse Fungal Plots and I don't see why you'd need two of this effect, and you probably have too much single-target removal. Sweepers function in Commander because you can eliminate multiple threats of your opponents with 1 card, while 1 for 1 answers will leave you needing more cards in hand, badly, especially if your opponents have multiple threats. Things like Fell the Mighty, Slaughter the Strong, Elspeth, Sun's Champion's -2, etc., might be better than running 8 single target creature removal spells (not to mention the enchantment/artifact removal spells, which could probably be consolidated to Nullmage Shepherd or something repeatable).

Beast Within and Anguished Unmaking are two of the best permanent removal options you have, and I would easily recommend dropping Death Mutation (too much mana and sorcery speed is ick) and Seed Spark to fit those in. They hit practically anything, and while you're not producing Saproling tokens by casting them, you have more efficient ways to obtain Saprolings by including more sacrifice outlets and Undying creatures into the deck.

Anyway, long comment, I know, but hopefully this helps. If you need any information on combos, I have a bunch listed in my deck's description.

TheVectornaut on Green Monster Kill low costing

1 month ago

Like many green decks I see, this one has the problem of being pulled in too many different directions. Cards like Garruk's Companion, Rancor, and Leatherback Baloth hint at a very aggressive stompy strategy. Nissa, Voice of Zendikar, Essence Warden and the Wild Beastmaster + Elder of Laurels combo would be better in a dedicated go-wide token deck. Llanowar Elves, Wild Growth, Primeval Titan, and Elderscale Wurm fit better in pure ramp. I would dedicate more resources to a single one of these strategies, maybe having a second as support. This will improve synergy and consistency by lessening the chance of drawing cards that don't work optimally together. For example, if you have some 7 drop bombs in hand, you'd much rather draw Wild Growth than Boar Umbra, and the reverse would be true if you had a hand of cheap beaters.

Some cards I'd recommend for stompy are Steel Leaf Champion, Dryad Militant, Experiment One, and Strangleroot Geist. Some cards for tokens are Parallel Lives, Mycoloth, Centaur's Herald, and Call the Scions. Cards for ramp include Arbor Elf, Voyaging Satyr, Garruk Wildspeaker, and Genesis Wave. And since you're mono, Nykthos, Shrine to Nyx will almost always be great.

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