Strangleroot Geist

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Strangleroot Geist

Creature — Spirit

Haste

Undying (When this creature is put into the graveyard from the battlefield, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

EDH 0 / 0
Ironroot Treefolk feature for funny tree guy

wallisface on Selesyna Midrange

5 months ago

As far as cards I would ditch:

  • Garruk Wildspeaker feels too slow/midrange orientated and not useful for what you’re trying to do here. Same goes for Elder Gargaroth.

  • Blossoming Defense feels kindof meh here to me. None of your creatures are crucial to keep alive - i’d rather these slots be used for more creatures.

  • I don’t think you need/want Nykthos, Shrine to Nyx at all… if your deck is benefitting from it then your mana curve is too high.

I think you should be running Tail Swipe instead of Prey Upon. And i think you can run the full playset if there’s room.

As far as creatures to add/consider, i have a bunch of suggestions that aren’t beasts, but would help you a lot. At the moment your only reason to running mono-beasts is Descendants' Path, which imo isn’t a strong enough card to warrant restricting your creature options soo heavily.

Anyway, creatures that cpuld be good here: Pelt Collector, Experiment One, and Strangleroot Geist. There is also the option of going down to 18 lands, running playsets of Llanowar Elves and Elvish Mystic (you ditch Arboreal Grazer in this situation), and playing 3x Khalni Hydra as a terrifying finisher (they make your Aspect of Hydra back-breaking).

Andromedus on Progress and Poverty

9 months ago

wallisface Whether this deck ever places in any tournaments remains to be seen, but I'm not about to throw the concept out in favor of making just another scales or taxes deck. If I wanted to do that the copy/paste function would have saved me a lot of time.

I'll answer much of this when I get the description written on how to pilot it. To hit an easy one: Anointed Peacekeeper is a replacement effect, not an ETB trigger, so Hushbringer has no effect on it.

Regarding Hushbringer hitting only three decks in the meta, based off MTG Goldfish data this assertion simply isn't true. In addition to hitting Scam (Dauthi Voidwalker, Seasoned Pyromancer, Grief, Fury), Omnath (Endurance, Omnath, Locus of Creation, Fury, Solitude, Elesh Norn, Mother of Machines), and (both Jeskai and Azorius) Control (Solitude, Wall of Omens, Elesh Norn, Mother of Machines), it also hits Creativity (Archon of Cruelty), Hammertime (Kor Outfitter, Stoneforge Mystic), Temur Rhinos (Fury), Living End (Architects of Will, Grief, Subtlety), Mono-Green Tron (Wurmcoil Engine), Yawgmoth (Young Wolf, Blood Artist, Strangleroot Geist, Endurance, Geralf's Messenger), and Scales (Hangarback Walker, Zabaz, the Glimmerwasp, Arcbound Ravager).

So the decks that Hushbringer doesn't touch are Burn, Murktide, Underworld Breach, and Domain Zoo.

The top 15 decks represent exactly 80% of the meta (per MTG Goldfish), with the four above decks that Hushbringer doesn't touch representing 21.5% of the meta. So assuming Hushbringer has no impact on the missing 20% of the meta not represented by the top 15 decks (definitely untrue, Death and Taxes, Eldrazi Tron, Merfolk and Amulet Titan being four obvious examples that Hushbringer hoses just off the top of my head, but let's pretend) it still prevents something in 58.5% of meta competitive decks.

Granted it's not a great card against all of those decks, but it still disrupts something, while sitting on a 1/2 flying lifelink body.

Regarding those decks that Hushbringer's static ability doesn't impact at all, four quick points:

  1. She can be an excellent chump blocker or damage trader in a deck with 4x Giver of Runes when the opponent lacks trample, plus lifelink is naturally strong vs burn.
  2. Not all +1/+1 counters are created equal, you get a lot more mileage on a lifelink flyer than on most other creatures, especially if you're trading.
  3. Those four decks are generally hosed by other aspects of the deck (by design), i.e. Archon of Emeria hoses Murktide, as does much of the list, frankly. That's not to say it always beats Murktide, but it does hold its ground respectably (at least in my playtesting).
  4. Our sideboard is designed to help us most vs our weaker matchups, and since it's white it's a pretty solid toolkit. I do think the sideboard could probably be further improved.

In general, since we're trying to deny value and slow down the game, we're looking for mana dumps and value engines that help us grind ahead. The +1/+1 counter engines help us do that, and when placed on a lifelink or vigilance creature punch above their weight.

If you think it's a garbage deck concept then that's fair. I've playtested vs a handful of the top competitive archetypes with surprisingly good results, but it may be that despite my best efforts I'm just no good at piloting other decks. In any case I'll entertain feedback that helps it do what it's meant to do better, but I'm not looking to create just another deck that everyone's seen a million times except with a slight two-card tweak just so I can call it innovation. I hope that makes some sense.

When I get a description written up I hope to make things a bit clearer. Undoubtedly the deck isn't for everyone, and may not ever end up on a meta list. That's ok.

wallisface on

11 months ago

Some thoughts:

  • you’re only at 58 cards - you need 60 for a legal deck.

  • I’d suggest going up to 20 lands (and also ditching the mana dork).

  • you currently have no other warriors in your deck, making Bramblewood Paragon pretty useless as you’ll almost never be gaining counters off it.

  • you’ll never be gaining counters from Scute Mob either - with only 18 lands you won’t have 5 in play until around turn 9-10… no game is lasting that long.

  • both Forced Adaptation and Hydra's Growth are super risky/unideal cards to run as your opponent only has to use one killspell to remove both the creature & enchantment (costing you 2 cards for their 1).

  • your deck currently feels very rag-tag/clumsy as far as being very slow to look threatening (Avatar of the Resolute and Rancor are the only cards that look strong in your deck currently. The rest feel weak/awkward/slow). Cards i’d suggest considering include Pelt Collector, Experiment One, Strangleroot Geist, Aspect of Hydra, Quirion Beastcaller, and maybe Servant of the Scale.

Delphen7 on Yawgmoth Combo Question

1 year ago

I understand the general idea behind the deck; looping undying creatures with Yawg for infinites, but in this video (timestamp 13:20-13:40) I saw AspiringSpike scoop as soon as Yawg hit the table with Young Wolf and Strangleroot Geist, and I don't understand why.

The Yawg player could only loop the two undyers back and forth, essentially paying a life to draw a card each iteration; they had no payoffs on the field, and last I checked there was no Blood Artist effect in red. They didn't even have the mana to Chord of Calling

Is there something in the deck they can cast that wins them the game, or did Spike prematurely scoop?

Best I could tell, they'd loop a couple times, draw some cards, and then Spike could burn them out of the game.

Ouroboros_47 on Counters Evolution

1 year ago

I think you need some bigger creatures to go with your evolve cards like Steel Leaf Champion as an example to get the most out of them. Also Pelt Collector has honorary evolve. Strangleroot Geist could be decent as well, especially with hardened scales.

Bulldawg1310 on the ol sack nd back

1 year ago

i guess the question is, what are you trying to accomplish with the persist mechanic? do you just want your creatures to come back after they die? if this is the case i think Geralf's Messenger is probably a must add. if youre looking to combo off with infinite mana or pings from dying and coming back i think you need to look at yawgmoth type decks. they use Blood Artist and Strangleroot Geist and a few other things to sac creatures/gain life/drain life.

wallisface on My Selesyna

1 year ago

So i’m a bit confused with the direction you’re trying to take here - it feels like you’re making 3 separate decks and trying to munge them together, with elements of ramp, +1 counters, and stompy. I think you need to pick a path and stick to it without deviation.

So, my big suggestion is, to pick a clear path, and then stick to it

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