Vernal Bloom

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Premodern Legal
Vintage Legal

Vernal Bloom

Enchantment

Whenever a Forest is tapped for mana, its controller adds to his or her mana pool.

AstroAA on Convoluted Combos

4 months ago

So I was reading a post by jaymc1130 (found here) where he talks about Summer Bloom combos, and as someone who runs a Titania, Protector of Argoth land combo deck, I got to thinking on how I could somehow try to incorporate a combo where lands can infinitely ETB and LTB. So, I got to thinking on how I could possibly abuse Summer Bloom to accomplish this. After a couple iterations, I finally settled on this monstrosity:

My Monstrosity

I decided to use a flow chart maker to try and illustrate the method to my madness. I tried to group each card with similar variations that could be acceptable substitutes. For example, on the left side with Crucible of Worlds, Ramunap Excavator, and Ancient Greenwarden you could use any one of those three to accomplish the task that needs to be performed - that being playing lands from the graveyard to play. Likewise on the right side of the picture, the group of five cards I view as methods to try and protect the combo. The arrows point towards what the previous card uses; like Aluren points to Eternal Witness which points to Summer Bloom which points to the Forests, etc.

You could also use Cloudstone Curio to bounce the Eternal Witness, but I feel like Cloudstone Curio combos are cheating. Disregard that little top right corner because I realized after I made it that little corner in it of itself generates infinite mana really easily with Aluren and Concordant Crossroads. Oh well. I also should've moved Lotus Cobra to where the Vernal Bloom and Heartbeat of Spring is, but I digress.

If you want an explanation on how the combo works, I'll put an accordion block with it here. That way you can try and figure it out for yourself if you want.

So this combo at it's bare bones requires at least 13 mana worth of permanents on the board at the start, (Aluren = 4, Temur Sabertooth = 4, Zuran Orb = 0, Crucible of Worlds = 3, Lotus Cobra = 2), and two mana floating/available to you in addition to three forests. These forests can either be tapped or untapped, or don't even need to be in play; they just need to be there for Summer Bloom.

At a minimum, the combo follows as such:

  • 1. Cast Summer Bloom, playing three additional Forests. With Lotus Cobra out, you have six mana floating, (three from Cobra, three from the forests).
  • 2. Cast Eternal Witness for free with Aluren, recurring the Summer Bloom
  • 3. Sacrifice the forests to Zuran Orb.
  • 4. Cast Summer Bloom, going down to four mana floating, and playing the three forests from your graveyard to the battlefield netting an additional six mana for a total of 10 floating mana.
  • 5. Bounce the Eternal Witness with Temur Sabertooth, going down to 8 floating mana.
  • 6. Cast Eternal Witness for free with Aluren, recurring the Summer Bloom.
  • 7. Sacrifice the forests to Zuran Orb
  • 8. Cast Summer Bloom, going down to 6 floating mana, and playing the three forests from your graveyard to the battlefield netting an additional six mana for a total of 12 mana.
  • 9. Repeat from step 5.

Holy shit. Now that I think about it, you might not need Aluren. You could theoretically just do it with Eternal Witness, but I'm not going to work through that math. When I did it with my head, you netted two mana every time because of the cost of Summer Bloom and Temur Sabertooth's ability. Feel free to yell at me or correct me in the comments. I am very bad at math.

So yeah. This is definitely a mess and probably unfeasible to pull off in games, but I had fun coming up with it regardless.

Do you all know of any convoluted combos like this? I'm quite interested in seeing them!

KBK7101 on Her Royal Fluffness

5 months ago

Goreclaw is such a great card. I have one in basically any big fatty creature deck with that I have. I do have a few (kind of unoriginal) suggestions, though.

Woodland Bellower synergizes really well with Fierce Empath. It seems like it would be the kind of card that's either been in the deck before and then cut or just not your preference, though. Momentous Fall probably suffers the from same fate?

Guardian Augmenter works best in partner decks in my opinion, but any green deck should at least take a look at it to see if it works for them.

Vernal Bloom is another mana doubler. Only for forests, though, which doesn't seem to bother you any!

Hope the deck hits 100 upvotes soon!!

Badv on Elf Commender

7 months ago

Hey! You have a lot of great stuff in the deck. I have a couple of questions and thoughts on it though.

  1. I took a quick look and didn't notice many landfall triggers. Being mono green I wasn't sure about the inclusion of Evolving Wilds?

  2. You have a few enchant land cards and I thought the addition of a Arbor Elf may be worth a look.

  3. Also along the lines of mono green, the land enchant New Horizons is a great card for mana fixing in a multi colour deck, but you might want to take a look at Overgrowth. It's the same mana cost, but will provide more green mana for you.

  4. I also play Library of Leng in my Nekusar, the Mindrazer deck, but I find it's really well suited for a deck that has a lot of discard effects or wheels (discard and draw) that target myself as well as the table. I think Lifecrafter's Bestiary as a budget card would fit nicely and Vanquisher's Banner for a better more expensive option.

  5. I was also curious on what your focus/win strategy is? Are you wanting to do an elf and wolf hybrid deck? Or a more focused elf deck, along the lines of elf ball? Or ramping with elves to get out big creatures? I think if you focused the deck more it would synergize better and ultimately be stronger.

  6. Also, Mana Bloom has very limited usefulness for a mono green deck and particularly one that can't add counters to it without paying into it. Maybe just add another land enchant like Wild Growth. Or even another Vernal Bloom kind of effect. Plus your commander already pumps out mana producing creatures.

Cynic14 on Tribal hydras

8 months ago

Mana doublers will allow you to cast more spells;

For example:

Dictate of Karametra

Mana Reflection

Heartbeat of Spring

Vernal Bloom

Zendikar Resurgent

Maxcoh on Yeva - Mono Green

8 months ago

Small Updates: Out - Ranger's Path, 1xForest, Llanowar Reborn

In - Fyndhorn Elves, Arbor Elf, Yavimaya, Cradle of Growth

This is just trimming and making some of the draws smoother. Ranger's Path was okay but slow. This deck really wants to be on 3/4 mana a turn early so taking out one land (we were flooding a bit so I'll keep my on on this) and a spell for two 1 mana dorks is a good call. This also helps us with things like Augur of Autumn and other effects that care about hitting permanents and creatures. Yavimaya over llanowar reborn also makes sense, there's only 1 creature that synergizes with the +1/+1 counter and it's far from keeping it's spot in the deck. Also with the inclusion of Yavimaya, our other non-forests become forests so you can do things like untapping Nykthos, Shrine to Nyx with Arbor Elf which is cute and pretty good. Also helps make sure Vernal Bloom a little better.

Fuzzy003 on The Great Pestilence

10 months ago

Something like Ashaya, Soul of the Wild, Nissa, Worldwaker, Yedora, Grave Gardener or Vernal Bloom are cards that will help with ramp. Cryptic Gateway can use tokens to get the bigger bugs into play.

Scroll Rack can help stack your deck for your commander's ability.

As for what to take out that is a little harder and what I always struggle with.

Good luck with adding and taking.

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