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Format | Legality |
1v1 Commander | Legal |
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Strangleroot Geist
Creature — Spirit
Haste
Undying (When this creature is put into the graveyard from the battlefield, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Delphen7 on Yawgmoth Combo Question
2 weeks ago
I understand the general idea behind the deck; looping undying creatures with Yawg for infinites, but in this video (timestamp 13:20-13:40) I saw AspiringSpike scoop as soon as Yawg hit the table with Young Wolf and Strangleroot Geist, and I don't understand why.
The Yawg player could only loop the two undyers back and forth, essentially paying a life to draw a card each iteration; they had no payoffs on the field, and last I checked there was no Blood Artist effect in red. They didn't even have the mana to Chord of Calling
Is there something in the deck they can cast that wins them the game, or did Spike prematurely scoop?
Best I could tell, they'd loop a couple times, draw some cards, and then Spike could burn them out of the game.
Ouroboros_47 on
Counters Evolution
5 months ago
I think you need some bigger creatures to go with your evolve cards like Steel Leaf Champion as an example to get the most out of them. Also Pelt Collector has honorary evolve. Strangleroot Geist could be decent as well, especially with hardened scales.
Bulldawg1310 on
the ol sack nd back
9 months ago
i guess the question is, what are you trying to accomplish with the persist mechanic? do you just want your creatures to come back after they die? if this is the case i think Geralf's Messenger is probably a must add. if youre looking to combo off with infinite mana or pings from dying and coming back i think you need to look at yawgmoth type decks. they use Blood Artist and Strangleroot Geist and a few other things to sac creatures/gain life/drain life.
wallisface on
My Selesyna
11 months ago
So i’m a bit confused with the direction you’re trying to take here - it feels like you’re making 3 separate decks and trying to munge them together, with elements of ramp, +1 counters, and stompy. I think you need to pick a path and stick to it without deviation.
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For a +1 counter deck, i’d expect to see stuff like Rishkar, Peema Renegade, Experiment One, Pelt Collector, Avatar of the Resolute, Grateful Apparition, Conclave Mentor, Dromoka's Command, and possibly 1-2 Verdurous Gearhulk as the decks ceiling.
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For a stompy deck, i’d expect Aspect of Hydra, alongside Experiment One, Pelt Collector, Avatar of the Resolute, Steel Leaf Champion, Strangleroot Geist, Yorvo, Lord of Garenbrig, Vines of Vastwood, Rancor. Note this deck usually has no reason to splash a second colour.
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for ramp, your cards should only ever be doing one of two things: either ramping you more mana (i.e Arboreal Grazer, Explore etc), or almost-immediately winning you the game (i.e Primeval Titan, Tooth and Nail, etc). Note these kinds of decks will often run 28-32 lands in their 60-cards.
So, my big suggestion is, to pick a clear path, and then stick to it
Gidgetimer on
Custom commander Sewer Slime
1 year ago
To address your general speed problem, you are running 33 lands and 6 ramp with an average CMC of 3.57. This is entirely too mana light in my opinion. In my Hapatra, Vizier of Poisons deck I also run 33 lands, but have 11 ramp and an average CMC of 3.10. The ramp that I run that isn't in here is: Birds of Paradise, Devoted Druid, Llanowar Elves, Golgari Signet, Three Visits, Nature's Lore, and Wild Growth. Farseek always puts the land in tapped, so I run Three Visits and Nature's Lore over it since they grab the same duals. I'm not sure why I don't have STE in my list, though it runs well enough that I am not looking for more ramp. Since your average CMC is higher you may want to go with 13 ramp and just keep the ones you have and add all 5 of the additions.
To help with having sac fodder you are going to want creatures that recur themselves. You already have Reassembling Skeleton, but undying and persist would also let you recycle creatures for multiple activations. Puppeteer Clique, Rendclaw Trow, Woodfall Primus, Young Wolf, Strangleroot Geist, Geralf's Messenger, and Butcher Ghoul are all fine includes in a deck that wants to kill off it's own creatures in some way. Mikaeus, the Unhallowed will also grant all of your non-human creatures undying.
Burst card draw can be achieved with the black cards for life sorceries (Night's Whisper, Sign in Blood, Read the Bones, Ancient Craving). You can sustain card draw with Smothering Abomination, Phyrexian Arena, Skullclamp and Necropotence.
I think you could do with a few more sacrifice outlets as well, so I would add Viscera Seer and Phyrexian Altar. Viscera Seer also provides card filtering.
The following topics will help improve the deck in terms of pure strength, but may not be how you or your playgroup is wanting to play magic. Everyone's idea of fun is different, so I am going to include the suggestions in case they are something that both you and your group find acceptable.
Above some cards were mentioned that have the possibility to combo with cards already in the deck or with each other. Each card however is good in its own right and does not have to be used in the combos. If you are willing to go combo with the deck I will further explain these and also add some other cards specifically for the purpose of combos.
Yawgmoth and two undying creatures create a loop where you sacrifice the undying creatures in order to put -1/-1 counters on each other. It costs a life per iteration, but would give you the death triggers for your commander and for Gutter Grime. Adding in Blood Artist, Zulaport Cutthroat, or other similar effects gains you the life back and turns the loop into a win condition.
Mikaeus, the Unhallowed and any of the persist creatures allow for infinite sacrifice loops as the creature will come back with alternating +1/+1 and -1/-1 counters. Walking Ballista and Triskelion combo with Mikaeus and allow for infinite damage loops, in the case of Ballista you need a sacrifice outlet though. Things that enter with -1/-1 counters or that allow you to remove their +1/+1 counters for other reasons will also have similar interactions without the infinite damage.
With Devoted Druid you can add in Quillspike for shenanigans with infinite power Quillspike via tapping for green, untapping by putting a -1/-1 counter, adding power by paying green and removing the -1/-1 counter. This can be done with necrotic ooze as a 1-card combo if both pieces are in your graveyard. You can also get infinite death triggers by repeatedly killing Devoted Druid with Mikaeus out by activating the untap ability when she is not tapped.
Instead of card number advantage from drawing you could get card quality advantage from tutoring. In Golgari you have access to the best creature tutors and the best all around tutors available. Eldritch Evolution, Green Sun's Zenith, Worldly Tutor, and Finale of Devastation for creatures. Vampiric Tutor, Demonic Tutor, and Grim Tutor for all around.
EnbyGolem on
Mono-Green +1/+1 counters
1 year ago
This reminds me of a deck I had for a long time. It focused on using as many Green Mana Pips as possible. It had a handful of mana dorks like Llanowar Elves, Birds of Paradise, and/or Elvish Mystic to help ramp late-game win cons. The early threats included cards like Avatar of the Resolute, Predator Ooze, Leatherback Baloth, Strangleroot Geist, Garruk's Companion, and Steel Leaf Champion. Later in the game, I would use Primalcrux, Khalni Hydra, Aspect of Hydra, and Overwhelming Stampede to close out games. It was a lot of fun and made some huge attacks!
Epicurus on
Power-4 Stompy Growth
1 year ago
I'm going to differ from the previous comment by suggesting that your mana curve is way too high. Honestly, I think that you need some low-cost stuff in there to keep you alive in the early game and maybe deal some damage well before you need 5 mana to cast anything.
Cards you might consider:
Obviously, you wouldn't be able to add all of these without overhauling the entire deck, but it gives you something to think about.
Cards that you might consider cutting to make room for some of this:
And then perhaps reduce the number of Gnarlback Rhino, Garruk's Uprising and Season of Growth to 2 each.
Just my thoughts. Cheers!
RNR_Gaming on Non-Combo Vannifar
1 year ago
Unfortunately, she's not great as a value commander/casual commander - she'll always be KOS. Randoms and seasoned players both know that if you get the untap you threaten to win.
However, you could have the good ol' rule zero talk and be like "hey I'm not on the instant win plan - I'm playing things like Young Wolf and Strangleroot Geist then plan to curve into a Craterhoof Behemoth and turn sideways.
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