|Commander / EDH||Legal|
Printings View all
|Dark Ascension (DKA)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Creature — Spirit
Undying (When this creature is put into the graveyard from the battlefield, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Strangleroot Geist Discussion
22 hours ago
Meanwhile, I want to know what hungry000 or anyone thinks about Syr Faren, the Hengehammer : I currently am testing one copy in place of a Strangleroot Geist ( Strangleroot Geist may have more raw power than Barkhide Troll , but I need to make sure I can consistently upgrade Experiment One and Pelt Collector to 3/3s). Syr Faren, the Hengehammer seems to have both the largest upside (insane with all the mainboard non-creature spells when not interacted with) and downside (horrendous as your only attacking creature, which it often will be against decks that can yeet your one-drop). I probably won't go above two copies either way unless it proves totally insane, due to legendary rule. But how does it compare to the Strangleroot Geist it replaced? It's a close one!
3 weeks ago
I made this suggestion over on reddit, however you want a better mana base; Botanical Sanctum and Hinterland Harbor aren't too bad price wise and will make a big difference to the speed and viability of your deck.
I'd also add your a little heavy on 4 drops, 12 is a lot. I'd probably cut down 2x Herald of Secret Streams 4x Master Biomancer and 4x Ooze Flux which is 10 cards. At the same time you want to go to 4x for; Avatar of the Resolute and Renegade Krasis, adding one of each. I'd recommend adding 4x Pelt Collector and 4x Strangleroot Geist this neatly replaces the 10 cards I'd remove. With a lower curve and more dual lands you could also reduce the land count to 21-22.
I'd replace Durable Handicraft with Simic Ascendancy or at least test it... On a similar vein Zameck Guildmage is a mana sink, but its also slow so could probably be cut too. Hope this helps, good luck with your deck.
4 weeks ago
hungry000: Wow thanks, don't know how I missed that one. It's really similar to Experiment One , which do you think is better? This deck gets crushed by Supreme Verdict , however Experiment One can counter it. On the other hand, Pelt Collector every once in a while will get a +1/+1 counter that Experiment One wouldn't have. I don't think the trample matters that much in a deck with 4 copies of Rancor and combat tricks. So which is it?
I do think I'll trim at least one Leatherback Baloth , but I'm wary about going above 5 Experiment One / Pelt Collector s since they are really bad topdecks late game and also don't evolve each other if you draw multiple. I think Barkhide Troll s shouldn't be taken out- they're also synergistic with Avatar of the Resolute and are just really solid at any point in the game.
Why is Pelt Collector synergistic with Strangleroot Geist ? I understand it's really sweet if it dies and exercises its undying, but it's honestly less likely to die in the first place for that reason (and since it only has 2 power).
4 weeks ago
Pelt Collector is good enough to at least replace the Leatherback Baloth s, I'd say 1-2 Barkhide Troll s as well. It has synergies with both Avatar of the Resolute and Strangleroot Geist , it's 1 cmc, and can grow as big as (or even bigger than) Baloth. It's definitely worth playing even if it means having fewer mana symbols.
1 month ago
So, I play a Alot Of Ghave. And as far as card draw goes, I suggest Dark Confidant , Generous Patron and another combo draw like Grim Haruspex or Generous Patron . Even Tymna the Weaver is about the best Phyrexian arena effect at 3cmc. Also, you're missing Young Wolf and Strangleroot Geist . Undying combos hard with Ghave and these should really be included. As far as speed goes, Doubling Season and primal vigor aren't that fast anymore. Cedh is a turn 3 format now, so your aim should be close to winning, being relevant or stopping faster decks by turn 3. And I don't see this deck doing that. I'd also go a Protean Hulk package since you're already running some of the pieces and that'll basically turn this list into a turn 3 deck. Even turn 2 with the right hand.
1 month ago
This is definitely an aggro version of the deck, running a lot of low-to-the ground creatures. The deck seems in a pretty good state already, so I'm going to be very nit-picky. Take it with a grain of salt that these suggestions are options rather than hard changes that need to be made.
When you can afford it, go up to 7 or 8 Fetchlands. They help consistency so much, and you'll be able to drop down to 2 or 3 Stomping grounds while still having access to red mana early. I don't like the Cinder Glade here. You don't get to choose whether it comes in tapped, and if you're stuck with it early-game, it'll come in tapped more often.
We had the ramp vs aggro discussion online, and I feel your deck is definitely on the aggro side of things. If you want to keep the Elf/Sprawl ramp package, cut the Strangleroot Geist (or a Scavenging Ooze ) for 3 or 4 mana dorks and aim for consistently hitting a 3-drop threat on turn 2. Alternatively, cut the Elf/Sprawl duo for more aggro threats & Aspect of Hydra or Rancor .
I found that for me, 3 was too many Eternal Witness . Too often I'd draw one early and not have much value in my yard to get back. But I see many lists running three, and that's what I started with, so if it works for you, stick with it.
Swap Nissa for another copy of one of your other planeswalkers. Garruk's ult has won me so many games.
If your play environment uses sideboards, we can start putting sideboard list together as well.
1 month ago
Make sure to kill Strangleroot Geist after this.
1 month ago
At a Grand Prix people tend to run 3-4 birds of paradise. Maybe like one more of those or even a couple Eternal Witness . Nykthos likes stuff like Steel Leaf Champion and Strangleroot Geist , and while I’m at it I’ll leave Aspect of Hydra here. Looks super fun!
Strangleroot Geist occurrence in decks from the last year
All decks: 0.08%