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Format | Legality |
1v1 Commander | Legal |
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Canadian Highlander | Legal |
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Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
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Quest Magic | Legal |
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Vanguard | Legal |
Vintage | Legal |
Strangleroot Geist
Creature — Spirit
Haste
Undying (When this creature is put into the graveyard from the battlefield, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)





Fluggleshmuggits on
Cube Eternal
3 weeks ago
IN IN IN
Guide of Souls
Sheltered by Ghosts
Voice of Victory
Staff of the Storyteller
Elspeth, Storm Slayer
Miscalculation
Hullbreacher
Silent Hallcreeper
Qarsi Revenant
Avenger of the Fallen
Concealing Curtains
Flip
Fable of the Mirror-Breaker
Flip
Razorkin Needlehead
Fear of Missing Out
Cori-Steel Cutter
Mine Collapse
Gut, True Soul Zealot
Sylvan Safekeeper
Keen-Eyed Curator
Birthing Ritual
Fanatic of Rhonas
Rofellos, Llanowar Emissary
Ursine Monstrosity
Amalia Benavides Aguirre
Koma, World-Eater
Bloodbraid Challenger
Nexus of Becoming
OUT OUT OUT
Wall of Omens
Silverblade Paladin
Ranger of Eos
Glimmerpoint Stag
Baneslayer Angel
Thirst for Discovery
Vendilion Clique
Ninja of the Deep Hours
Murderous Rider
Kitesail Freebooter
Unearth
Bitter Reunion
Eidolon of the Great Revel
Thundermaw Hellkite
Flame Rift
Soul Sear
Greater Gargadon
Rancor
Scavenging Ooze
Wall of Blossoms
Strangleroot Geist
Sakura-Tribe Elder
Whisperwood Elemental
Zealous Persecution
Simic Charm
Radha, Heart of Keld
Syr Ginger, the Meal Ender
plakjekaas on Pattern Recognition #334 - A …
9 months ago
I've seen them in a temur zoo deck with like Experiment One and Strangleroot Geist where you use them on your own undying creatures to very quickly make yourself a board, triggering evolve multiple times with a single spell, and then Reckless Bushwhacker for the win on turn 3 or 4.
Gidgetimer on
EDH Merens Reanimator
1 year ago
The most compact Hulk line is going to be Mikaeus, the Unhallowed and Walking Ballista which requires you to add only Protean Hulk and Walking Ballista both of which are decent outside of the combo. The combo does require a sacrifice outlet, and I was having trouble thinking of how to grab one since the combo already uses all 6 CMC of the tutor and I am most familiar with the combo in Abzan where you get Karmic Guide. Luckily DreadKhan supplied the missing piece, if you add in Activated Sleeper you can tutor the Sleeper and Viscera Seer to provide the sacrifice outlet.
Combo I am describing in case you are not familiar with Mike and Ballista. Mikaeus, the Unhallowed gives non-human creatures +1/+1 and undying, so the Ballista enters as a 1/1 and doesn't die. Sacrifice Walking Ballista and it comes back with a +1/+1 counter. Remove the counter from Ballista and deal 1 damage to an opponent. Repeat loop of sacrificing Ballista and removing counter until all opponents are dead.
You are also already running Yawgmoth, Thran Physician, so you can add in a few low cost undying creatures and get that combo with low opportunity cost. Young Wolf and Butcher Ghoul are the easiest to cast ones since they only have a single colored pip. Treacherous Pit-Dweller, Geralf's Messenger, and Strangleroot Geist are perfectly defensible options too, though the pit dweller is more all-in on having a way to sacrifice for value before the trigger to give an opponent control resolves and as such I think isn't a great fit here.
In general you can also up the power level of the deck by adding tutors. The "good" ones you are not running are Worldly Tutor, Grim Tutor, and Vampiric Tutor.
Fluggleshmuggits on
Cube Eternal
1 year ago
Cube somehow got over 450. Strangleroot Geist was the last card. Still need to fit it in. And it's hamster time.
Fluggleshmuggits on
Cube Eternal
1 year ago
IN
Anointed Procession
Adeline, Resplendent Cathar
Touch the Spirit Realm
Elesh Norn, Mother of Machines
Stonehewer Giant
Stalactite Stalker
Dauthi Voidwalker
Inti, Seneschal of the Sun
Firebrand Archer
Strangleroot Geist
Wrenn and Realmbreaker
Molten Collapse
Murderous Redcap
Bartolome del Presidio
Sorin, Vengeful Bloodlord
Radha, Heart of Keld
Boseiju, Who Endures
Otawara, Soaring City
Kaldra Compleat
OUT
Seeker of the Way
Archetype of Courage
Banishing Light
Shalai, Voice of Plenty
Reveillark
Changeling Outcast
Eliminate
Subira, Tulzidi Caravanner
Mizzium Tank
Vivien, Champion of the Wilds
Archetype of Endurance
Rakdos Charm
Angrath's Rampage
Sin Collector
Anguished Unmaking
Ancient Grudge
Pendelhaven
Teferi's Isle
Eater of Virtue
wallisface on
Selesyna Midrange
1 year ago
As far as cards I would ditch:
-
Garruk Wildspeaker feels too slow/midrange orientated and not useful for what you’re trying to do here. Same goes for Elder Gargaroth.
-
Blossoming Defense feels kindof meh here to me. None of your creatures are crucial to keep alive - i’d rather these slots be used for more creatures.
-
I don’t think you need/want Nykthos, Shrine to Nyx at all… if your deck is benefitting from it then your mana curve is too high.
I think you should be running Tail Swipe instead of Prey Upon. And i think you can run the full playset if there’s room.
As far as creatures to add/consider, i have a bunch of suggestions that aren’t beasts, but would help you a lot. At the moment your only reason to running mono-beasts is Descendants' Path, which imo isn’t a strong enough card to warrant restricting your creature options soo heavily.
Anyway, creatures that cpuld be good here: Pelt Collector, Experiment One, and Strangleroot Geist. There is also the option of going down to 18 lands, running playsets of Llanowar Elves and Elvish Mystic (you ditch Arboreal Grazer in this situation), and playing 3x Khalni Hydra as a terrifying finisher (they make your Aspect of Hydra back-breaking).
Andromedus on
Progress and Poverty
1 year ago
wallisface Whether this deck ever places in any tournaments remains to be seen, but I'm not about to throw the concept out in favor of making just another scales or taxes deck. If I wanted to do that the copy/paste function would have saved me a lot of time.
I'll answer much of this when I get the description written on how to pilot it. To hit an easy one: Anointed Peacekeeper is a replacement effect, not an ETB trigger, so Hushbringer has no effect on it.
Regarding Hushbringer hitting only three decks in the meta, based off MTG Goldfish data this assertion simply isn't true. In addition to hitting Scam (Dauthi Voidwalker, Seasoned Pyromancer, Grief, Fury), Omnath (Endurance, Omnath, Locus of Creation, Fury, Solitude, Elesh Norn, Mother of Machines), and (both Jeskai and Azorius) Control (Solitude, Wall of Omens, Elesh Norn, Mother of Machines), it also hits Creativity (Archon of Cruelty), Hammertime (Kor Outfitter, Stoneforge Mystic), Temur Rhinos (Fury), Living End (Architects of Will, Grief, Subtlety), Mono-Green Tron (Wurmcoil Engine), Yawgmoth (Young Wolf, Blood Artist, Strangleroot Geist, Endurance, Geralf's Messenger), and Scales (Hangarback Walker, Zabaz, the Glimmerwasp, Arcbound Ravager).
So the decks that Hushbringer doesn't touch are Burn, Murktide, Underworld Breach, and Domain Zoo.
The top 15 decks represent exactly 80% of the meta (per MTG Goldfish), with the four above decks that Hushbringer doesn't touch representing 21.5% of the meta. So assuming Hushbringer has no impact on the missing 20% of the meta not represented by the top 15 decks (definitely untrue, Death and Taxes, Eldrazi Tron, Merfolk and Amulet Titan being four obvious examples that Hushbringer hoses just off the top of my head, but let's pretend) it still prevents something in 58.5% of meta competitive decks.
Granted it's not a great card against all of those decks, but it still disrupts something, while sitting on a 1/2 flying lifelink body.
Regarding those decks that Hushbringer's static ability doesn't impact at all, four quick points:
- She can be an excellent chump blocker or damage trader in a deck with 4x Giver of Runes when the opponent lacks trample, plus lifelink is naturally strong vs burn.
- Not all +1/+1 counters are created equal, you get a lot more mileage on a lifelink flyer than on most other creatures, especially if you're trading.
- Those four decks are generally hosed by other aspects of the deck (by design), i.e. Archon of Emeria hoses Murktide, as does much of the list, frankly. That's not to say it always beats Murktide, but it does hold its ground respectably (at least in my playtesting).
- Our sideboard is designed to help us most vs our weaker matchups, and since it's white it's a pretty solid toolkit. I do think the sideboard could probably be further improved.
In general, since we're trying to deny value and slow down the game, we're looking for mana dumps and value engines that help us grind ahead. The +1/+1 counter engines help us do that, and when placed on a lifelink or vigilance creature punch above their weight.
If you think it's a garbage deck concept then that's fair. I've playtested vs a handful of the top competitive archetypes with surprisingly good results, but it may be that despite my best efforts I'm just no good at piloting other decks. In any case I'll entertain feedback that helps it do what it's meant to do better, but I'm not looking to create just another deck that everyone's seen a million times except with a slight two-card tweak just so I can call it innovation. I hope that makes some sense.
When I get a description written up I hope to make things a bit clearer. Undoubtedly the deck isn't for everyone, and may not ever end up on a meta list. That's ok.
wallisface on
2 years ago
Some thoughts:
-
you’re only at 58 cards - you need 60 for a legal deck.
-
I’d suggest going up to 20 lands (and also ditching the mana dork).
-
you currently have no other warriors in your deck, making Bramblewood Paragon pretty useless as you’ll almost never be gaining counters off it.
-
you’ll never be gaining counters from Scute Mob either - with only 18 lands you won’t have 5 in play until around turn 9-10… no game is lasting that long.
-
both Forced Adaptation and Hydra's Growth are super risky/unideal cards to run as your opponent only has to use one killspell to remove both the creature & enchantment (costing you 2 cards for their 1).
-
your deck currently feels very rag-tag/clumsy as far as being very slow to look threatening (Avatar of the Resolute and Rancor are the only cards that look strong in your deck currently. The rest feel weak/awkward/slow). Cards i’d suggest considering include Pelt Collector, Experiment One, Strangleroot Geist, Aspect of Hydra, Quirion Beastcaller, and maybe Servant of the Scale.
Have (3) | C4rnif3X , reikitavi , jhTheMan99 |
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