Legendary Creature — Human Wizard
2U, T: Each player puts the top three cards of his or her library into his or her graveyard. Exile up to two creature cards put into graveyards this way. Put an X/X blue Zombie creature token onto the battlefield, where X is the total power of the cards exiled this way.
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Stitcher Geralf Discussion
2 weeks ago
lol use self-mill like Mirror-Mad Phantasm, Keening Stone, and then kill with Psychic Spiral (for style points, not really as your main plan). For value, TONs of flicker effects (to give Mairsil more ETB triggers), AEtherling.
I would take out most of the "activated ability goodstuff creatures" like the Morphlings that don't a) gain hexproof or protection of some kind, b) flicker themselves, or c) help you win the game via mill. Otherwise, this deck will be impossibly, teeth-grindingly slow.
for mill: Mirko Vosk, Mind Drinker, Consuming Aberration, Fleet Swallower, Jace's Archivist, Sire of Stagnation, Dreamborn Muse, Havengul Lich, Stitcher Geralf, mass bounce like Evacuation, River's Rebuke.
And don't forget a healthy amount of draw/ramp/control to stay alive long enough to mill your opponents out!
4 weeks ago
The Mimeoplasm is a good one. Usually people go self mill or do something dumb with Hermit Druid but I recently threw together Mimeoplasm Just Millin' Around. The general idea being to mill everyone and occasionally cast mimeo whenever a good combination of creatures end up in graveyards.
Some others that benefit from mill or use mill (I have little to no experience with any of these):
Stitcher Geralf- annoy everyone all at once and usually get large tokens
The Scarab God- exile problem things like Kozilek, Butcher of Truth in response to the ability hitting the stack so the next time you mill out that person it is gone. Also you get the 4/4 version which is hilarious.
Lazav, Dimir Mastermind- no direct mill but able to do some funny stuff.
Wrexial, the Risen Deep- rather expensive and doesn't mill directly but benefits from it.
Szadek, Lord of Secrets- very similar to what you have now but more linear. You know how much you get with this guy where as your current one could whiff.
Jeleva, Nephalia's Scourge- Likely to be one of the stronger ones. Cast every bodies stuff!
1 month ago
Hey guys. As some of you may know I'm making a Stitcher Geralf deck and its been going very well. Current list isn't updated because I haven't had all the time I need, but its been good enough that I decided to work on another deck. I've decided to make a deck in each of the mono-colors and already have a Gonti, Lord of Luxury deck to go along with my Stitcher Geralf deck, and have decided to do my favorite color in MTG, but have always been to scared to try, Mono-Red.
We all know Mono-Red is with Mono-White on terms of strength and neither are the best, but I'm a pyromancer and artificer at heart. These two generals I have lying around, after my brother decided he didn't like his daretti LD deck (THANK GOD), and another just from packing it, and I can't decide between the two.
Underplay compared to Daretti and I love me an underplayed general
Rings of Brightheart in the command zone? Uh... sure.
Can easily incoporate Daretti into the deck as a support card
Seems to have a fragile deck
More one directional
Most popular red commander for a reason. Very strong
A planeswalker as a commander is badass.
I love looting so hell yeah +2~
Is a planeswalker (very doubleedged sword here)
Popular and can be hated for fear its a STAX or LD deck
Popular but for a different reason, I'm not the biggest fan of the most popular commanders and I like to go off the beaten path.
Anyone have any advice?
1 month ago
Essentially Grusilda, Monster Masher seems to be the Rakdos version of Stitcher Geralf, so you might want to look at those decks for ideas. Another commander that'd share similar cards would be Rakdos, Lord of Riots, but that's essentially just a list of Eldrazi. So maybe you just build it as a reanimator deck, something along the lines of Sheoldred, Whispering One.
2 months ago
You guessed it, it is a budget build. I play with a casual playgroup, so I'm not trying to go infinite or have the best board wipes/draw spells, I'll settle with the less expensive versions.
Maybe one day I'll get Urborg, Tomb of Yawgmoth, and it's counterpart Cabal Coffers, but right now I don't want to spend that much money on land. It's definitely an easy thing to upgrade down the line.
Stitcher Geralf is definitely there more for flavour, but I would be choosing my opponents creatures much more often than my own so I'll take the trade off.
Vengeful Pharaoh is an interesting card, I didn't notice it when I was looking through the list of zombies. I might make a substitution for that, as Soulless One barely made it into the deck to begin with.
I had a hard time making cuts with this deck since I wanted to jam as many cool zombies and zombie creators such as Army of the Damned. I haven't gotten to play yet this deck as I am waiting for the cards to ship, but after I give it a few games if it's not working out I may have to do what you suggested and add in more card draw, ramp, and/or counters (budget or not).
Thank you for your suggestions! I really appreciate them!
2 months ago
Your "fun combo" does little, in my opinion, because Prized Amalgam is not impactful at all. If you add Phyrexian Altar to this mix you now can generate infinite mana which is impactful depending on how you utilize it.
Vengeful Pharaoh is a good rattlesnake card to have in the yard.
G&G screams to me to use ETB zombies and sacrifice outlets since they allow you to re-cast zombies from the yard. Gray Merchant of Asphodel is the quintessential example. Cast it late game to drain, sack, then cast again for hopefully GG. I'd trim cards like Soulless One who are only decent late game with Wonder in the yard.
I love Stitcher Geralf but he is super slow and anti-synergistic here because he exiles while G&G wants to re-cast.
Is this budget? I would add in better board wipes like Damnation and Decree of Pain; more card draw outlets Phyrexian Arena and Rhystic Study; more ramp Fellwar Stone and Mind Stone; utility counters like Arcane Denial and Dream Fracture to deny and draw; and trim your high CMC spells to only those that would win you the game on the spot (ex. of not doing this is Army of the Damned which is flavorful but slow).
Hope something helps!
2 months ago
4 months ago
Steel Hellkite, maybe Thundering Spineback, Scavenging Ooze, Deadeye Tracker, Arcanis the Omnipotent, Soul of New Phyrexia, Soul of Ravnica, Soul of Zendikar, Soul of Innistrad, Fertilid, Cryptbreaker, Geth, Lord of the Vault, Kalitas, Traitor of Ghet, Cemetery Reaper, Silklash Spider, Drana, Kalastria Bloodchief, Kalitas, Bloodchief of Ghet, Memnarch, Thrasios, Triton Hero, Polukranos, World Eater, Chameleon Colossus, Heroes' Bane, Viral Drake, Ant Queen, Champion of Stray Souls, Sphinx of Magosi, Stitcher Geralf, Oviya Pashiri, Sage Lifecrafter
Deadeye Navigator would go infinite with a creature that produces 2 or more blue mana and a haste enabler, such as Concordant Crossroads. Kind of clunky as a 4-card combo, but it's on theme. ALso deadeye is just good to protect from removal.
Remember with these infinite mana combos that infinite mana means infinite Tasigur activations, so you draw your whole deck, and you can mill everyone out with infinite Reality Shifts, which is a good removal spell on its own.