Stitcher Geralf

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Pauper Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Mythic Rare

Combos Browse all

Tokens

Stitcher Geralf

Legendary Creature — Human Wizard

2U, T: Each player puts the top three cards of his or her library into his or her graveyard. Exile up to two creature cards put into graveyards this way. Put an X/X blue Zombie creature token onto the battlefield, where X is the total power of the cards exiled this way.

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Stitcher Geralf Discussion

RazortoothMtg on Looking for creatures tha benefit ...

1 month ago

Steel Hellkite, maybe Thundering Spineback, Scavenging Ooze, Deadeye Tracker, Arcanis the Omnipotent, Soul of New Phyrexia, Soul of Ravnica, Soul of Zendikar, Soul of Innistrad, Fertilid, Cryptbreaker, Geth, Lord of the Vault, Kalitas, Traitor of Ghet, Cemetery Reaper, Silklash Spider, Drana, Kalastria Bloodchief, Kalitas, Bloodchief of Ghet, Memnarch, Thrasios, Triton Hero, Polukranos, World Eater, Chameleon Colossus, Heroes' Bane, Viral Drake, Ant Queen, Champion of Stray Souls, Sphinx of Magosi, Stitcher Geralf, Oviya Pashiri, Sage Lifecrafter

Ruthless Knave has to have a way to go infinite with Training Grounds but I'm not sure how.

Magus of the Coffers goes infinite even without Training Grounds, but grounds does make it even better. Same with Palinchron.

Deadeye Plunderers + Training Grounds + Parallel Lives + Marrionette master is infinite damage. Replace Parallel lives with Doubling Season/Primal Vigor, or replace Master with Disciple of the Vault.

Deadeye Navigator would go infinite with a creature that produces 2 or more blue mana and a haste enabler, such as Concordant Crossroads. Kind of clunky as a 4-card combo, but it's on theme. ALso deadeye is just good to protect from removal.

Also Paradise Mantle + Pili-Pala + Training Grounds is infinite. You can replace Pili-Pala with Knacksaw Clique as well.

Remember with these infinite mana combos that infinite mana means infinite Tasigur activations, so you draw your whole deck, and you can mill everyone out with infinite Reality Shifts, which is a good removal spell on its own.

fhowe36 on Rob's Zombies

1 month ago

Prized Amalgam wouldn't be too bad, and Stitcher Geralf is excellent

Hyperalgialysis on Need My Zombie Deck to ...

2 months ago

Stitcher Geralf Gisa and Geralf Prized Amalgam basically toss in all the zombie lords you don't have too. You want to flood the board with zombie all the time. The reason that zombies remain a force to be reckoned with is a combination of them being a "horde" and that they are hard to remove due to recursion. I think if you are running zombies in commander you need no less than 35-40 zombies. The rest is removal and draw and such. They don't all have to be zombie but should interact with them well like Grave Titan or be such a powerful card you have to run it Phyrexian Obliterator

Geralf_Cecani on Keyword Enchantments for Mono Blue

3 months ago

As you can probably tell from my profile name, I have a thing for the more sciencey of the Cecani twins. I've finally gotten around to building a deck based around Stitcher Geralf, running leviathans and other high power creatures to lvl up the zombies, but they still end up underwhelming due to they not having any abilities other than being fat. Can you help with cards that give them useful abilities or keywords, such as Levitation? Sadly all the fun Zombie synergy is never in mono blue (cept Undead Alchemist, who doesn't work with geralf, and Havengul Runebinder).

hoardofnotions on The Scarab's reanimation!

5 months ago

Carrion Feeder better sac outlet than gnawing zombies

Apprentice Necromancer hasty zombies are cool, this seems like an all star under mimic vat

Plaguebearer-anti token tech

Relentless Dead good all around card

Shepherd of Rot good with whip of erebos

Tymaret, the Murder King sac outlet with minor upsides. the more zombies in the deck the better

Withered Wretch graveyard hate=super good. if you run a lot of graveyard hate maybe look at Living Death as well

Anathemancer silly ramp decks with their fancy dual lands

Cemetery Reaper graveyard hate and lord

Death Baron no one will block thrax

Diregraf Colossus seems good at swarming, really good with gravecaller and phyrexian altar

Lich Lord of Unx slow token production, kinda cool win con

Lord of the Accursed another lord

Nantuko Husk free sac outlet. maybe better than ashnod's altar?

Plague Belcher board wipe i dare you

Unbreathing Horde big dumb guy, possibly hard to kill though

Agent of Erebos graveyard hate that could be repeatable

Corpse Augur card draw, you might be lacking on this type of effect right now

Drunau Corpse Trawler two zombies in one card

Forgotten Creation get that hand cycling for living death and patriarch's bidding

Risen Executioner another lord with possible upside

Undead Alchemist go wide in clever way

Undead Warchief super good card

Vengeful Dead another anti wrath tech

Custodi Lich card draw and board control

Gray Merchant of Asphodel life gain in massive swings is good in my book

Havengul Lich awesome card, would play

Kraum, Ludevic's Opus gotta get that blue/red working in your deck. this could be a Rhystic Study possibly as well

Lightning Reaver no one expects the hasty zombie, and gets around pillow forts. might make people target it/you

Noxious Ghoul super great card! it's been an all-star in every zombie deck i've run

Phyrexian Delver reanimation is good i hear

Possessed Skaab The zombie eternal witness?

Sidisi, Undead Vizier get your rooftop storm on curve

Woebearer slowish reanimation

Deathbringer Thoctar more creature control

Gempalm Polluter killing folks at instant speed, could be good to Phyrexian Reclamation

Mikaeus, the Unhallowed the best lord

Noosegraf Mob go wide

Twisted Abomination good early and late

Dark Salvation flexible kill card. make sure you understand the card before goofing it up

Cemetery Recruitment cheap draw 2

Zombie Infestation swarm card, might want to run a Bident of Thassa to fuel it

Curse of Shallow Graves kinda risky token maker

Empty the Pits instant speed army please?

Gisa and Geralf the type of non zombie i like in this deck

Kalitas, Traitor of Ghet graveyard hate and tokens, winner winner chicken dinner

Vizier of Many Faces the embalm is a zombie, and you can get value out of milling it

Call to the Grave a payoff card to running zombies

Ghoulcaller Gisa swarm and sac outlet

Liliana, Death's Majesty if you want a planeswalker

Stitcher Geralf remember you can exile the creatures your opponents mill

Syphon Flesh expensive creature kill

Ever After could be good

Zombie Apocalypse this seems great

Necromantic Selection really expensive wrath, might want a Decree of Pain for the mana cost

Army of the Damned yeah zombies

Possible cuts

gnawing zombie- i think carrion feeder is better

mind slash- really slow, like really

phyrexian crusader- if this is your only infect threat i'm not sure i like it

defiler of souls- call to the grave is better in my book

cruel ultimatum mana curve reasons

curse of the cabal see above

trophy mage non zombie

phyrexian obliterator non zombie

you could think about cutting mulldrifter and skriekmaw as well because they aren't zombies

well that's a lot to think about, i'm excited to see what you put together!!!

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

5 months ago

CHANGELOG 29.05.17

Major overhaul to account for finalized archetypes.

CUTS:

GOLD:

WHITE:

BLUE:

BLACK:

RED:

GREEN:

None

ADDITIONS:

COLORLESS:

GOLD:

BLACK:

RED:

Note: With Welder and Daretti in the picture, I think its worth reconsidering whether we want Spine of Ish Sah. Its just pure value at that point (still slow to reduce opponents board presence, but you get your artifacts directly to the battlefield)

BLUE:

White:

A few thoughts:

If we want to include Eldrazi Displacer, then I think we have to keep the painlands, and should probably include some other colorless utility lands as well. I would be okay to lose some of the tap for any color lands as well as the artefact lands for this purpose. Its also possible that the Displacer is also just too good, in which case we can add the trilands over the painlands to give Simic Domain a bit more oomph.

Speaking of: Im not familiar with the enablers for Domain, so Im gonna be relying on you a bit to help flesh out the archetype. I look forward to your suggestions!

Anyways, let me know what you think about cuts/additions and I will make the changes. After that, we should probably just switch to cubetutor to get a better idea of where we are with each archetype.

/N

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