Stitcher Geralf

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Mythic Rare

Combos Browse all

Tokens

Stitcher Geralf

Legendary Creature — Human Wizard

2U, T: Each player puts the top three cards of his or her library into his or her graveyard. Exile up to two creature cards put into graveyards this way. Put an X/X blue Zombie creature token onto the battlefield, where X is the total power of the cards exiled this way.

Price & Acquistion Set Price Alerts

C14

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Stitcher Geralf Discussion

landofMordor on Mairsil Kill & Mill|Mairsil EDH-Grixis Wizards #2

2 weeks ago

lol use self-mill like Mirror-Mad Phantasm, Keening Stone, and then kill with Psychic Spiral (for style points, not really as your main plan). For value, TONs of flicker effects (to give Mairsil more ETB triggers), AEtherling.

I would take out most of the "activated ability goodstuff creatures" like the Morphlings that don't a) gain hexproof or protection of some kind, b) flicker themselves, or c) help you win the game via mill. Otherwise, this deck will be impossibly, teeth-grindingly slow.

for mill: Mirko Vosk, Mind Drinker, Consuming Aberration, Fleet Swallower, Jace's Archivist, Sire of Stagnation, Dreamborn Muse, Havengul Lich, Stitcher Geralf, mass bounce like Evacuation, River's Rebuke.

And don't forget a healthy amount of draw/ramp/control to stay alive long enough to mill your opponents out!

DrukenReaps on Best Mill Commanders?

4 weeks ago

The Mimeoplasm is a good one. Usually people go self mill or do something dumb with Hermit Druid but I recently threw together Mimeoplasm Just Millin' Around. The general idea being to mill everyone and occasionally cast mimeo whenever a good combination of creatures end up in graveyards.

Some others that benefit from mill or use mill (I have little to no experience with any of these):

Stitcher Geralf- annoy everyone all at once and usually get large tokens

The Scarab God- exile problem things like Kozilek, Butcher of Truth in response to the ability hitting the stack so the next time you mill out that person it is gone. Also you get the 4/4 version which is hilarious.

Lazav, Dimir Mastermind- no direct mill but able to do some funny stuff.

Wrexial, the Risen Deep- rather expensive and doesn't mill directly but benefits from it.

Circu, Dimir Lobotomist- A bit meh by himself with how little he gets but he won't be by himself. worth noting if he hits things like Sol Ring then no one gets to have the ring except you.

Szadek, Lord of Secrets- very similar to what you have now but more linear. You know how much you get with this guy where as your current one could whiff.

Jeleva, Nephalia's Scourge- Likely to be one of the stronger ones. Cast every bodies stuff!

Kaneki___Ken on Kurkesh or Daretti?

1 month ago

Hey guys. As some of you may know I'm making a Stitcher Geralf deck and its been going very well. Current list isn't updated because I haven't had all the time I need, but its been good enough that I decided to work on another deck. I've decided to make a deck in each of the mono-colors and already have a Gonti, Lord of Luxury deck to go along with my Stitcher Geralf deck, and have decided to do my favorite color in MTG, but have always been to scared to try, Mono-Red.

We all know Mono-Red is with Mono-White on terms of strength and neither are the best, but I'm a pyromancer and artificer at heart. These two generals I have lying around, after my brother decided he didn't like his daretti LD deck (THANK GOD), and another just from packing it, and I can't decide between the two.

Kurkesh, Onakke Ancient:

Pros:

Underplay compared to Daretti and I love me an underplayed general

Rings of Brightheart in the command zone? Uh... sure.

Can easily incoporate Daretti into the deck as a support card

Cons:

Boltable

Seems to have a fragile deck

More one directional

Daretti, Scrap Savant

Pros:

Most popular red commander for a reason. Very strong

A planeswalker as a commander is badass.

I love looting so hell yeah +2~

Cons:

Is a planeswalker (very doubleedged sword here)

Popular and can be hated for fear its a STAX or LD deck

Popular but for a different reason, I'm not the biggest fan of the most popular commanders and I like to go off the beaten path.

Anyone have any advice?

RazortoothMtg on Best grusilda creatures

1 month ago

Essentially Grusilda, Monster Masher seems to be the Rakdos version of Stitcher Geralf, so you might want to look at those decks for ideas. Another commander that'd share similar cards would be Rakdos, Lord of Riots, but that's essentially just a list of Eldrazi. So maybe you just build it as a reanimator deck, something along the lines of Sheoldred, Whispering One.

Alzandor on GG - Gisa and Geralf

2 months ago

@Pal00ka

You guessed it, it is a budget build. I play with a casual playgroup, so I'm not trying to go infinite or have the best board wipes/draw spells, I'll settle with the less expensive versions.

Maybe one day I'll get Urborg, Tomb of Yawgmoth, and it's counterpart Cabal Coffers, but right now I don't want to spend that much money on land. It's definitely an easy thing to upgrade down the line.

Stitcher Geralf is definitely there more for flavour, but I would be choosing my opponents creatures much more often than my own so I'll take the trade off.

Vengeful Pharaoh is an interesting card, I didn't notice it when I was looking through the list of zombies. I might make a substitution for that, as Soulless One barely made it into the deck to begin with.

Underworld Connections is in there as a budget form of Phyrexian Arena, so we're kind of on the same page there.

I had a hard time making cuts with this deck since I wanted to jam as many cool zombies and zombie creators such as Army of the Damned. I haven't gotten to play yet this deck as I am waiting for the cards to ship, but after I give it a few games if it's not working out I may have to do what you suggested and add in more card draw, ramp, and/or counters (budget or not).

Thank you for your suggestions! I really appreciate them!

Pal00ka on GG - Gisa and Geralf

2 months ago

Your "fun combo" does little, in my opinion, because Prized Amalgam is not impactful at all. If you add Phyrexian Altar to this mix you now can generate infinite mana which is impactful depending on how you utilize it.

Vengeful Pharaoh is a good rattlesnake card to have in the yard.

G&G screams to me to use ETB zombies and sacrifice outlets since they allow you to re-cast zombies from the yard. Gray Merchant of Asphodel is the quintessential example. Cast it late game to drain, sack, then cast again for hopefully GG. I'd trim cards like Soulless One who are only decent late game with Wonder in the yard.

Urborg, Tomb of Yawgmoth + Filth = everyone is unblockable.

I love Stitcher Geralf but he is super slow and anti-synergistic here because he exiles while G&G wants to re-cast.

Is this budget? I would add in better board wipes like Damnation and Decree of Pain; more card draw outlets Phyrexian Arena and Rhystic Study; more ramp Fellwar Stone and Mind Stone; utility counters like Arcane Denial and Dream Fracture to deny and draw; and trim your high CMC spells to only those that would win you the game on the spot (ex. of not doing this is Army of the Damned which is flavorful but slow).

Hope something helps!

RazortoothMtg on Looking for creatures tha benefit ...

4 months ago

Steel Hellkite, maybe Thundering Spineback, Scavenging Ooze, Deadeye Tracker, Arcanis the Omnipotent, Soul of New Phyrexia, Soul of Ravnica, Soul of Zendikar, Soul of Innistrad, Fertilid, Cryptbreaker, Geth, Lord of the Vault, Kalitas, Traitor of Ghet, Cemetery Reaper, Silklash Spider, Drana, Kalastria Bloodchief, Kalitas, Bloodchief of Ghet, Memnarch, Thrasios, Triton Hero, Polukranos, World Eater, Chameleon Colossus, Heroes' Bane, Viral Drake, Ant Queen, Champion of Stray Souls, Sphinx of Magosi, Stitcher Geralf, Oviya Pashiri, Sage Lifecrafter

Ruthless Knave has to have a way to go infinite with Training Grounds but I'm not sure how.

Magus of the Coffers goes infinite even without Training Grounds, but grounds does make it even better. Same with Palinchron.

Deadeye Plunderers + Training Grounds + Parallel Lives + Marrionette master is infinite damage. Replace Parallel lives with Doubling Season/Primal Vigor, or replace Master with Disciple of the Vault.

Deadeye Navigator would go infinite with a creature that produces 2 or more blue mana and a haste enabler, such as Concordant Crossroads. Kind of clunky as a 4-card combo, but it's on theme. ALso deadeye is just good to protect from removal.

Also Paradise Mantle + Pili-Pala + Training Grounds is infinite. You can replace Pili-Pala with Knacksaw Clique as well.

Remember with these infinite mana combos that infinite mana means infinite Tasigur activations, so you draw your whole deck, and you can mill everyone out with infinite Reality Shifts, which is a good removal spell on its own.

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