Stitcher Geralf

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Stitcher Geralf

Legendary Creature — Human Wizard

, : Each player mills three cards (they put the top three cards of their library into their graveyard). Exile up to two creature cards milled with this ability. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.

KBK7101 on Alternative themes/gimmick EDH deck ideas

1 year ago

Whenever anyone asks this kind of question, I always default back to my favorite sets/planes. And also Rule 0 partner decks. lol

I apologize in advance if none of these are the kind of thing that you're looking for.

I really enjoy my Satsuki, the Living Lore deck. Most, if not all, of the relevant sagas are all cheap and some of the best cards in the deck that care about counters (like Power Conduit and Nesting Grounds along with various proliferate cards) were reprinted in New Capenna's Brokers commander deck, so those are also pretty cheap. Add in cards like Historian's Boon, Teshar, Ancestor's Apostle and any constellation/enchantress effects you see fit and that's pretty much the core of the deck right there.

Kairi, the Swirling Sky is a really fun clones deck that I use on Arena's Historic Brawl format. Basic gameplan is to make as many copies of Kairi as possible, only to watch them die to the legend rule and benefit from the death triggers.

Toralf, God of Fury  Flip is another deck that I have and really enjoy. It makes mono red burn possible in commander, and the way that Toralf interacts with damage doublers such as Dictate of the Twin Gods means that the "trample" damage your spells have get amplified for each creature you kill with it. I have a better description of it on my deck's page, if you're interesting (not trying to self-advertise, I promise). Not sure how well this deck could be built on a budget as I'm not sure how much the damage doubling cards are at the moment (as they're kind of crucial).

Any of the five Amonkhet gods. Oketra the True, Kefnet the Mindful, Bontu the Glorified, Hazoret the Fervent and Rhonas the Indomitable never get as much love as the Theros gods and it makes me sad (because Amonkhet is my favorite plane). Their drawbacks are fairly substantial, I will admit, so they're a bit of a challenge to build. Might be what you're looking for?

Ghen, Arcanum Weaver but as an aristocrats style deck where you sacrifice enchantment creatures like Nyxborn Rollicker, Hopeful Eidolon and Gnarled Scarhide to recur stuff like Doomwake Giant. Could also be a hybrid enchantress kind of deck if you lean heavily into the Bestow mechanic. (Hm. I actually really like this idea...)

You could also run some "illegal" partners. I usually only try to do this if they have some sort of story significance, though. For example, I have a young Urza, Powerstone Prodigy and Mishra, Excavation Prodigy precon power leveled deck that I love. Hans Eriksson and Saffi Eriksdotter is one I've wanted to build for a while. Also maybe Gisa the Ghoulcaller and Stitcher Geralf? Or their newer versions, Geralf, Visionary Stitcher and Gisa, Glorious Resurrector? Stuff like that.

TypicalTimmy on Card creation challenge

1 year ago

Amalgamonster

Sorcery

As an additional cost to cast this spell, exile two creature cards from your graveyard.

Create a 0/0 blue Zombie Horror creature token. It enters the battlefield with X +1/+1 counters, where X is the power of one of the exiled creature cards. It also gains all abilities of the other creature card.

"Oh please, Gisa. Where's the fun in just reanimating them? They were boring in life and drab in death. Have some panache, for once."


Just as Will Kenrith and Rowan Kenrith have Planeswalker cards, ignite the spark of both Stitcher Geralf, and Ghoulcaller Gisa. Their abilities must be able to work in tandem.

multimedia on commander horde

2 years ago

Hey, nice start on a budget with upgrading the Wilhelt precon. In the deck editor you can add CMDR tag to Wilhelt text making him the official Commander of your deck.

1x Wilhelt, the Rotcleaver *CMDR*

You currently have 2x Rooftop which can't have in Commander. Some cards here that are in my opinion not worth playing because there's better options on a budget.

Dreadhorde Invasion and Midnight Reaper are in the Wilhelt precon, consider adding them back in? They're some of the better cards in the precon because of they're repeatable effects especially Invasion with Wilhelt.

If interested I offer more advice. Good luck with your deck.

RNR_Gaming on An Afterlife Commander

2 years ago

Sounds like you're looking to build a Gisa and Geralf deck. Apart from their solo counterparts Goulcaller Gisa and Stitcher Geralf, Liliana, Heretical Healer  Flip and Liliana's Devotee not many humans play nice with zombies but with all the love zombies recently got it would probably be a solid deck - though thematically its not what you want.

TypicalTimmy on New Format for EDH: Rule …

2 years ago

Rule 0 began as a hub idea, but quickly became it's own sub-format within the EDH community.

When you build a new deck, or update an existing deck, you can now select Commander: Rule 0 as an option for the format.

Rule 0 is important to EDH, because it allows the players to gauge their decks against one-another. You don't want to sit down with a cEDH deck when the rest of the table had precons, after all. Rule 0 is when players normally talk about the goals of their decks, what their assessed power levels are, whether or not their decks can combo off and go infinite and a variety of other things. However, occasionally a player will mention that they want to run a card or two that technically is illegal, per the Rules Committee. While it technically is against the rules, we must understand that EDH is a social format first and foremost. The social contract allows players to express their creativity and develop new deck constructions.

With that said, Commander: Rule 0 allows players to build decks here on Tappedout and have them recognized as "technically legal", as long as their table agrees to it. After all, it is important to recognize that we likely are not at each other's tables or LGS, and we should be respectful of other user's designs.

A Rule 0 deck is one that employs any of the following, in isolation or combination.

  • Your Commander is a silver-bordered Commander, such as Alexander Clamilton.
  • You Commanders do not have Partner or Partners With together, but you would like to still use them in tandem. For example, Stitcher Geralf and Ghoulcaller Gisa.
  • Your Commander is banned in the format, such as Iona, Shield of Emeria.
  • Your Commander isn't a Legendary Creature. Examples may be a Legendary Enchantment, a Legendary Artifact, a Legendary Planeswalker or perhaps even a Legendary Sorcery. An example could be Sanctum of All or Parhelion II.
  • You wish to run a Commander who isn't actually Legendary, such as Dune-Brood Nephilim.
  • In fact, it doesn't even have to be a "real" MTG card! Want to run Sliv-Mizzet, Hivemind? Go for it!

Rule 0 doesn't just account for what's in your Command Zone. It could also be, to a much less extent, what's in the library. Perhaps you wish to run a silvered border card or a banned card. Or perhaps more than just one as a silly theme set, such as a deck exclusively made out of the Unsanctioned Augment mechanic.

Technically, yes. But if you wish to employ such powerful cards, you may want to simply consider playing Canadian Highlander instead.

The purpose of Rule 0, as a format, is to breathe new life into janky decks. To reinvigorate your playgroup. To have hilarious antics, memorable plays and laughs with friends.

Rule 0 is EDH for those who want to put having a fun and hilarious time above winning. It's for those players who have a creative itch that the Rules Committee won't scratch.

Rule 0 is about finding those roots of Magic again, where it's a game meant to be played by those you enjoy spending time with. :)

Unfortunately, no. First and foremost, a land isn't cast. So it couldn't be cast from the Command Zone, regardless. Secondly, it's not very fair to open with a T1 Gaea's Cradle every single game.

Even if the entire table ran land destruction, mana to get your Cradle back is nothing and unfairly unbalances the game.

Furthermore, fetch lands extrapolate this issue even more, as now every single turn you are guaranteed a land of your choice.

The same can apply to any modal card that flips or transforms into lands, such as Growing Rites of Itlimoc  Flip. Permanents like these essentially put lands in your Command Zone, which just creates the same problem again.

So, unfortunately lands in the Command Zone are banned. Sorry.

TypicalTimmy on New Format: Rule 0

2 years ago

Thanks to the work of tiffanyann for this idea.

We often talk about "Rule 0"; What your deck does, what it's power level is, who your Commander is, if there are any infinite combos, etc.

But sometimes, Rule 0 is to ask the table if using an Unset Commander is okay. If using a Legendary Enchantment or Artifact or Planeswalker in the Command Zone is okay. If running Gisela, the Broken Blade  Meld Partnered with Bruna, the Fading Light  Meld is okay. Other examples are Stitcher Geralf and Ghoulcaller Gisa as Partners, or Hans Eriksson and Saffi Eriksdotter. Maybe you want to run Sword of Dungeons & Dragons in your D&D themed set. Maybe you want to run Surgeon General Commander. But there's more; Sometimes you want to play with a banned card. Maybe you have this killer Griselbrand build and want to see if it can withstand three opponents.

Rule 0 is important. It doesn't often "require" its own hub, but there are times when it could be useful. And, if the community accepts it as a unique hub, it could also open up more creativity because it pushes up against the boundaries of the RC.

After all, as long as your table is okay with it, then it's fine. If your table is fine with you running Iona, Shield of Emeria or Primevals' Glorious Rebirth, Garruk, Apex Predator or Grimlock, Dinobot Leader  Flip then there is absolutely no reason why you can't or shouldn't be able to. All of these are not legal for use as Commanders within the Command Zone, but if your table is okay with it, then suddenly they are. Similarly, Iona and Grimlock can't be in the deck, even in the +99. If your table is okay with it, then it's fine.

Similarly, sometimes players build decks that run non-legendary creatures as Commanders. One very popular build is Shaman of the Great Hunt, and to a lesser extent Brutal Hordechief. In fact, one of the most popular decks on this site itself would be classified as Rule 0: Dune: He Who Can Destroy a Thing, Controls a Thing, by FenIsABasicSwamp.

So with that said, I propose Rule 0 as a hub. Since we need to be able to describe it in one or two short sentences;

  • "There are many rules to EDH. Rule 0 decks ask the table beforehand if it is okay to run silver-bordered cards, banned cards or cards that would otherwise be 'illegal' in the Command Zone."

wereotter on Are there any Commanders you'd …

2 years ago

There are a bunch that I feel like would be fun, though possibly busted, together.

Two big pairings for me, Zedruu the Greathearted with Blim, Comedic Genius and Lonis, Cryptozoologist with Brudiclad, Telchor Engineer

Also just in general my playgroup has been floating the idea that you can pair up two legends that don't have partner, BUT they have to actually be connected by lore. So pairings like Ixidor, Reality Sculptor and any of the Akromas. Ghoulcaller Gisa and Stitcher Geralf, Karlov of the Ghost Council with any version of Teysa. The legends might pull your decks into different directions, but could make for interesting deckbuilding as you try to make them work together.

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