Gutter Grime

Gutter Grime

Enchantment

Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then put a green Ooze creature token onto the battlefield with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."

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Set Rarity
Innistrad (ISD) Rare

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Tokens

Legality

Format Legality
Unformat Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Legacy Legal
Tiny Leaders Legal
Modern Legal
Custom Legal
Canadian Highlander Legal
Duel Commander Legal
Oathbreaker Legal
2019-10-04 Legal
Highlander Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Commander / EDH Legal

Gutter Grime occurrence in decks from the last year

Latest Decks as Commander

Gutter Grime Discussion

lagotripha on Hydratic Rampage

5 months ago

I highly reccomend avoiding expensive cards for first decks- if you are going to spend >$5 on a card, you want to be picking up a card that fits into lots of decks as a format staple (for green, stuff like Birds of Paradise). A lot of cards are expensive because there isn't enough supply for a format (in whiptongue's case, commander), rather than them being the best options. There are diminishing returns on copies of legendary creatures too, and no shortage of inexpensive cards that never quite made the cut into modern that are super fun. Old standard staples are frequently <$0.30

If there are hydras you want to spend money one anyway, pick up one and run tutors like Uncage the Menagerie.

If you get bored, start messing around with synergies; a lot of 5/6/7 drops are playable in a green ramp shell like this- some will perform outstandingly, and others can sit it out with minor cost.

In terms of fighting fliers, Grappling Sundew, Wall of Tanglecord or Traproot Kami offer a delay, there is a lot of cheap spot removal like Aerial Volley, multiplayer options like Clip Wings, sweepers like Corrosive Gale/Hurricane/Skyreaping, options to turn flying into a downside like Bower Passage/Dense Canopy, utility answers like Crushing Canopy and Crushing Vines, 'total shutdown' effects like Elvish Skysweeper, Scattershot Archer or Gravity Well.

Then there are options like a 'fight' subtheme using your own fliers- allowing for answers to more than just flying Foe-Razer Regent is a lot of fun, Frontier Siege is cute, Kraul Harpooner has seen competitive modern play in sideboards.

I really reccomend packing in one answer and a couple of planned search effects- knowing that Uncage the Menagerie can get you a Vastwood Hydra/Overgrown Battlement/Kraul Harpooner makes it decent when you only have a few options, while it encourages a relaxed and varied decklist.

Feed the clan sees great sideboard play for a reason- its a good card when facing lightning bolt effects, but if they have repeatable damage it starts looking lackluster. I'd look at creatures with lifegain stapled on- Gilded Goose will be rotating soon, and so should get cheap and remain somewhat relevant in that neiche, while cards like Healer of the Glade, Pelakka Wurm or Oracle of Nectars do the thing in the meantime.

Finally, the 'I'm optimising a deck' thing- with 24 basic lands you can swap for 2-3 utility lands. There are budget cards that fix major problems without competing for slots; Emergence Zone against counterspells, Labyrinth of Skophos/Mystifying Maze to Fog attackers, small-scale lifegain like Sapseep Forest/Glimmerpost/Radiant Fountain, card advantage like Memorial to Unity, manlands like Treetop Village or threats like Rogue's Passage.

The reason deckbuilding in casual magic is so fun is that there is rarely a 'right' answer- there are about twenty ways to solve any problem, and its more about which one you enjoy more than what exactly you pick. I had a deck which aimed to use Gutter Grime with Brindle Boar and Gristleback for a while and it did great. Look around, don't worry too much about optimising and have fun.

MurderousPanda on Kresh

6 months ago

I think your deck would be really benefit from putting Sek'Kuar, Deathkeeper and Emrakul's Evangel in. Being able to sacrifice your stuff and get more creatures to sac out of it, specifically tokens with decent power, would help pump Kresh even more quickly. Sek'Kuar can also give you some boardwipe protection, or force multiple boardwipes, becuase he just replaces all your creatures when they die. I would replace Rakshasa Deathdealer with one of these, as I feel it just doesn't do enough in your deck. Another card I personally would remove is Necropolis Fiend because once again, I just don't think it does enough for your deck, and it seems like a bit of a nonbow because it reduces the creatures power to zero, meaning Kresh gets no benefit, and it forces you to remove cards from your graveyard which kind of takes away any chance for recursion. Final card I would add because I just remembered it as I was writing this is Gutter Grime. If you do a lot of mass sacrificing this thing can go crazy reallly fast, giving you an absurd amount of power for basically free.

akumawerewolf on Nethroi, Apex of Aristocrats

7 months ago

bootzin I love these suggestions! I'll go through them one at a time here.

I'm not always the hugest fan of Athreos, God of Passage, but honestly it seems amazing in this deck. At it's very lowest potential, it is another Blood Artist, which is all this deck wants. At it's best, anybody that's about to die can't pay the 3 and I basically get infinite value! I love this idea!

I initially had Pawn of Ulamog in when I was drafting this deck, but realized that it has a few problems. First of all, it dies to Heartless Summoning. One card non-bo is not too much of a problem though usually. Apart from that, though, I found that since so many of the Harvester of Souls specify "non-token", these tokens weren't doing much apart from producing mana. Then, I didn't always have a great outlet for all the mana besides dumping them into some big hydra, which to me wasn't the best of payoffs. Since then, though, this deck has definitely gone through some substantial changes.

Luminous Broodmoth is a shoe in though and I can't believe that's not already in the deck. On that note, Teysa Karlov should also be in this deck most likely for similar reasons.

I love Protean Hulk, but I only have 1 sac outlet. As such, it's pretty hard to actually pop him, and I think there's enough Path to Exiles, Swords to Plowshares, and Cyclonic Rifts out there to ensure it doesn't just get to pop naturally.

Hermit Druid should be in this deck, straight up. Honestly, I just keep forgetting to add him in, but you are 100% correct he belongs in here. With him, the ramp needs to change in the deck so I'm not going for basic lands anymore though. I definitely will be doing this change though.

Gutter Grime and I go way back, but not in a good way. There have been several decks where I've felt it may be the perfect fit, but it's often very slow without a ton of impact, plus a pretty horrendous topdeck at times... However... In this deck, it's probably incredibly fast. Plus, on the turn I "go off" with Nethroi, if I don't kill somebody, I can also just fill my board with slime tokens. I do think it has potential and may look into it.

bootzin on Nethroi, Apex of Aristocrats

7 months ago

So, after experimenting a little bit, I have a few more suggestions for you.. Of course it's up to you find wether they fit in or not, but I hope you like them (:

The first is Athreos, God of Passage. Cheap mana for a card which your opponents will almost always have to pay 3, unless they want you to keep triggering your aristocrats/value cards

Next is either Pawn of Ulamog or Luminous Broodmoth. They both double your etb/death triggers, and the first also works as a mana source.

Next is Protean Hulk. Expensive, but can fetch you 8 cards for free, while also managing to get you a few 1 or 2 cost cards such as more 0/0s or the cards to get value from those 0/0s. Not to mention ramps, mutaters, other utility creatures and the fact that he fills your grave.

Next is Hermit Druid, a machine when it comes to filling our graveyard, also works as a cheap body for Nethroi.

Last, but not least, is a suggestion I haven't tested yet, but I think it has potential: Gutter Grime. Get new and increasingly powerful creatures with every death, and if it gets removed all of those cretures become 0/0 and die

seshiro_of_the_orochi on OOZE Tribal

8 months ago

This is a pretty cool deck, I like these unusual tribes a lot.

Miming Slime seems suboptimal as it's only great when you already are ahead. Have you considered Gutter Grime? Another very nasty Ooze to consider is Bioplasm, though it is somewhat random.

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