Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then put a green Ooze creature token onto the battlefield with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."
|Want (2)||HortonIsTired , Wieran98|
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|Commander / EDH||Legal|
Gutter Grime Discussion
5 days ago
I think your deck would be really benefit from putting Sek'Kuar, Deathkeeper and Emrakul's Evangel in. Being able to sacrifice your stuff and get more creatures to sac out of it, specifically tokens with decent power, would help pump Kresh even more quickly. Sek'Kuar can also give you some boardwipe protection, or force multiple boardwipes, becuase he just replaces all your creatures when they die. I would replace Rakshasa Deathdealer with one of these, as I feel it just doesn't do enough in your deck. Another card I personally would remove is Necropolis Fiend because once again, I just don't think it does enough for your deck, and it seems like a bit of a nonbow because it reduces the creatures power to zero, meaning Kresh gets no benefit, and it forces you to remove cards from your graveyard which kind of takes away any chance for recursion. Final card I would add because I just remembered it as I was writing this is Gutter Grime. If you do a lot of mass sacrificing this thing can go crazy reallly fast, giving you an absurd amount of power for basically free.
1 month ago
bootzin I love these suggestions! I'll go through them one at a time here.
I'm not always the hugest fan of Athreos, God of Passage, but honestly it seems amazing in this deck. At it's very lowest potential, it is another Blood Artist, which is all this deck wants. At it's best, anybody that's about to die can't pay the 3 and I basically get infinite value! I love this idea!
I initially had Pawn of Ulamog in when I was drafting this deck, but realized that it has a few problems. First of all, it dies to Heartless Summoning. One card non-bo is not too much of a problem though usually. Apart from that, though, I found that since so many of the Harvester of Souls specify "non-token", these tokens weren't doing much apart from producing mana. Then, I didn't always have a great outlet for all the mana besides dumping them into some big hydra, which to me wasn't the best of payoffs. Since then, though, this deck has definitely gone through some substantial changes.
I love Protean Hulk, but I only have 1 sac outlet. As such, it's pretty hard to actually pop him, and I think there's enough Path to Exiles, Swords to Plowshares, and Cyclonic Rifts out there to ensure it doesn't just get to pop naturally.
Hermit Druid should be in this deck, straight up. Honestly, I just keep forgetting to add him in, but you are 100% correct he belongs in here. With him, the ramp needs to change in the deck so I'm not going for basic lands anymore though. I definitely will be doing this change though.
Gutter Grime and I go way back, but not in a good way. There have been several decks where I've felt it may be the perfect fit, but it's often very slow without a ton of impact, plus a pretty horrendous topdeck at times... However... In this deck, it's probably incredibly fast. Plus, on the turn I "go off" with Nethroi, if I don't kill somebody, I can also just fill my board with slime tokens. I do think it has potential and may look into it.
1 month ago
So, after experimenting a little bit, I have a few more suggestions for you.. Of course it's up to you find wether they fit in or not, but I hope you like them (:
The first is Athreos, God of Passage. Cheap mana for a card which your opponents will almost always have to pay 3, unless they want you to keep triggering your aristocrats/value cards
Next is Protean Hulk. Expensive, but can fetch you 8 cards for free, while also managing to get you a few 1 or 2 cost cards such as more 0/0s or the cards to get value from those 0/0s. Not to mention ramps, mutaters, other utility creatures and the fact that he fills your grave.
Next is Hermit Druid, a machine when it comes to filling our graveyard, also works as a cheap body for Nethroi.
Last, but not least, is a suggestion I haven't tested yet, but I think it has potential: Gutter Grime. Get new and increasingly powerful creatures with every death, and if it gets removed all of those cretures become 0/0 and die
2 months ago
This is a pretty cool deck, I like these unusual tribes a lot.
3 months ago
Good start! You might like these cards: Morality Shift, Skullclamp, Kaya's Ghostform, Mimic Vat, Death's Presence, Gutter Grime, Splinterfright, Underrealm Lich, Sewer Nemesis, Boneyard Wurm, Nighthowler, Mortivore, Lhurgoyf, Syr Konrad, the Grim, Grim Haruspex, Moldervine Reclamation
3 months ago
Looks good! You might like these: Illusionist's Bracers, Animate Dead, Death's Presence, Gutter Grime, Skullclamp, Kaya's Ghostform, Journey to Eternity Flip, Black Market, Pitiless Plunderer, Morality Shift, Phyrexian Reclamation, Mortivore, Nighthowler, Splinterfright, Gleancrawler, Sakura-Tribe Elder
3 months ago
6 months ago
You might like these: Reyhan, Last of the Abzan , Kalonian Hydra , Kazarov, Sengir Pureblood , Deathbringer Thoctar , Sek'Kuar, Deathkeeper , Gutter Grime , Tooth and Claw , Hell's Caretaker , Whisper, Blood Liturgist , Ezuri's Predation , Sakura-Tribe Elder , Evolutionary Leap , Shivan Harvest , Fleshbag Marauder , Merciless Executioner