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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Kamahl, Fist of Krosa
Legendary Creature — Human Druid
(Green): Target land becomes a 1/1 creature until end of turn. It's still a land.
(2)(Green)(Green)(Green): Creatures you control get +3/+3 and gain trample until end of turn.
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3 months ago
MstrCpr Thanks mate. It's been in the works a VERY long time and has won many many tournaments.
The Paradox Engine ban was at first a disaster, but now, I can still win turn 5-6 virtually all the time, and IF I get a good draw, then I can still win turn 4! ;)
I haven't made any notes for a long time and I really should update...
Let's just say that I am constantly tossing up whether to include Akroma's Memorial or not due to it's mana cost and the introduction of Crashing Drawbridge. I deliberately stay away from mana costs of non-creatures of higher than 4 so Gaddock Teeg is not an issue. So having a planeswalker of Vivien, with a cost of 5 with no real instant win - I just can't see it's value. Same with Ugin - just an overkill and horrendous cost of 8.
Ashaya is just to expensive for what it does. I mean I used to ALWAYS run the combo Elesh Norn, Grand Cenobite and Kamahl, Fist of Krosa for win in removing opponents lands. But I also have a lot of wincons now so I just want to keep the mana costs down.
Eight Tails was a card I used to run, but I found I rarely needed it in Tournaments and if you are doing it only for removing opponents lands, then the above said Elesh Norn/Kamahl wins hands down.
The latest iteration and what I am working on is to ensure I can get the 'haste' out easily, ie Oswald Fiddlebender with artifact tutor so I can get Thousand-Year Elixir out, and then I can again remove Akroma's Memorial, and put back in Masako the Humorless
The deck has undergone a LOT of changes over the years, but still kicks butt and is VERY reliable. (I did sell some cards - mainly lands and foils - kicking myself over selling my foils of Selvala, Heart of the Wilds) So hat's why the lands don't seem 'stable'.
Thanks for commenting and the appreciation.
4 months ago
Started in 2002 during the Odyssey block. Began with a few friends lending me decks to play. Got a few boosters but couldn't make anything to compete until I got one of the precons. "Painflow" was my first and Thriss, Nantuko Primus introduced me to my love of big green stompy things. My first self made deck was spirits and anthems eg Phantom Nishoba + Mirari's Wake.
Bought and played casually fairly often up to Kamigawa.
End of '05 had some new owners take over one of my LGS. Got them to start hosting FNM and PTQ tourneys. Stuck around for the FNM but wasn't a fan of the PTQ crowd. They sold up around 2010-11 and I didn't get along with the new owner(neither did 90% of the other customers) and ended up saving a couple of decks to play and sold off most of my collection.
Started playing again last year when my house mate began catching up with some of our old magic buddies. Been grabbing singles and making decks but not going as nuts as I had previously.
Still miss when the Fat Packs came with the book for the set they were attached to and probably have the novels floating around in a storage box somewhere...
Still miss some of the janky oddball decks we used to play back in the day when we couldn't find a playset of the cards we wanted so some other synergistic interactions went in and you'd occasionaly come accross a combo that you were not even looking for(looking at you Goblin Sharpshooter and my druid buddy Kamahl, Fist of Krosa).
Not so much a fan of power creep in the game. I like to play and see some of the interesting ideas my friends come up with, just a little disapointed when it's like a turn 3 I win... I've made decks that can compete with the speed but don't overly enjoy playing them.
If one of our players could be bothered making some EDH decks we'd play more of that as most of us enjoy the swings and round-abouts of that style of play rather than the speed of constructed 60's.
I've tried Arena and it's a good way to play when everyone else is busy but the social side of things is why I came back to playing again. Still play other games(board/rpg) with other members of my group so if Magic starts to feel stale again I've still got other reasons to go see people.
8 months ago
Today is payday, so I'm ordering Tireless Tracker, Champion of Lambholt, Kyler, Sigardian Emissary, and Devout Chaplain. Tireless Tracker hurt to buy, but I don't think it's likely to come down in price anytime soon, so I think it was a good investment.
I ordered Beast Whisperer too. Poor elf is going to feel a bit out of place amidst all these humans and angels, but hopefully they'll accept him :P
Harmonize is cheap, so that was a no-brainer as well.
I've also started to think what I can cut and what I can replace.
I'm not sure yet where I'll add some of the other cards I just ordered, but I'll have to tinker around with the deck and see where I can replace things to get the most value. I might backtrack on some of this too after next time I play it. Cards like Cathars' Crusade and Beastmaster Ascension might put a mark on me, whereas sometimes those small budget spells can fly a bit more under the radar, such as Durable Handicraft. It doesn't really have a "reputation".
You're amazing though. I feel like you should get some credit as this deck's co-author haha
11 months ago
Having run other big green mana commanders, Command Beacon can help when your commander gets countered/killed. Road of Return does the same and also gives you some utility to boot! An early Geode Golem could quickly ramp and get out of hand!
On the jank/spicy side of things, if you chose to go more of a counters direction in terms of making the most treasure as possible, Helix Pinnacle MIGHT work. Kamahl, Fist of Krosa and Kamahl, Heart of Krosa are both mana sinks that can produce "creatures" and give needed trample boosts to your creatures. Biogenic Ooze Splitting Slime and even Centaur Glade are all ways for you to use the treasure accumulated from combat damage to produce even more creatures (admittedly not on a 1 to 1 level, but pretty dang cheaply)!
1 year ago
DemonDragonJ, carlmoores, Riku is an extremely difficult Commander to build around, because he needs a lot of support to get going. Firstly, he's 5 mana in three colors. Unless you're willing to drop hundreds of dollars on the lands alone, there's a very good chance you won't get him out on turn 5 without excessive ramp. So you might think you want to build in Sol Ring , Mana Crypt , Arcane Signet , Gruul Signet , Simic Signet , Izzet Signet , Mind Stone and others. These work fine and all, but the problem is you end up taking away slots from creatures and I/S spells. Riku wants to be out and copying everything, ASAP.
Often, the "best" route are mana dorks. These will allow you to get some sort of creature base to protect yourself with, and ramp into Riku and his ability, and later on if you draw into them they are not duds because you can now copy your dorks for even more mana.
You can't copy an Arcane Signet , but you can copy a Birds of Paradise . But now you open yourself to removal, particularly wraths. So, you need to cram as many counter spells into the deck as possible.
What this now means is you have a bunch of dorks being protected by a fistful of counter spells. The reason you want to do this is because you are biding your time to drop a few choice bombs into play to secure the winning position.
Drop a Kamahl, Fist of Krosa and pay into his ability a bunch of times. Drop a Hornet Queen with Esix, Fractal Bloom already in play. Copy Hornet Queen and turn all of your tokens into copies of your Scourge of Valkas . You can also use Myr Battlesphere or Avenger of Zendikar for this. You can also use Terror of the Peaks , Apex Altisaur or Burning Sun's Avatar .
Consider the following:
- You know you want to use Riku
- But you know you need ramp
- So you know a large portion of your deck must be dedicated to ramp
- So ramp with creatures, so you can use Riku
- Now you can chain Riku and dorks together to bring out heavy hitters much, much sooner
- Focus on ETB effects to deal damage and clear the way
- Strengthen with Clone reinforcements
- You can clone your bombs, and copy your clones to clone more bombs
- When the dust settles, you're the only one left with creatures. Attack and win
For I/S spells, focus on two things: Counter spells and draw spells. You want to counter any and all wraths, as you want your boardstate to remain untouched. You also want to prevent removal on Riku if possible. The second part is draw, because you want to keep as many options open as possible. Drawing a single card per turn with Riku is a death sentence because you'll run out of gas immediately.
Riku wins through sheer, unrelenting brute force. So be smart about it, use ETB non-combat damage to clear the path and use your overbearing power and presence to hone in on singular opponents at a time.
Sure, spreading the love and hitting everyone for 12 damage is nice and all, but hitting one player for 36 and removing an entire player as a threat is far more beneficial.
Riku may be the ultimate Timmy Commander, but he absolutely plays like a Spike - he's there to win, not hold hands and sing kumbaya.
1 year ago
My first edh deck was Kamahl, Fist of Krosa because I read the odyssey series novels and loved his character. I was new to the format and didn’t know yet how to properly form a deck. Fast forward about a year to the M15 spoiler season when Yisan, the Wanderer Bard got spoiled. I fell for Yisan immediately, and transitioned my Kamahl deck into a Yisan deck. Very few of the cards are the same at this point in time. I was quite happy with my Yisan deck because I made it on my own (I don’t think edhrec was a thing yet) and quickly gained the ire of my former play group
1 year ago
Thank you for the Ideas guys! Neotrup I own Multani, Yavimaya's Avatar , I just didn't fall in love with the card Multani, Maro-Sorcerer has just always been a favorite card, that and Kamahl, Fist of Krosa are probably my two favorite cards of all time. Multani just always looked awesome on that card, and the flavor text is my second favorite to OG Raging Goblin .
1 year ago
Hey Patrick, just wanted to say I love the content you're putting out, and you've really inspired me to start to look into Higher Power/cEDH decks to build for myself, my first high powered deck last year actually being a budget version of your Teshar list. Your videos are on repeat for me either in the background while I write papers. I would love to join the Patreon and support you, but I barely have enough funds to play magic even right now so that's out of the picture. All I can offer to you is my thanks is the statement that you're probably my favorite MTG YouTuber!
Please don't feel like you have to read any of the following, it's just my ramblings/a few questions but it may be a long read so I won't be offended if you don't read it, as I know you don't typically keep budget cards in mind persay. Also hey, if leaving a comment can maybe help this awesome deck of yours to get more traction/attention on tappedout for whatever reason, even better.
I've been building my own Belbe list over the last few days and I had a few questions about potential cards to include? I don't always play in a cEDH meta really but have some really close to cEDH decks like a more 75% Brago, a Malcolm, Keen-Eyed Navigator + Vial Smasher the Fierce Curiosity control, and Godo Helm fairly often. I'm hoping to transition more towards cEDH in general and with this deck in particular.
As a college student with no real source of income right now I'm a bit low on funds and we don't typically use proxies in my group, so I don't particularly know if this is a good spot to ask about budget alternatives to the Mike Trike combo, but I figured I might as well give it a shot. I've watched the Cold Brew and the deck tech, but if I forget if you mentioned something from them I apologize when asking about a few cards. Do you have any particularly budget combos you would suggest that maybe you tried during testing? I recall you talking about Gravecrawler loops in the Cold Brew, and I'm thinking of maybe some of those combos as with the Bontu's Monument , Pitiless Plunderer and Carrion Feeder (already in my list) would be a solid win I feel.
Currently I'm mainly running a Protean Hulk line of Disciple of the Vault , Carrion Feeder / Viscera Seer , Melira, Sylvok Outcast , and Lesser Masticore for infinite drain. My meta doesn't run much GY hate so I'm feeling decent with this, but losing one piece usually leads to waffling out. I know you mentioned a Phyrexian Delver line so I may look more into that, maybe getting it and and a one drop sac outlet first plus Putrid Goblin / Blood Artist with the leftover mana for the second Hulk trigger? I'm unsure if that's way too clunky, but I'll have to see.
My back up win is currently a Necrotic Ooze line or two, but not Triskelion / Phyrexian Devourer lines as both together are like, over $60 which is money I can't really shell out right now. Right now I'm doing Devoted Druid + Channeler Initiate and Priest of Titania + Pili-Pala lines for infinite mana of any color. Only current outlet I really have is Walking Ballista , which while good, I can't always rely on with all the artifact hate in my groups. I was thinking of adding more creature outlets maybe as they're easier for me to tutor (only black tutor I have is Diabolic Intent since I was able to trade up for one) Perhaps Ezuri, Renegade Leader since I have Belbe and other dorks (10 Elves Total) or Kamahl, Fist of Krosa as overrun effects that I can sink infinite into? Or maybe something like Tergrid, God of Fright Flip to use the back side for an infinite Torment of Hailfire effect?
There were also one or two cards I wanted to ask you about, just to see if you thought they were decent enough to run in the list.
Bolas's Citadel is something I'm trying to run in my current list. It's been fairly diffuclt to get out with 3 black pips, but with Dark Ritual (which may be cut soon I'm unsure) it's been a nice thing to have, especially when I've been testing Aetherflux Reservoir with it? Maybe add a Sensei's Divining Top (something out of my budget in general, but I do have someone willing to trade me one) for a storm win? I feel like that could be a cool win con that makes use of colorless mana, and the pieces in general aren't bad outside the combo? I do think that with the high CMC of the deck, I will take a ton of damage of Citadel, but I think hitting a few pingers/dorks in a row and just gaining some life might be good actually? I'd love some feedback on that.
Decree of Pain has been working wonders for me. I know Culling Ritual was a godsend, and its a very amazing card in Belbe, but if my meta is very creature dependant I thought I needed more mass removal than just Ugin, the Spirit Dragon and Culling Ritual . Toxic Deluge is a bit out of my range right now, so I was trying this and even if it is mana intensive, I think it's a very good card depending on your meta since it can be Cycled for 5 to kill all 2 or less tougness things? The cycling saved me once or twice against a Najeela deck with counter magic known to the table to be up. On the other hand while it costs 8, I've mostly payed for it with Belbe mana and drawn upwards of 6 cards off it.
Chalice of the Void I was able to trade for this and have been enjoying putting it on 0 for the Underworld Breach lines the Malcolm list uses in particular, or to even shut off some 3 cmc commanders after getting Belbe mana. Would it be better to trade this for another stax piece or two such as Static Orb or tanglewire?
Sorry for the long post. I hope you have a good day!