|Commander / EDH||Legal|
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|Champions of Kamigawa (CHK)||Rare|
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Heartbeat of Spring
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
Heartbeat of Spring Discussion
1 month ago
I would suggest trying out an elf package and Quest for Renewal . Also, Nissa, Who Shakes the World . Mana Reflection , Heartbeat of Spring , Dictate of Karametra and Doubling Cube are also somethings to take a look into. Gauntlet of Power , Caged Sun and Extraplanar Lens may also do you some good. It's all dependent on your meta but you're always gunna want good effececient mana doubles with this commander.
1 month ago
2 months ago
Prime Speaker Vannifar can grab Spellseeker at X=3 to fetch High Tide from the command zone. Any creatures you add in the deck can serve as toolbox answers/support for your high tide. Rashmi does seem like the best choice overall though, that card advantage will keep you going!
Also, some slept on cards for high tide that you may find interesting regardless of what commander you choose Early Harvest Bond of Insight Turnabout Heartbeat of Spring Flood of Recollection Mission Briefing
4 months ago
Having 2 Heartbeat of Spring on the battlefield means you get 3 mana of 1 land or it doesnt stack that way? Loving this deck btw, looks fun and solid!
4 months ago
about death by karona, absolutely it happens if you aren't careful lol. i usually only play karona if i'm basically doing nothing in the game, or have a way to make her not attack me.
as for the extreme group hug and letting people cheat things out ( Braids, Conjurer Adept , Boldwyr Heavyweights , Hunted Wumpus , etc.) i think those could be a lot of fun and bring a bunch of chaos to the table. with this list, though, i kinda like the game going a bit slower and not exploding things too much. however, it would definitely be worth a try if you were planning on building a version of this deck yourself. i'd also recommend trying out the global ramp cards ( Mana Flare , Heartbeat of Spring , Dictate of Karametra etc.) if you were going that route
4 months ago
In terms of making this more competitive, I'd look at chilling on exactly what you will be getting until horizons drops, because its likely the metagame will shift significantly. The only immediate changes would be sswapping Path of Discovery Prodigious Growth Somberwald Sage Ulvenwald Hydra for more spells/creatures that are useful on the first few turns of the game.
Unbound Flourishing feels like combo fuel- double Finale of Devastation wins instantly, and likely to shape the format in intersting ways, but is also likely to be a multicolour deck to better support that combo.
U/G untap has been a thing for a while- from Bloom Tender to Axebane Guardian Freed from the Real combo has a lot of lists out there offering reliablity and power- but recently has largely been supplanted by Training Grounds / Umbral Mantle due to its ability to subsist on manlands and redundant pieces.
This means that unless you are planning on hunting down a fetch manabase, I'd advise you take the deck in the other direction and tone down the combo aspect- A green deck ramping into 4 and 5 drops and hitting your opponent in the face with them can be great with some tuning. Kalonian Hydra in particular dodges a large amount of removal while presenting a two turn clock, before looking at other creatures. Hardened Scales makes a two mana hydra still scary.
If you really, really like just hitting your opponent with a huge hasty creature with Freed from the Real , add Fertile Ground (Possibly Trace of Abundance ), plenty of filtering and carddraw, and look at the possibility of Early Harvest / Heartbeat of Spring . If you can generate more mana than your opponent has life and cast a hydra (or a Banefire ) you win.
4 months ago
You may play around Kynaios and Tiro of Meletis 's ability. Tatyova, Benthic Druid will give you extra card draw whenever you get a land on the field. Reliquary Tower is cheap now, and works wonders. You surely will have 5 lands on turn 4, so Temple of the False God is really good.
You should also consider Azorius Chancery , Boros Garrison , Gruul Turf , Selesnya Sanctuary , Simic Growth Chamber , Izzet Boilerworks . You play your untapped land for the turn normally, then play one of those with K&T's ability. You get ahead of mana since these lands tap for 2 mana.
I suggest removing Azorius Guildgate , Blossoming Sands , Boros Guildgate , Gruul Guildgate , Izzet Guildgate , Simic Guildgate , Tranquil Cove , Vivid Grove , Haunted Fengraf and Unstable Frontier for the lands above.
Do you want to see chaos happen? Hive Mind , Knowledge Pool , Thousand-Year Storm , Eye of the Storm , Shared Fate , Gate to the AEther , Possibility Storm , Ruhan of the Fomori , Perplexing Chimera , Dictate of the Twin Gods , Furnace of Rath , Gratuitous Violence , Mind's Dilation , Sunbird's Invocation .
Do you want to give more resources to them? Eladamri's Vineyard , Dictate of Karametra , Zhur-Taa Ancient , Heartbeat of Spring , Heartwood Storyteller , Intellectual Offering , Keeper of Progenitus , Well of Ideas , Rites of Flourishing , Ghirapur Orrery . Zendikar Resurgent and Mirari's Wake .
4 months ago
Big Update - The "Flying Matters" sub-theme is no more. Incorporated many recommendations of Vlasiax to streamline the deck and make it a little leaner and meaner.
Spit Flame , Mana Flare , Heartbeat of Spring , The Immortal Sun , Skarrgan Hellkite , Hellkite Tyrant , Kilnmouth Dragon , Bladewing the Risen , Darigaaz Reincarnated , Shizo, Death's Storehouse , and Woodland Cemetery
Worldly Tutor , Sarkhan's Triumph , Night's Whisper , Nature's Claim , Abrupt Decay , Dragonlord's Servant , Dragonspeaker Shaman , Goreclaw, Terror of Qal Sisma , Patriarch's Bidding , Evolving Wilds , and Terramorphic Expanse
Heartbeat of Spring occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%