Heartbeat of Spring

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Heartbeat of Spring

Enchantment

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Icaruskid on Green Fireball | Omnath, Locus of Mana [PRIMER]

2 weeks ago

Thank you FallopianGolem! The list is quite consistent. Maybe I'm stuck on the commander damage plan with no other options in 1 out of 13 games?

All of those cards will do work! I do have them and have played them in some rotation at some point or another. I only didn't consider them in this list for budget reasons.

I would probably swap out Animist's Awakening and Heartbeat of Spring for two of those too! Would love to know your thoughts if you run it that way.

Wurwilf on Beledros Supernova

9 months ago

Heartbeat of Spring at only 3 mana can set up some nasty tempo turns.

Skullclamp and Lightning Greaves are probably still worth it even if you mostly try to win the turn you play Beledros.

Sanctum of Eternity is a funny little guy with commanders that untap lands.

Kozilek, Butcher of Truth is good in all decks that can cast him.

Defense of the Heart is a meta call, I guess, but it's usually reliable. Boring card though, to be honest.

NV_1980 on The Spirit of Commander

1 year ago

Some ideas:

  • Dense Foliage: a hug option. If you aim for everyone's monsters (including) yours to die in glorious combat, it wouldn't do if someone could off them with spells.
  • Dictate of Karametra: more hug. Everyone has plenty of mana to cast their big creatures.
  • Fecundity: aaaaand more hug. Ensures that the death of any creature results in more opportunities to cast other big creatures.
  • Heartbeat of Spring: more mana for everyone!
  • Ghalta, Primal Hunger: seems to make sense in a green BC-deck.
  • Soul of the Harvest: such great draw in a deck featuring this many creatures. And a nice beat-stick to boot.
  • Vigor: opposing creatures can't hurt your creatures anymore; they can only strengthen them!
  • Zopandrel, Hunger Dominus: ensures the strength/toughness of your BC's beat those of the opponents' BC's.

Have fun with the brew!

Megalomania on Deck Type:Accelerationist

1 year ago

Made a group hug Kenrith deck that flooded everyone with mana (Mana Flare, Heartbeat of Spring, Shared Discovery) and is packed with auras that buff and goad creatures.

Been one of the most objectively fun decks i’ve built. And it wins too. :)

Noire_Samhain on Why Are Most Hatebears so …

1 year ago

As it was mentioned by AstroAA, many hatebears affect everyone. If it affects everyone, generally its going to be cheaper. Neither of these are hatebears but compare Heartbeat of Spring to a card like Mana Reflection, symmetrical vs asymmetrical.

White also is one of the colors of efficient creatures, the color Hatebears often are- generally they're going to be cheaper, and its not like Hatebears are often that impressive stat-wise to make up for their potentially game changing effects. (Mono-)White also generally needs to get a bunch of small fries out or slow things down to do anything, and Hatebears are both.

Tur on Hidden Power - Mono-Color - …

1 year ago

Hello everyone! This will be a forum post for a "Commander - Hidden Power" series. My goal is to show relatively inexpensive cards which are often overlooked by commander players in semi-competitive and casual play. (This post is not designed for competitive play.) If you enjoy the topic, please upvote the post or provide positive feedback and I will consider creating similar posts.

The powerful cards I plan on discussing are mono-color cards which are strong with big mana in commander.

I will provide one card per mono-color identity. These cards will not include x-spells nor multi-color identity spells. (I.e. no Torment of Hailfire nor Zacama, Primal Calamity)

It is obvious that big mana is a huge part of semi-competitive play. Whether it is from ramping through creatures, artifacts, enchantments, instants, sorceries, or lands. Big mana is pretty fun. Mana doubling effects from lands are especially useful. In this article, I'll be focusing on mana doubling from lands, but other ways to generate big mana are always possible

Here are some common big mana effects for each mono-color identity:

This is not an all inclusive list as Mana Flare, Heartbeat of Spring, Keeper of Progenitus, Sword of Feast and Famine, et cetera would work just as well. In each mono-color identity the artifacts Caged Sun, Gauntlet of Power, and Extraplanar Lens can be used, however the black and green color identities have an advantage for mono-color double mana effects. Furthermore, green contains cards such as Seedborn Muse, Awakening, and Wilderness Reclamation which allow for more interactions.

Well, let us begin in WUBRG order!

White: Sacred Mesa

This card is relatively unused. According to EDHREC, Sacred Mesa is played in 1511/849227 (0%) decklists and is under one dollar. You'd be surpized how powerful this card is with double mana. Imagine making some number of pegasus at instant speed as either blockers or attackers for your next turn. (The upkeep cost can be paid by making a summoning sick pegasus during your turn.) Not to mention power and toughness buffing effects are ideal with Sacred Mesa, examples include Dictate of Heliod, Cathars' Crusade, Caged Sun, or Elesh Norn, Grand Cenobite.

It is often compared to Luminarch Ascension because they have similar effects. Yes, it makes a 4/4 angel instead of a 1/1 pegasus.

However, Luminarch Ascension has many downsides:

  • You have to have four quest counters to use the ability. (That is, you have to not lose life during an opponents turn four times.) This creates a huge target on your life total and you'll see it surely chip away.
  • Bounce effects, such as Cyclonic Rift really mess it up. Welcome back to square one!
  • Common cards, such as Vorinclex, Monstrous Raider prevent quest counters from even occurring. Vampire Hexmage or Hex Parasite are also options to remove the counters.

Sacred Mesa is way more versatile and does not have such downsides. Not to mention is it only three mana, ideal for Sun Titan recursion.

Blue: Compulsion

It is very rare to see this wonderful card. According to EDHREC, Compulsion is played in 1000/945324 (0%) decklists and is under one dollar. Having an activated draw ability with very little downside on a blue enchantment is insane. Ideal when paired with Teferi's Ageless Insight or Thought Reflection. There are a few cards which have a similar effect, such as Triskaidekaphile or Kefnet the Mindful without having to discard a card, but having a two mana activation is much more versatile. I suppose that an argument could be made with Training Grounds, but that is too much just to make the Kefnet the Mindful ability more cost effective. Furthermore, discarding a specific card like Echo of Eons, Wonder, or a shuffle Eldrazi such as Kozilek, Butcher of Truth has some nice synergy. (In fact, it should be played in most bant enchantress decks, such as the commander Tuvasa the Sunlit. Replenish for life!)

Black: Chainer, Dementia Master

This is a wonderful card, but a little pricey compared to the previous two cards. According to EDHREC, Chainer, Dementia Master is played in 6344/983251 (1%) decklists and is approximately ten dollars. Yes, we all know that you can abuse Chainer, Dementia Master with Gray Merchant of Asphodel or Kokusho, the Evening Star with sacrifice outlets such as Phyrexian Altar. Suppose we don't want to abuse this card into the ground is it still just good card? Yes. We can fill up or graveyard with Buried Alive or Entomb and get back a creature card, or we can grab a creature card from an opponents graveyard. It can also be used to interrupt graveyard combos, such as Aristocrats by using the ability on an opponents Butcher Ghoul with the undying trigger on the stack.

Red: Scourge of Kher Ridges

An extremely powerful and undervalued card. According to EDHREC, Scourge of Kher Ridges is played in 1005/912333 (0%) decklists and is under three dollars. If you're able to untap with Sourge of Kher Ridges and double mana, your opponents are going to have a rough time. As you can put multiple activations on the stack, it provides you with a very high on-board presence. Even within a response to removal. I've heard players complain that Scourge of Kher Ridges dies too quick to removal and my answer is "from your opponents perspective it needs to die before you're able to untap". Ideal with lifelink (and deathtouch) equipment such as Basilisk Collar or Shadowspear.

Green: Kamahl, Fist of Krosa

Typically unseen in play. According to EDHREC, Kamahl, Fist of Krosa is played in 4786/880991 (1%) decklists and is approximately five dollars. It is odd how unused Kamahl, Fist of Krosa is compared to Ezuri, Renegade Leader when they basically have the same effect. Overrun as an activated ability which is stackable multiple times. I agree that Ezuri, Renegade Leader is better in elf tribal decks, however Kamahl, Fist of Krosa is great in most big mana decks. Ideal for wide aggro. Tall aggro will gain the benefit of trample. If you don't have extra creatures you can animate your lands as 1/1 attackers, correction 7/7 attackers. (Pretty interesting because these attackers get around Cyclonic Rift, they're lands.) You can also get some payback by animating your opponents lands in response to a creature board wipe. (From that reasoning it can be paired with cards such as Ascendant Evincar and Crovax, Ascendant Hero to destroy opponents lands through animation.)

All in all, these are relatively unused cards which have a lot hidden power with big mana. If your deck is mono-colored and designed for big mana spells or abilities, think about giving these cards a chance. See if they work well for you and your playgroup.

TheOfficialCreator on Faster Than Tron? Really?

1 year ago

What do you think about Heartbeat of Spring? It is a bit more risky than Vernal Bloom but could accelerate your mana faster. I use it in my momo-green Modern acceleration deck and it rarely benefits my opponents more than me.

TheOfficialCreator on Elvish Dinomancy

2 years ago

Heartbeat of Spring might even be worth looking into. With all your card draw, you seem much more likely to benefit from it.

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