Rekindling Phoenix

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Mythic Rare

Combos Browse all

Tokens

Rekindling Phoenix

Creature — Phoenix

Flying When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."

Rekindling Phoenix Discussion

tha_real_cheez on GW proliferate

2 days ago

I personally put Forced Landing into my sideboard to take care of Rekindling Phoenix , Crackling Drake , and Enigma Drake . Having some Return to Nature can save you game 2 or 3 if you're facing artifacts, enchantments, or graveyard shennanigans.

Spirits on Dreadhorde Colossus Standard

6 days ago

Hi sadcowboy,

I started testing with 22 lands (+1 Mountain , +1 Swamp , +2 Woodland Cemetery ), and found that I would play all my cards and draw into lands which would lose me the game. Games where I have 2-3 lands, I would usually win.

I went down to 20 lands (-2 Woodland Cemetery to give me more T1 Mountain and Swamp ), and tried to augment the draw with +2 Light Up the Stage , but found, sometimes, I would have 2 or 3 Light Up the Stage in hand, and no way to deal the damage for Spectacle. I tried more Duress to pull the early removal, but often was a wasted cast (other than seeing their hand, but had no solutions).

Now that I am at 18 lands (-1 Mountain and -1 Swamp ), I do find I have to mulligan. If I'm on the draw, I will sometimes keep 1 land (if it's a Blood Crypt for example) and draw into the 2nd land on T2 or T3. I usually don't want to draw a 4th land (unless I have a Rekindling Phoenix or 2 in hand), 3 mana that combines for BBRRG (like Blood Crypt , Dragonskull Summit and Rootbound Crag ) in any combinations is the sweet spot.

At 18 Lands, I'm less likely to run out of gas to win. If I widened the mana curve (Remember the CMC7 on the Mana-Curve chart is actually a CMC2), would need more lands. I have lost because I didn't have a 3rd mana (for Thud ), but also won many games with only 2 lands.

I still don't think it's working how I want it, but it's definitely playing better with 18 then 20, might try 19, see if it mitigates the mulligan a bit. Still needs some work.

CalmChip on Mardu Control WAR

6 days ago

This seems much more solid, but it may be because it looks a lot like my own list. I am unsure if Bell-haunt is good enough in this deck. Since we have Duress and Davriel, I would suggest to add Rekindling Phoenix in the sideboard to add more pressure to the control deck.

CalmChip on Mardu Control

2 weeks ago

chancypants Glad I was of some help! Lately I have tried many different iteration of this deck, some way into control/superfriend thematic, other way more towards the true Midrange archetype. Sadly, I have found that Mardu in the current formats lacks 2 drops and 3 drops that are resilient enough to be of any value in a Midrange deck. In the whole format, the only 2 threat in these colors that are resilient enough are Gideon Blackblade and Rekindling Phoenix . The only creature resilient enough in the format at CMC 2 is Knight of Grace . This creature is hard to deal with for control decks (Esper, Grixis and Dimir) without using their sweepers.

The reason I didn't include Kaya's Wrath is the mana incentive of BBWW, though this is not a decision made by logic, more by feeling. I personally don't really like Ritual of Soot in the main deck, it is a dead card against Control, combo and Midrange to some extent.

Aside from the Midrange archetypes, Control is not currently a viable options due to high amount of counter spell in control decks and the speed of Red Deck wins. Also, Mardu has no reliable way to draw that does not reduce your life total dramatically, which no decks can do due to Red Deck wins amount of burn.

Sadly, I start to believe that RDW is way to strong in the current format and limits the number of deck that one can play in a competitive matter. I also believe that my opinion is validated by the most recent major tournament (3 RDW in the Top 4). Basically, this decks prevents anyone from using their life total as a ressources since they can easily do 10+ damage in burn damage on turn 3-4, it also prevents any card draw that cost life (99% of black draw spell). Sorry bout this little rant, I just don't get why WotC didn't give us a way to survive a turn 3 win by RDW.

MurderForBrunch on grixis midrange

2 weeks ago

Hi! I see the logic you're following, but here's the thing. You can easily play it on turn 4 with backup protection. Or still, play it on turn 3 against White Weenie for example, and pretty assuredly untap with it. The line I'm concerned about is when you have a Thief of Sanity and a Stormtamer in play, they have a Ghalta, Primal Hunger or Rekindling Phoenix . In that case you really wish that Ritual of Soot was a Vraska's Contempt or another Cast Down

Playing a wrath on turn 4 and Thief on turn 5 is slow. They can easily redeploy before you attack even once. Or you can't attack because the first 4 turns of the game they've been super aggro, like with the Weenie or Mono-Red lists.

I mean, I'm not saying don't play them. I'm suggesting playing them in the sideboard, but not in the main. I might be wrong, but I don't like two cards like that both in the mianboard. Still, it's a cool list, and if you find that it works go for it!

Luarviq on The Wild Hunt

2 weeks ago

SaberTech

I'll agree with Bontu's Last Reckoning on that part, I always use majority of my mana each turn. However, it is a 3cmc boardwipe. Which is huge.

Reins of Power is in my deck because of popularity of Cyclonic Rift and In Garruk's Wake in our meta. Always unexpected, always lots of fun to use.

Karn, the Great Creator is an oddball to me here, too, however, I didnt draw him in my last plays, so can't say how efficient his presence is (unlike Narset, Parter of Veils on turn 4, bringing collective frown from everyone who played their Sylvan Library ). Might switch him to Ashiok, Dream Render . And no, oir playgroup doesnt mind sideboard tutoring, as long as it is not duplicate or bs-lock (Lavinia and knowledge pool, shimmer and urborg, lettuce for karn).

I was going to put Duplicant , however, I feel like I have plenty of exile effects already. Will keep him ready for playtest, though.

I like Rekindling Phoenix for his pseudo-undying, making me chump-blockers and sac fodder, since if he comes back with counter, his token cannot trigger without phoenix in graveyard. Surprisingly, with amount of idestructibles my opponents are running, only exile effect they tend to run is Merciless Eviction .

I had Warstorm Surge for some time, but pulled it out. It is only a side effect, and is very inconsistent here. I rely on creatures revival from combat, not on aristocrat tactics. One of the opponents is running Ikra Shidiqi, the Usurper and Tymna the Weaver lifelink deck, and dealing 15-20 to the face against him is more important than random damage from surge.

Will definetely consider Steal Enchantment , however, so far the only enchantment I had problem with was Omniscience , though,it is always acting as a singleuse, dumping all big threats all together, finishing the game.

SaberTech on The Wild Hunt

2 weeks ago

There are a few cards that stand out as being a bit odd to me.

I think that Bontu's Last Reckoning is a rough card to play in a multiplayer game. Even with 8 mana rocks, not being to untap lands the turn after casting it is rough because you run the risk of quickly falling behind your opponents. Marchesa does take away some of the risk by bringing back your creatures while your opponents' will theoretically have none of theirs left. Still, I don't like the idea of denying myself even just 3 mana like that.

I like Reins of Power , but when I experimented with it in a Marchesa deck that I built a while back I found that it was often awkward to work with. If I had any free sac outlet creatures I would have to get rid of them before using it, and if the chosen opponent found a way of killing the creatures with counters while controlling Marchesa they would come back under his control. In the end I cut the card because I just found it to not be what I wanted tot draw most of the time. There are some blow-out plays that it can help you pull off but in the end I replaced it with Fire Covenant .

Karn, the Great Creator doesn't really do much for the deck. I do see that you have a sideboard but there are a lot of groups that don't allow the use of sideboards, so that part of the card is pretty meta dependent. I'm also assuming that you are running it as a stax effect for some of the other decks you play against. As long as your group allows sideboards I guess it works as a tutor, but if that's the case you may want to include one or two more silver-bullet artifacts that you would be able to tutor for. Duplicant , as a creature that can exile indestructible creatures, would probably be one of my first picks. Nevinyrral's Disk as a way of dealing with enchantments would also be a high pick for me.

Rekindling Phoenix strikes me as having minimal uses in terms of utility, although it does interact a with Flayer of the Hatebound 's effect. Aside from that, it is mostly just a body for combat that can potentially come back on its own after a wrath effect. I would probably look to cut it for a more relevant cards as you develop the deck, but if you ended up adding cards like Warstorm Surge and Skullclamp that would make the Phoenix a little more keepable as a potential value engine that doesn't rely on Marchesa being out.

If you can find one, Aura Thief is also a handy way for grixis colors to deal with enchantments. Steal Enchantment is also an option.

magicharm on Izzet Wizards (War of the Spark)

3 weeks ago

If you are willing to go slightly higher on your mana curve I would recommend God-Eternal Kefnet . I know its not a wizard, but its ability to copy the instant and sorceries you get on your Draw Phase synergizes well with Adeliz and specially so with Burning Prophet since she can scry spells to the top. Either way since your deck is more mid-range than aggro Kefnet can also help by just being a big flyer thats difficult to get rid of and can also block things like Rekindling Phoenix . I feel like putting 2 in and taking out some Augurs or Stormtamers would be fine.

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Rekindling Phoenix occurrence in decks from the last year

Standard:

All decks: 0.32%