Rekindling Phoenix


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Mythic Rare

Combos Browse all


Rekindling Phoenix

Creature — Phoenix

Flying When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."

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Recent Decks

Rekindling Phoenix Discussion

lewyniemcz on Who spilled this blue on my Mono-white Monument?

7 hours ago

I've played a lot of Oketra's Monument decks since it was released and it looks very similar to mine from M19. I'd like to give you some ideas I've learned while playing it during FNM's and Showdowns.

Aviary Mechanic is insane in this deck. It allows to replay Cloudblazer, Militia Bugler for huge card advantage, bogunce Irrigated Farmland if you are flooding and if you have 2 in hand and Monument in play it pretty much allows you to make Warrior tokens for for as long as you have mana for it. I strongly believe 4 is a must in this deck.

Also Aven Wind Guide allows to gain this much needed reach in some matchups. Giving tokens flying was key in many matches, either to finish off opponent or defend against Heart of Kiran, Rekindling Phoenix, Glorybringer or Tempest Djinn. 1-2 of is very nice to have.

I've discovered that Dusk is rather nonbo with Benalish Marshal and it's more of a sideboard option. The same goes for Sunscourge Champion. Thopter Arrest is great removal option for mainboard as well.

multimedia on Mono Black Midrange

1 week ago

Hey, Graveyard Marshal is a 3 power two drop, he has potential to be a staple of black midrange and aggro post rotation. Not just for Zombies, but all decks playing black. He has potential to be the new Scrapheap Scrounger for black in Standard. His ability mimics Scrounger in a way because need creatures in your graveyard to exile to make Zombies. Consider 4x Marshal?

Vraska's Contempt is one of the best midrange black cards in Standard and it survives rotation. I'm guessing it's going to be just as good post rotation especially if Guilds of Ravnica is a heavy Planeswalker/Legendaries themed set. It's a way for black to exile both sides of Nicol Bolas, the Ravager  Flip at instant speed. When he's a creature or if he flips into a Planeswalker. Contempt is also a way to exile Rekindling Phoenix who I suspect will be a major red threat post rotation. Consider 4x Contempt?

For mono black midrange post rotation the base I would start with is 4x Marshal, 4x Shade, 4x Down and 4x Contempt.

multimedia on Elvish Impersonator

1 week ago

For the sideboard until rotation Lifecrafter's Bestiary is one of the best options for green for control and midrange matchups. Nissa, Vital Force until rotation is another very good green card for control and midrange matchups. With more Blossoming Defense the main deck is good against aggro, against Goblin Chainwhirler. Don't need to focus other than some life gain on aggro matchups with the sideboard.

Deathgorge Scavenger is graveyard hate, exile is very helpful, as well as life gain. Very good sideboard card against Scrapheap Scrounger, The Scarab God, Rekindling Phoenix, God-Pharaoh's Gift strategies and Zombies. Reclamation Sage is great against white control/midrange destroying Seal Away, Cast Out, Baffling End, Ixalan's Binding, etc. Sage is also a fine answer to Heart of Kiran and other Vehicles.

Naturalize is an instant way to destroy Gift or Aetherflux Reservoir instant can keep your opponent from comboing out killing you. Vehicles and Scrounger are nice sideboard cards for green to combat nonSettle board wipes. Aethersphere Harvester is life gain for aggro matchups and more defense against flying creatures good against Glorybringer and Nicol Bolas, the Ravager  Flip. Vine Mare is good against Grixis Midrange, in Zombie matchups and any matchup with Gifted Aetherborn, The Scarab God or Vraska's Contempt. Until rotation Rhonas the Indomitable and Walking Ballista are great mana sinks with all the mana that Elves can make.

Argy on Mono-Red Ramunap Chainwhirler

2 weeks ago

Run 24 Mountains to ensure that you can cast Hazoret the Fervent/Rekindling Phoenix on curve.

Daggerfella on Want opinions before *FNM/SS*

3 weeks ago

Mono-Red Chainwhirling Phoenix

This is a take on the Mono-Red Chainwhirler/Haste Aggro that is currently in standard.

its main goal is obvious, win quickly and fill the board with low cost creatures. Below are the card listings and the reasons that they are included.

4x Bomat Courier One of the best cards to use early to net you cards when you no longer have much in your hand, as well as an effective way to discard some Earthshaker Khenra for later. Also, a good cheap Defender late game that can net you some cards after a block before the damage step.

4x Fanatical Firebrand One drop with haste that I can use as a removal or for quick damage, Great to ping Llanowar Elves with when playing against mono green stompy, or to use in conjunction with Lightning Strike to remove Steel Leaf Champion

2x Ahn-Crop Crasher Three drop with haste that can get around blockers, while this is a great card, its better to have less because the whole point of the deck is low cost haste aggro

3x Earthshaker Khenra Great card due to its eternalize ability, its also good to prevent blockers early game.

4x Hazoret the Fervent A game winner that can be used to discard for damage, great to be used late game with Earthshaker Khenra or to discard other copies of itself to ping a player for 2 damage. this card can win games because its indestructible and is extremely hard to remove for a lot of players.

4x Goblin Chainwhirler Great card with first strike that deals damage to everything your opponent has as well as themselves, this is great for token removal against History of Benalia if followed up with a Sac of Fanatical Firebrand

2x Kari Zev, Skyship Raider Good for early game when the opponent may not have creatures out, needs 2 cards to block and always creates a 2/1 token to attack with it. Because of the Legendary Rule, I only play with 2.

4x Rekindling Phoenix Standard Aggro Staple these days, unless its exiled or its resulting token is destroyed. card that cannot be blocked easily due to its flying.

2x Pia Nalaar A good card that creates a flyer and a potential distraction for opponents, she can pump up Bomat Courier as well as Aethersphere Harvester when its side boarded in.

4x Abrade Basically Lightning Strike but with Artifact Removal, Great against Mirror Matches, Energy Decks, and decks that are artifact heavy in the current meta, Every Mono-Red deck I have seen runs a play-set of this.

4x Lightning Strike Great removal spell in red that can get rid of most cards by turn 2 or 3, Aggro staple that shouldn't have to be explained.

21x Mountain Because no mono red deck is any fun without a ton of mountains.

2x Sunscorched Desert Extra damage land.

3x Banefire A great card for Control Match ups as you will probably win late game and want to hit them with something that they cannot counter or prevent at all.

3x Kari Zev's Expertise Against Creature Heavy decks; especially Mono-Green Stompy, nothings better than taking a card:Giganotosaurus or a Ghalta, Primal Hunger from an opponent and following up that attack with a Lightning Strike, Misc. Card ability or all the creatures that you own. Not a lot of people play this card. i can use it to also drop a Shock, Abrade, Lightning Strike for a quick removal or Bomat Courier, Earthshaker Khenra, Fanatical Firebrand for a attacker to join in, Kari Zev, Skyship Raider if you need another creature on the board to defend with or Chandra's Defeat for a mirror match removal, all of these are done without paying the mana cost from my hand. Using this to put out a creature is also helpful to get more creatures on the board when going against those Mono-Green Stompy type decks that people are starting to play as of late.

3x Chandra, Torch of Defiance A great utilitarian card for Control Match Ups as its difficult to remove and best casted when they are tapped out, its also good to use to get extra mana to cast a 2-drop card such as the ones listed above in Kari Zev's Expertise once Chandra comes out. she is also good to use for a removal to deal 4 damage to a creature and is good to use to exile a card that you can cast late game if you need it or to deal that 2 damage, and her ultimate ability will end a game, anything you cast will cause the emblem to deal 5 damage to a creature or player of your choice.

3x Chandra's Defeat Great for the Mirror Match and a solid removal against Chandra, Torch of Defiance

3x Aethersphere Harvester, Vastly underrated card that can be used in many number of match ups especially against control decks, this card can be crewed by turn 3 to get your opponent down 3 live and gain 3 live yourself. I have also used this against Mono-Green Decks and its great for when you need more life by the time they bring out the cards with Trample

any concerns, thoughts or suggestions would be appreciated before I take this to Friday Night Magic or Sunday Showdown This week.

TuckerMTG on Standard "Dredge" (M19)

4 weeks ago

I thought Psychic Corrosion could mill yourself too. I will replace it. What do you think that I should take out to put in Rekindling Phoenix?

Kamen21 Thanks for the upvote!

DistortionSlayer on **Help Wanted** Mono- Beatdown Standard

1 month ago

Wow, thanks, that's a lot to go over. I do have some things I would like to say about what I have. I'm still open minded to lots of what you said, and thank you, again, for helping. I am using Mammoth for its trample and it being a secondary win-con having 8 power trampling (like a mini-Ghalta) and I can fit it into my curve. I intentionally kept room for it and passed by the huge amount of CMC 4 or greater creatures, ever so appealing. I currently have few big things I need to ramp into and having too much mana and not enough cards in hand is one of my more present problems. Should I be this prepared for Control? What are some good cards for my sideboard? If I use a transformative sideboard what should I have in it?
My Shalai, Voice of Plenty is a one of in my deck because I think I can support it manabase wise and I can sideboard more for control matches. A worst case color screw would be having 3 Sunpetal Grove in my opening hand, but that would be unlikely due to my amount of Forests as they would almost always enter untapped. Blossoming Defense is normally a 4 of due to its ability to keep things alive, but most of my creatures will be able to kill whatever they end up fighting, proven they survive it. Heroic Intervention fits my requirement for protection and instead of giving +2/+2 it gives indestructible. Why this over Blossoming Defense? Because my creatures have high power, less toughness, and +2/+2 may not save them. I am worried about the difference of to But I think it's worth it in the end. I also have a one-of Plains; it gives me a target to tutor for after getting settled. I can find it and play Shalai for future settles. (If they have the mana for it and you know they run it then attack with what you can spare getting damage or baiting it away from your bigger and more imprtand things) and If my opening hand is good but has Plains and Sunpetal Grove then I can still have my green mana untapped by turn 2 ready for Untamed Kavu (Vigilance and Trample) or Merfolk Branchwalker (extra land or scry). Your vary right about Gaea's Blessing so I have redone my Sideboard, I found that I have a vary hard time dealing with Lyra Dawnbringer, Glorybringer, and Rekindling Phoenix so I added Plummet and Crushing Canopy which doubles as a Naturalize (It temporarily gets rid of Phoenix but that Tempo can be well worth it).

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