|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Mythic Rare|
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Creature — Phoenix
Flying When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."
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Rekindling Phoenix Discussion
1 week ago
Elvishimpersonator, I appreciate the advise but I'm staying away from Goblin Warchief since it's cost is 5 and I'd rather bring in a Glorybringer. The Aethersphere Harvester helps the 1/1's and gives lifegain. After play testing I agree the Tormenting Voice needs to go and the Land needs to be lowered to 21.
Reduced Land count to 21 from 23
Removed 3x Tormenting Voice
Removed 1x Rekindling Phoenix
Added 1x Abrade
Added 3x Soul-Scar Mage
Added 2x Hazoret the Fervent
More playtesting to be done, tips and advise always welcome! :D
1 week ago
I did not notice you are have it. Anyways, the only thing left is to decide how counterspell heavy you want to go with this. I went as deep as to include Admiral's Order, but you might want to include more removal or solid midrange creatures instead like Rekindling Phoenix or more energy value like the recently unbanned Aetherworks Marvel and creature punishing Rampaging Ferocidon.
1 week ago
Maybe consider Rekindling Phoenix? Would probably help out in those grindier games. Might be a little slow for what this deck feels like though.
Then again, an excuse to always have a 4/3 flyer is not a bad inclusion imo
1 week ago
I like the creature list part of the deck a lot. I agree with multimedia about Rhonas being a good inclusion as a 1 or 2 of. Not a huge fan of Sweltering Suns in your list as it will hit your mana dorks and early drops. At least move it to the sideboard instead imo. I think Chandra, Torch of Defiance would be better than Jaya Ballard in your deck. Jaya will only interact well with 5 of your cards, while chandra comes out 1 turn earlier, ramps anything, and can also give you that final bit of damage if you get into a stalemate.
Other cards to consider include the following:
Karn, Scion of Urza - a good threat, gives card advantage, and very tough to deal with if you drop it early.
Vanquisher's Banner - bit expensive but can give you enough to finish on turn 5 sometimes, or gives the deck a bit more gas for the long game with card draw. You have 24 elves so you can proc the draw effect consistently.
Lifecrafter's Bestiary - think of it as a budget Karn. It can be helpful to fix your draws, and gives you card advantage so that you don't run out of gas against control or even match ups.
Walking Ballista - of my suggestions I really think this could help you the most. It can provide a mana sink later that you can use all that mana for and an alternate win condition to squeeze out that last bit of damage or clear the way of chump blockers. You could maybe try dropping Sweltering Suns for it and see how that goes. It works well with Chandra, Torch of Defiance too if you want to go that route instead of Jaya (really think you should imo for the reasons mentioned earlier).
Sandwurm Convergence - I know its hella expensive, but its a great alternate win condition that shuts down fliers. Not having to worry about all Lyra Dawnbringer, Glorybringer, most vehicles like Heart of Kiran, Rekindling Phoenix, Shalai, Voice of Plenty and loads of other popular threats right now is kind of a big deal. Which brings me to my final suggestion. Itlimoc, Cradle of the Sun, can help you ramp into it very early.
Now these are just some suggestions. I wouldn't recommend going overboard trying to include them all or anything. That would only dilute your deck's plan so to speak. Incoporating a few of them could go a long way, but it's something you'd have to test out. At the very least though I think Rhonas the Indomitable, Chandra, Torch of Defiance (instead of Jaya), and Walking Ballista are the cards that could help your deck the most. The rest are just food for thought.
2 weeks ago
You got a solid base. I would drop Benalish Honor Guard and pick up a couple Metallic Mimic. I also recommend Cast Out for removal because the deck is light on one drops so you can just cycle it in search of your land or History of Benalia. In the late game, Cast Out is an awesome top-deck because it can remove artifacts like God-Pharaoh's Gift or planeswalkers or get rid of recursion creatures like The Scarab God or Rekindling Phoenix.