Creature — Phoenix
FlyingWhen Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."
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Rekindling Phoenix Discussion
2 hours ago
Hey, thx for the feedback. You're right that I'm somewhat vulnerable to indestructible creatures. Counterspell are not in the deck for nothing. If it's really a problem, I got 4 Essence Scatter with the sideboard. Cryptic Serpent can also block smaller indestructible creatures. Tbh, I didn't fell like indestructible was a problem, but I guess it could be.
For my "win con is vulnerable".. I mean.. any win con is vulnerable at some point. Riddleform is not that vulnerable. On the opponent turn, it's often an enchantment, so difficult to deal with (can't be burn or targeted as a creature, etc etc). Yes, Enigma Drake is vulnerable, so what? I still can protect it with Negate or Unsummon. So I don't understand why you say that?
Land wise : Opt and Chart a Course as well as Perilous Voyage give me some draw/scry to find the needed lands. I never feel too shorts on lands. Especially that alsmot all the cards cost less than 4, so I don't want to be manaflood as well.
I tried to play Primal Amulet Flip and when I have it in hand, I almost never has the possibility to play it. It doesn't help much with my instant/sorcery and waste a turn to cast this instead of react to a 4 drop like.. let's say Hazoret the Fervent.
Kari Zev's Expertise, on the other hand, remove blockers as well as giving me more power. I like how it perform, and prefer to keep it.
For Supreme Will. Yes, I thought about it and I don't really like it, event if I know that it's good and people like it. Finally, Rekindling Phoenix is WAY too expensive. I play on a budget. I don't even consider cards that cost more than 4$.
7 hours ago
Also, and i know this is a budget deck so this is just a side suggestion, but Rekindling Phoenix if you wanna add some $ to it.
13 hours ago
JakeBreake what if you got rid of the planeswalker and added in two of Rekindling Phoenix ? Itll play faster and if you have a hazoret favor turn 3 then turn 4 Phoenix getting haste and hitting for 6 OUCH even better if you pull late game with two or three hazoret favor and youll be able to bring it back at upkeep so itll force them to try to get rid of the egg if not theyll have to get punished again. Just a thought.
1 day ago
Thanks for your comment!
Jace, Cunning Castaway, Drake Haven, and Favorable Winds makes for a devastating combo. Most decks like to cycle for Drake Haven but this deck mostly utilizes the discard mechanic. With 4 lands you can curve Drake Haven into Jace to produce a drake turn 4 while also giving Jace a +1. If you can ultimate Jace then you're producing at least two drakes per turn. You won't hit this combo every game of course, and it's a little finicky to set up your board, but it's absolutely devastating if you can get it rolling (easier with 4x Jace). Skyship Plunderer helps pump Jace to ultimate as well. They can sweeper your board all they'd like and the drakes will return. That sustaining potential is easily worth the two slots for Drake Haven.
You want to establish a board with this deck but will often get stuck at three lands. Baral is clutch because you can continue building your board while still threatening Censor or Lookout's Dispersal. The threat of cheap counterspells can really mess with people. Counterspells with Baral can also trigger Drake Haven. I'm not attached to Spell Pierce but there always seems to be at least once per match where it would make a game-deciding difference. It's the perfect deus ex machina card.
Chart a Course is awesome cuz you can consistently attack with flyers. Two mana for an extra card is a great deal. It also has added versatility for producing drakes.
I've given Warkite Marauder a lot of thought, but he just isn't right for this deck because there's nothing in Blue (or colorless) that can deal the one damage needed to make full use of his ability. I really like Warkite Marauder but I think he's destined for a Blue/Red Favorable Winds deck alongside Fanatical Firebrand, Enigma Drake, and Rekindling Phoenix. The rest is just a ton of counterspells and burn. All the burn allows Warkite Marauder to topple anything from Hazoret the Fervent to The Scarab God (using Magma Spray). Jace and the Sky Pirates are surprisingly better without Marauder.
1 day ago
2 days ago
CryptonicNova Maybe I was a bit ahead of myself with that comment and only time will tell, but what does Ram Red have for the mid game that this deck can't have? We can run Hazoret the Fervent and Chandra, Torch of Defiance exactly like them. We can switch to a more midrange deck with Glorybringer, Rekindling Phoenix, Cast Out, Regal Caracal or Gideon of the Trials like Desert Red usually do. And now we have access to Fragmentize against Search for Azcanta Flip, Riddleform, Authority of the Consuls, Drake Haven and all the new fliplands.
3 days ago
My picks Show
Medium creature (4-5 cmc)-- Rekindling Phoenix
Big creature (6+ cmc)-- Ghalta, Primal Hunger
Sorcery-- Thunderherd Migration
Enchantment-- Hadana's Climb
Artifact-- Azor's Gateway
Flex slot Common-- Fanatical Firebrand
Flex slot Uncommon-- Daring Buccaneer
Flex slot Rare/Mythic-- Kumena, Tyrant of Orazca
4 days ago
My Team Show
Medium Creature - Rekindling Phoenix (This card looks amazing, but I have no idea what kind of deck it would fit into. I'm hoping someone else figures that out)
Large Creature - Ghalta, Primal Hunger (It feels a little too "win more" for me, but nothing else really looks playable)
Instant - Negate (everyone loves negate)
Sorcery - Thunderherd Migration (This is really the only reason to play Dinos)
Enchantment - Journey to Eternity (Seems awesome if someone builds a good GB midrange deck)
Artifact - Captain's Hook (This should help RDW in the energy matchup)
Common - Fanatical Firebrand (This goes with my next pick)
Uncommon - Daring Buccaneer (I'm hoping theres a pirate subtheme version of RDW, or maybe a UR tempo version)
Rare - Wayward Swordtooth (It's a powerful effect for a non-combo build of Dinos, also strong with ghalta)