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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Badlands
Land — Swamp Mountain
(: Gain or .)








Bishoprage on
The Queen's Egg
13 hours ago
Hi Mortlocke thank you for this awesome guide. I'm just getting into EDH and have become obsessed with Silvers! I'm slowly acquiring all the cards and putting together my Silver's deck. I'm sorry if this isn't the right place for this question but could you recommend any replacements for the following cards? I included my thoughts but I have no where near the knowledge of you and this community.
- Badlands
- Bayou
- Plateau
- Savannah
- Scrubland
- Taiga
- Tropical Island
- Tundra
- Underground Sea
- Volcanic Island
I was thinking the cycle triomes, which would be an even swap of 10 for 10 and can still be fetched.
- Gaea's Cradle -> maybe just another utility land or interaction like Flusterstorm
- Wheel of Fortune -> maybe Windfall
- Mox Diamond -> maybe Darksteel Ingot or Patchwork Banner
Much love and thanks for this awesome guide!
MTGBurgeoning on
Magar the Horrible
6 days ago
Thanks for commenting! Soooo, no barriers??? Okay, if that's the case, we begin with Urborg, Tomb of Yawgmoth and Cabal Coffers. The burst black mana production can pay for multiple 1 and B activation costs of Magar. As long as we're upgrading the land base, other considerations include the less costly Fabled Passage, Raucous Theater and Blazemire Verge, the pricier Bloodstained Mire and Prismatic Vista, and the reach-for-the-sky Ancient Tomb and Badlands. As for spells, there aren't too many pricy Magar-friendly spells that I can recommend here, which is one of the great investment advantages of piloting a Magar build. A lot of the most impactful Magar-assisted spells are bulk rares and mythic rares. However, I'm sure it wouldn't hurt the overall synergy of the deck by including Jeska's Will and Demonic Tutor. Those two cards would make Magar very, very happy. One less costly spell that I want to add is Call Forth the Tempest, but a copy has not crossed my path yet. Another consideration, although I do not recommend it, is Wheel of Fortune. I do not recommend it because I prefer to NOT put so many additional cards in the hands of my opponents, regardless of how much it may wreck in-game and in-the-moment strategies by opponents. Aside from these Magar-friendly cards, the only other cards I would offer as considerations are support cards like Bone Miser, Deflecting Swat, and Deadly Rollick. Once you complete your build, I would LOVE to see what you have! Happy brewing!!
hyalopterouslemur on A challenge extended to AI …
6 days ago
Someone asked Google's AI if you could use Arid Mesa to fetch Badlands. It didn't know Badlands was a mountain. I was...unimpressed.
Bear in mind, I'm more concerned with the IP implications of generative AI. "We can't do this without doing things that'll get us sued" is not a reason to change IP law, in my opinion.
DreadKhan on Lotus Petal vs. Chrome Mox
3 months ago
I'm not sure if I missed something, but I don't think Raven's Crime specifically needs Swamps, you can discard any land to cast it from the graveyard. It's a pretty strong card in a Rack list IMHO, and worth running if you find you draw lands when you'd rather have drawn a Raven's Crime. I think with a deck like yours, where you're at 19 lands and have only 6 3 drops (and an average MV well under 2) you can expect to not need lands after a few turns, so I don't know that you'd need to add more Swamps (or lands in general) to derive value from Raven's Crime.
IMHO there are still certain archetypes that are viable in Legacy that aren't always fast, and Rack is one of them. The existence of Force of Will means people can't design decks that are so greedy that they scoop to a single FoW (or Force of Negation), so grindy decks will have a place. Even if they don't run FoW in their own deck, it's omnipresent enough that we all get herd immunity to a certain level of greed. On the downside it means certain decks will always be kinda good, a timely Thoughtseize can be much better than FoW, and a Rack deck can also throw a Hymn out early; do you FoW the Hymn, or risk it and end up unable to FoW anything and are still down 2 cards? As long as you have enough creature hate I find you can still win games vs aggro (much harder now with The One Ring, but you're VERY well placed vs it with Chains x4) as well, and your ability to lock people out of drawing can give you the time to win.
Ultimately, is it a bad situation when you're using Raven's Crime? Probably, but the alternative is just having to scoop IMHO. That's why I'd probably try it out as a x1 or x2 and see how often it saves your bacon. You can also use Entomb to put Crime straight into the bin, and include a copy of Bloodghast or Nether Spirit if you already drew your Crime. It's the kind of card I think you'd add to give your deck more grindy options when desperate, but IMHO if your combo is set up you don't need Raven's Crime.
My final thought is that with your Dark Confidant you can draw extra lands to feed Raven's Crime, as long as you have access to Black mana, maybe this is where the extra Swamps concern came from? You could always toss in Blood Crypt if you don't want to buy more Badlands, you'd always get the OG dual first, or a Basic if it will work, so you don't notice the Crypt's drawback as much. I feel like if you're hitting the opponent with 1 Crime per turn roughly (counting an extra card from Dark Confidant) you might not need much more support to get your Racks online other than a Chains or two to prevent the opponent from drawing extra cards. YMMV but I think it's worth trying out x1 or x2, as long as you have a couple Racks out it'll be a lot of pressure.
Hope some of this helps!
jethstriker on Need help to make the …
4 months ago
This deck is a pain to deal with if you're piloting a Xerox shell, haha. Some of my thoughts:
-
I'm not sure of Ancient Tomb in this deck. Maybe a package of Lake of the Dead + Urborg, Tomb of Yawgmoth might serve you better.
-
Since you only have Winds of Change as the red card in the mainboard, and you already have Lotus Petal, I think it's better to have a single or two Badlands than to play Mountains. You already have Chains, you can afford a Badlands.
-
Maybe include more tutors to reliably find your prison pieces.
nuperokaso on
Brian Stacks' Anvil (E)
11 months ago
- Fill in the format. I suspect Vintage, since you are playing Demonic Tutor.
- What is the budget? If there is none, go with Badlands, Mox Ruby instead of 1 Simian Spirit Guide
- You are playing just 1 blue card, and it's not that much relevant - Windfall. Throw it away and you can then go two-color with much more stable and less painful mana-base. Remove 4 Aether Hub and 4 City of Brass. Play instead 1 Blood Crypt, 1 Raucous Theater, 1 Graven Cairns, 1 Sulfurous Springs, 4 Blackcleave Cliffs
- Memory Jar is an insane card in this strategy, since it causes your opponent to discard 7 cards while it gives you more cards to play. I would replace it for 1 Howling Mine. Jar may well be a reason to still play blue - for Tinker. In that case also replace a few swamps for Vault of Whispers.
ThassaUpYo@ssa on
Chasm and Depths Protection
1 year ago
Nice list, khuyler! A couple of suggestions that may be helpful:
You have no way to remove The One Ring should you ever need to when it accumulates too many burden counters. It may make sense to run Chaos Warp, Deglamer, and/or Demand Answers to give you an out if you're in a bind with The Precious, but if you don't have a pressing issue with The One Ring these cards are also very useful on their own.
With all of the landfall and ramp including Scapeshift it could be beneficial to add Valakut, the Molten Pinnacle as well as some additional mountains like Blood Crypt & Stomping Ground (maybe run proxies of Badlands & Taiga). This would allow you to deal a massive amount of damage when Valakut, the Molten Pinnacle and a bunch of additional mountains come into play from Scapeshift, plus Valakut would enable additional landfall damage triggers whenever more mountain(s) ETB while it's out.
Overgrown Tomb and Bayou would be solid additions, too. Have you considered running any of the fetchlands?
Ignoble Hierarch is a great mana dork for Jund.
Crucible of Worlds and Zuran Orb synergize well with Lord Windgrace.
Harrow costs the same and is slightly better than Roiling Regrowth imo since the lands wouldn't enter tapped, though you could run both.
Grends27 on What is Your Opinion of …
2 years ago
Grubbernaut that’s a fair point. I guess I look at proxies as a slippery slope - one guy proxies a Taiga, so I proxy a Badlands, then someone else proxies an Imperial Seal to upgrade their Diabolic Tutor and all the sudden our decks are filled with lined-notebook paper proxies instead actual cards.
Every group uses their own rules - the requirement of owning a proxy in my playgroup helps make sure that we’re still actually playing with cards instead of lined notebook paper.
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