Howling Mine

Howling Mine

Artifact

At the beginning of each player's draw step, if this is untapped, that player draws an additional card.

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Trade

Have (2) Morpho-peleides , orzhov_is_relatively_okay819
Want (2) TrevStar7 , Cool_Cat

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Howling Mine Discussion

KibaAlpha on Liesa's L.I.P.S

10 hours ago

Lutachris23

I've recently added Shirei, Shizo's Caretaker, that you SpecimeN87 for that suggestion, so I don't currently see the need for more redundancy as I've also included Animate Dead and Reanimate.

I had Howling Mine and Font of Mythos to ensure my opponents had cards so I could force them to discard. Reconsidered that and have since removed those two.

I like Grim Haruspex myself, I was just concerned with the forced draw it places on me. Being a creature I suppose I could just sacrifice it if I don't need the cards any more. Consideration and testing to be done.

Snap157 on I have crabs! (Landfall Mill)

2 days ago

Very cool! I would throw in some Growth Spirals instead of your Howling Mines. It lets you hold up mana for a counterspell and still draw.

legendofa on Bringing Turbo Fog to the …

1 week ago

TL;DR: I want to make Turbo Fog better, but I'm not sure how.

I like the philosophy of Turbo Fog, and I've had some success with it in FNMs and casual tournaments. I'm trying to push it up into at least low-tier competitive, but I think it's gotten left pretty far behind. It hasn't really gotten any new toys recently to get it above casual tables.

Basically, Turbo Fog is a control deck that tries to avoid taking any damage by neutralizing the opponent's attacking creatures and avoiding or removing harmful spells. It's a similar line of thought to Lantern Control or prison decks.

Starting with the Fog part, there are a few ways to go. Spore Frog and Kami of False Hope are cheap creatures that are easily searched and recycled, but there aren't many other creature options. The old-school method is instants like Darkness and Ethereal Haze, but while they have more options, they don't have as many ways to search or recur them, with Isochron Scepter and Snapcaster Mage probably being the best. Finally, there are the enchantments and artifacts. Leyline of Sanctity takes care of a lot of the non-damaging effects, Ghostly Prison is good but offers a workaround, and Ensnaring Bridge needs a little too much dedicated support, in my experience. Turbo Fog isn't big on emptying its hand.

Next up is the Turbo. The traditional draw engines are Howling Mine and Phyrexian Arena, and Stormfist Crusader is a mixture of those two. The Royal Scions and Jace Beleren provide some Planeswalker support. Teferi, Hero of Dominaria does pretty much everything a Turbo Fog deck wants.

For removal, I generally look at all-purpose stuff, like Abrupt Decay, Assassin's Trophy, and Counterspell. The Fog effects provide pseudo-removal against attackers, so it's the utility creatures and other effects that pose problems. All the same, a good Supreme Verdict is always welcome. Engineered Explosives and Nevinyrral's Disk are other mass removal options.

Finally, and most importantly, the win condition. The three main approaches I've seen and/or tried are draw damage, semi-passive mill, and simply attacking with a big creature. For the draw damage, there's cards like Fevered Visions, Runeflare Trap, Fate Unraveler, basically anything that might see use in a Wheels EDH deck. Semi-passive mill comes from symmetrical drawing, while recycling cards through Blessed Respite or Elixir of Immortality. For big creatures, my headliners are Kefnet the Mindful and Sigarda, Host of Herons--5 power, evasive, and hard to kill. Honorable mention goes to Nexus of Fate, just to completely lock out the opponent.

I've poked through a lot of cards and tried a lot of variations, but I'm still not sure I'm not overlooking something. It's very color-heavy, but every color offers a unique option that's hard to replace in at least one category. I'm currently leaning toward or . Of course, it may just be unable to compete at a higher level with the tools it has now. What does Turbo Fog need to get into the competitive boards?

Scytec on Azdranax

3 weeks ago

I actually don't need the rocks any longer, but i do have some other wants i haven't checked your binder for yet. Nekusar, the Mindrazer, Kami of the Crescent Moon, Howling Mine, Wheel of Fate, and Spiteful Visions. Everytime i check to see if anyone has a card im am looking to trade for your name is the only one that pops up. You have a great collection. :p the remora is still my priority though

DawnsRayofLight on you don't need mana to play magic!!!!

1 month ago

I have been toying around with this deck idea and I have some suggestions now!

Lotus Vale and Lotus Field are invaluable with Hokori

I would drop howling mine for Endless Atlas, other card draw are War Room, Alms Collector, Esper Sentinel, Mangara, the Diplomat, I have been having a lot of games where the deck just grinded to a halt without something to refill it. Symmetrical card draw can work against you here so Howling Mine May not be good unless you have plenty of ways of tapping artifacts down.

Manascape Refractor is really good with the right lands (like the lotus lands)

Archaeomancer's Map helps with ramp

Archon of Emeria is super good, a better eidolon or can be run in addition

Sanctum Prelate to stop any annoying board wipes.

Solemnity isn't really needed unless you plan on playing Phyrexian Unlife as well.

This is what I have been working on using yours a blueprint: No One Wants to Play EDH With Me Now...

KBK7101 on Kami Sama

1 month ago

It's just for opponents but it fits with the Kami himself, Ebony Owl Netsuke, Font of Mythos, Howling Mine and others to just force feed your opponents to death. It's a double edged sword, true, but you might be able to mill them out before milling yourself out sometimes.

Yumaddah on Te Mana o te Whenua [The Power of the Land]

2 months ago

brandonplaysmagic Thanks, man!

I have not thought about Tireless Tracker at all, so thanks for pointing that out. I agree with what you have to say here, and this might actually work out better than the Guardian Project I've been thinking about.

I find that Multani's inherent Shroud keeps him out of trouble (except for the likes of Cyclonic Rift/board wipes), so Asceticism wouldn't help (Multani can't even be targeted for regeneration).

I had Horn of Greed on my original setup, which run Azusa, Lost but Seeking, Howling Mine, Temple Bell, Crucible of Worlds, Exploration, Oracle of Mul Daya, etc. but I found that this deck's strength comes from drawing a sick amount of cards in one burst and then having a ton of mana to cast as much as possible. Even without this group-hug drawing package, already in a 3-player table, Multani is drawing a sick amount of cards, so instead I opted for ramp to drop him faster.

Thanks for your feedback and suggestions. Funny you mentioned the card-drawing as this is what I am currently working on .

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