Howling Mine

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Oldschool 93/94 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
MTG: Commander (CMD) Rare
2010 Core Set (M10) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Howling Mine

Artifact

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

Howling Mine Discussion

Vimozahr on The Locust God

15 hours ago

Hey Chandra25, I will try give you suggestions for this Deck.

First, i prefer Shared Animosity over Coat of Arms . CoA can push your Opponents if there play Tribal-Decks.

Swiftfoot Boots addition protection for your commander.

I think Wheel and Deal is to much Card Advantage for your Opponents if Narset, Parter of Veils is not online. I see, you play much more Cards that had more Advantage for each other. Risky, bit, ok if you can handle it.

Howling Mine is a realy nice Card, i think about include in my Locust Deck.

Torbran, Thane of Red Fell also a good Card, but RRR in CMC feels bad for me.

If you want check up my Locust Deck, here it is. Leave an comment/suggestion if you want.

[Commander/EDH] The Locust God and the Izzet-Gang

regarts Vimozahr

TheSimikBOat on Partner's Hug

1 week ago

I my opinion, what you can do here is cut things that only gives value to you for things that gives value to every player (or at least some other players): There are some examples:

That is the way you can add the cards that I mentioned, because you have a lot of things that don't help opponents. .

The only temur commanders that I think that can lead a group hug deck are Kydele, Chosen of Kruphix + Ludevic, Necro-Alchemist . Ludevic has the "don't hit me and you will have a card" effect that goes perfectly with Group Hug philosophy, and Kydele can be a good ramp card with all the Howling Mine effects.

griffstick on Is Urza's Blueprints a Good ...

2 weeks ago

If I'm in mono white or boros I have no problem running Howling Mine

Icbrgr on Kiora: Cruelty Without End

2 weeks ago

I definitely wanna pick up 2x more Hinterland Harbor and maybe look into the cycling lands from amonket/fast lands... currently this is the best I have but Im looking to improve the mana base with about anything short of Misty Rainforest in price... Magosi, the Waterveil is an attempt to squeeze in a VERY situational Savor the Moment / Time Warp into the mana base... im not exactly sold on it however if I have open mana/fogs in hand to negate the opponents extra turn sometimes it can end up being a game winning/win more maneuver later....sometimes...but is more often to my determinant with the opponent playing Field of Ruin soon after I give them an extra turn and i just end up giving them a free turn... It just needs to go.

I really love Howling Mine in theory but letting the opponent pick up there deck usually just ensures them coming up with an answer to beat me.... I agree Narset, Parter of Veils might be a much better choice. Im a little bit torn on Explore ... its super powerful but definitly performs better when Im running 24+ lands perhaps I could consider running higher CMC to get better value from it with things like you said like Riftwing Cloudskate ? but otherwise if I have a lower cmc curve as well as a lower mana count it should probably just be a cantrip like Opt .

I do have a few Eternal Witness laying around so maybe with the addition of at least 4 more fogs and 2-3 E.W. I'll have a lot more resilience... but Cryptic Command / Snapcaster Mage /fetches are gonna be just wishful thinking for this deck... dont have any/not willing to buy at this time... some day though... ive spent so much money over the years on cheeky "budget" cards that I could have totally have had a full playset of snappy/command by now :/

nice catch with Spell Queller in the Spirits game...an oversight on my part that has to be addressed... ive ran Raking Canopy in the SB in previous decklists and it worked out pretty good but im not so sure here....thanks a lot for the input! Im gonna keep tinkering with the list!

abbatromebone on Kiora: Cruelty Without End

2 weeks ago
  • Fetchlands can help mana fix as well as thin the deck a little bit (It only gives you a like 1 or two percentage points so do that last).
  • Fast lands and check lands are amazing I would have at least 4 in total between the two. Magosi, the Waterveil doesnt seem like an amazing card to me. You give someone one an extra turn which lets them draw more threats while you don't draw anything. I don't even see UWx Control style decks running it. I would run different lands, maybe some man lands if you want to go that route.
  • Howling Mine is only good if you have a way to tap it, so you can break the symmetry. Look at this way, you are looking for 12-N fogs, they are looking for any threat in there deck. Temple bell isn't great for the same reason. They only way to use those cards are with ways to break the symmetry. Narset, Parter of Veils is a better card in general.
  • Explore is great ramp when you are running more lands. If you want card draw run Opt .
  • Fog Bank is also an amazing creature, being it flys. If you arent playing against bolt affects.
  • Sleep can be pretty damaging and it lets you hold onto fogs longer.
  • Cryptic Command is wayyyy better than whelming wave. Its always a two for 1. Venser, Shaper Savant is also good. Riftwing Cloudskate is also nice due to the fact you cant stall enough turns. Repeal is also good It can bounce anything, plus draw a card.
  • Gigadrowse is an interesting card. I dont fault anyone for taking it. I personally dont like it as much. I think the cards i listed above just do a better job.
  • If you use the blue filtering cards like opt, you wont need as many Kioras being you be able to find them easier, plus itll free up more deck space for other cards.
  • I can see why you want no ETBs now. The Immortal Sun although higher CMC would shut them down hard as well. Id still probably run T. Orb though. Just throwing that out there.
  • Eternal Witness and Snapcaster Mage mages are tempting for you to run being you can recast fogs which makes your deck more powerful. Just having creatures can be ok, because they get you value and can trade which means you dont have to use a fog, and can remove a creature slowing the game. Which are all great things, you can baord them out when you want T. orb.
  • For spirits if they are playing a competive list you should just lose. I dont know how you deal with Spell Queller .

Azeworai on Bird is the Word

3 weeks ago

I would just like to note, the artwork of a bird deck is very important.

Instead of basics from Dominaria, the Plains from Mirage have birds in the art: Plains

As for Swords to Plowshares , I'd recommend the Ice Age printing: Swords to Plowshares .

It's a crime to not run Soraya the Falconer . She is of the uttermost bird-kind.

Aerial Assault , Howling Mine , and Disenchant all have birds in the art and are some of the better options.

Kirtar's Wrath is an on-theme, bird wrath. In regards, Lieutenant Kirtar , Commander Eesha , and Major Teroh are each birb necessities. They were at the behest of The Order on Otaria, Dominaria.

For an actual suggestion, Abolish is an underrated card with much application. But you must further your bird-game. Make haste!

griffstick on Aurelia's Angelic crusade

4 weeks ago

You need card draw big time. Consider Infiltration Lens , Farsight Mask , Knollspine Dragon , Wheel of Fate , Reforge the Soul , Geier Reach Sanitarium , Chandra, Flamecaller , Howling Mine , Dragon Mage , Skyline Despot , Mind's Eye , Outpost Siege , Stolen Strategy , and Vance's Blasting Cannons  Flip.

It's up to you to decide what's worth adding in. I would say you could use at least 5 of these card draw sources listed above in your deck

Moriaatti on Dark Elves

4 weeks ago

Hi.

You might want to consider adding some card draw, like Howling Mine , Temple Bell or Mikokoro, Center of the Sea . Nath kind of stops working if opponents run out of cards to discard.

The above-mentioned Sadistic Hypnotist is also one of the best cards to put in a Nath deck.

Also the new Garruk, Cursed Huntsman fits any creature based deck quite nicely since it gives your creatures permanent trample and +3/+3 if you manage to pull it off. And it's not very hard if you have any sac outlets. Mind Slash and Attrition both work wonders with Nath.

I have my own version of Nath here if you want to take a look. Backstreet Elves

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Howling Mine occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%