At the beginning of each player's draw step, if this is untapped, that player draws an additional card.
|Have (3)||thirdwhirly , bjohnburke , orzhov_is_relatively_okay819|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Howling Mine Discussion
3 weeks ago
I just realized it might be good to take a look at your snakes list. Looks cool, Xyris is a very powerful snake card. How about Howling Mine , Rites of Flourishing for some more card draw for your opponents? Kami of the Crescent Moon is another similar effect.
3 weeks ago
This is really cool! I actually have a deck that goes all-in on everyone drawing cards too - though it is mono-blue and, very unfortunately, does not have any snakes :( I love that you did this in Temur though! So many decks just use Nekusar, the Mindrazer instead and I really like that you didn't go that route!
Are you looking for any more universal-draw sources? Font of Mythos , Horn of Greed , Otherworld Atlas , Temple Bell , and classic Howling Mine are all artifact-based draws that I use! I noticed though that you might instead want more explosive draws instead of the more drawn-out, upkeep-based sources like these. Fruition seems like a fantastic card and is much more explosive! I've never played it, just because of its price, but it seems like it could be incredibly good with your build here. Jace's Archivist might also result in a healthy boom in your snake population :)
If you are in the market for pay-offs, Iron Maiden , Viseling , and Psychosis Crawler are the main win-cons in my own deck. Even if they don't take out a player, they might be able to dish out a lot of damage with your synergies!
1 month ago
1 month ago
I'm not sure what your playgroup consists of, or what your budget is, so I'll just rattle off some cards and (if needed) their budget alternatives, as well as what I would suggest replacing.
Chromatic Lantern in place of Everflowing Chalice : Lantern fixes your lands that tap for colorless (or cabal coffers before you get it going), and keeps you from getting wrecked by Blood Moon by giving your "Mountains" the ability to tap for black.
I already see some other great cards in your maybeboard: Dark Confidant , Gray Merchant of Asphodel , Thoughtseize , and Necropotence among them. Confidant is "draw" without the "draw", which can be an important distinction for certain cards (cough cough Chains of Mephistopheles cough cough Nekusar, the Mindrazer cough cough). Gary is an alternate wincon and also replenishes your health after you drain yourself with your own cards. Thoughtseize basically is "I want this card in your hand" with your commander, and Necropotence is just a broken card that gives you more cards than you can cast.
I feel like your deck may be missing some draw power, so I would suggest Geth's Grimoire , the previously mentioned Vilis, and Howling Mine / Mikokoro, Center of the Sea . With all the discard potential, these last two shouldn't be a problem if your opponents get a couple cards!
For any combo of the above suggestions, I would consider cutting Living Death , Death Cloud , Tangle Wire , and Mindslicer . My reasoning for these four specifically is that they are too mana costly and also negatively affect your boardstate in a way that doesn't put you ahead.
Lastly, I have some land suggestions that I am unsure what to cut for because you already have a decent selection. High Market is a great land, along with its alternate, Miren, the Moaning Well . Deserted Temple can be an extra Cabal Coffers or Nykthos, Shrine to Nyx . If you like to take risks, you could include Dark Depths for the classic Vesuva / Thespian's Stage combo!
1 month ago
Fun idea! Not sure how married you are to Torbrand as your commander, but Magda, Brazen Outlaw follows with the artifact matters themes, or Purphoros, Bronze-Blooded could be useful to cheat out powerful artifact silver bullets!
If you do stick with the Torbrand train, Pyrohemia can be fits to deal with, lightning bolting every creature and player at instant speed becomes a nightmare!
Trash for Treasure is a fun one as well. Since you have so much artifact recursion, Mindslaver can be a "win con" that can stall your opponents out as you mill them. Memory Jar works in a similar way, able to "mill" 7 cards while setting up your graveyard.
Could also be worth considering some wheel effects. Things like Wheel of Fortune Wheel of Misfortune Wheel of Fate Reforge the Soul Magus of the Wheel and Molten Psyche could be viewed as "mill 7" cards that also set up your own graveyard for recursion. Along that same line of thinking Howling Mine Temple Bell and Font of Mythos can be seen as additional mill effects.
Otherworld Atlas also seems like it could be really fun in your deck! Also, in any deck running the untap keys, I'd recommend giving Thran Dynamo and Gilded Lotus a try, as it can make your mana production explode!
Some food for thought! Really like the idea and direction of your deck!
2 months ago
carpecanum-I'm not comfortable running either one of those. Rooftop is too expensive to be effective at my table (we generally stay away from infinite combos), and in the case of Living Death: I don't like giving my opponents resources in any form. (A large reason I don't run Howling Mine in a lot of decks). I'd rather Damnation the board and reanimate my zombois myself, and have my opponents struggle to rebuild than give them anything I've already taken away.
2 months ago
I've been out of the loop for some 20 odd years, but the challenge of putting together a Fog/Burn deck sounds enticing! The "turbo fog" archetype, typically has a card-draw engine in place, and a bunch of fogs to stall out your opponent — as for a burn version, it might make sense to use some direct damage spells that synergize with the extra cards you and your opponents will be holding, due to the draw effect.
Some ideas of cards that play off each other:
DRAW ENGINE: (the card drawing should allow for more consistency, since you'll have more fogs ready for each turn)
FOGS: (add more fogs, but preferably not "frogs" — they're vulnerable to damage and removal)
BURNS: (here's a list of burns that take advantage of the extra cards both you and your opponents will be holding, and punishing the opponent for drawing as well)
Runeflare Trap , Molten Psyche (an interesting burn, since you should have enough artifacts in play, and works with the Runeflare Trap), Spiraling Embers , Sudden Impact , Conflagrate , Fateful Showdown , Gaze of Adamaro