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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
2 weeks ago
FormOverFunction thanks for the spotlight, it does seem like it'd be a fun include! I'm thinking of building a second Nekusar deck that is toned down in power to be able to play my favorite Grixis Lich a bit more often. My good friend and I have established quite the arms race with each other with our favorite commanders,--his being this Teysa Aristocrats deck if you were curious!--and it's certainly led to a very different playstyle than I started with.
Once upon a time, this deck was fueled by Howling Mine and Kami of the Crescent Moon, and other fun effects with few to no wheels at all... My how times change. I do hope to never include Infect in the deck, and we have a pretty good ban on that ability in general in my meta/pod which I'm quite happy about hahaha. Regardless, thank you for the recommendation again, I think I can certainly find a place for it in a future Nekusar build or my Lynde, Cheerful Tormentor deck I'm working on currently.
1 month ago
3 months ago
I would add Bowmasters to the deck, but neither of those are the cards I would cut. Instead, I would cut one of the following:
Crystal Ball - This is just a bad card. You pay 2 mana and get no immediate effect. You have to pay a one mana and tap it down to get any effect. And the effect you get is generally bad - but is really bad in Nekusar where you should be drawing deep enough that you don’t need to worry as much about top deck manipulation.
Font of Mythos and Howling Mine - These cards seem like they would be good with Nekusar, but they are too slow. Nekusar has the problem of giving your opponents cards - which means he often is the one empowering your opponents into finding ways of stopping you. You want to go big and explosive, killing opponents as fast as possible - little tiny gains like these cards empower your opponents and increase their chances of drawing into answers before you kill them. Consider, for every 1 card these artifacts net you, you are giving your opponents 3 cards and some small damage amounts.
4 months ago
5 months ago
Colorless spells is where this deck can shine and take advantage of this ability best. There are WAY more payoffs for artifacts in these colors than there are enchantments.
The deck should be able to cast 7, 8, 9, or more spells with just Howling Mine going off on your turn. That's good in all, but it gives everything flash. So effect that make everyone draw card on every turn is key. Otherworld Atlas and/or Temple Bell combined with and Unwinding Clock effect and boom! Engine is engaged and your in business to storm off on everyone's turn. Focus on making your spells (in a 4 player game) costing less each turn. With enough cards like Howling Mine for control and cards like Time Reversal for storm.
7 months ago
Nekusar likes to go big and flashy, rather than small and consistent. The card advantage for something like Vision Skeins just does not work out in your favour - you get two cards but your collective opponents get six and only take a paltry amount of damage in exchange (Words of Wisdom to a lesser extent - but two for you, three for them still isn’t great, and its damage is quite insignificant and a waste of a card slot).
It is the same reason something like Howling Mine is bad in Nekusar - you are feeding your opponents cards they can use to stop you, while not putting a significant dent in their life.
Prosperity, like large, flashy wheel effects, can do enough damage to an opponent to be a significant threat - even giving you the option of closing out the game if X is high enough (especially if you toss some infect on Nekusar). That makes it the vastly superior option - Prosperity can win you games, while Vision Skeins is very likely to lose them for you.