At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
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|Commander / EDH||Legal|
Howling Mine occurrence in decks from the last year
Latest Decks as Commander
Howling Mine Discussion
1 week ago
Hey, I'm finding the mana acceleration to be very good.
Nice budget version you've made, but Manamorphose can't be played with only Izzet colors since it's color identity has green with hybrid mana. Could cut Manamorphose for Howling Mine since it's repeatable draw and with Galazeth you can tap it for mana before your opponent's turn.
I recently added Toggo, Goblin Weaponsmith for his landfall repeatable create an artifact. Rocks are normally terrible, but with Galazeth they're free artifacts to make mana the turn their created. Saheeli, Sublime Artificer creates artifacts, Servos, whenever you cast any noncreature. Toggo could replace Silver Myr and Shaeeli could replace Iron Myr .
Good luck with your deck.
1 week ago
I would cut Howling Mine , Font of Mythos , Kami of the Crescent Moon , and any cards like that I missed (I do not include Teferi's Puzzle Box on that list since it doesn’t provide your opponents card advantage). One of Nekusar’s big problems is that you are providing your opponents extra cards they can use to stop your victory. These types of cards are not fast enough - they provide only incremental damage when you want to be hitting for huge damage with wheel effects.
Here are some other cards to consider:
Curiosity combos with Niv-Mizzet to quickly close out games. Helm of the Ghastlord also combos with Niv. Placed on Nekusar when a wheel effect is used, it locks all your opponents out of playing anything other than instants, since they’ll discard their hand to the wheel and then be forced to discard anything they drew.
On that note, Cyclonic Rift itself is an amazing card you should include.
Consecrated Sphinx is a whole lot of value here.
2 weeks ago
The dragon breaks parity with all of those cards :)
1 month ago
It's kinda in line with mono blue in ramp. As they both relay on artifact for ramp and its card draw is still below acceptable. It has its card draw in the form of weak strategies like play small creatures or gain life or play equipment. Mono whit has one good card draw card, that card is Mesa Enchantress . This card in a enchantment deck is like Beast Whisperer in a creature deck. Sadly though that's the only mono white card that draws this well. Theres others that support enchantments and draw well but they care about aura enchantments instead. Mangara, the Diplomat is a good direction for mono card draw because it doesn't make you build a deck a certain way to draw cards. You simply play it and it will draw you cards. Better than a Howling Mine . And speaking of Howling Mine , mono white could definitely have symmetrical card draw. Isn't mono white all about Balance anyway?
2 months ago
You have a lot of 5+ cmc cards and not a lot of lands to guarantee they get cast. I'd rather have more mill spells and creatures in the 1-3 range to ensure you're advancing the gameplan in the early stages of the game, especially with only 19 lands. If you do want to keep costs high, Broken Ambitions could make a lot of sense as your counterspell of choice. Otherwise, I like Didn't Say Please or Drown in the Loch for mill, Cryptic Command for flexibility, Dream Fracture for forced draw, or Mana Leak if you just need something efficient on a budget. In replacing Brainstorm, it depends on whether your intentions are to draw as many cards as possible for Jace's Erasure or stack your deck. Visions of Beyond is the more obvious solution to both problems if you can afford it. For card draw, some options are Sphinx's Tutelage, Psychic Corrosion, wheels like Windfall, symmetrical draws like Howling Mine, and maybe a sink like Blue Sun's Zenith. For the more general plan of fixing your draws cheaply, Halimar Depths, Serum Visions, Sleight of Hand, and Telling Time are options that come up frequently.
2 months ago
: Add to your mana pool. Abandoned Mine deals 2 damage to you. You can't use this ability during the beginning phase of any opponent's turn.
At the beginning of each player's draw step, if Abandoned Mine is untapped, that player draws an additional card.
: Untap Abandoned Mine. Any other player may play this ability.
It's Howling Mine but on a land, and the land has a mana ability that hurts to use, but you want to use it because it prevents opponents from drawing extra cards... and it also has an ability that untaps it, which opponents want to use because it draws them extra cards... but it costs them mana and gives you more mana to use later.
I think this would be fun to play, and it would play differently with different opponents.
Create a spell that doubles something other than mana, power, toughness, tokens, counters, damage, or life; and doesn't create a copy of something.
3 months ago
Oh, just thinking about your goal of getting damage through and a bit more help on draw, have you thought about Sword of Fire and Ice? Same thing with Rogue's Gloves. These fill more that cantrip draw spot. I want this deck to get in black so you can use Reprocess, lol. How much would a wheel help or hurt you? With your ability to tap down artifacts, Howling Mine is another option.
4 months ago
I'm fairly new to building land hate decks. The land destruction suggestions are very helpful.
I have a mono-white equipment deck that runs Sram, Senior Edificer, Danitha Capashen, Paragon, and Puresteel Paladin. Great cards, but I only have one copy of each for now. May work them in eventually. Trying to keep the decks from becoming too similar at the same time though.
Thanks again for taking the time to comment!