Howling Mine

Howling Mine

Artifact

At the beginning of each player's draw step, if this is untapped, that player draws an additional card.

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Trade

Have (4) Morpho-peleides , orzhov_is_relatively_okay819 , LittleMy , Kotakiva
Want (3) TrevStar7 , Cool_Cat , Kotakiva

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Howling Mine Discussion

glhfJKiHax on Stochastic Terrorism:

1 week ago

Hi bushido_man96, cheers for the comment.

I had considered Howling Mine initially but my goal is more to reward players for doing what I want them to instead of general help, not a typical group hug in that sense but it's a very particular set of things that I want to reward my opponents for doing. The deck struggles against combo centric decks so I don't wish to overly reward them with "free" draws so to speak. I also feel that giving my opponents an alternative reward source than my commander removes the incentive to let it stay on the field.

All that in mind, the deck is still in development and maybe leaning into more reward and less punishment will draw less ire from my opponents. Worth considering.

bushido_man96 on Stochastic Terrorism:

1 week ago

Temple Bell might be a group hug draw source you'd be interested in. Howling Mine is alright, but everyone benefits from it before you do, so consider that before adding it.

LittleMy on Need help with the finer …

1 week ago

Oona, Malicious Snowball

TLDR: Deck is made for janky combos that involve everyone drawing a lot of cards so I can mill them, or setting up a Doomsday with Mirror of Fate

My budget for any single card is below $100.

Issue: Card draw and cuts

There are some cards in my deck that I feel can be cut but I don't know what to replace them with. The cards, I see at least, are Spellstutter Sprite, Glen Elendra Archmage, Ashiok, Nightmare Weaver, and Archmage Ascension.

Although I can absolutely see their place in countering spells to keep a steady board, tutoring cards, and possibly reanimating Nightmares, I think there might be cards that synergize better with Forced Fruition and personal card draw.

There are already cards I've considered, one being Font of Mythos but I already use that in my adapted tstorm823 Zedruu deck, and I'd like to not copy too many spells from one deck to another. And if possible, cutting Howling Mine as well for another personal draw card.

I want to make this deck unique, but at the same time, I don't want to sacrifice too much efficiency for it. So if I'm asking too much of both you, my deck, and myself, please say so, cause that'll rein me in.

Thank you so much!

KBK7101 on Would a "group hug" Marisi …

1 month ago

So, I've had a Marisi, Breaker of the Coil deck for about as long as I've been playing Commander/EDH (it's not a public deck because it's mainly an EDHREC cat tribal kind of thing). I've recently been wanting to redo it so it's less of an EDHREC copy/paste and I had a thought about running some group hug cards in it. Basically, the idea is that we want all out war between our opponents, but we want them to enjoying it at the same time. It's very much a "Fighting you now would be pointless. I want to fight you at your strongest." kind of trope that you see in anime and stuff like that.

Howling Mine, Heartbeat of Spring, Mana Flare, Evolutionary Escalation, maybe Primal Vigor and stuff like that alongside the token granting cards such as Hunted Dragon, Varchild, Betrayer of Kjeldor, Genesis Chamber etc. Some political cards would also be included. Maybe something like Promise of Loyalty, Secret Rendevous, etc.

At the height of the game, everyone would be at their very best, their gameplans running at (mostly) full speed with lots of cards in hand and lots of big creatures to swing at each other with like the big final battle at the end of a movie/show.

Would a deck like this have any potential? Or do the two styles clash too much?

Caerwyn on Wheel and Deal

3 months ago

Couple suggestions:

  1. Cut Day's Undoing - Because it ends the turn, you do not receive any of the damage triggers from Nekusar.

  2. Font of Mythos/Howling Mine/Dictate of Kruphix/etc. effects are a bit of a trap. They look like they should be good with Nekusar but, in actuality, are rather lackluster and tend to help your opponents more than they help you. Nekusar's biggest problem is that he gives your opponents additional cards, making it easier for some opponent to draw into whatever they need to stop you. Each Font of Mythos or similar effect increases the chance your opponents will draw into the card they need to stop you, while only providing a small amount of damage--and only providing that damage if you can keep your Nekusar-like effects on the field. I would include Temple Bell and Geier Reach Sanitarium on this list of cards that should be cut.

  3. Add Teferi's Puzzle Box--unlike Font of Mythos effects, Teferi's Puzzle Box does not provide card advantage to opponents, and can severely disrupt their ability to run tutors and such. It can provide massive, consistent damage per turn, helping you win the game rather quickly.

  4. Curiosity combos with Niv-Mizzet, the Firemind to draw your entire deck and take out an opponent in the process.

  5. Helm of the Ghastlord also draws your entire deck with Niv-Mizzet and has the added advantage of forming a soft lock when put on Nekusar. If you play a wheel-type effect (including having Teferi's Puzzle box afield), Ghastlord will force an opponent to discard each card they draw, locking them out of anything other than instants or cards with flash.

  6. Phyresis and Glistening Oil greatly reduce the amount of effort it takes to win with Nekusar.

  7. Bloodchief Ascension is relatively easy to get online with Nekusar and goes infinite with Mindcrank to mill your opponents to death.

  8. Sigil of Sleep is a low-cost enchantment that turns each of your wheel effects into a mini-Cyclonic Rift.

  9. Windfall is another wheel effect that you missed that isn't all that expensive.

  10. Do not run Izzet Boilerworks, or any others of these bounce lands, ever. They are just bad cards, and are actually worse in a budget mana base, because of the high likelihood you might have to bounce (and eventually replay) a "this land enters tapped" land.

KibaAlpha on Liesa's L.I.P.S

3 months ago

Lutachris23

I've recently added Shirei, Shizo's Caretaker, that you SpecimeN87 for that suggestion, so I don't currently see the need for more redundancy as I've also included Animate Dead and Reanimate.

I had Howling Mine and Font of Mythos to ensure my opponents had cards so I could force them to discard. Reconsidered that and have since removed those two.

I like Grim Haruspex myself, I was just concerned with the forced draw it places on me. Being a creature I suppose I could just sacrifice it if I don't need the cards any more. Consideration and testing to be done.

Snap157 on I have crabs! (Landfall Mill)

3 months ago

Very cool! I would throw in some Growth Spirals instead of your Howling Mines. It lets you hold up mana for a counterspell and still draw.

legendofa on Bringing Turbo Fog to the …

3 months ago

TL;DR: I want to make Turbo Fog better, but I'm not sure how.

I like the philosophy of Turbo Fog, and I've had some success with it in FNMs and casual tournaments. I'm trying to push it up into at least low-tier competitive, but I think it's gotten left pretty far behind. It hasn't really gotten any new toys recently to get it above casual tables.

Basically, Turbo Fog is a control deck that tries to avoid taking any damage by neutralizing the opponent's attacking creatures and avoiding or removing harmful spells. It's a similar line of thought to Lantern Control or prison decks.

Starting with the Fog part, there are a few ways to go. Spore Frog and Kami of False Hope are cheap creatures that are easily searched and recycled, but there aren't many other creature options. The old-school method is instants like Darkness and Ethereal Haze, but while they have more options, they don't have as many ways to search or recur them, with Isochron Scepter and Snapcaster Mage probably being the best. Finally, there are the enchantments and artifacts. Leyline of Sanctity takes care of a lot of the non-damaging effects, Ghostly Prison is good but offers a workaround, and Ensnaring Bridge needs a little too much dedicated support, in my experience. Turbo Fog isn't big on emptying its hand.

Next up is the Turbo. The traditional draw engines are Howling Mine and Phyrexian Arena, and Stormfist Crusader is a mixture of those two. The Royal Scions and Jace Beleren provide some Planeswalker support. Teferi, Hero of Dominaria does pretty much everything a Turbo Fog deck wants.

For removal, I generally look at all-purpose stuff, like Abrupt Decay, Assassin's Trophy, and Counterspell. The Fog effects provide pseudo-removal against attackers, so it's the utility creatures and other effects that pose problems. All the same, a good Supreme Verdict is always welcome. Engineered Explosives and Nevinyrral's Disk are other mass removal options.

Finally, and most importantly, the win condition. The three main approaches I've seen and/or tried are draw damage, semi-passive mill, and simply attacking with a big creature. For the draw damage, there's cards like Fevered Visions, Runeflare Trap, Fate Unraveler, basically anything that might see use in a Wheels EDH deck. Semi-passive mill comes from symmetrical drawing, while recycling cards through Blessed Respite or Elixir of Immortality. For big creatures, my headliners are Kefnet the Mindful and Sigarda, Host of Herons--5 power, evasive, and hard to kill. Honorable mention goes to Nexus of Fate, just to completely lock out the opponent.

I've poked through a lot of cards and tried a lot of variations, but I'm still not sure I'm not overlooking something. It's very color-heavy, but every color offers a unique option that's hard to replace in at least one category. I'm currently leaning toward or . Of course, it may just be unable to compete at a higher level with the tools it has now. What does Turbo Fog need to get into the competitive boards?

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