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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Blazemire Verge
Land
: Add .
: Add . Activate this ability only if you control a Swamp or a Mountain.
CNG_Stream on
3.0 Goblins
1 month ago
Your deck seems a bit all over the place for a "goblin deck".
I like the Alesha, Who Laughs at Fate with the cheap goblins like Mudbutton Cursetosser and would reccomend getting a playset for the the deck. If you would include something that lets you sacrifice the goblin like Corrupted Conviction or Eaten Alive, you could combo the creature attacking sacrificing it to get removal on small creatures and bringing it back with Alesha's trigger end of turn. Seems like great value.
If you want to lean into the aggressive death trigger angle on your goblins then I would reccomend getting 4 copies of Boggart Mischief into the deck. You could easily trim the non-goblin spells to make room for this since they won't trigger the enchantment when they die anyways.
Cards I would reccomend cutting first from deck for not syergizing or look clunky would be:
Strongbox Raider, Quaketusk Boar, Battlesong Berserker, Dawn-Blessed Pennant, Goblin Boarders, Guttersnipe.
I would trim Bloodthirsty Conqueror and Perforating Artist if we really want to lean into the goblin motif as well, but I could see a reason to keep the artist as a filler card due ot its useful raid trigger.
Goblins that I would reccomend getting a playet of into if you have the rares would be Searslicer Goblin and Howlsquad Heavy with slightly more focus on the searslicer. Both of these will help you with generating boards that can get out of hand quickly and the Haste for Howlsquad is great with the Krenko, Mob Boss you already have.
If you need some non-rare goblins to fill in, then I would suggest trying Sourbread Auntie as a decent 4 drop as it basically is 3 bodies for 4 mana. Also more copies of Boggart Cursecrafter will do nicely as the creature punishes opponents for killing your board and has deathtouch making it great for defending with.
The next best thing I could reccomend would be fixing your mana with some Blood Crypt and/or Blazemire Verge.
If you take these changes to go more goblins like this, then I would reccomend changing your support spells to drop the pump spells and consider:
Strategic Betrayal - Non target removal is good vs the aura decks, but also great vs decks that use graveyards as it clears the graveyard disrupting reanimator strats or shutting of some lesson synergies. Only 2 copies is enough, but could go for more pending on your preference.
Eaten Alive - cheap cost removal that does require sacrifice, but does exile target to prevent death triggers and recurrsion of target. Also combos well with Cursetosser as mentioned earlier as it can help you perform a 2 for 2 instead of a 2 for 1 that this spell would normally inflict. Highly reccomend if you plan to keep Alesha in the deck plan.
Boggart Mischief - if you plan to go black/red with the focus on the goblins, then this at 4 is a must since it punishes board wipe players, and helps you go wide and can give you the win vs stompy decks that don't have trample. Also can be used for "Behold" as a goblin spell for Cursetosser.
I wish you the best of luck with the deck.
theNeroTurtle on
Grixis good stuff Bolas
6 months ago
Exiling all but the bottom card of target player's library is crazy!
I know that this is more of a budget build, but I would still recommend beefing up the lands a little. Reflecting Pool
would be great. The rest of the deck looks promising. what are your hopes for this build? Have you play tested it yet?
Here are some great duals that aren’t crazy expensive.
Filters
Battle Lands - maybe a little money involved.
Verge Lands - a little pricey, but not outrageous.
Scry Lands - if they are going to come in tapped, gain something from it.
There are also three Tri Lands that are great for a come in tapped land. All three colors, under a quarter. If it is coming in tapped, get something more out of it.
Xander's Lounge – I lied, this one is a little more than $5.
MTGBurgeoning on
Magar the Horrible
9 months ago
Thanks for commenting! Soooo, no barriers??? Okay, if that's the case, we begin with Urborg, Tomb of Yawgmoth and Cabal Coffers. The burst black mana production can pay for multiple 1 and B activation costs of Magar. As long as we're upgrading the land base, other considerations include the less costly Fabled Passage, Raucous Theater and Blazemire Verge, the pricier Bloodstained Mire and Prismatic Vista, and the reach-for-the-sky Ancient Tomb and Badlands. As for spells, there aren't too many pricy Magar-friendly spells that I can recommend here, which is one of the great investment advantages of piloting a Magar build. A lot of the most impactful Magar-assisted spells are bulk rares and mythic rares. However, I'm sure it wouldn't hurt the overall synergy of the deck by including Jeska's Will and Demonic Tutor. Those two cards would make Magar very, very happy. One less costly spell that I want to add is Call Forth the Tempest, but a copy has not crossed my path yet. Another consideration, although I do not recommend it, is Wheel of Fortune. I do not recommend it because I prefer to NOT put so many additional cards in the hands of my opponents, regardless of how much it may wreck in-game and in-the-moment strategies by opponents. Aside from these Magar-friendly cards, the only other cards I would offer as considerations are support cards like Bone Miser, Deflecting Swat, and Deadly Rollick. Once you complete your build, I would LOVE to see what you have! Happy brewing!!
legendofa on Why is WotC Unlikely to …
10 months ago
If I had to make a guess, a double cycle of Verge lands wouldn't actually add that much value to the game. It might be slightly easier to splash into a deck than the other way around thanks to Blazemire Verge, but there are plenty of options to make up the difference in every format, and a deck that uses more than a light splash of a second (or maybe third) color would probably just use the best available dual lands. I don't think adding a reverse cycle would really let anything new develop or adapt.




