Blackcleave Cliffs

Blackcleave Cliffs


Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer lands.

Tap: Add {{B}} or {{R}} to your mana pool.

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Blackcleave Cliffs Discussion

zapyourtumor on MANA BURN

2 weeks ago

Welcome to tappedout. Here are some of my thoughts on your deck:

1) You have 18 illegal cards for the modern format in your deck

2) You have many restrictive mana costs, like Sinkhole , Blight , Cavalier of Flame , etc, so you should probably include some dual lands in place of basic lands (like Blackcleave Cliffs , Blood Crypt , Bloodstained Mire )

3) Lotus Field is bad in most decks unless you build around it. It does synergize with Crucible of Worlds and Cavalier of Flame , but its really bad with Boom / Bust , Crack the Earth , Wildfire

mlequesne on Power Outage at the Stensia Inn

1 month ago

Maybe Blackcleave Cliffs could be a good replacement for a Cavern of Souls

zAzen7977 on SCOURGE BOLT - Suicide Burn

7 months ago

cyeRunner, thanks for your suggestion. I took your advice and dropped the Blackcleave Cliffs. The idea was to have a black mana source that didn’t inflict life-loss, to balance with all the other sources of life-loss; but after lots of testing I never wanted to draw the Cliffs and would have preferred the life-loss every time. I kept at least 2 mountains in addition to a swamp to give me the option of searching for up to 3 basic lands. I’m not too worried about Blood Moon, but you are right about needing the swamp just in case. Also I can sideboard-out black cards if I think Blood Moon will be an issue. This deck primarily functions as a red burn deck anyway.

cyeRunner on SCOURGE BOLT - Suicide Burn

8 months ago

Deasert_Nomads_be_godly as Daveslab2022 said: the Manabase is the most expensive part, but it is necessary for the Deck. What you can do in Paper is look for cards in suboptimal (Light Played to Poor) condition, this can reduce the price by a lot. Read this if you are interested.
Death's Shadow-Decks usually run between 9-10 Fetchlands, there is a rumor that they will be reprinted next year in MH2 which would also make the price drop a bit.
zAzen7977: Speaking about lands, I highly recommend exchanging 1 Mountain for 1 Swamp to cast Death's Shadow and Scourge of the Skyclaves even with Blood Moon on the field. Also add 1-2 Marsh Flats in exchange for Blackcleave Cliffs.

DemMeowsephs on Licia Blood Bending (Mardu Life control Voltron)

8 months ago

Hey there! You mention the mana base needing some help in your description, and if you're still looking to work on that, maybe consider some of the following cards! Many may be out of budget, and you could possibly have been aware of them all already, and if that is the case I hope this can be of use to you as a reference!

Since you have the two temples, you may want to include the last one, Temple of Malice. Even though you don't run too many / cards, you still need that colored mana to cast Licia, and so you want a relatively even mana base. Same goes for the last pain land, I'd recommend including Sulfurous Springs since you have the other two. Since you're also gaining a lot of life, and because they are great in general, you may want to take a look at Blood Crypt, Godless Shrine, and Sacred Foundry, (the shock lands) which function very well, especially with the following cards: the fetch lands. Bloodstained Mire, Arid Mesa, and Marsh Flats are some of the best lands in the game! These can search for the shock lands, not just basic lands, allowing you to get any colors you need from just one of them! While that whole set is pretty expensive, it may be something to think about for the future. Now on the cheaper side, there are the wonderful fast lands, Blackcleave Cliffs, Concealed Courtyard, and Inspiring Vantage, which can help you support your early fundamental turns quite well! If you wish to include a lot of basics/shock lands, you may want to think about having the check lands, Dragonskull Summit, Isolated Chapel, and Clifftop Retreat, which tend to be great and also lay on the cheaper side. Last but not least, there are the filter lands, Graven Cairns, Fetid Heath, and Rugged Prairie! Now that said, here are some non-dual lands that could really help fix the mana base quite a lot that I would recommend: City of Brass, Mana Confluence, Ancient Tomb, Prismatic Vista, Fabled Passage, Reflecting Pool, Exotic Orchard, Strip Mine, Wasteland, etc.

Now enough about lands! Here are some ramp spells you might like. Land Tax, Arcane Signet, Commander's Sphere, Talisman of Conviction, Talisman of Hierarchy, Talisman of Indulgence, Jet Medallion, Pearl Medallion, Ruby Medallion, Sol Ring, Gift of Estates, Weathered Wayfarer, Chromatic Lantern, etc!

I also have a mardu deck, (A Deal With the Devil EDH ⫸PRIMER⫷), so if you want to check out most of the cards I mentioned on a list, feel free to pop in there! Anyways though, I hope this helps, good luck on your deck, and have a wonderful day! Happy tapping!

DemMeowsephs on Queen Marchesa - The One True Love

10 months ago

Hey there mate! From what I see, you have all three shock lands (Pay 2 on ETB), all the filter lands (Pay X/Y get combination) and the check lands (ETB tapped unless X/Y). These are all great lands, but I think almost everything else can get a nice sweet upgrade. Note some of my suggestions may not be in your budget

DemMeowsephs on Anje

10 months ago

Hey there! Lands are a truly important aspect of commander, and I recommend some of the following!

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