
Combos Browse all Suggest
Legality
Format | Legality |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Highlander | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Mox Ruby
Artifact
: Add to your mana pool.
DrukenReaps on Alternate Ban List
1 month ago
I've never really been a fan of the ban list used for commander. I don't think it addresses potential problem cards the right way. There's always going to be a new problem card printed. I also think there's cards stuck on there that use to be scary and just aren't now. Like when Worldfire came off and no one really cared lol. So I wanted to just go through the mental exercise of designing a new ban list. First thing is I wanted to bring back the old "banned as commander" and therefore have 2 ban lists. The argument I heard most against this is that it's complicated but we play the most complex deck design game in MTG. I think people can handle 2 ban lists. For the banned from the 99 part of the list I was thinking I'd focus on fast tutors and fast mana. Like I said there will always be more problem cards. Many that aren't banned are arguably stronger than banned ones currently. For example Godo, Bandit Warlord + Helm of the Host is arguably easier and more consistent than Cromat + Coalition Victory.
So here are the 2 lists, they do not contain everything. Just wanted to start the idea and see people's thoughts.
Banned as Commander- Braids, Cabal Minion Emrakul, the Aeons Torn Griselbrand Iona, Shield of Emeria Leovold, Emissary of Trest
Banned from the 99- Mox Emerald Mox Jet Mox Pearl Mox Ruby Mox Sapphire Black Lotus Channel Sol Ring Mana Crypt Mana Vault Worldly Tutor Enlightened Tutor Personal Tutor Vampiric Tutor Demonic Tutor Mystical Tutor
I would also simply declare that Companion doesn't work in Commander. So you can play your Lutri, the Spellchaser if you so desire. I think this mechanic as a whole was poorly thought out and poorly tested, hence the changes and bans across multiple formats.
trippy_mcfly on
Cumly Cube
11 months ago
Introducing Cumly Cube 1.1! 6 months ago, Cumly Cube was launched to resounding approval. However, in response to feedback from fans, several cards in the pool were deemed unplayable, uninteresting, or overpowered. For Cumly Cube's six month anniversary, I have chosen to update the card pool. Here are the changes, provided with brief justifications:
REMOVED:
- Abomination: too weak in power level
- Anger of the Gods: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
- Birthing Pod: synergizes poorly with the rest of the card pool
- Black Dragon: too weak in power level
- Black Lotus: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Bloodcurdling Scream: too weak in power level
- Cavalier of Night: too on-theme for a black card
- Cinderclasm: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
- Dack Fayden: too powerful
- District Guide: synergizes poorly with the rest of the card pool
- Dockside Extortionist: too strong in multiplayer games considering the dominance of the "treasure matters" archetype in this card pool
- Dread Reaper: too weak in power level
- Edric, Spymaster of Trest: too powerful
- Eviscerator: too weak in power level
- Grim Strider: too weak in power level
- Hypnox: too weak in power level
- Jungle Creeper: too weak in power level
- Mind Bomb: too weak in power level
- Mox Emerald: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Jet: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Pearl: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Ruby: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Sapphire: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Nicol Bolas, the Deceiver
: too weak in power level
- Nix: too weak in power level
- Obelisk of Alara: too weak in power level
- Patagia Golem: too weak in power level
- Phantasmagorian: too weak in power level
- Prismite: too weak in power level
- Rootcoil Creeper: synergizes poorly with the rest of the card pool
- Shattering Blow: too strong of an answer to the artifact archetype
- Shatterskull Smashing Flip: MDFCs are interesting cards, but it does not make sense to have only one in the card pool
- Smelt: too strong of an answer to the artifact archetype
- Smog Elemental: too weak in power level
- Spirit of the Night: too weak in power level
- Storm Spirit: too weak in power level
- Tibalt's Trickery: introduces too much variance for an enjoyable experience
- Unholy Strength: too weak in power level
- Vampiric Link: too on-theme for a black card
- Wooded Bastion: this was included on error instead of its Golgari counterpart
ADDED:
- Alpha Authority: an interesting enchantment that should help protect large creatures
- Archfiend of Spite: a strong value play or reanimation target for black, which was deemed the lowest in power level upon initial testing
- Blade Splicer: works well with the artifact and golem archetypes, plus is a human for tribal matters cards
- Chillbringer: works well with the blue aggro archetype, plus is an elemental for tribal matters cards
- Comet Storm: an interesting damage spell that will be replacing more typical red board wipes
- Crippling Chill: works well with the disruptive blue plan
- Darksteel Forge: a strong payoff for the artifact archetype
- Diabolic Tutor: a solid addition to black
- Distant Melody: a strong value play for tribal decks
- Door of Destinies: another tribal matters card
- Dread Presence: a solid addition to black
- Flashfreeze: a conditional counter spell
- Funeral Rites: a solid addition to black
- Golem Foundry: works well with the artifact and golem archetypes
- Gyruda, Doom of Depths: companions are now part of the card pool! This one fits well with the reanimation archetype
- Icehide Golem: works well with the artifact and golem archetypes
- Illuminated Folio: an artifact draw engine, common in this card pool
- In Bolas's Clutches: a strong and fun card
- Infernal Contract: a solid addition to black
- Jegantha, the Wellspring: this companion is an elemental for tribal matters cards
- Keruga, the Macrosage: this companion is an incentive to play with some of the clunkier but more fun cards in the cube
- Kokusho, the Evening Star: a solid addition to black and a dragon for tribal matters cards
- Lifecrafter's Bestiary: a strong draw engine for green creature decks, an archetype not well supported in this card pool
- Loyal Retainers
: works well with the reanimate archetype, plus is a human for tribal matters cards
- Mindleech Mass: a strong reanimation target and payoff for black decks, plus is a horror for tribal matters cards
- Moldervine Reclamation: a strong draw engine and another enabler for lifegain decks
- Monastery Mentor: a strong payoff for prowess decks, an archetype not well supported in this card pool
- Morophon, the Boundless: another tribal matters card
- Nicol Bolas, God-Pharaoh: a strong card used to bolster Grixis in the card pool
- Pact of the Serpent: a strong value play for tribal decks
- Retrofitter Foundry: works well with the artifact archetype
- Skeletal Wurm: a strong reanimation target and payoff for black decks
- Sludge Monster: a good creature that works very well with Toxrill, the Corrosive, plus is a horror for tribal matters cards
- Sorin's Vengeance: a payoff for black that may add diversity to deck archtypes
- Soul Foundry: yet another artifact engine that is a major part of this card pool
- Storm the Vault Flip: this card was meant to be included in the pool originally for the "treasure matters archetype"
- Teferi, Timebender
: another Teferi planeswalker, included mainly to justify the continued inclusion of Teferi's Sentinel
- Time Elemental: a soft lock with Stasis and also a good interactive card for blue decks
- Torgaar, Famine Incarnate: a strong reanimation target and payoff for black decks
- Twilight Mire: this card was meant to be included in the pool originally and is good fixing for Golgari, a color combination encouraged in this pool
- Worldfire: a very wacky card that is the epitome of Cumly Cube
jakeyuki12 on
Keyword Soup?
2 years ago
Hiya! Long time Boros player here. Got a few observations about this kind of deck. 1) This Boros pairing of Akroma and Rograhk favors lots of aggresively costed (low cmc) creatures with keywords. If you want to focus on equipment, I would recommend going Rograhk + Ardenn, Intrepid Archaeologist . If you want to focus on big boros (lots of high cmc creatures) I would recommdn Akroma + Alena, Kessig Trapper . If you want to stick with Akroma + Rograhk, then I recommend cutting most (if not all) of the equipment and HEAVILY trimming on the mana curve, cutting a lot of the high drop creatures and playing more low drop creatures. 2) You have a 0 cmc commander. I recommend you take full advantage of it. Mox Amber is Mox Ruby in this deck. Jeska's Will is a huge ritual plus a draw 3. Deflecting Swat and Flawless Maneuver are free protection spells. 3) Your current land count is going to lead to a lot of missed land drops. I recommend upping it so that you can consistently draw lands and make all of your land drops. 4) You have next to no interaction in your deck. White is a great color for both single-target removal and board wipes. I would look into playing a higher number of those, otherwise a big threat from an opponent (which you have 3 of) is going to ruin your day. 5) If you want to stick with Akroma + Rograhk, then like I mentioned, you want to lower your curve by a LOT and fill it with more low cmc keyword soup creatures. Once you've done that, impulsive draw becomes really good in the deck, and red (and Boros) has gotten tons of great impulsive draw options in recent years. On top of that, Akroma synergizes really well with extra combats (since she triggers every combat), so running one or two of those would be good finishers.
jakeyuki12 on
2 years ago
Hiya! A few cards I highly recommend: 1) Dowsing Dagger Flip- this thing is amazing. Probably best ramp in the deck. 2) Deflecting Swat- you've got the free white spell, the red one might be better. 3) Mox Amber- in this deck, you get to play Mox Ruby! 4) Jeska's Will- Best red card I've seen released in a long time. Crazy powerful with a 0-mana commander.
I think the deck is really solid. +1 from me.
TheDidacticD on
List of all infinite combos 2.0
2 years ago
Destroyerbirb how about instead of Mardu Ascendancy, we go with Puresteel Paladin and any shield such as Kite Shield or Accorder's Shield. We just have to sac Cauldron Familiar with the shield once to get enough artifacts, artifact lands like Ancient Den and Vault of Whispers, and Mox Ruby, Mox Opal, Mox Pearl to accelerate the combo.
Daveslab2022 on
Deck to break HappyMaster’s format
2 years ago
Because Chrome Mox costs cards. We don’t have extra cards for it.
Mox Opal needs 3 artifacts to be active and is legendary. So I can’t even have 2 in play at once, which is a problem.
Paradoxical Outcome is the main engine of the deck. It lets us draw cards AND reuse our moxen.
I’m not going out of color to filter color.
I’m already playing the off-color moxen regardless of whether or not I’m playing Manamorphose. This is necessary for the above reasoning.
Without Manamorphose, Mox Ruby taps for when it could tap for or or anything else.
Daveslab2022 on
Deck to break HappyMaster’s format
2 years ago
My guy you are very wrong. I have Mox Ruby and Mox Emerald in the deck for fast mana, and Paradoxical Outcome. I actually added Manamorphose in a more recent iteration. (Well I switched pearl for emerald when I added Manamorphose but it just made sense, cuz there’s no white).
It’s need for mana fixing from the off-color moxen, and it’s a free cantrip like Probe or Wraith.
Oof_Magic on
Deck to break HappyMaster’s format
2 years ago
DragonSliver9001 Well then I must be horribly unlucky.
I think Demonic Consultation might be a consideration for that slot. Demonic Tutor and Mox Jet are already present.
The only card that is red or green is Manamorphose so the only reason you have Mox Ruby and Mox Emerald is because Manamorphose. So the deck needs mana fixing to accommodate Manamorphose. What about getting rid of the Ruby and Emerald for a finished playset of Opals and Chrome Mox?
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