Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Printings View all
|Mirrodin Besieged (MBS)||Uncommon|
|Mirrodin Besieged: Phyrexia (MBP)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Gruesome Encore Discussion
3 months ago
AFAIK since you're allowed to order your own triggers, Shroud!Athreos should work with cards like Apprentice Necromancer , Footsteps of the Goryo , Gruesome Encore , Dawn of the Dead , Goryo's Vengeance , Whip of Erebos & Puppeteer Clique . If you go down that route, you might also want to include flickering cards like Conjurer's Closet .
1 year ago
I'm wondering if you could replace The Rack with something that interacts better with the cards that your opponent will be discarding and putting in their graveyard. If you were using something like The Rack, you would actually want your opponent to have more cards in their hands, and not to discard them so they have less. Here are some cards that might work well with your opponent's discards: Profane Memento, Geth, Lord of the Vault, Gruesome Encore. I hope this is useful!
2 years ago
Oh! I was just looking into making this deck too! I really like the idea of a -1/-1 counter deck. Your decklist looks pretty good in my opinion. You have all the greatest -1 counter synergies. One card that I suggest that although does not provide -1 counters but can whipe a board if an opponent is not careful is Screams from Within. Just as a general suggestion, since most of your opponent's creatures are going to weakened, sometimes a Infest will be as strong as a Damnation. Another thing, since you are killing so many creatures, cards like Harvester of Souls that take advantage of creature deaths can be helpful. Also you can take advantage of killing opponent creatures with some graveyard shenanigans like Gruesome Encore and use them to your benefit.Jeez these suggestions are all black, if there is one thing, I wish there were more red cards that work in this type of deck. But I'm stumped on red suggestions. Otherwise, your deck looks sweet to me!!!
2 years ago
I know all of those are not as good, but they are budget!
2 years ago
Okay so, correct me if I'm wrong, but it seems that the point of this deck is to use your opponent's best cards against them by first milling them then stealing them from the graveyard.
So in terms of cards that mill, I wouldn't actually use too many, because we want room for abusing those cards in the graveyard. I would say like 21ish? Here are the ones that you have that I think you should keep:
- Mesmeric Orb, which is by far the best mill card. Like, it's not even close. This mills everyone, but it's just so effective in milling. If you worried about milling yourself out (but don't be), either toss in an OG eldrazi titan such as Ulamog, the Infinite Gyre or reanimate Laboratory Maniac or Tomorrow, Azami's Familiar with your deck, since this deck will most likely have a lot of reanimate effects.
- Consuming Aberration
- Jace's Archivist
- Mind Funeral
- Whispering Madness
- Dreamborn Muse
These along with Life's Finale, Jace, Memory Adept, Phenax, God of Deception, Undead Alchemist, Nemesis of Reason, Mirko Vosk, Mind Drinker, Trepanation Blade, Keening Stone, Sword of Body and Mind, Mind Grind, Mindcrank, Duskmantle Guildmage (these two are good because of the combo with Bloodchief Ascension, not on their own, obviously), Startled Awake Flip, and Talent of the Telepath puts you right on target of 21. It's a solid mill package, so I'd drop Dismal Failure, Psychic Strike, Ashiok, Nightmare Weaver, Liliana of the Veil (I know it seems great, but I really think that a deck like this needs more focus on the goal), and Necromaster Dragon.
Next, the abuse! This is one of the most untapped aspects of many mill decks, and it saddens me. What we need is an array of ways to get effects from opponents' graveyards, but the cards that we have unfortunately usually limit themselves to what card type they can get out of graveyards, such as artifacts, creatures, or instants/sorceries. According to EDHREC.com, the average deck runs 24 creatures, 12 artifacts, and 18 instants + sorceries. Based on those numbers, we should see at least 9 creature-stealing cards, at least 5 artifact stealing cards, and at least 7 instant/sorcery stealing cards, since we probably want 21 of these as well. For the artifact stealing cards, there are only two, and they are Geth, Lord of the Vault and Beacon of Unrest, so lets include 3 tutors to get these two cards as well. Those can be Demonic Tutor, Brainspoil, and Beseech the Queen. Next, the creature ones! I would say the best 9 are Reanimate, Animate Dead, Coffin Queen, Necromancy, Chainer, Dementia Master, Extract from Darkness, Ashen Powder, Sepulchral Primordial, and Nezumi Graverobber. Lastly, the instant/sorceries can be gotten via Memory Plunder, Spelltwine, Wrexial, the Risen Deep, Chancellor of the Spires, and Diluvian Primordial, so let's include Ethereal Usher and Netherborn Phalanx to be able to tutor for Memory Plunder if the commander isn't able to do what we need to do and Geth, Lord of the Vault otherwise. These tutors are really going to make sure you get what is best, as opposed to lots of cards like Jace's Mindseeker that get you a random card. What we want is assurance that the card we are getting is going to be impactful.
In short, for the aikido aspect, I suggest dropping Jace's Mindseeker, Phyrexian Metamorph, Puppeteer Clique, Gruesome Encore, Rise from the Grave, and Soul Ransom in order to add Beacon of Unrest, Demonic Tutor, Brainspoil, Beseech the Queen, Reanimate, Animate Dead, Necromancy, Nezumi Graverobber, Coffin Queen, Chainer, Dementia Master, Ashen Powder, Memory Plunder, Ethereal Usher, and Netherborn Phalanx.
That concludes the 43 cards I think you should absolutely run (21 mill, 21 reanimate, Bloodchief Ascension). That gives you 20 slots to put in whatever you would like after you put in the 37 manabase cards, but I think you will probably want about 7 ramp, 7 draw, and 7 spot removal (maybe fit a Laboratory Maniac as mentioned earlier), but I think you got those handled!
And yes, those two cards you mentioned aren't going to work, not necessarily because they're weak, but because they're too expensive when there are better options for cheaper.
2 years ago
3 years ago
I feel that this is one of those decks that really, really should play Bump in the Night and Night's Whisper. At the moment it is easy for your opponent to tell when they'll take damage, so they can calulate how much life loss each spell they cast will cause, which means you really need to be able to burst down that last bit of health unexpectedly to take the win. Profane Command could fill this slot, as could Soul Reap/Death Cloud/Batwing Brume against aggro, Suffer the Past against graveyard strats. Collective Brutality could have a place. I'm not a fan of sleeper agent, as I remember a time when a 3/3 for 1 was worth paying 2 life an attack for. You don't have enough fog Darkness effects for it to be worthwhile. Bloodchief Ascension could be good with the number of '2 life' triggers. Consume Spirit/Corrupt/Tendrils of Corruption might be good if you can stall for it. Emissary of Despair might function. Bitterblossom/Morsel Theft would be cute, but defeats the point of budget. I prefer Poison the Well/Spiteful Visions to unraveller. Death's Shadow/Rite of Consumption might have a place. Soul Spike could net you an unexpected win, but once more, price. Deepcavern Imp/Blightspeaker, Postmortem Lunge, Mogis's Marauder or Gruesome Encore is another way to mix things up with haste providing burst damage. Ultimately though, its all down to how you want to make things work.
3 years ago
Super stoked to see a Dralnu, Lich Lord deck! I think he's pretty epic lore-wise, check out the Planeshift novel or his wiki page for details; .
For card suggestions, I'd recommend Altar Golem, Tradewind Rider, Sands of Time, Koskun Falls, and Opposition over Paragon of Open Graves, Gruesome Encore, Tricks of the Trade, Protective Bubble, and Eyeblight's Ending. You can use Altar Golem as a win condition, and Tradewind Rider and Opposition can easily control your opponents' board. Koskun Falls is excellent deterrent against being attacked. Sands of Time can improve your standing greatly if you think you can tap out before each of your upkeeps.