Koskun Falls

Koskun Falls

World Enchantment

At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control.

Creatures can't attack you unless their controller pays (2) for each creature he or she controls that's attacking you.

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Trade

Have (1) metalmagic
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Printings View all

Set Rarity
Homelands (HML) Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Koskun Falls Discussion

Santiago1011 on Kambal, Crooked Consul

1 week ago

Thanks for the suggestions Peoni. I added Sanguine Bond in place of Kismet because I already have other tap effects and I've noticed I needed the extra damage. As a personal rule though I don't run infinite combos, so I'm not adding Exquisite Blood.


GalaxyCat, I'm glad to hear you liked the deck :) I used an old pillowfort Kambal list I made a while back in conjunction with EDHREC's creature suggestions so I could have a bit more aggressive approach to it. I did add some pet cards like Koskun Falls, Archangel of Thune, and Painful Quandary that I've been trying to find a deck to play to utilize in. I also probably have a bit more spot removal/ exile than the average build.

gdm1989 on Toshiro the Vagabond

1 month ago

After multiple testing I will have to agree about liliana. While powerful in modern, but in edh no so much. Your opinion on Koskun Falls?

RiotRunner789 on Thrassios & Vial Smasher Pillow Fort Buddies

1 month ago

Fatespinner might be worth a try. In most situations your opponents just choose to skip combat. The downside is they possibly stop attacking each other but it is a major tempo swing to lose either your draw, main phases or combat step.

Torpor Orb: They still get there creature just without its extra effect. I think this falls more in line with your 'don't shut them out of the game' reasoning where you wouldn't want to play Cursed Totem.

Ankh of Mishra: Similar to polluted bonds. If most games you tend to have extra life or you tend to hit your life-gain pieces often then I would consider running this.

Meekstone: Let's the big stompy guys swing once but normally your opponent just won't tap them. Plus, your deck looks like it doesn't really care about dealing combat damage.

Bloodchief Ascension: A good card to simply bleed your opponents and gain life. You could run the combo Mindcrank but I don't think you want to mill your opponents. So, I'd leave the combo out unless you just want a combo win.

Koskun Falls: Great card. It's a black version of Propaganda. You have plenty of small creatures that you don't care if you tap down. Stack the pillows, comfy, comfy pillows.

Tainted Remedy: Sometimes this is a dead card but when it isn't it is glorious. Turns creatures with lifelink into, "When this creature deals damage it deals that much damage to you."

WanderingSpirit on Click here if I can have your name.

2 months ago

Right now it's beatdown using all the anthems to boost and generate tokens. Prison would look more like Crawlspace, Static Orb, Overburden and such rather than Koskun Falls, Aura of Silence, or other effects that make them pay mana. It also provides lock options by combing with Opposition

Jack-Frost on Thantis, the Warweaver

3 months ago

PlatinumShadow Now as for the problems i've had piloting it, largely there have been few with this build of the deck. I originally had a lot more redundancy with forcing people to attack, but I found it to be unnecessary and drew even more hate. Other than that though, you do need to be careful of pacing as you want to make sure you don't become too much of a threat too fast. While you are a big scary creature deck, you need to play a bit more passive at first, and you want other people to draw attention and become threatening so you can build up quietly and unnoticed. People are always going to be a bit annoyed that you're forcing them to attack each turn, but I found that as long as you wait a little bit before playing Thantis, the Warweaver, and make sure you have a few deterrents (whether they be big scary creatures, cards like Crawlspace, Koskun Falls (amazing version of Propaganda as it lets you tap down whatever you don't want to attack with so it doesn't die due to Thantis making it attack), Hissing Miasma, etc. or you just goad and politic to make other people the threats, the deck works beautifully. Honestly, while that seems like a lot of work, it actually just happens naturally. It's a very fun deck and I thoroughly enjoy playing it.

Asgeren on Volrath - There's no School, like Old School.

3 months ago

Thanks king-saproling Very nice suggestions indeed! Koskun Falls and No Mercy would be very good protection for sure. And Strands of Night seems so powerful in this deck - really need to find a spot for that!

Spell_Slam on Kaervek Group Hugging Slug

3 months ago

I know this is probably one of the worst cards for multiplayer ever, but Grip of Chaos seems legitimately good for your deck as an on-curve way to protect Kaervek pretty much forever against any targeted removal.

Captive Audience is both a hug and a slug at once. Seems to fit the bill here.

Allure of the Unknown seems like a great way to get some card advantage and also get an opponent to cast a spell for you and trigger Kaervek.

Koskun Falls is a good way to dissuade attacks. You won't mind tapping even your Commander for this.

Xantcha, Sleeper Agent seems good to get opponents to spend mana to kill another opponent and get cards out of it.

Forcing opponents to discard their cards will also encourage them to play more aggressively. It also gives opponents less answers for your main strategy. You wouldn't want to focus on it too much, but a few key cards could be really fun. Rankle, Master of Pranks is pretty versatile, Sire Of Insanity might be overkill, Awaken the Erstwhile is still group-huggy, and then there's Bottomless Pit, Necrogen Mists and Cunning Lethemancer for continual discard.

Dash Hopes is one of the first cards I would remove from the deck. Gremlin Infesation, Tibalt and Judith all seem underwhelming.

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