Koskun Falls

Combos Browse all Suggest


Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Koskun Falls

World Enchantment

At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control.

Creatures can't attack you unless their controller pays (2) for each creature he or she controls that's attacking you.

SufferFromEDHD on Oloro White Blue Black Creatureless Control V2

6 days ago

Your blockers = Koskun Falls/Propaganda + all the bounce/counterspell/removal Dimir has access to.

DreadKhan on See You, Space Cowboy

1 week ago

I built a discard deck of my own awhile back, though mine is Dimir (I went with Sygg, River Cutthroat for the card draw) there might be a few cards that are worth a look!

It might get you killed since you're not running hard Stax like Static Orb in here, but Bloodchief Ascension is a really strong card in a discard deck. If you get this out early, it can easily take over a game.

Since you have Creeping Dread in here, maybe Stronghold Rats? Maybe Necrogoyf? Painful Quandary is a lot of mana for a reasonably strong effect, especially if you have any additional effects out with it. I threw in a bunch of racks that hit each opponent (stuff like Wheel of Torture, Rackling, and Shrieking Affliction), I found these helped speed things up.

I'm not sure if you are interested in stuff like Crawlspace, Ensnaring Bridge, or Koskun Falls? They are handy in a discard deck because people often want you dead as soon as they realize your going to make them discard all the fun stuff they're holding up, protection type Stax can be very helpful in my experience. I have a few more, mostly weirder ones, if you want to lean into the area, but it's not THAT deep unless you throw in hard Stax (like Static Orb and Meekstone).

I don't use them in my own discard list, but I also like Shizo, Death's Storehouse for the Fear. Maybe Access Tunnel and/or The Black Gate?

fluffyeel on The apocalypse (Sheoldred)

1 month ago

Yay, darkness. Here are some thoughts that might synergize with your deck:

Vessiliana on Haunted Shadowheart

2 months ago

Itoshii, my deck has been working fine, winning about one game in three. Have you considered something like Koskun Falls? If you are getting hit hard fast, maybe that will help. Also, I do not worry about getting Haunted One in play if it is difficult. I count on some other way of getting the Shadowborn back into my hand.

RiotRunner789 on Mind Over Matter

2 months ago

Thinking of defense, Ophiomancer could work. It triggers every upkeep, so you should always have a 1/1 death touch blocker. I've found small death touchers tend to give outweighed influence when people determine attackers.

Though, it doesn't directly move your game plan forward. It's about as useful as a Propaganda or Koskun Falls.

RiotRunner789 on Favorite EDH Cards

3 months ago

My favorite card is Grave Pact but that isn't quite niche. I don't seem to have as many oddball fun cards that I tend to play but there are a few oddball or less played ones at least.

Black: Koskun Falls is a favorite of mine. I prefer decks that do not attack, so the tapping is not a big downside. Tainted Remedy because it makes opponent's creatures with lifelink funny. Gift of Doom which doesn't use the stack when morphing which has come in handy more than once. Pestilence is one of my favorite black board wipes which typically is on my board with an indestructible creature. Dystopia since at least someone is playing Selesnya.

White: Peacekeeper because no means no. Aura of Silence use to be more niche but has seen some prominent reprints. Solid removal with a tax effect has tripped up more than one opponent. Mandate of Peace is a great fog and a counter spell in some situations. Underplayed.

Green: Hall of Gemstone for any monogreen deck. Had a blue player try to win on my endstep and about 5 minutes into their combo, I asked where there blue mana was coming from.

Orzhov: Batwing Brume has killed a few Kranko players for me and saved me several times.

Colorless: Null Brooch is just Isochron Scepter with Negate already attached. Arena of the Ancients is great for when my commander doesn't need to tap, or attack, or is played after this and has vigilance. Great card no one expects.

Red: Apocalypse or Jokulhaups for the hard reset. Stranglehold because blue players are the worst and tutoring takes too long.

Blue: Mana Vortex for the slow decent into hell.

SufferFromEDHD on

4 months ago

Thanks d00d!

Hall of the Bandit Lord Urborg fixes this. The infect/poison strategy NEEDS haste. On that thought: Lightning Greaves.

Blinkmoth Nexus this is very narrow but it can speed up the Inkmoth win. It can carry auras/equipment.

Bojuka Bog free removal.

Locust Miser neat tax + tribal.

Mirror of the Forebears/Mirage Mirror solid clones.

Imp's Mischief staple in mono black.

Koskun Falls color pie bending blast from the past.

SufferFromEDHD on Uncle Istvan and the Shadow Crew

4 months ago

Womp womp 86 that nightshade.

Unearth is probably the most useful but the haste granted by the other two seems extra spicy with shadow. Diabolic intent and Phyrexian Tower are easy sac outlets.

Koskun Falls steps on the strategy a bit but grants Azorius pillowfort blockage.

Load more
Have (1) metalmagic
Want (0)