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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Human Knight
At the beginning of your upkeep, each player draws a card and loses 1 life.
3 months ago
ajbshizle - I have a and Haakon deck I am working on and although I like the cards give me access to, I feel like the deck with access to is the better of the two as it gives me so much access to discard abilities such as Olivia, Mobilized for War, Lightning Axe, etc. and draw/discard abilities like Stormfist Crusader, Thrill of Possibility, etc. Between the and also have access to all the madness cards like Fiery Temper and all that just makes it extremely efficient at finding Haakon and getting him in the graveyard.
With that all said, I am assuming with 4xAether Vial to flash him in and 6 ways to get cards in the graveyard you do not find it to hard to get Haakon onto the field but I do wonder if at times you find it challenging to get him in your hand.
4 months ago
Several years ago I put together a strictly Rakdos-themed Aggro deck built around Fists of the Demigod, Psychotic Fury, Ashenmoor Liege, and having a "transformative" sideboard. Many users on T/O at the time seemed to like it as much as I did. But unfortunately, one day I accidentally left it at an LGS shortly before it permanently closed, and was never able to get it back...
Now half a decade later, I'm looking to rebuild. However, over the past 5 years many new creatures have been printed that have rendered my old list, quite frankly, obsolete..
I'm probably going to keep all of the non-creature spells (except maybe Madcap Skills), but I'm likely to replace all of the creatures except the playsets of Rakdos Cackler & Spike Jester, and the singles of Exava, Rakdos Blood Witch and (of course) Ashenmoor Liege.
With so many new options, compounded by the fact that I haven't played any Modern in years, I find it difficult to settle on a particular direction...
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5 months ago
A card that I will definitely test is Stormfist Crusader unlike Inspiring Veteran it does not depend on other cards to have a nice effect and the game will speed up giving draw and damage which is the objective of the deck.
10 months ago
TL;DR: I want to make Turbo Fog better, but I'm not sure how.
I like the philosophy of Turbo Fog, and I've had some success with it in FNMs and casual tournaments. I'm trying to push it up into at least low-tier competitive, but I think it's gotten left pretty far behind. It hasn't really gotten any new toys recently to get it above casual tables.
Basically, Turbo Fog is a control deck that tries to avoid taking any damage by neutralizing the opponent's attacking creatures and avoiding or removing harmful spells. It's a similar line of thought to Lantern Control or prison decks.
Starting with the Fog part, there are a few ways to go. Spore Frog and Kami of False Hope are cheap creatures that are easily searched and recycled, but there aren't many other creature options. The old-school method is instants like Darkness and Ethereal Haze, but while they have more options, they don't have as many ways to search or recur them, with Isochron Scepter and Snapcaster Mage probably being the best. Finally, there are the enchantments and artifacts. Leyline of Sanctity takes care of a lot of the non-damaging effects, Ghostly Prison is good but offers a workaround, and Ensnaring Bridge needs a little too much dedicated support, in my experience. Turbo Fog isn't big on emptying its hand.
Next up is the Turbo. The traditional draw engines are Howling Mine and Phyrexian Arena, and Stormfist Crusader is a mixture of those two. The Royal Scions and Jace Beleren provide some Planeswalker support. Teferi, Hero of Dominaria does pretty much everything a Turbo Fog deck wants.
For removal, I generally look at all-purpose stuff, like Abrupt Decay, Assassin's Trophy, and Counterspell. The Fog effects provide pseudo-removal against attackers, so it's the utility creatures and other effects that pose problems. All the same, a good Supreme Verdict is always welcome. Engineered Explosives and Nevinyrral's Disk are other mass removal options.
Finally, and most importantly, the win condition. The three main approaches I've seen and/or tried are draw damage, semi-passive mill, and simply attacking with a big creature. For the draw damage, there's cards like Fevered Visions, Runeflare Trap, Fate Unraveler, basically anything that might see use in a Wheels EDH deck. Semi-passive mill comes from symmetrical drawing, while recycling cards through Blessed Respite or Elixir of Immortality. For big creatures, my headliners are Kefnet the Mindful and Sigarda, Host of Herons--5 power, evasive, and hard to kill. Honorable mention goes to Nexus of Fate, just to completely lock out the opponent.
I've poked through a lot of cards and tried a lot of variations, but I'm still not sure I'm not overlooking something. It's very color-heavy, but every color offers a unique option that's hard to replace in at least one category. I'm currently leaning toward or . Of course, it may just be unable to compete at a higher level with the tools it has now. What does Turbo Fog need to get into the competitive boards?
11 months ago
Thanks for the input RebelGenius the Rampaging Ferocidon probably would not be a good fit with the potential life gain from a couple of the other creatures in the deck. I mostly play Two Headed Giant in the Modern format so I'll have to weigh the pros and cons of Glint-Sleeve Siphoner over Stormfist Crusader. Stormfist gives not only myself, but my teammate an extra card on our Draw Step. Plus the added 2 damage a turn helps widdle the enemy down long term. I appreciate the suggestions!
1 year ago
I second the idea of cutting down to just 60 cards in 2 colors. Then, I'd try to identify the main gameplan you like to follow when playing the deck. That will inform any cuts, additions, and other revisions you make down the line.
The first archetype that jumps out at me is definitely knights. They are often Mardu () these days, but just Rakdos () should work just fine for casual play. You already have
Belle of the Brawl
Garna, the Bloodflame
which can definitely fit such a style. Most of the lower cost creatures and spells wouldn't be that bad either. I'll list some cards from the modern card pool under $5 that I think could be strong additions to such a deck.
Ashenmoor Liege , Bloodcrazed Paladin , Cavalier of Flame , Cavalier of Night , Champion of Dusk , Elite Headhunter , Embereth Shieldbreaker , Foulmire Knight , Hanweir Lancer , Hero of Oxid Ridge , Knight of the Ebon Legion , Kulrath Knight , Midnight Reaper , Murderous Rider , Olivia, Mobilized for War , Stormfist Crusader , and Weaselback Redcap are all knight creatures with various effects, costs, and price points that I see as playable. For more general knight synergy, Blacklance Paragon , Fervent Champion , Joust , Sigiled Sword of Valeron , Tournament Grounds , and my favorite, Smitten Swordmaster are options too. Toss in some solid removal like Lightning Bolt , Terminate , or Bedevil and you have the recipe for a strong tribal aggro deck.
The other major archetype I see being possible here is some sort of angel/dragon/demon big stuff deck. The problem is that such a deck is likely to be much slower, making it tougher to keep up in 1v1 games. Plus, a lot of those cards are legendary, so they tend to come with a hefty real-world price tag. Still, I've seen Kaalia of the Vast do some very scary stuff in casual. Such a deck would support your larger creatures as well as spells like Cauldron Dance and Victimize .
1 year ago
You already have lots of auto draw triggers, but Stormfist Crusader fits
Secretmeat on Nek
1 year ago
A few suggestions. I think you probably want to run at least 35 lands in order to keep the deck running consistently. You've got some decent ramp, and all the extra draw will help, but missing land drops sucks.
You might consider the damage doublers and tripler available in red Dictate of the Twin Gods , Furnace of Rath affect everyone, Gratuitous Violence or Inquisitor's Flail work for your commander, but the best would be Angrath's Marauders or Fiery Emancipation (!triple damage!) Since they only affect you and work for all your damage sources.
Stormfist Crusader is more of what you've got.
What to cut to make room for that stuff is kind of up to you but I think Game Plan , Grixis Charm , Dimir Charm , and Spectacle Mage would all be candidates for me.
Cool deck though and pretty reasonably priced for how effective it looks like it could be.