Nova Cleric

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Onslaught (ONS) Uncommon

Combos Browse all

Nova Cleric

Creature — Human Cleric

(2)(White), Tap, Sacrifice Nova Cleric: Destroy all enchantments.

Nova Cleric Discussion

Apollo_Paladin on Twilight Mass

4 months ago

Glad I could help with some insights. I had a couple of other thoughts along the same lines. One being Demystify for your enchantment control option (much more mana-efficient than Nova Cleric , and doesn't require 2 turns to pull off, since the cleric can't tap right after you drop him even if you have the mana), and the other being Bone Splinters which is an especially handy option for any deck running Black mana as well as using creature token generation and is cheaper and more inclusive than Cast Down , with the only exception being a Sorcery rather than an Instant -- but with creatures there's often not much they can do on the turn they enter play that won't also occur with Cast Down. Sometimes those legends are the backbone of a deck combo, so you may find that more useful.

I'll be looking for the updates; some of these cards really take me back to my heyday. Good luck!

pastafiend247 on Twilight Mass

4 months ago

Apollo_Paladin Thank you for the compliment. I gave a look at your deck, and it gave me some ideas, specifically with Unearth . I know what you're thinking with Chromatic Lantern but I really like it as a little bit of an insurance policy to help maintain floating mana. I took your advice with moving Nova Cleric to the sideboard until I find something more cost effective for enchantment removal; so more updates to come. I also removed Dark Supplicant and the Scion of Darkness . It felt like unnecessary/cumbersome when more efficient means of sacrificing exist and adding another Coat of Arms seems like a better use of space.

So far my favorite combo that I have been playing around with involves sacrificing Selfless Spirit for 1-3 zombies tokens (courtesy of Rotlung Reanimator ), then tapping cleric tokens that Hanweir Militia Captain  Flip provided to use Skirsdag High Priest and get 1-4 demon tokens, then using Unearth to put Selfless Spirit back into and ready to sac again for the next turn, and depending on how many Suture Priests are on field gaining 3-12 life for the low low cost of 1 mana, pending what is already on the field of course. Additionally, Coat of Arms really makes this a nasty combo.

Apollo_Paladin on Twilight Mass

4 months ago

This looks like a fun deck to play. Good synergy and versatility. +1

One thing I've found using Orzhov colors is that Knight of the White Orchid can be extremely handy for adding a little bit of mana ramp. Particularly using him to tutor out Godless Shrine . Maybe he'd help you along too despite him not being a Cleric (I've used him in a couple different deck builds actually). If nothing else he still counts for Hanweir Militia Captain  Flip, can still tap for Skirsdag High Priest , and works as sacrificial fodder for Westvale Abbey  Flip.

As far as what to trim down on, Nova Cleric can probably go, or at least get sideboarded, since board wipe enchantments only really help against an enchantment-heavy deck. With 1 to cast into play and 3 to activate, he's seems a bit cumbersome. There are cheaper ways to deal with a pesky enchantment here and there (literally just search 'destroy target enchantment' on the Gatherer database at MTG, as there are far too many to mention). Chromatic Lantern also doesn't really fit given that you're running plenty of dual lands and those Evolving Wilds .

Beyond that, you may want to check out my deck on my profile here called:

Very Fast Death Factor (Budget Speed Dredge!)

There might be some insights there for you on other ways to help with efficiency tutoring/playing high-mana cost creatures.

Lanzo493 on Budget God-Eternal Oketra

5 months ago

If you’re having a problem with pillowfort decks then you can try out Austere Command and Cleansing Nova . A good budget option is Cleanfall , Leave No Trace , Paraselene , and Nova Cleric . If Ashnod's Altar is only in here to provide mana to attack through pillowfort than you’d be better off with a board wipe.

Gadianten on G/W Survey Corps

7 months ago

Try Nova Cleric + Recruiter of the Guard to find anti enchantment humans, harvest refreshing tears and enjoy.

Gadianten on Orzhov Cleric Tribal EDH

10 months ago

I love cleric tribal, I realize this is a jank deck but with some focus it can also be effective. I think the first trick is to synergize with your command and find clerics that can be sacrificed for gains the second is to find ways to drain their health quickly so you can focus on the first.

The best way to life drain is probably with Exsanguinate, Debt to the Deathless, Torment of Hailfire or similar spells so that your commanders to hand ability can be utilized.

The next one is not quite so easy and needs tuning to make really good, but I would recommend clerics like Benevolent Bodyguard, Children of Korlis, Dark Supplicant with Scion of Darkness, Frontline Medic, Nova Cleric, Remorseful Cleric, Sanctum Guardian and Selfless Spirit for creatures that can be utilized well with your commander and as a bonus its flavorful to have fanatical priests dedicated to some grim god.

Generally useful clerics matter cards would be Edgewalker, Ancestor's Prophet, Battletide Alchemist, Rotlung Reanimator and Whipgrass Entangler.

A little combo for Starlit Sanctum is Daru Spiritualist + Shaman en-Kor to gain some arbitrarily high life total.

In tribe Card draw considerations are Tymna the Weaver, Bygone Bishop and Twilight Prophet.

I don't know if you will continue to develop this but I would like to see your take on it as you evolve it.

TzickyT on A finely tuned pile of trash white cards.

1 year ago

personaly in a mono white deck having no Land Tax nor having no Aura of Silence makes your deck being verry slow. that said saga's are historic and enchantments so i would add those at least.

from enchantments i definitly would add in your deck Land Tax ( gets u the lands faster and stady phase) Aura of Silence (protects u from mana rock decks a lot) Sigarda's Aid ( aid's with equipments) True Conviction (double strike and life link) Enduring Renewal (potential infinit combo) Triumph of Gerrard (Saga Trigger and +1/+1) History of Benalia (Saga trigger and get Blockers)

personaly i see u have a lot of mana rocks or mana stuff in artifacts. personaly i don't think they wil help u win the game at all so these are some cards i would suggest adding in your deck for artifacts

Aetherflux Reservoir (makes a treath on the field and shoots a guy death if u have enough lifelink) Azor's Gateway( draw power) Sword of the Animist (mana power) Pearl Medallion (comander costs 3 mana) Bloodforged Battle-Axe (can be nasty after a while) Expedition Map (get an important land for your deck) Basilisk Collar (lifelink and deathtouch) Dispeller's Capsule (removal on artifact)

then for instants and sorcery's i see you got a lot of bordwipes so i imagine that your locals has a lot of token players so this are some cards i would say to have a look at.

Dusk / Dawn ( gets your creatures back pretty fast) Hour of Revelation (wipe when u don't care for 3 mana recast everything u can) Slaughter the Strong (wipe where u can stil do stuff) Gift of Estates (mana search) Rout (wipe possible on instant speed) Open the Armory (search an equipment) Idyllic Tutor (search enchantment or saga) Open the Vaults (get your enchantments back) Enlightened Tutor (search enchantment or equipment or saga) Second Sunrise ( return after boardwipe for everyone) Faith's Reward ( return after boardwipe for yourself) Teferi's Protection (u don't play for a turn)Silence (opponent doesn't play for a turn) Hallowed Moonlight (protect from combo deck) Forsake the Worldly (exile a treath or cycle)

than for creatures i would have a good look for them couse i don't realy see any creature that can win u the game. some auto includesSun Titan ( get something outof your graveyard back)Burnished Hart ( get land) Aven Mindcensor (Tutor protection)Recruiter of the Guard (search your pieces)Puresteel Paladin (decent creature for int he deck) Monastery Mentor ( token generator) Mentor of the Meek (draw a card)Nova Cleric (destroy all enchantments) Loyal Sentry (destroy wichever u block)

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