Creature — Imp
, , Sacrifice Pilfering Imp: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate this ability only at any time you could cast a sorcery.
Printings View all
|Guilds of Ravnica (GRN)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Pilfering Imp Discussion
2 months ago
Hi, i do play a discard deck too, and i can give you some advice from experience, Cards like Megrim or Liliana's caress are underperforming if you're not playing with wheels, since you're opponent are quickly going to play topdecking. I prefer cards like Quest for the Nihil Stone , Shrieking Affliction and Davriel, Rogue Shadowmage dealing a lot more damage if you are consistent with discard effect.
I really think targeted discard effect are kinda clunky, like Pilfering Imp you already gonna make everyone discard so fast that card selection isn't that important, and you'd better have some removal instead.
Also, i really think you should include some ramp into the deck, that allow you to play your hand and not suffer too much from the symetric discard effects and play your high curve spells early on (else you just gonna discard them) in the same way, i really like to include "free" spells like Snuff Out or Massacre . Ramping or Mana efficiency is really a key in multiplayer EDH and you're going to suffer a lot if you can't play faster.
I'm not a fan of Sanguine Bond exquisite blood combo in this type of decks, because the cards alone are pretty bad, but one card i'm really not enjoying on discard lists is living death. your deck is fill with some week creatures and you're never gonna get more value then your opponents with a living death. Targeted Reanimator spell can be good, like Reanimate , opponent discarding an ulamog turn 1 cause he's never gonna play him ? just take it for 1.
Thoose are just thought on how i like my discard commander decks, take what you need and what you think is fitting your playstyle !
3 months ago
Plz forgive if this is a stupid thing to ask: Is synergy a must have for competitive play? I’ve had mixed results with this mono black aggro deck over the past 5 or 6 weeks. Any comments/criticisms from anyone more experienced than me (everyone ha!) are appreciated.
2 drop - Order of Midnight x2
Sideboard is a couple more removals, green countermeasures, and planeswalker removals
If this was a stupid question, I’m sorry for spam. TY for taking the time to read.
4 months ago
@mortifolkmurphcaster: Hi, thanks for commenting and first of all: sorry for me taking so long to answer you. I'm not that active on tappedout anymore and only saw your comment today.
I'm glad you liked my deck and found some inspiration for your own. The deck evolved quite a bit over time and the deck description isn't up to date anymore (the decklist is almost up to date though). So before answering your questions I might make a few remarks about my deck in its current state:
I discarded a lot of the cooler but clunkier cards, that initially gave rise to the deck, like Head Games , Jester's Mask , Ghastlord of Fugue , Seer's Vision and Mindleech Mass , because they just weren't doing anything useful in most games, especially when I was already behind.
Two of the cards that stayed in and that are crucial for where the deck is now are Silent-Blade Oni and Doomsday Specter . Because both of those cards work well with small creatures that have etb effects I decided to create this really creature heavy build. But maybe there are better ways of building the deck and especially Doomsday Specter can be quite disappointing sometimes.
I can also say that I seldomly find myself casting Sen Triplets but I don't know if this is because of my play mistakes or because of the triplets drawing too much hate. I recently added Raff Capashen, Ship's Mage to help Sen Triplets get down (one can also use Shimmer Myr ). When I win games, I most often do so because of a Bribery after a long and exhausting attrition war or something like that. Unfortunately I wasn't able to pull off an infinite combo win that used the cards of my opponents yet.
I didn't know about Thrull Surgeon and Pilfering Imp . Thanks for the suggestions! I will not include them in the current build because it does not play enough from the graveyard to recur them regularly. I focus on creatures that have an etb effect, and then I bounce them back to my hand.
Windfall effects in combination with cards like Narset, Parter of Veils are brutal and, although I do not shy at treating my playgroup like that, I would not include them because I see a nombo between effects that give everyone 7 fresh cards and my strategy of casting/discarding the opponents cards. My deck does not play out cards that fast which is reinforced by the fact that I sometimes play the opponents cards instead of mine with Sen Triplets . So Windfall would likely help the opponents more than it helps me. While it is good as a combo with Narset, Parter of Veils and Notion Thief , on its own it doesn't fit into the overall deck strategy that well. But maybe one could trim down the mana curve a bit more and then all the small creatures in combination with windfall effects and Notion Thief could be strong, but I'm not quite sure.
Ok, I think that's all for now. Again, thanks for your comment!
4 months ago
If you're struggling to get creatures in your graveyard to trigger Mausoleum Secrets , I suggest Eye Collector in the 1 drop slot over Pilfering Imp . It'll also work much better with your Syr Konrad, the Grim plan.
I have playtested quite a bit with Piper of the Swarm and I think he's just bad. As you said, the tokens dying does not have synergy with the rest of the deck. If this deck is based around "saccing" like the name implies, I would go with Priest of Forgotten Gods . But then you have to think about adding some more sac fodder to the deck. Gutterbones ?
I noticed you have The Haunt of Hightower in the sideboard, I think he synergies with the rest of your deck much better than Command the Dreadhorde . He will work really well with the Eye Collector/ Syr Konrad plan.
7 months ago
Not a creature, but Molten Vortex is insanely good against hate-bears as you can use your dead draws to take them out instead of your premium removal.
Spurnmage Advocate , Brown Ouphe , Cabal Therapist , Caustic Caterpillar , Cho-Arrim Alchemist , Cursecatcher , Dakra Mystic , Devoted Caretaker , Elvish Reclaimer , Gorilla Shaman , Guul Draz Assassin , Judge's Familiar , Law-Rune Enforcer , Mausoleum Wanderer , Mistcaller , Nova Cleric , Permeating Mass , Pilfering Imp , Siren Stormtamer , Tidal Warrior , Ulvenwald Tracker , Vortex Elemental , Weathered Wayfarer , Will-o'-the-Wisp , Xantid Swarm .
7 months ago
9 months ago
Yo le Kroaxis.
Petit cube vraiment plaisant à jouer, qui sera encore plus boosté avec quelques évolutions et équilibrages. J'en suis un peu au même point que toi au niveau du built, mais quelques idées pour améliorer les synergies selon moi :
Toujours favoriser une carte qui fait 2 pour 1, c'est à dire qui peut être utilisée de plusieurs façon selon le built. Exemple : Divest permet de discard un adversaire mais elle ne fait QUE ça. La remplacer par Pilfering Imp permet de jouer une créature / Avec une capacité d'évasion / Qui discard l'adversaire. Il sera donc beaucoup plus facile de lui trouver une place dans un deck.
Se méfier des cartes qui interagissent trop entres elles de façon situationnelles. Exemple, le cycle des cartes type Liliana's Triumph . La probabilité de se retrouver avec cette carte ET un planeswalker Liliana dans le même pack est à mon avis trop basse... Dans beaucoup de cas cette carte sera boudée car morte.
Si tu as du mal à trouver des archétypes, les principales bases de Magic feront une belle structure de départ :
- Des Kills et du Cimetière
- Du Boost de créatures et de la Ramp
- Du Blast et de la célérité
- Du Tempo et de la pioche
- De l'exile et du Lifelink.
De cette façon, l'utilisation de tes cartes golds découleront logiquement de ces bases.
- Méfie-toi également des cartes qui vendent du rève, mais qui n'ont pas réellement de cible dans le cube. Après avoir pioché cette carte hier et regardé ta liste verte, je me suis aperçu que Chord of Calling était quasiment une carte morte. En effet, avec ses trois , elle sera vraiment difficilement jouable dans une jeu autre que bicolor... Pourtant, elle est inintéressante pour aller chercher un Thon vert puisqu'il n'y en a pas dans la liste. Idem pour les Deadeye Plunderers qui seront beaucoup trop compliqué à optimiser dans un cube qui comporte uniquement une quinzaine d'artefacts.
Voilà :) Il me tarde de rejouer ce pack en tout cas !