Pilfering Imp


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Uncommon

Combos Browse all

Pilfering Imp

Creature — Imp


, , Sacrifice Pilfering Imp: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate this ability only at any time you could cast a sorcery.

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Pilfering Imp Discussion

triproberts12 on Despicable Me: Rakdos and his Minions

2 months ago

I like the changes! Looks like a solid deck. The last thing I would do to tune it is look at the bottom end of the curve. Gibbering Fiend and Pilfering Imp are cute, but now that you've removed your token producers, you'll have a tough time feeding Demonlord of Ashmouth , Eater of Hope , Xathrid Demon , Shadowborn Demon , and Infernal Offering . You've still got some cards that care about going wide, like Torrent of Souls , Hellrider , and Skirsdag High Priest .

The rate on Hordeling Outburst is good. For a reanimator deck, Skirk Ridge Exhumer , Cryptbreaker , Call the Bloodline , and Silversmith are also good. At the top end of the curve, Abhorrent Overlord could also warrant consideration. Also, in the land slot, if you feel your manabase is good, I like Kher Keep . Speaking of the manabase, Urborg Volcano and Tresserhorn Sinks are better in your deck than Evolving Wilds or Terramorphic Expanse . Rix Maadi, Dungeon Palace is a good utility land for reanimator. Also, Pyramid of the Pantheon and Molten Slagheap are real bad. Myriad Landscape is miles better.

My favorite low-curve option for pumping out bodies is Hanweir Garrison . Hanweir Battlements would be a sweet addition, as well, and I think it's better in this deck than Hammer of Purphoros . You don't really want to be taxing your lands with a deck full of 5+ drops, and I could say the same for Underworld Connections . It looks like a budget Phyrexian Arena , but it's really not. You're pretty good on card draw at this point, but if you really feel the need for another source, Night's Whisper is a clean, solid option.

Darth_Savage on The Quest for Hand Disruption

2 months ago

Some pointers...

Liliana's Caress is a strictly better Megrim, since it costs 1 less to cast.

Augur of Skulls (2 cards), Pilfering Imp (evasion / repeatable), Black Cat (random) and Rotting Rats (2 shots) are better discard creatures, however if you want to keep the rat theme you should run Pack Rat.

Inquisition of Kozilek, Blackmail, Mire's Toll and Vicious Rumors are solid additions, better than Despise / Duress.

Funeral Charm is one of the few ways to force discard at instant speed.

Hope this helps, good luck and have fun brewing your deck.

spiderfingers86 on Exile Everything! (Triple Teysas)

2 months ago

You could perhaps consider Pilfering Imp for your 1 drop slot. It comes in as a 1/1 flyer that can be cracked later for hand disruption when you want to make a strong play.

Qirn on Golgari Graveyard (old)

2 months ago

Thanks for the feedback Lil_Kalki! This is still very much a prototype - I've only playtested an earlier iteration of this build and the Mastermind's Acquisition are new to me. In simulations, there are definitely cards in the sideboard I seem to never want to grab with Mastermind's Acquisition anyway (like Meteor Golem and Poison-Tip Archer), so this is great feedback.

I might add some counter-control like additional Pilfering Imp. Maybe add Duress to replace Stitcher's Supplier when going up against a mill. And Never Happened would be nice, too, as this deck is still not great at dealing with control decks. Another Gaea's Blessing wouldn't hurt for mill decks, too.

I can't think of other kinds of decks I'm not covering via subs that aren't already covered in the build, but let me know if you have any thoughts.

KaladeshKat on Dimir Midrange

3 months ago

Having 4x unmoored ego in the maindeck is a bit over-the-top. It is the BEST sideboard card for dimir atm, but is awkward in the main-deck. (I run 1 in my dimir control only to win game 1 vs jesaki.)

You need card draw. I like Chemister's Insight. You can cast it twice and it is instant speed. drop 2x Pilfering Imp and 2x Kitesail Freebooter and then add 4x chem. insight. This would also fix your curve.

Swap out the Dread Shadesfor another doom whisperer and 2x Dream Eater. then drop some of the bad 1 and2 drops for The Eldest Reborn and another Vraska's Contempt.

In the sideboard, this is where most of those unmoored egos go.

Argy on Gaggro

4 months ago

I don't think this deck is Aggro enough, if that's the way you really want to go.

It plays more like a Midrange dead-Creatures-matter deck.

Fliers are a BIG problem for it.

I don't think Kraul Harpooner is the best way to deal with them, as it's VERY reliant on how many Creature cards you have in your Graveyard.

A better way forward would be Plummet or Crushing Canopy.

Of course the card that all decks run four copies of (divided between Mainboard and Sideboard) is Vraska's Contempt, which is notably absent here. That would also help against Flying Creatures.

For a deck where Creatures in the Graveyard matter, I don't think you have enough of them.

I would think about removing Gruesome Menagerie. While it is nice to be able to bring Creatures back, you are also fighting against cards like Golgari Raiders and Izoni, Thousand-Eyed if you use that Sorcery.

A better way forward would be to take it out and put it two more high value Creatures. That way, if one goes into your Graveyard, you have a chance to draw it again.

I would replace it with two Golgari Findbroker. Yes, that does bring a Creature back, but only one as opposed to three.

I'm not convinced that Journey to Eternity  Flip fits here, either.

It's place isn't in an Aggro deck OR a dead-Creatures-matter brew.

Think about removing it for two Izoni, Thousand-Eyed.

Find / Finality doesn't work well in this Mainboard. It rarely keeps a Creature or yours alive, and wipes most of them off the board. While it's good for you to have Creatures in your Graveyard, you still need to keep SOME on the field.

To me it feels more like Sideboard tech to bring in against decks that go wide with Tokens.

I'd swap it with Pilfering Imp which gives value even if dead, helps against most early decks, and can provide an emergency Flying blocker.

I know you didn't ask for help with this build, so sorry if my Comments are annoying.

I used to spend a lot of time helping people with their Standard brews on TaopedOut and every now and then I still dive into a deck.

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