Exava, Rakdos Blood Witch
Legendary Creature — Human Cleric
First strike, haste
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Each other creature you control with a +1/+1 counter on it has haste.
Price & Acquistion Set Price Alerts
|Have (26)||ironax , Mousemke , gildan_bladeborn , bradyofportdetroit , redlegs_17 , REV666 , switchkill65 , Dr_Jay , , zachi , the.beanpole , dplerner , Regulus1010 , Va1mar , frederiklw , miracle , Venser_the_Sojoner , CampbellStev , firemind12 , golgarigirl , PTsmitty , rakdos24 , bakeraj4 , Brandbrower21 , Tiddilywinkus , vashaclarens|
Exava, Rakdos Blood Witch Discussion
3 weeks ago
Apologies ahead of time; this will be a long post. Edgar is my introduction to the commander scene and he came at a great time, since I've been wanting to rebuild my old vampire tribal. A couple things to consider (as I've been looking into it, too).
Regarding the counters, Metallic Mimic naming Vampire would help by immediately pumping any vampires you cast and each token you produce. Cathars' Crusade would be bonkers with Edgar. Mikaeus, the Lunarch boosts all creatures, too. I wouldn't be too concerned with removing vampires for non-vampires honestly. It can still be tribal with a few helpful "thrulls" if the cards work too well not to include. (Also Mephidross Vampire and Voldaren can change them.) Urge to Feed is spot removal with the possibility of pumping.
You could also consider some of the Abzan cards that would benefit all of your creatures with counters on them, such as Abzan Falconer and Mer-Ek Nightblade. I believe Whip of Erebos is strictly better than the Battlepriest, though. Along the same lines, Exava, Rakdos Blood Witch provides another haste card, which is scary (and she fits the flavour while not being a vampire herself).
Other thoughts are the use of Ajani planeswalkers in tandem with (or in place of) some of the Sorin planeswalkers. Fits the flavour? No. Fits the theme? Hell yes.
Final considerations. Anointed Procession is also crazy with Edgar. While it would appear underwhelming on its own, Edgar's eminence effect will always make it a threat. Collective Effort is great utility with versatile removal or pump spell in one. Kalitas, Traitor of Ghet is a pricey card, but amazing. And I feel Coat of Arms is superior to Door of Destinies.
Good luck with everything and let me know if you make any changes that work!
1 month ago
hmmmm, what about Exava, Rakdos Blood Witch? Having her on the field and activating Licia's ability will give her haste, which is nice.
Blood Baron of Vizkopa is probably also a good idea. Lifelink and pro black/white.
Olivia, Mobilized for War for more hastey shenanigans.
2 months ago
If you want to know how to give your hydra haste you could play Exava, Rakdos Blood Witch if you splash for red. She gives haste your whole team.
2 months ago
ghostfire86, I am having trouble reducing my cards down from 68 to 60. What should I eliminate from my deck and/or sideboard? I'm thinking of dropping Rakdos Shred-Freak down to 2, Exava, Rakdos Blood Witch down to 1, and Rakdos, Lord of Riots down to 1. That leaves me with 64 deck cards and 15 sideboard cards. The only other ones I can think of dropping or moving to the sideboard are Dreadbore and Bonfire of the Damned.
3 months ago
It's time for a female antagonist, and I would love to see another rakdos PW, so hopefully Exava, Rakdos Blood Witch? Either her or a Phyrexian
3 months ago
I love Marchesa, extremely fun commander especially in a fun casual playgroup. Can be very interactive with itself and make for a hell of a commander game. But I would like to give some suggestions to this deck.
Lands: Im not going to tell you to run every fetch and shock land. What I will say is that you are running too many. You have 38 lands with a four-drop commander and on top of that currently your decks highest point in its mana curve is three. Running less lands will open up a.) for more cards to run. B.) Wont allow for you to be drawing solely into lands every turn. I am a strong believer in 34 lands being the best number except in a few decks like my stax brago.Single Target Removal:Everything except Zealous Conscripts is pretty great. Not necessarily a bad card, it can definitely get a large creature out of your way when you are attacking but I wouldnt really count it as removal. Not necessarily a bad card though it does go infinite with kiki jiki mirror breaker but thats not necessarily a fun win for a casual playgroup and doesnt really fit your theme. Instead of this I would run capsize. Has a buyback effect which is insanely strong and it can be your saving grace in a lot of games.
Creatures:Ok so I cant use your custom categories for this part because yours says you have 8 but in actuality you have 37 so Im going to either say very briefly why I like a card or dislike a card.
Baleful Strix: I dont like this one, a card that would be fantastic for this is Solemn Simulacrum. This card solves a dual purpose. One, it will draw you a card and two, it will get you a land. And with your commanders effect you can get this twice for four mana (Or more if you get more +1s on it) effectively getting to draw a card and search for a land for two mana. Value you town baby! Lol
Blood Tyrant: Dope, fun burn card that they legit cant kill unless they exile it. Might put a bit of a target on your back in a super casual playgroup, but everyone likes to feel powerful haha.
Bloodflow Connoisseur Obvious synergy with your deck, also you can do this at instant speed, so if someone tries to exile one of your strong creatures in response you can sac it.
Burnished Hart Not a fan, never have been. Some disagree, do you dude.
Dack's Duplicate Cause why not, anytime you need to copy a new creature just sac and choose a new target. I love it.Disciple of Bolas Uhm, im just not personally a fan of this card, like it has good effects but it feels pretty eh to play Drana, Liberator of Malakir Dope +1
Exava, Rakdos Blood Witch Meh, its alright but a lot of the things that give +1s isnt fast enough to make use of the haste.
Falkenrath Aristocrat You dont have a surplus of humans to sac to get this.
Flayer of the Hatebound Undying cards with persist are infinite with a sac outlet just saying. If you added Cauldron of Souls you could make this etb infinite and take everyones creatures and swing out.
Grim Haruspex Sure why not
Grimgrin, Corpse-Born Thats pretty value
Hound of Griselbrand Definitelly could find something with better value.
Marchesa's Smuggler Could be good if you do some sac infinites with mikaeus but if you were looking for a card to get rid of this could go.
Mikaeus, the Unhallowed The big daddy, legit love this card. Super good in your deck as-well. A win you can put in with this is Walking Ballista I would highly suggest this just because I feel like at a certain point in some casual games they become almost unwinnable because of everyones super inflated board states.
Molten Primordial Great card, if you can put +1s on the stolen cards then sacrifice them they are permanently yours
Mulldrifter Honestly you could play this with the Laboratory Maniac combo. If you put persist on this card you can infinitely draw your deck with mikaeus on board. Then play lab man and win the game. That combo would be pretty convoluted so your play group probably wouldnt get salty about it. Either way though this card is value town in your deck.
Necropolis Regent Dope
Olivia, Mobilized for War Fantastic in combination with a good draw engine.
Olivia Voldaren Not exactly sure what purpose she serves in this deck.
Oona's Blackguard Dope
River Kelpie Really good
Sage of Fables Only using this card is actually not that good of value, why use this card that pretty much only puts the +1s on your commander when you could run something that gives +1s to everything.
Treasonous Ogre Not worth dude,
Vigean Graftmage Not enough value, what creatures have insane tap abilities that this is worth?
Viscera Seer Goochi
Zealous Conscripts This isnt that great of a card as said before
The only other thing I wouldnt use in this deck is the planeswalker, when the heck are you ever going to get that out hahaha.
Well, that took me about an hour, sorry there arent like a ton of suggestions about cards it was more general about deck building. Keep me updated on what you think of my suggestions or what not and if you dont agree with me on some of my thoughts Im down to talk about it and see if Im wrong!
Also, yes I do realize I suggested some cards you already have. I apologize for any cards that i suggested that were already in the deck.
4 months ago
I'm a simple man, I see a deck for our Eternal Party Overlord Rakdos, Lord of Riots, I upvote. How does some Infectious Bloodlust sound? And how dare you not include the Riot Lord's chosen champion Exava, Rakdos Blood Witch!
4 months ago
Thanks flapjackwars for the suggestions. Let's discuss the ideas. Let me start by saying that this deck was built for a multi-player chaos environment. Speed isn't so much of a concern in my usual meta game. This deck was built more for endurance. At least that was the idea I was trying for.
Scrap Trawler and Pia's Revolution are in the deck to work in situation where someone has played Declaration of Naught naming my Commander. Yep, that has happened. So, in my view, I have 3 cards in my deck that recur artifacts for me instead of just one.
I've played Extruder in an artifact based deck before. It's ok. I thought about it for this deck. I guess I'm still on the fence about this one. I have the Bosh, Iron Golem, Krark-Clan Ironworks, Viscera Seer, Throne of Geth, and Trading Post for sacrifice outlets. Not sure if that is enough or the route I want to go with this deck. Ashnod's Altar is a good choice that I'm going swap out the Ironworks for. It does provide a wider range of sacrifice options.
In the maybe board I had before I posted this deck, I had the some of the cards you mentioned.
I cut the Time Sieve, which is a great card, because I felt that it painted too much of a target on me in table politics. It may still end up in the deck at some point. Not sure on this one. Tough choice for now. I'll probably have to play the deck some more to really get a feel for it.
I cut the Trinket Mage, Trophy Mage, and Treasure Mage because I didn't want this deck to really be about tutoring. Another reason I cut the tutor creatures was that I felt that they didn't syngerize with the +1 counters theme. I can't use them as Modular targets. They don't help as much once they are on the field except as blockers. And I can't recur them like I can with the other artifacts. Thopter Engineer suffers from some of the same problems. I like the 'artifacts gain haste' aspect, but I have Exava, Rakdos Blood Witch to provide haste. Exava gets seen by Marchesa where the Engineer does not. Pia and Kiran Nalaar, and Pia Nalaar are good cards but I just felt that they didn't syngerize as well as some of my other choices. They have the same sort of down sides that the tutor creatures do.
I didn't use the Sol Ring because I didn't think that I needed that kind of mana acceleration. Also, once I cut the Trinket Mage I didn't have a way of tutoring for it early enough in the game for it to be useful.
Marionette Master felt to mana costly for what it gave me when i first read it. Reading it again, it might fit. I'll have to think about that one for a while.
Treasure Keeper, Phyrexian Metamorph are really good cards that I overlooked. I am swapping the Cogwork Assembler for Phyrexian Metamorph based on your suggestions since it cost too much mana to make the copies with the Assembler. The Treasure Keeper is another card I'll need to think about for a bit. I like the free cast aspect. I'm not so fond of the reveal my deck to opponents aspect. Tough call.
I need to go through the new cards in Amonkhet to see what can fit into my EDH/Commander decks.