|Commander / EDH||Legal|
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|Eternal Masters (EMA)||Rare|
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Creature — Insect
Whenever Xantid Swarm attacks, defending player can't play spells this turn.
Xantid Swarm Discussion
3 weeks ago
Not a creature, but Molten Vortex is insanely good against hate-bears as you can use your dead draws to take them out instead of your premium removal.
Spurnmage Advocate , Brown Ouphe , Cabal Therapist , Caustic Caterpillar , Cho-Arrim Alchemist , Cursecatcher , Dakra Mystic , Devoted Caretaker , Elvish Reclaimer , Gorilla Shaman , Guul Draz Assassin , Judge's Familiar , Law-Rune Enforcer , Mausoleum Wanderer , Mistcaller , Nova Cleric , Permeating Mass , Pilfering Imp , Siren Stormtamer , Tidal Warrior , Ulvenwald Tracker , Vortex Elemental , Weathered Wayfarer , Will-o'-the-Wisp , Xantid Swarm .
1 month ago
Hey y'all sorry for taking a bit to get back to you, I'll do another round of question answering here:
Federsavo Thanks for the reminder, Force was definitely supposed to make its way into the sideboard, it hurts a bit off of Naus, but it's a fantastic choice for metas where you're seeing a lot of on board hate. Adding to the side right now.
chopsueyrice So uh, that's sort of the rub with non-blue lol. If you're threatening consistently, you're just gonna end up being targeted sometimes, and there's not a whole lot you can do about it. That being said, even though I've never personally had to tune for that specific issue, I can offer some theory for how to deal with it. First of all, think about adapting your playstyle. The deck can win at instant speed with Necromancy Shallow Grave and Apprentice Necromancer , so use those to your advantage to try to slip by interaction and force people to respect it. Also, if there's no chance in hell that you're gonna win the game through people holding up countermagic, don't be afraid to aggressively tutor for card engines to get ahead while they have to hold their interaction for your wins. Now for the actual card choices:
Boseiju, Who Shelters All is a pretty great meta choice in Flash decks, and although it's worse here because obviously, no Flash , it can still help to get big spells resolved through whatever people are holding up for them (Namely Ad Nauseam and Natural Order are the big ones here)
Along similar lines, Praetor's Grasp is actually a secret all-star if you have any other Flash decks in your meta. It can be a tad awkward to make blue mana, but there are enough rainbow sources in the deck to be able to get there, and it's not difficult to slot in Forbidden Orchard Exotic Orchard Tarnished Citadel alongside it if you want the extra consistency. And as a fail case, if they already have the Flash in hand, it can basically function as a Grim Tutor , which we're usually playing anyway.
Xantid Swarm honestly isn't terrible lol. It's creature tutorable and usually requires an answer from someone unless they want to just give you a turn, so I'd suggest testing it out if you're just having to deal with countermagic non-stop.
Ok, all that being said, test out literally whatever you want to help deal with those issues except for exactly two cards: Dosan the Falling Leaf and Defense Grid . Trust me, they ain't worth the trouble, you're never gonna have the mana to cast them and win in the same turn, and they're gonna kill you more often than not if you pass the turn after casting em.
6 months ago
Thank you for the kind words, it's much appreciated. Off the top of my head, the best tip I can give you for learning to play the deck is to not get frustrated. Ad Nauseam is a deck that rewards patience and the ability to move seamlessly from game to game without getting rattled. The most common mistake I see players picking up the deck make is giving up after losing game one and counting themselves out; or yelling when their Spoils of the Vault exiles Lightning Storm and Laboratory Maniac . Like most combo decks the list is made to be consistent but every once and awhile it just doesn't work. You really need to learn to accept this fact and focus on the games ahead.
Another tip I can give you, which I allude to in the primer, is to begin evaluating decks not on what they are, but rather on how they can interact with us. Honestly at this point when I face jund I don't actually write down jund when recording my matchup at a tournament, I usually just write "Discard/life." Evaluating decks in this way makes sideboarding easier, and gives you a better idea of when it is possible to go off. Traditionally, a deck will attack us in 3 ways, via discard, via pressuring our life total, or via counterspells (there are others but these are the most common). The worst matchups are the ones that can attack us on multiple angles, hence why Grixis Death's Shadow, which attacks us on all 3, is a bad matchup, whereas burn, life total, is a good matchup. The deck takes more meta knowledge than most would assume as you really have to know how your opponent is going to interact and beat you.
The final tip I can think of off the top of my head is to be conscious of your sideboard, this is a deck that is very easy to overboard with. Remember we are a combo deck, so our 60 is engineered to be as consistent at possible at getting that combo, introducing new cards compromises that consistency somewhat in order to remove angles of attack that will beat us before we have a chance to win. I still need to find the time to type up my sideboard guide on here for your use but keep that in mind. Sometimes a card like Echoing Truth may look fine in a matchup such as tron, but in reality, is this really better than any other card in our deck? Especially considering we are cutting our worst card in Phyrexian Unlife for the 2 Thoughtseize ? The answer is no, and getting yourself to the point of evaluating what is coming out is key for playing Ad Nauseam.
Of course if you have any more questions or more specific questions about anything from sequencing to Pentad Prism math, I am more than happy to answer, just leave a comment on this page.
As for your budget concerns, can I ask what budget you are working with? My list due to the foils doesn't really accurately depict the price of the deck, with no foils I believe it is about $450-$500 making it one of the cheapest competitive modern decks. If that is still too high I would say the first thing I would do is cut Gemstone Mine for a Dreadship Reef and a basic, you lose some consistency but if you are looking to get in on a budget that would be a start, though in the long term you should invest in those. Leyline of Sanctity is a must in my opinion but if you are dying to play the deck it is one of the most expensive cards, and you can choose a variety of options from my list above, again though I must stress that I would not recommend any of this unless there really is no choice, both "cuts" are really must-haves for the deck. Everything else really is necessary unfortunately or you risk just not having the mana to support what you are doing. I also think Peer Through Depths is cheaper than Spoils of the Vault so you could run that version of the deck. Otherwise, talk to your local meta and ask about maybe proxying a few cards while you learn, tell your opponents they can have the match win if they are strict but get in the game time.
Finally, sorry for the novel, my attitude towards new standard sets like War of the Spark is always to approach it optimistically but, as history holds, we don't get many new toys from these sets, so I'm excited by the potential, but I'm not holding my breath for anything particularly special. Modern Horizons on the other hand is both very exciting, and incredibly scary. To start with the positive side, it's impossible to speculate on what new-designed cards could be in the set so I'll stay away from those, but in terms of reprints, I would love to see Flusterstorm reprinted, I think it would be a consideration for the sideboard as it is in legacy ANT, I also think it would be cool to see cards like Pulverize (a fun toy that could be cool to build with) or especially Xantid Swarm , though both seem unlikely. Flusterstorm I think has a chance so that is what I am holding out hope for, though buying judge foils will suck a little bit. In short, there is a ton of potential for reprints or even new cards that could add to the deck which makes me very excited moving forward. The other edge of the sword with this is that, like most modern decks, there is the risk that the set makes the deck virtually unplayable, that it gets pushed out. I see the chances of this happening being low but the possibility is scary and definitely something to be aware of, if nothing else I am assuming I will have some new hate cards that I have to learn to deal with.
If you made it this far, thank you, I hope that answers your questions, and if you have any more questions let me know as I'm more than happy to answer.
7 months ago
Might want to also consider Arcbound Stinger and Xantid Swarm for your flying insect deck. I have a similar deck, but it's more based on pumping bees with elves. Feel free to check it out here: Elvish Beekeeper. I'd love to read your comments and suggestions.
9 months ago
Given the speed of the deck I expect that I'll have a bullseye on my playmat more often than not. I anticipate a lot of creatures attacking me and a lot of removal spells and counterspells used on my stuff. I don't think I have enough resiliency at the moment.
I haven't heard of Prowling Serpopard before. Grand Abolisher serves the same purpose, and Xantid Swarm and Silence also fill that role. Autumn's Veil also has a similar effect, and is a card I'm considering. But Serpopard definitely has some merits over the others. I'm not really sure how much and what kind of protection to include.
Dang it, I didn't see that Curio specified nonartifact until now. That's so dissapointing. If I had Aluren, I really liked Trophy Mage into Curio into any creature to bounce Mage, then re-play Mage to find Strix and win, but that doesn't work because Strix is an artifact.
Thalia, Heretic Cathar and Aven Mindcensor have been so powerful and hated in my meta that I feel I would do myself a disservice to remove them. Silent Arbiter, on the other hand, I'm less confident in. My thinking was that I usually face a lot of creature decks and boardwipes hurt me a lot. Nonetheless, it's a 4 mana card, which is probably not worth it.
I'll remove Silent Arbiter for Kalastria Healer.
EDIT: While those transmute tutors are uncounterable, they're also pretty narrow and expensive. I'll consider it, but I admit I'm skeptical.
Thanks for the help!
10 months ago
Champion of Lambholt Scavenging Ooze Whisperer of the Wilds Bramble Sovereign Goreclaw, Terror of Qal Sisma Forgotten Ancient Polukranos, World Eater Spidersilk Armor Seal of Primordium Aspect of Mongoose Rancor Oak Street Innkeeper Panglacial Wurm Xantid Swarm
1 year ago
For potential cuts, your deck seems tuned (to your meta anyways). Potential cuts are as follows from most likely to cut to least likely...
Xantid Swarm - Replacing utility for card draw. Couldnt they just play their spell before you attack? Unless it's specifically a counterspell you're worried about, I don't understand his place in the deck. Anti-blue and helps against fiers? If you hate blue, keep it. Otherwise, I think it's better to improve your deck rather than potentially must up 1 of the 5 colors in specific situation.
Runic Armasaur- Replacing continous card draw for bust card draw. Rather than relying upon your opponents for card draw, why not just add a card that you know will give you a bunch of cards now rather than one that might give you incremental advantage (assuming he lives). Test him out I suppose and see how he plays.
Regrowth - Replacing recursion for card draw. Recursion is always nice. Depends on the amount of grave hate in the meta (there is a fair amount in mine).
I agree with most of what you said above, and I did forget about staff. That being said, I still think that rude awakening can do some serious work. I say it's at least worth testing it out
1 year ago
Well, Krosan Reclamation and Riftsweeper add a ton of protection for it, the worst thing is to counter the Dread Return, removal rarely matters, as the combo is fully instant speed. The hardest thing is if the remove Necrotic Ooze in response to the Blighted Bat trigger, in which you have to just activate it again for an extra mana to keep comboing out, if they do it in response to a Devoted Druid untap (the only other time), you need to just untap it in response, you can only do this one extra time though, or else it will die, so if they have two removal spells, it can hurt, but with Walking Ballista in the yard, you can respond with a +1/+1 counter if you have 4 mana open, and at that point you will have to at least netted one mana, so you only need 3 extra.
This means removal blanks against the combo almost every time. If they counter the Dread Return, Krosan Reclamation back Riftsweeper and Sensei's Divining Top. Remember, on endstep with Meren, you can toolbox your deck to go off again if you have at least 4 experience counters, or wait until your turn, if you draw Sensei's Divining Top, draw the Riftsweeper, to return Dread Return or Krosan Reclamation, and either go off when possible, use Meren to grind out a win, or bing back a Viscera Seer, so you can sacrifice Riftsweeper, after first shuffling in the Krosan Reclamation, and repeatedly shuffle in 4 cards from your graveyard into your library, and rebuild. This loop is extremely consistent.
Honestly, Hermit Druid is super consistent at protecting itself from most kinds of hate, that Riftsweeper loop even gets around most forms of graveyard hate! If you are still scared Autumn's Veil and Xantid Swarm can help out!
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