|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Rare|
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Creature — Spirit
Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn.
Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays X, where X is Mausoleum Wanderer's power.
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Mausoleum Wanderer Discussion
2 days ago
Yuriko is best as an "anti-meta" stax/control deck imo; not a turns deck resembling Edric.
5 days ago
Hey, nice budget version of Yuriko. Delve spells are quite powerful with Yuriko's reveal ability because they have high CMCs, but their mana cost can be reduced by you by exiling cards from your graveyard including lands.
Budget cards ($5 or less each) to consider adding:
- Dig Through Time
- Treasure Cruise
- Temporal Trespass
- Command Tower : one of the best lands for multicolor Commander decks.
- Choked Estuary
- Sunken Hollow
- Underground River
- Darkwater Catacombs
- Thalakos Seer : draw engine with Yuriko.
- Smuggler's Copter : flying and good enabler for delve.
- Mausoleum Wanderer : flying and can protect you from a board wipe or other removal.
- Wingcrafter : two flying creatures.
- Brainstorm : draw three and arrange the top of your library.
- Telling Time
- Sol Ring
- Skullclamp : lots of 1 toughness creatures here makes this very nice backup draw.
Cards to consider cutting:
- Kindred Dominance
- Raise Dead
- Resourceful Return
- Cloak of Mists
- Armillary Sphere
- Darksteel Forge
- Minamo Sightbender
- Possessed Skaab
Good luck with your deck.
1 week ago
Board wipes are death to strategies with Edric or Tymna therefore my advice is to include a lot of creatures/counterspells that can stop or slow down board wipes.
- Selfless Spirit
- Gaddock Teeg
- Thalia, Guardian of Thraben
- Mausoleum Wanderer
- Hope of Ghirapur : only stops one opponent from playing a board wipe.
- Arcane Denial
- Unified Will
- Pact of Negation
- Mana Leak
- Spell Pierce
- Heroic Intervention
Mystical Tutor is helpful to be able to tutor for a counterspell and then draw it thanks to Tymna or Edric. Worldly Tutor and Eladamri's Call are great to tutor for a hatebear to help stop a board wipe or any other creature. Diabolic Intent is a budget unconditional tutor that's good when playing a lot of little creatures. Creatures such as hatebears/mana dorks who don't have evasion can benefit from Wingcrafter . Mirror Entity is another mid/late game way to pump all 1 power fliers or unblockable creatures; nice with Tynma because she has lifelink and Throng because Entity EOT turns creatures into Rogues.
Notorious Throng in combination with Rogues is another potential powerful mid/late game card. Land Grant and Nature's Lore in combination with Shock lands (Pool, Garden, Tomb) can be very helpful when you're trying to keep the manabase land count low. Brainstorm , Ponder , Preordain , Serum Visions are other spells that help to let you keep the land count low, since they can help to find lands.
2 weeks ago
Hey, saw your forum topic asking for help.
Consider expanding on the strategy of little creatures with evasion especially flying and adding extra turn spells? All my card suggestions will be budget ($5 or less each).
Cards to consider adding:
- Yavimaya Coast : ETB (enters the battlefield) untapped to make blue or green mana, great with so many one drop creatures.
- Botanical Sanctum ETB untapped turn one to turn three to make blue or green mana.
- Tetsuko Umezawa, Fugitive : makes all your creatures with 1 power or toughness unblockable.
- Hope of Ghirapur
- Artificer's Assistant
- Cloud of Faeries : untap two lands is great with lots of one drop creatures.
- Scryb Sprites
- Zephyr Sprite
- Faerie Miscreant
- Mausoleum Wanderer
- Looter il-Kor
- Llanowar Elves : mana dorks are nice for ramp and can become unblockable with Tetsuko.
- Elvish Mystic
- Eternal Witness : recur any card from your graveyard.
- Beast Whisperer : more good repeatable draw when casting so many little creatures.
- Skullclamp : most creatures here have 1 toughness making Clamp great backup draw.
- Unified Will
- Regrowth : recur any card from your graveyard.
- Karn's Temporal Sundering : works well when Edric is on the battlefield.
- Walk the Aeons : most expensive price card I'm suggesting, but the buyback is very helpful. It's not exiled after cast, it can be recurred.
- Part the Waterveil
Can add all these cards for about $30.
Cards to consider cutting:
- 4x Island
- 3x Forest
- Archetype of Imagination
- Jhessian Infiltrator
- Skyrider Patrol
- Tishana, Voice of Thunder
- Counsel of the Soratami
- Desert Twister
- Explosive Vegetation
- Venser's Journal
- Curious Obsession
- Curse of Verbosity
- Gaea's Anthem
- Kodama's Reach
40 lands is a lot of lands when playing so many one drops. Most of these possible cuts are draw spells. These spells are fine, but I don't think you need all of them because you have Edric. They can be replaced with more low CMC creatures to make Edric better. I also think extra turn spells give you more than these draw spells as well as other high CMC cards. Having an extra turn to attack thus draw again is very good with the strategy of attacking and drawing with Edric.
Good luck with your deck.
1 month ago
What is your deck? That can change what you want to hit - for example, vs tron you can name Oblivion Stone if you're Humans, but a BG midrange deck will be better served to name karn.
Scavenging Ooze is the best pick vs GBx decks if you are aggressive, while Jace, teferi and even Colonade are all good picks vs UW.
1 month ago
I like this primer, and I appreciate that you understand some of the stronger Marchesa interactions like the applications of the graft creatures and Mimic. I hope you'll check out my Marchesa list. I think we have a similar outlook though I favor low cost cards for curveouts and I think you might find some of my cards to be "do-nothings." Anyway here are some of my suggestions and thoughts:
Dusk Legion Zealot , Baleful Strix , Alchemist's Apprentice , Seekers' Squire , Preordain , Sage of Epityr , Rix Maadi Reveler : The first three are a slam dunk while the rest are a bit of a harder sell, but all of these cards get cast earlier than Mulldrifter/Disciple of Bolas so they help you hit land drops and find your missing pieces. And something like Apprentice can curve right into a counter enabler and draw 4 cards on turn 4 before you'd even cast the more expensive draw spells. Preordain and some amount of the other cantrips are always worth consideration too, since you're trying to put together specific things to bring a powerful Marchesa engine online.
Altar of Dementia , Spawning Pit , Bloodthrone Vampire , Dross Hopper : A critical mass of sac outlets is important and though the creatures listed aren't exciting they're a lot better for rebuilding if your first boardstate gets broken up. Deploy on turn 2 into value creature on turn 3 to recur on turn 4, or deploy alongside 3-drop on turn 5 to try to rebuild. I dislike using my whole turn to play Grimgrin or Falkenrath which I consider to be pretty mediocre standalones in EDH (Grimgrin is probably fine actually though a little finnicky) and Yahenni not being able to sac itself is a problem for me.
Goblin Cratermaker , Heap Doll , Mausoleum Wanderer , Goblin Trashmaster , Abyssal Gatekeeper , Nevermaker : Personally only run the first three but have included all of these at some point or another. They're all creature-based interaction that Marchesa can recur, but at instant speed. For example, I much prefer Heap Doll to Agent of Erebos since you can stop something like entomb-reanimate or Survival discarding Kiki to find Karmic Guide. The downside to cards like these is that they're rare and not usually efficiently-costed, but they're definitely worth considering. Boompile , Oblivion Stone , Engineered Explosives : Grixis' best enchantment removal. I'd go with these over the Grave Pacts for multiple reasons. First, destroying all nonlands and being left with Marchesa is a bigger power play. Second, it's nice to be able to remove Rest in Peace and other generally pesky enchantments. Third, these cards aren't reliant on your engines being in place to do their job, so they're better for coming back from behind. In the same line of thought:
Sower of Temptation , Grenzo, Dungeon Warden , Hostage Taker , The Eldest Reborn , Demon of Dark Schemes : My topend may look odd to you but each of these cards is strong interaction on its own, and becomes an army-builder alongside Marchesa. Stealing creatures is great for ramping and killing enchantments, or winning with Primeval Titan. Bribery and Phantasmal Image are more cards in this vein, as well as the Puppeteer Clique and Gonti you're already playing. I prefer these to Flayer, Herald of Secret Streams, etc since they help you come from behind when Marchesa isn't out, and having "finishers" that rely on your engine being all in place isn't all that effectively different from just running some combo (Metallic Mimic / Murderous Redcap is the most efficient one for Marchesa imo if you wanted to go the route). Of course, Flayer does act as removal, and is also very fun, but I hope you'll consider cutting Herald, Merchant, and Kokusho. Mikaeus is actually nice as a "backup commander" with great synergy with Marchesa but he's not in my build because I run too many Humans. Luckily we have Grenzo who is an absolutely insane engine card.
Awaken the Erstwhile , Mindslicer : Marchesa can dominate the board but is weak to combo, hate enchantments, the whole table targeting all your stuff with removal, and brick hands. These cards take care of the first three. Landing them early with your value engines already online is like a more reliable sort of "land destruction win" since in either case they can't cast their spells. Trinket Mage , Spellseeker , Phyrexian Metamorph , Mindclaw Shaman , Entomber Exarch , Trophy Mage , Ixidron , Sparring Construct : Miscellaneous other value ETBs. Trinket Mage is the best one, I highly suggest you include him. Construct will surprise you with how strong it is. The baseline is on-board protection for Marchesa the turn you cast her, but the upside is acting like a limited Graft creature by giving each new creature you play a counter.
I think that's just about it for suggestions, maybe consider Spell Pierce , Stubborn Denial , and Fire Covenant , but overall, great primer, very well-written, and I think you'll set people in the right direction when it comes to building Marchesa.
2 months ago
2 months ago
This is pretty sweet, I never thought of playing Nykthos in a Quest for Ula's Temple deck before! Sage of Epityr is great at setting up your library for the Quest, and Wistful Selkie helps dig for the Quest if you don't have it and gives +3 devotion for Nykthos. Cloudfin Raptor doesn't fit in this deck at all; coincidentally, Sage of Epityr fits perfectly, so there you go ;D
Other than that, I think you need some removal-creatures that give more devotion than what you have currently. Harbinger of the Tides is a pretty useful one, and Merfolk Trickster can fog a creature for a turn. For some disruption against noncreature decks you could also consider playing Judge's Familiar or Mausoleum Wanderer instead of Kraken Hatchling; while it's a Kraken and fits in the theme of the deck, there really isn't much point in cheating out a 1 mana 0/4 with your Quest. I do suppose it can block, though.
Also, I recommend replacing Tromokratis and Shipbreaker Kraken (and maybe 1 Lorthos) with some combination of Stormtide Leviathan and Inkwell Leviathan. They're less easy to hard-cast, but Tromokratis is mostly worse than Inkwell Leviathan in my opinion, and while Kraken's ability is okay, Stormtide Leviathan is even better at keeping your opponent's creatures at bay. (that rhymed) From my experience playing Whale tribal, Stormtide Leviathan and Scourge of Fleets can completely take control of games when used together.
Mausoleum Wanderer occurrence in decks from the last year
All decks: 0,11%
Commander / EDH:
All decks: 0,01%