Mausoleum Wanderer

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all

Mausoleum Wanderer

Creature — Spirit

Flying

Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn.

Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays X, where X is Mausoleum Wanderer's power.

Mausoleum Wanderer Discussion

Arcadius86 on Spirits and Specters

3 weeks ago

I second Mausoleum Wanderer over Judge's Familiar - it does the same thing normally, but can make the opponent pay even more if you can get a few spirits out on that turn.

I also second Supreme Phantom - sure, it doesn't help your angels, but that's it. And honestly, they really don't need the help like your spirits do.

Finally, there is a better option for the sideboard than Stony Silence . Kataki, War's Wage still dramatically hurts or shuts down artifact heavy decks, but does so while also being a spirit. It can benefit from your Drogskol Captain s while Stony Silence can't.

That's ultimately the significant benefit spirits has over a lot of other tribes - you can find the same (or similar) effects to commonly used non-creature spells in Modern, but on a creature that is part of your tribe.

NileMTG on Mono Blue Tempo

1 month ago

I would suggest Tempest Djinn and cut Mausoleum Wanderer

keegomas on Mono Blue Tempo

1 month ago

This deck looks great I'm just not sure if you'll be able to get all the way there. The format is lacking all of the really good counter magic that makes tempo great in other formats. However, this could easily transition into Mono U Devotion Control, a fantastic deck from the Theros era. Master of Waves made that deck but there are several other additions that are real nice. Tempest Djinn would be real nice to add to this as a 3-4 of. His BBB mana cost would make the Master of Waves payoff even better. As for cuts, Mausoleum Wanderer would be my first selection. He doesn't get big enough in this deck to be a big enough payoff. As for other cuts, I'm not sure. With the theme of the deck it's really difficult to know for sure without playing.

lagotripha on Esper Spirits

1 month ago

Your manabase is super clunky. Losing turns to it in a tempo shell hurts-it feels like there needs to be a shift in focus- either dedicating to midrange value spells, or tempo, or grindy hand disruption.

Second, plan a sideboard- sure with burn all over the meta, mainboard lifegain is cool, but its important to know what you are replacing it with in other matchups. I also don't feel you have enough ETB value for Dramatic Rescue . If it was a Soulherder etb value list, perhaps.

If you want to play a budget tempo list, focus in on one colour for your interaction package- all blue, all white, or all black. This will let you run a bunch of monocolour snow lands and fixing. Without aether vial, you will want to run a higher proportion of 1 drops- blue for Spectral Sailor and Mausoleum Wanderer .

If you want to play budget midrange value, focus on going to two colours. Either U/W permission or U/B(w) unearth value. Playing unearth at instant speed is pretty good when its targeting a Spell Queller . That said, you will need mana fixing, and the cheap reliable way to do that is mostly mana rocks. This can be less than perfect.

If you want to play grindy, go mono-black in spells, play a lot of symetrical discard, and build your spirits into 'amazing topdecks', either through res value or Spectral Sailor card-draw.

lagotripha on

2 months ago

Stardragon

From what you've described, there are a few options for decks you could build- the great thing is that you don't have to commit too much to any one of them, by carefully picking non-budget cards that support the playstyle you want, while remembering that you can just change everything else.

Yes, miracle cards should always be cheated in and are build-around. Its absolutely not for everyone.

Bitterblossom is a spectacular card, but most of the matchups blue/red has cheaper/more effective options for- spending on sorting out mana with Shivan Reef / Spirebluff Canal will win you more games.

If you want to run bitterblossom, look at running primarily Black so that you can focus your most expensive cards into one colour, letting you run several decks based on that 'core'. I love black for Inquisition of Kozilek and Fatal Push - a solid removal/hand disruption suite can make almost any deck work, giving you immense freedom in the other slots. That said, it makes for slower games- not commander slow, but still grindy. Red/black has aggro options, but its basically either burn or non-budget.

Remember that if you have a solid manabase, you can run most budget decks in those colours so you arent always bringing the same thing to the table. Delver/Prowess aggro, wizards, Storm, Pili-Pala combo/control, izzet control, Metallurgic Summonings control etc. Blue red also has a lot of interaction without getting grindy, which mostly makes for great gameplay.

If you are looking at flying tribal, blue white Sephara, Sky's Blade Stompy is also well within your budget. The thing about winds lists is that they want a lot of creatures, while delver lists like lots of spells- you tend to end up picking one or the other (unless you are in a weird tokens variant, but that mostly becomes an Intangible Virtue list)

There is also a jeskai variant on the ephara list that runs Lightning Angel and Mantis Rider instead of ephara. Either way, Mausoleum Wanderer and Judge's Familiar deserve a look if you want to go this way- which will pull your lands towards U/W.

If you want to play black, I reccomend at looking at creature/spell synergy based around Unearth with delver, possibly looking for value with cards like Lightning Skelemental . Stick to a fast gameplan, so that you can use pain lands for cheaper mana, or tribal strategies so that you can use Unclaimed Territory

I love playing budget modern- there is something about going 2/1 up against a 2 grand deck with something you put together for fifty which is very satisfying. Whatever people say, you can get wins with tier two cards in competitive metas- you won't crush a tournament, but you can consistantly go 3/2 at fnm, and hold pace with anything a serious modern player brings, even if you never get that edge you need to crush tournaments.

Kjartan on Blue/White Flyers

3 months ago

I don't see any appeal in Sage Owl when you could just be filling up your Faerie Seer s

Jace's Phantasm seems kinda underpowered when you have no way to interact with your opponent,s library. They could be two more Mausoleum Wanderer perhaps.

Pride of the Clouds is good if you're going all-in on flying, but you could also change this to a spirit tribal deck. You're pretty close it already.

jaymc1130 on Let's talk Caw Blade in ...

3 months ago

So I've been tooling around a bit with an iteration that utilizes Mausoleum Wanderer and Spectral Sailor as the primary sword bearers and the thought has proven interesting in the 3 games I've played with it. The Wanderer does a great job of protecting the board and can hit most any spells an opponent might cast as it gets beefed up with swords and Batterskull. Meanwhile the Sailor provides some extreme grinding advantage over time as a means of repeatedly drawing lots of extra cards with all that extra mana the deck will tend to have floating around in later stages. I've actually really enjoyed the performance of this pairing and look forward to playing them some more to see how they will fare in a number of match ups.

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Mausoleum Wanderer occurrence in decks from the last year

Modern:

All decks: 0.11%

Commander / EDH:

All decks: 0.01%