Mausoleum Wanderer

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all

Mausoleum Wanderer

Creature — Spirit

Flying

Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn.

Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays X, where X is Mausoleum Wanderer's power.

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Mausoleum Wanderer Discussion

MrSeaSnake on Mono Blue Devotion Modern

1 day ago

Cereal_Killer

Grand Architect does go infinite with Pili-Pala which could potentially win the game if i have Walking Ballista in hand or on board. The downside is that Pili-Pala must have Grand Architect on board to work as it does pretty much nothing while alone. Every other card does not necesserily need a specific other card to do some work. The deck would need much more draw to make the combo consistent however that would make our own game much slower.

Moving onto the second suggestion - at the moment the deck has 7 counters - 4x Mausoleum Wanderer, 2x Siren Stormtamer and 1x Kira, Great Glass-Spinner. The current reason why i dont have more Siren Stormtamer is because the deck plays on curve quite consistently so leaving 1 mana up slows us down a turn. Adding another Kira, Great Glass-Spinner would be interesting, however in non creature interactive matchups she would do nothing except add devotion to the table (Also she is legendary so it would be akward to draw 2). I think i will add another Kira, Great Glass-Spinner to my sideboard against control or burn matchups replacing negate.

Thanks for your input!

winden02 on Spirit Spam

4 days ago

May I recommend Selfless Spirit and Geist of Saint Traft as just good cards that happen to be spirits. Supreme Phantom and Mausoleum Wanderer are great spirit tribal cards. An interesting alternative to Hindering Light could be Spell Queller. I personally love Promise of Bunrei, but thats just me.

Dorotheus on Bacon LAZERS!!

3 weeks ago

Just need answers for Enchantment AND Artifact hate in the same card or ways to tempo those cards, probably Echoing Truth. I've been looking at Nimble Obstructionist and always have had Trickbind around for Relic of Progenitus and the etb of Rest in Peace, but as I usually don't play hard in blue or green I resort to letting them hit my yard, and just trying to resolve a Through the Breach (clearly that won't work), but maybe it'll give you other ideas for alternate ways to get your fatties into play.

Right now I'm testing Spirit Soul Bomb which goes even deeper on graveyard, maybe in an attempt to just get under the hate, early Obzedat, Ghost Council can do that sometimes alone, but I think Spell Quellers and Mausoleum Wanderers can still be a right pain in the ass.

Happymaster19 on Spirited Away: A Paranormal Primer [U/W Spirits]

3 weeks ago

I have come to generalize the bad matchups as Tron decks and Aether Vial decks. I have considered moving into a Vial shell myself and removing the spell base (including Snaps) but the counters are precisely what gives the deck game against Tron. The sideboard will need reworking if I do.

Tron doesn’t generally care about Mausoleum Wanderer taxing their spells and Remand’s greatest downfall is that it’s not a permanent solution. It really just gives us an extra turn if we fire it off early and you can only really race Tron.

Vial decks have a similar issue of subverting our tempo effects. Vial gets around all our counters as well as Spell Queller. While the deck can still race, it does do damage to have so many of our effects blanked on turn 1.

Burn can be rough if you’re drawing the wrong spirits or if you’re stuck in sorcery speed mode but it’s not a terrible matchup overall and we have decent sideboard slots.

Shadow tries to be the midrange deck and if they draw well they can pick off our spirits before they can really come together. If we draw on our end, we have the pieces to blank a lot of their removal and threats.

Elves is an issue though. Elves is why I have any sweepers in the sideboard. Elves can explode from under you. Elves is a problem. But not a prominent force.

hman4398 on POST MORTEM & TAXES

4 weeks ago

SynergyBuild I feel like Judge's Familiar would be a worse version of Mausoleum Wanderer on top of being a unnecessary redundancy but I do like the idea of Meddling Mage. I'll definitely start playtesting Meddling Mage, possibly dropping 1-2 copies of Aether Vial or maybe some combination of Eldrazi Displacer or CAT JESUS.

solarbeam on Permeating the Masses

2 months ago

Maybe splash some white for Ranger of Eos to grab the Permeating Masses and maybe throw in some Mausoleum Wanderers as other targets and additional protection instead of running Vines of Vastwood. Thraben Inspector and Enclave Cryptologist would be decent ways to draw some more cards as well.

You could get away with some Prairie Stream and Canopy Vista to make the white mana. If you don't care about modern legality, Flood Plain and Grasslands are very decent budget fixings

Lebleu1806 on Ezuri Claw of Progress

2 months ago

Hi, I play Ezuri, Claw of Progress in Dual commander.

I will recommend you :

Hope of Ghirapur, is like a Mausoleum Wanderer Is perfect for protect your board. Trinket Mage, Best tuto for Walking Ballista and Hangarback Walker is my favorite cards on put +1/+1 on it ^^. Acidic Slime can be annoying on every match up. Scavenging Ooze is my best kill for deck reanimator or to gain a little life point vs aggro deck. Song of Freyalise can be cool in early to help you too put lot of creature and swing with it !

If you have time see my list for know how i play it ;) Ezuri, Claw of Contest

Milarkey98 on Spirited Away: A Paranormal Primer [U/W Spirits]

2 months ago

Is it time for Midnight Haunting in modern now? Dat instant speed, Mausoleum Wanderer / lord synergy doe...

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