Mausoleum Wanderer

Mausoleum Wanderer

Creature — Spirit

Flying

Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn.

Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays X, where X is Mausoleum Wanderer's power.

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Trade

Have (4) TheAnnihilator , metalmagic , gildan_bladeborn , sonnet666
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Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Mausoleum Wanderer occurrence in decks from the last year

Modern:

All decks: 0.11%

Commander / EDH:

All decks: 0.01%

Mausoleum Wanderer Discussion

lagotripha on Anti-air Air Antagonist

5 days ago

I highly reccomend Judge's Familiar and Mausoleum Wanderer for lists like these. Protection on a flying body is real good. The new Skycat Sovereign lets you play another 4 pride of the clouds. Stormchaser Mage and Sprite Dragon will help if you lean into the instants/sorceries route, while Jubilant Skybonder offers protection.

lagotripha on Blue Polar Bears(with a stoneblade twist)

1 month ago

The deck feels a little unfocussed - it doesn't quite commit to the midrange eldrazi and taxes beatdown, or flickerwisp vial synergy, or stoneforge. Being far more clear about your gameplan will make choices about what to include far simpler. Knowing 'game one, cat jesus/thalia, game two/three stoneforge with the right sword and a batterskull', then really focussing on what those strategies need to support them will help a lot.

Secondly, hatebears is primarily a meta-targeting deck. Exactly what you choose is based more on what you expect to face than anything else- lean into that. If Lurrus of the Dream-Den is everywhere, don't be scared to jam a trinisphere.

Have you considered Judge's Familiar/Cursecatcher/Mausoleum Wanderer in place of stormtamer? The tax on the first wrath feels good here.

Wonky.wombat. on Azorius Flyer Beatdown

2 months ago

I feel like you may want to cut Tempest Djinn and then put in some better fixing. The djinn is really good in a mono color deck, but in a two color deck I just don’t think it does enough. Mausoleum Wanderer seems great in this deck, it is basically just judges familiar #s 5-8. I also think that Aqueous Form is not very good, as all of your creatures are already evasive, so adding unblockable is not very impactful. I also think that Ethereal Armor is just better than All That Glitters in this deck, as it is cheaper, and adds first strike.

nascentbodhi on Yuriko... because who needs friends anyway?

3 months ago

It seems like many Yuriko lists have moved to labfish combos, which I'm not a big fan of. For this build my goal is to continue using more of a burn strategy with a subtheme of turns. That being said, it could easily be updated to support the newer combo based wincons.

Removed: Countersquall, Curfew, Dark Ritual, Darkness, Far / Away, Memory Lapse, Mission Briefing, Treasure Cruise, Fallen Shinobi, Mist-Syndicate Naga, Sakashima the Impostor, Spectral Sailor, Tetsuko Umezawa, Fugitive, Bitterblossom, Smoke Shroud, Bojuka Bog, Castle Vantress, Mystic Sanctuary, Grafdigger's Cage

Added: Arcane Signet, Bloodstained Mire, Chrome Mox, Damping Sphere, Exotic Orchard, Force of Despair, Frantic Search, Gitaxian Probe, Mausoleum Wanderer, Plaguecrafter, Snap, Spell Snare, Temporal Mastery, Universal Automaton

xtechnetia on

3 months ago

These are typically the "core" Modern spirits creatures:

Now you're on a budget so I think Queller and Selfless are out. But if you can squeeze Wanderer and Phantom into your budget (I'd replace Tallowisp and your two 2x spirits), I highly highly recommend. A scalable utility 1 drop and a 2 drop lord make a huge difference. Then you can probably cut to 22x lands.

You usually want slightly more blue than white mana sources, since more of your color pips are blue in most spirits decks. Try 1-2 extra Island, swapping out Plains.

I don't like Temple of Enlightenment, a tapped land is such a tempo killer for this deck. Any chance you can acquire Port Town in its place?

For creature removal, since Path to Exile is presumably not an option, try Sky Tether. Your creatures almost always fly so in a lot of cases this is as good as actual removal, and for 1 mana too.

I've tried Staggering Insight and I honestly don't think it's worth it at 2 mana. Curious Obsession imo is better if you want this sort of effect. If instead you decide you don't want any of this, I suggest something cheap like Spell Pierce, just as a nice easy out to planeswalkers and other noncreature stuff people might drop on you.

Hope some of this helps you out. Good luck! Spirits is insanely fun.

hungry000 on Deck for my Daughter

5 months ago

Abraxas3719 Here's a UW fliers deck I made: It's a bird! It's a plane! It's... a lion?

No offense to SynergyBuild or yourself, but this sort of Favorable Winds deck with a lower average cmc is closer to what you'd see in a competitive setting. I haven't updated it in a while and a few cards in it have spiked in price (namely Smuggler's Copter and Spell Queller ), so if you want to save some money I suggest cutting the Copters and Quellers for more Faerie Guidemother / Healer's Hawk / Segovian Angel . Also, depending on how far into the theme you want to get, you could replace the tax creatures ( Mausoleum Wanderer and Judge's Familiar ) with more faeries like Faerie Miscreant .

If you want to take it even further, you could cut most of the non creature cards ( Curious Obsession , Favorable Winds ) to play more Sephara, Sky's Blade and Spellstutter Sprite since they're very good payoffs for having flyers/faeries and are closer to the theme than the enchantments are. The deck will be slower and a bit underpowered without the anthems, though.

Magnanimous on U Control

5 months ago

Remove most of your creatures. Most of these decks focus on using small evasive threats to pressure and gain card advantage, by the time you cast your 4+ CMC creatures (or Bident of Thassa ) it will likely be too late to really make an impact, especially for such underwhelming threats compared to Kalitas, Traitor of Ghet , Questing Beast , etc. If you do want bombs, I'd suggest 6 at most that should all be castable on 4 lands or fewer without Thassa, God of the Sea like weaknesses. Your three drop creatures ( Uninvited Geist  Flip and Thassa, God of the Sea ) are at best a 3/3 unblockable and an easily disrupted threat that will most likely not be a creature for most of the game. Departed Deckhand is also way to fragile in my opinion, but if the downside doesn't factor into gameplay often then it could be fine.

This format has two competitive mono-blue decks that I know of, Mono-Blue Devotion in Theros (starring Master of Waves ) and "Burchett Blue"/Mono-Blue Aggro from a relatively recent set. I recommend basing your deck off of one of those lists and adding more powerful cards, making the deck cheaper/faster (standard allows for slower games), and/or changing the deck to suit your metagame ( AEtherize might be a great sideboard card).

I'd prefer to play the Burchett Blue variant but heavier on control with few threats and tons of instants. The threats would likely be a total of around 8 Pteramander , Thing in the Ice  Flip, and Baral, Chief of Compliance . The other direction is a more creature heavy version that wants to end the game quickly with Tempest Djinn and Master of Waves , using tempo creatures and Curious Obsession for value. That version would have few non-creature spells, likely just 4 Curious Obsession and up to 8 counters/interaction cards. This is the only deck where I think Leyline of Anticipation could be good, but I generally dislike the card as most of your threats are cheap (allowing you to easily keep mana up anyway) and there's not a huge advantage to playing creatures at instant speed. You could also do something in the middle, but try to have some idea which side you fall on, spell heavy or creature heavy.

Suggestions/Cards to think about: - Chart a Course - Spectral Sailor - Pteramander - AEtherize - Tempest Djinn - Master of Waves - Tidebinder Mage - Mausoleum Wanderer - Merfolk Trickster - Siren Stormtamer

Arcadius86 on Spirits and Specters

6 months ago

I second Mausoleum Wanderer over Judge's Familiar - it does the same thing normally, but can make the opponent pay even more if you can get a few spirits out on that turn.

I also second Supreme Phantom - sure, it doesn't help your angels, but that's it. And honestly, they really don't need the help like your spirits do.

Finally, there is a better option for the sideboard than Stony Silence . Kataki, War's Wage still dramatically hurts or shuts down artifact heavy decks, but does so while also being a spirit. It can benefit from your Drogskol Captain s while Stony Silence can't.

That's ultimately the significant benefit spirits has over a lot of other tribes - you can find the same (or similar) effects to commonly used non-creature spells in Modern, but on a creature that is part of your tribe.

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