|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Rare|
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Creature — Spirit
Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn.
Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays X, where X is Mausoleum Wanderer's power.
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Mausoleum Wanderer Discussion
15 hours ago
@Sumar27, the plan is using Drogskol Captain and Rattlechains to give hexproof which denies spot removal, and Spell Queller (exiles anything cmc 4 or less, basically countermagic) and Selfless Spirit deal with typical boardwipes. And Mausoleum Wanderer is a bigger badder buffer version of Judge's Familiar/Cursecatcher.
2 weeks ago
3 weeks ago
You could cut a Geist of Saint Traft and the Sphinx's Revelation for Phantasmal Images. With Drogskol Captain You basically have two lords that they cannot remove. Can also be good for two Mausoleum Wanderers.
1 month ago
from_concentrateTron matchup probably does need work on it side. Other than that it feels very solid.
Reach Through Mists although only good with Tallowisp it's too good to not pass up a occasional. Draw 1 get whatever card you need.
As for protection there is a lot of counters I think Kira, disrupting shoul, queller, and a lot of hexproof.
rancor has proven to be better than most think. Most of my creatures are still flying and does +2 and trample anytime.
What would you suggest overKataki, War's Wage?
1 month ago
Your practice hands showed the fundamental weakness of running a high concentration of high CMC bombs. Control generally offsets this by running many bounce spells, counterspells, and other tricks. Rather than fighting for board control, you simply deny the opponent of threats until the late game. I'd consider adding more cards in the vein of Mana Leak, Vapor Snag, and Remand. If you really want it to be more creature focused, GW midrange humans/angels is a possible archetype to look into. Otherwise, you'll have to rely on other means like the walls and taxes you already have. It might be helpful to find cheaper alternatives so that you can start controlling the game earlier than turn 3. For taxes, there's Mausoleum Wanderer, Judge's Familiar, and Thalia, Guardian of Thraben. For defense, there's Fog Bank, Order of the Stars, and Wall of Omens. Some angels that fit a control angle are Archangel of Tithes, Chancellor of the Annex, and Angelic Arbiter. To close out the game, Avacyn, Angel of Hope, Iona, Shield of Emeria, and the Bruna/Gisela meld are common picks. Finally, having some way to restock on life and cards can be very useful and Sphinx's Revelation fills this role nicely.
1 month ago
Hey so the list certainly has changed, with that said there are a few cards I don't particularly like (not saying they shouldn't be here but from a personal standpoint they are not worth it in my opinion).
Honored Crop-Captain is first and foremost on that list. The effect seems nice however in practice it feels underwhelming in my opinion, especially considering there are better things to be doing turn two.
Before I get into all that however I feel like the deck needs to be given a re-defined identity:
Boros Reckoner is a powerful effect and an aggressive card however it works best with cards like Blasphemous Act to deal massive damage, and really is a different deck entirely. Your deck is not really set up to support it in this way and as such, though a good aggressive card, it feels like it isn't reaching it's full potential.
The number of burn spells also demands note. 13 Dedicated burn spells and 15 total is high for a creature based agro deck. All four Magma Jet and, in my opinion, 1 Lightning Helix are surplus to requirements in the list's current composition. With this said the list could easily be transformed into something that more closely resembles a burn deck by adding more burn spells like Boros Charm and Rift Bolt (and replacing Magma Jet with Lava Spike eventually). Playing burn also means the amount of creatures would fall to a small number of core creatures, notably Monastery Swiftspear, Goblin Guide (or basically any haste one drop you have lying around Guide is just the ideal card), and Eidolon of the Great Revel (personally don't feel this card would be necessary especially given its absurd price). If you stick with the high number of spells then Monastery Swiftspear is a great include, otherwise I would cut a few for some more creatures and if possible at least one more Path to Exile.
The other more outlandish identity this deck could take on is Jeskai delver/tempo. Currently you have Skyknight Legionnaire (which regardless of what you do I would recommend upping unless you go jeskai as evasion is always valuable especially on a hasty threat) however this card is pretty much a strictly worse Mantis Rider. If you stay in Boros then Legionnaire is fine but Mantis Rider and some other cards make jeskai tempo an interesting prospect. The possible cards in question are: Delver of Secrets Flip, Mantis Rider, Spell Queller, Mausoleum Wanderer, possibly Young Pyromancer, Geist of Saint Traft (personally believe this card lends itself more to control than tempo but worth mentioning) and then a number of smaller cards like Remand and Serum Visions/Opt for more interaction. Jeskai agro could be an interesting deck however as boros the deck stays fast and doesn't have to worry about a three colour mana base.
Other than that the most definitive thing I can say is to cut the Firstblades they are decent for a turn and then just below curve dorks, Legionnaire can replace them.
As for the sideboard, to help you the most I need to know what decks you are playing on a regular basis. Right now your sideboard is more like cards that didn't fit. Ideally you want it to be a place where you have cards that hate on other decks.
1 month ago
2 months ago
Now that I look at it. I do seem to have a "pillow fort". In the form of Ghostly Prison and Dovin Baan. I assume I should lean to a more aggro side. So unless someone says other wise I will take them out. I think I will replace Cancel and Ghostly Prison with Spell Pierce. At least 2 of them but would more be preferred? Going aggro I would think that two would be fine.
Moorland Haunt is like the best thing ever. I'm so happy you told me about that card. Its like everything I need out of a land.
I really like the Phantasmal Image but how many would I put in. I would think around 2 because it shouldn't be the stable of the deck but you still want to have a good chance to get it by turn three or four. I calculated that if I have around 2 of them, getting them by turn 4 would be around 31%. But like I said, that shouldn't be a huge issue because it shouldn't be the "key"(for lack of a better term) of the deck.
So Dreamcatcher seemed really good at first (mostly for its mana cost) but I think that Mausoleum Wanderer , Rattlechains and Nebelgast Herald would be way better (specifically Mausoleum Wanderer) or would Rattlechains be better? Or all three?
Now Invocation of Saint Traft seems really good. At this point though idk where he would fit. I could see it also helping with creatures (if I add it) Eidolon of Countless Battles. I really like Invocation of Saint Traft but if it isn't reasonable then I won't add it.
Now my favorite card in this deck is Anointed Procession. But is it even reasonable to have all 4 of them in? Having Spectral Procession pop out 24 spirits is nice..really nice (that math is correct right? 32=62=12*2=24?) but having 4 isn't exactly budget and I usually (i don't think ever) dont have had all 4 out at once.
Now the last thing I want is some suggested sideboard budget cards that you think I might need just so I have something to work off of when I buy the deck.
Btw I just want to say thank you so much. When I first was getting into magic it seemed kinda intimidating. But building (at least semi competitive decks) is so much fun and I get to learn so much from doing it. I really enjoy the game and I want to thank you for helping me along the way, you have made my magic experience better and SUPER fun. I even got two of my friends into it so now I have more irl propel to play with and not just at fnm.