Mausoleum Wanderer

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all

Related Questions

Mausoleum Wanderer

Creature — Spirit

Flying

Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn.

Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays X, where X is Mausoleum Wanderer's power.

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Mausoleum Wanderer Discussion

CricketYT on Azorius Flash and Taxes

1 week ago

Mausoleum Wanderer and Meddling Mage would be strong additions to this list, likely over the inspector and the angels, to help your death and taxes plan as well as be more aggressive.

Happymaster19 on Spirited Away: A Paranormal Primer [U/W Spirits]

1 week ago

@noahdkline77 Esper gets two big contributors in Fatal Push and Lingering Souls. That is gonna give you much better game against go wide decks and sideboard discard is not to be overlooked. The problem I see with Esper is that it seems potentially more at the mercy of the meta than U/W.

This is where Cryptic and Snappy come in. Hard answers. Big creatures can be a big problem. You dont want to try outracing a Wurmcoil Engine or Primeval Titan. Path is an obvious inclusion. But as I was building up the deck, I had budget substitutes for Cryptic and Snap. Nothing matches them in what they do and it showed. Before I had those, I had a much harder time dealing with threats. You take those away and your really hoping to have a Path and praying that it will solve all your problems. Cryptic gives the deck another hard answer and Snappy stretches all our spells meaning MORE hard answers. Thats really what it all comes down to. While Esper can give you more color options but that is simultaneously misleading and inhibitive. Esper is essentially going wide, making Mausoleum Wanderer look something like a flying Champion of the Parish. It devotes more of its plan to that.

Long story short, I believe streamlining U/W allows you to stay true to the tempo plan. You can play more to your decks answers rather than sit at the mercy of your opponent. U/W can pull of games it might not have business winning because of the answers. Esper might have more teeth, and I would take it AGAINST U/W in specific. But I like U/Ws ability to handle the format as a whole much better.

skoobysnackz on Today's Forecast: Cloudy with a Chance of Death

2 weeks ago

Hey Sombrereo, thanks for the suggestions! Disciple of Deceit will definitely replace Tidehollow Strix. I'm also really glad you suggested Mausoleum Wanderer as a strictly better Judge's Familiar. Lastly I think Lingering Souls is a great way to replace the Tidehollow Strix flyer slots. My original reasoning behind running 4 Tetzimoc, was that she is extremely weak to hand disruption and counterspells, but the prey counters still remain on the creatures, so running extra copies could help with consistency. I think that now that I have a few extra slots to work out for the Lingering Souls, I'll likely drop her down to 3.

Sombrereo on Today's Forecast: Cloudy with a Chance of Death

2 weeks ago

Sweet deck, I really like the forecast mechanic! :)

  1. I see you're going with a flying theme here so I don't know if it fits perfectly but i've found that Disciple of Deceit goes along with Sky Hussar really well. Trading your discard spells for a Path to Exile is pretty neat along with being able to find your sideboard cards.

  2. When running Spell Queller you might consider swaping out Judge's Familiar with Mausoleum Wanderer.

  3. To add some more Spirits a couple of Lingering Souls could be great. The card also has synergy with Favorable Winds and Pride of the Clouds.

  4. I know that this deck is build around Tetzimoc but 4 seem a little too much for me since it's legendary and can't come down until turn six.

Happy Brewing! :)

XenonKitten on WU spirits

2 weeks ago

Assuming you want to play at instant speed (via Rattlechains and Aether Vial), Opt might be the superior choice to Serum Visions.

I'd also cut one Selfless Spirit for another Aether Vial, because something like Spell Queller, Drogskol Captain, or Mausoleum Wanderer covers targeted removal, which I think are more common than board wipes. Aether Vial on two lets you bring in Phantasmal Image at instant speed, which can be used to fizzle yet more removal, by copying Drogskol Captain.

Also, add a sideboard.

osumatthew on Esper Spirits

3 weeks ago

11/16/17 Update

This is a little awkward, since I had updated this just a few days ago based on Monday's performance, but I had another tournament on Thursday, as well as a few changes to the deck.

Mainboard -1 Fatal Push, -1 Concealed Courtyard, -1 Path to Exile, +1 Cavern of Souls, +2 Zealous Persecution

This deck needed at least one copy of Cavern of Souls, and buying one copy wouldn't break my budget, so I picked it up from my LGS for their modern tournament tonight. I also felt like the single target removal was too heavy, so cut one of each of those spells for 2 Zealous Persecution, which acts as both a pseudo board clear and/or a damage boost for me. With these changes made, I sat down for my first match:

Match 1

G1: My opponent was actually the same guy I played on Monday who was running the B/W control list. My opponent was on the play, which was a little worrying, especially because he was running aggressive hand disruption. We both built up solid board states with our respective copies of Lingering Souls, but this was exactly the match that I had brought in tech for. Zealous Persecution wiped his board and allowed me to swing a ton of damage through, which snowballed into a win.

G2: My opponent had a solid game, preventing me from really sticking anything substantive on the board, then resolved Baneslayer Angel. I misplayed by not copying it with Phantasmal Image, but wasn't punished too much, as a Liliana, the Last Hope would have killed it anyways. I couldn't find an answer, and scooped.

G3: This was another grindy game, but I finally managed to stick a pair of Drogskol Captains that quickly won the game for me. WIN

Match 2

G1: I started on the play, and discovered that my opponent was on U/W control, not a particularly good matchup for me. I tried to race him, but a pair of Supreme Verdict shut that plan down and I scooped.

G2: I started on the play again, and resolved a Geist of Saint Traft that my opponent couldn't easily handle, followed by multiple copies of Lingering Souls, leading to a fairly easy win.

G3: My opponent was on the play, but an early Duress from me knocked out Path to Exile, and Lingering Souls was able to steadily eat away his life total. WIN

Match 3

G1: My opponent was playing Jund and Thoughtseized me three times in a row. I was able to stick a few minions, and he thought he could stabilize with a Scavenging Ooze, but ended up being 1 mana off from healing out of lethal range. I swung with my spirit tokens for the win.

G2: This time my opponent was more careful with his life total. I was able to keep the game competitive, but some bad draws combined with a resolved Liliana, the Last Hope was enough to clinch the game for him.

G3: I was back on the play, and opened to a blistering start. I immediately began pushing damage through, forcing my opponent to try and protect his life total with Scavenging Ooze, even forcing him to use his Raging Ravine for mana. However, it wasn't enough for him, and pumped up Mausoleum Wanderer and some Lingering Souls tokens were enough to push lethal damage through, with Zealous Persecution to prevent any attempt to survive with the Ooze. WIN

Match 4

As I was now the only undefeated player, I was paired down with a 2-1 player who had had a bye the previous round. He was Jeskai Control, which created a problem, as he had access to additional spot removal and sweepers.

G1: I started off well enough, but he was eventually able to clear my board and resolve a Chandra, Torch of Defiance that I was unable to deal with, forcing me to scoop.

G2: Having boarded in Disdainful Stroke and Duress, I was better equipped to handle my opponent's creature light deck. I built up a large board state and Selfless Spirit dodged Anger of the Gods. My opponent tried to sweep my board again with Supreme Verdict, but Spell Queller flashed out to stop that, and a Disdainful Stroke kept his Logic Knot from countering my play. At that point, I was able to push damage through for the win.

G3: I actually had a fantastic start this game, with Mausoleum Wanderer into Selfless Spirit, backed by a pair of Spell Quellers. A Keranos, God of Storms tried to turn the tide for my opponent, but Rattlechains and Drogskol Captain kept my creatures alive and enable me to swing through for the victory. WIN

Final Record: 4-0-0

I think that the changes to my list worked rather well, though I'm still not convinced that the deck is at its most optimal. I'd like to pick up more copies of Cavern of Souls, though not at the moment due to the card's price tag. I'm also wondering if Collective Brutality is worth putting in the sideboard over Duress, but given the relatively large number of planes walkers being run currently, I feel that Duress is better. Anyways, feel free to let me know what you think, and I'll likely update again soon!

SladedTitan9197 on Spirits

3 weeks ago

mr_funk I have considered those cards as Selfless Spirit can help with protecting creatures from removal spells, but if I have a Rattlechains or a Drogskol Captain I won't need it unless they board wipe with a destroy creature wipe. Also, Mausoleum Wanderer While it could be good with the Flash effect from Rattlechains I don't see a point other than that.

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