Dragonlord Dromoka


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Legacy Legal
Frontier Legal
Leviathan Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Mythic Rare

Combos Browse all

Dragonlord Dromoka

Legendary Creature — Elder Dragon

Dragonlord Dromoka can't be countered.

Flying, lifelink

Your opponents can't cast spells during your turn.

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Dragonlord Dromoka Discussion

Catalog9000 on Looking for help with my ...

1 week ago

You can go infinite with Sage of Hours in Bant.

Citadel Siege naming Khans. You put the two counters on Sage.

Than Ajani, Mentor of Heroes and +1 all three counters onto Sage.

Enjoy endless turns.

If you mix in Conqueror's Flail, Dragonlord Dromoka, or Grand Abolisher you entirely lock your opponent out of the game forever (lest activated / triggered abilities)

Enjoy Bant Super-Control

ShadyWonderBoy on Dinosaur Commander Deck

1 week ago

I think you could do without Boros Signet, Selesnya Signet, and the Gruul Signet and instead add other forms of ramp that provide a more permanent form of mana such as Skyshroud Claim, Farseek, Rampant Growth, Kodama's Reach. I think Mirari's Wake and Zendikar Resurgent would be a great form of ramp as well. You could look at Krosan Grip and Return to Dust to add more removal because I know enchantments and artifacts are a pain in butt with creature heavy decks.

The lands I would recommend are the fetch lands just to make sure that they help you get what you need when you need it. It would also help when you actually do combat damage with Gishath, Sun's Avatar you hit more dinosaurs than you do lands. Other than that you deck looks good man I am a fan of Dino's myself. Best of luck.

Two good support cards that aren't dinosaurs that I use are Avacyn, Angel of Hope and Dragonlord Dromoka.

Xenhelga on GeoFromz

2 weeks ago

GeoFromz I like the addition of Dragonlord Dromoka and Dragonlord Atarka I would recommend throwing in the other dragonlords as well, just for pure value. Land base, all of my decks use as few basic lands as possible. Mana Confluence, City of Brass, Reflecting Pool, with some shock lands and fetch lands will 100% help the color fixing. If you ever want to playtest a deck against one of mine just let me know!

GeoFromz on GeoFromz

2 weeks ago

Xenhelga Hi! Thanks for checking in! I've been meaning to talk to you about this but just haven't found the time until now. I've been looking at some cards to put in and have decided on Dragonlord Dromoka, Dragonlord Atarka, and City of Brass. There are other cards that I want to put in but I'm not old enough to get a job yet so I can't get much money to buy other cards. The deck seems to work pretty well and is always fun to play with, although it is my only functional commander deck right now and I only have two other people in my playgroup. I'm only familiar with two other decks and am not sure how my deck would play against different decks. Sometimes my deck blows everyone out of the water but more often than not it is on pretty equal footing with my friends' decks.

Dorotheus on RU Dragonstorm

2 weeks ago

Dragonlord Dromoka can be very important off of the first Dragonstorm copy that resolves, just makes sure to lock the opponent out.

Possibly a Dragonstorm in the Weather Lookout

Modern Dorotheus


Maybe there are some other ideas from my deck you'd be interested in.

Acute19 on Gishath, Champion of the Gods

2 weeks ago

Hi there nice work on the deck. I love these dinos. So fun. I have a couple thoughts for you to consider.

1) Sadly, Mage Slayer does not work with Gishath's ability because it delivers direct damage, not combat damage :(

2) I was surprised to see no tutor cards for pulling the premium dinos to the top of the deck. Worldly Tutor and Congregation at Dawn are both incredibly powerful with Gishath's ability. I always pull up Zetalpa, Primal Dawn because it's Flying and Indestructible.

3) Speaking of Flying, dino decks can struggle to block them. I see you added Dragonlord Dromoka, which is a good start. To further bolster the flying roster, I would replace World at War and Relentless Assault with Gisela, Blade of Goldnight and Aurelia, the Warleader. Adding more creatures also works well with your numerous enchantments that benefit from creatures entering the battlefield.

4) Finally, I would suggest a couple more lands, 4-6 more ramp spells, and a few more mana rocks as well. With an 8 CMC commander that's critical to the deck's functioning, it's difficult to overstate the importance of ramp and hitting your land drops.

Best of luck with the deck and feel free to take a look at my Gishath build as well. Our decks overlap a lot with the damage amp sub-theme.

TheNightWolfRS on Mayael the Chubby Chaser

1 month ago

Obviously it depends on the meta but I feel like your creature count is quite low, how often do you miss on Mayael? Privileged Position is honestly better replaced by Archetype of Endurance since it's a creature with power 5 or greater with the same effect but it also makes your opponents creatures lose hexproof making your own removal even stronger. Worldspine Wurm is something you should consider as well as the only legitimate way to get rid of it is through exile. Siege Behemoth is definitely a card to consider, in my own play group it birthed the phrase "If I block I die, if I don't block I die.". Looking at the decklist I think the weakest part of the deck is the planeswalkers, Domri Rade and Ajani Vengeant have no great synergy with Mayael the Anima in fact Domri has negative synergy as you'd rather have the creatures on your top deck than in your hand. Sarkhan Vol is very weak in the deck as well as another big creature would give you much more value than what the planeswalker card has to offer, something like Dragonlord Dromoka really protects you from any responses to your plays in your turn and can turn a rough game around, this is the kind of value you should be looking for.I'm going to list some more creatures I'd like to suggest as they offer great value and I'd also suggest that you raise your creature count to around the mid 30's as to really maximise Mayael the Anima. - Spearbreaker Behemoth: protection against a lot single target black removal and board wipes. - Stonehoof Chieftain: one of the strongest plays with this card is to drop it, attack for all then board wipe leaving all your creatures intact.- Blazing Archon: I don't think I really need say anything about this card. - Void Winnower: it can shut players completely out the game and it is a big body.- Avenger of Zendikar: provides you with chump blockers that only get bigger if your opponent(s) don't board wipe. - Atarka, World Render: strong even on its own but with other dragons in your deck things get scary quite quickly. - Hellkite Charger: having an extra combat step often just wins you the game. - Vorinclex, Voice of Hunger: another card that can shut players out the game, or at worst slow them down a turn or two, all while providing you with even more mana to build your board and prepare for the win. - Nylea, God of the Hunt: trample is such a powerful effect, even more so than vigilance, as it prevent chump blocking and if your opponent is struggling for any significant p/t on board then they're forced to find an answer or they will simply lose the game. -Gruul Ragebeast: this is monster of a card if you're already winning as it can reduce you're opponents blocker count significantly with multiple creature triggers but it also serves to provide removal for any big threats you may find yourself facing. - Blightsteel Colossus: this is one of the scariest creatures in magic because one clear hit from this thing and you're just dead, and the trample again removes any ability to chump block with small creatures. - Chord of Calling: the benefits of this card to that of Green Sun's Zenith are that it's an instant and it has convoke which allows for plays like pulling an Avacyn, Angel of Hope out of your library in response to a board wipe. - Skyshroud Claim: this is a lot of the time better than a Tempt with Discovery as if your opponents a smart they will only let you search for one land card whereas skyshroud gets you two forest cards and, with plenty of land cards with the forest typing, gives you more value for the same cmc of spell. Overall I think you've got some basis for a strong deck but it lacks enough creatures to really utilise the insane value you can get off of a commander as powerful as Mayael the Anima.

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