|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Mythic Rare|
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- Does Cerulean Wisps completely change the color or just add it?
- Does a legendary card creatures unique rule apply to the card name or type
- Lethal Damage vs. Lifelinking Blockers
- Can I have any Dragonlord with it past form on battlefield?
- Can I cast a Spell in response to someone Playing Dragonlord Dromoka?
Legendary Creature — Elder Dragon
Dragonlord Dromoka can't be countered.
Your opponents can't cast spells during your turn.
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Dragonlord Dromoka Discussion
4 days ago
I think elesh norn is just too good to remove. If you ever manage to cast this T2 or T3, which won me a tournament:p, it just ends games on the spot. Plus I randomly got a foil phyrexian text version for 2$ so I may be biased from love :).
I've been having lots of success with
Dragonlord Dromoka: I know the cost is steep, but the lifeline has been super helpful randomly.
Solemnity: I've got lots of graveyard and counters strategies in my meta. This card randomly hoses entire decks especially meren, which I love
Scroll Rack: this is probably my favorite T1 play. Always happy to see it.
Cloudstone Curio the only masterpiece I own, the only Noah Bradley card I like, the most ridiculous combo enabler outside of paradox engine. This card is silly and I think if you dont play with it you should at least try.
Baird, Steward of Argive: surprisingly awesome protection.
Sigarda, Host of Herons: i think not playing this is a mistake period.
Grand Abolisher: with yuan getting this is more reliable and I think it earns its spot.
Hope of Ghirapur: good protection for the combo turn. Good recursion card too.
Staff of Domination: this card enables some silly lines when you can be net positive on mana.
Side note you've convinced me on null rod, most amount I've ever paid for a card and totally worth it :p also seton is stupid and I love it :)
2 weeks ago
I run a similar deck in the same colors. It you are determined to run all creatures, I'd recommend some more support cards, things like Avacyn, Angel of Hope that will protect your creatures, Craterhoof Behemoth to help end the game, Grand Abolisher and Dragonlord Dromoka help prevents fog or removal when you swing. Shalai, Voice of Plenty and Barishi can both help as well. I don't think you have too many ramp creatures, without artifact or enchantments for ramp, your are extremely weak to removal, both mass and targeted.
2 weeks ago
thegigibeast here are some of my thoughts on the matter, dunno if it helps!
Wait... Myojin of Seeing Winds is tier 5? That is the best Omni-Show deck in the format, being surprisingly powerful with proper gameplay, running as a controling sort of deck before dropping Omniscience and going all Super-Saiyan and drawing the deck and casting it all for free. It uses it because when you get Omni out you can cast your commander, then Chain of Vapor, Into the Roil, Snap, and Blink of an Eye it to hand and draw into more bounce and card draw to draw more bounce to bounce Myojin and keep storming off until it hits Enter the Infinite and wins. Surprisingly a really sweet list. Tier 4?
Also, Ragnar is Tier 5? That is the second best commander for creature-based bant stax decks, very close to Derevi. I mean, protecting the other creatures you run is really important, and Mother of Runes and Sylvan Safekeeper can't do a ton against sweepers like Austere Command, so Ragnar really helps the list. Tier 3 for me.
Ayesha Tanaka is a reasonably powerful commander for Azorius Stax, stopping many cards such as Basalt Monolith's untap, Grim Monolith's untap, Dramatic Reversal, Strionic Resonator, Aetherflux Reservoir, etc. Tier 4.
Dosan the Falling Leaf is a reasonably well-powered elf-ball commander, helping out stopping almost any interaction on combo-turn. It really is good, despite not being an elf, it is low-costed enough to be cast on turn two from a turn one elf, and easily go off turn three given little hate. Tier 3.
In tier 4... well there are a lot I disagree with:
Adun Oakenshield is a powerful midrange-combo commander, being good with Hermit Druid lines in a way most aren't. The line is a simple one, using Morselhoarder, Devoted Druid, Dread Return, Necrotic Ooze, and Walking Ballista, yet also is surprisingly powerful with the ability to use the commander to rebuild if the combo is disrupted, using Krosan Reclamation to bring cards back into the deck immediately and Riftsweeper to shuffle back in the Reclamation, the list also can use Adun to bring back key cards to attempt to recombo out the very next turn, given sufficient mana. Backup wincon in Survival of the Fittest/Protean Hulk/Apprentice Necromancer in case you can't access the druid. Tier 3 (Similar to Xira Arien in terms of as a card and power level).
Anafenza, the Foremost has been already discussed, and is much, much more powerful as a stax/hatebears commander than a load of currently much higher rated lists. Tier 2-3?
Dragonlord Dromoka is a commander that always surprises me as a really impressive commander for stax. It even has a relatively effective wincon in beatdown. Being able to stop interaction on your turn, laying out a thicker field of stax, every following turn, while also having a commander that is difficult to interact with (dependent on interaction) is really much stronger than people expect when they see the 6 cmc. Tier 3.
Eladamri, Lord of Leaves is another good option for elfball, leaving extremely little interaction. It can be targetted itself because it was errated, but it is a cheap, effective wall against targetted removal, and so should be considered more often in comparison to other lists. Tier 3 is my pick.
Heidar, Rimewind Master I have only seen once, and it didn't do amazingly, but after I looked at the list was a reasonable Dramatic Reversal Isochron Scepter list that uses all snow lands except for an Ancient Tomb using Scrying Sheets really well. The commander isn't amazing, but the interaction hitting nearly anything while being able to synergize with the countermagic suite the deck runs really seems good in the grindier games, in which it disables most other decks' combos for a turn or so if it sticks. Tier 3?
Linvala, Keeper of Silence is one of the better mono-white stax lists, along with Hokori, Dust Drinker, I would imagine they are better in the current metagame than most would expect. Tier 3 seems reasonable for both.
Masako the Humorless should be tier 5. I don't think this ability is useful at all in cEDH, and when we have Atogatog in tier 5, a commander that could replace many old Scions and Najeelas in the C-Zone and no one would notice in tier 1-2, this card shouldn't be considered tier 4.
I will write up lists for these if you want, but I think most speak for themselves.
1 month ago
Also, since so many decks straight-up out-tempo Mayael, i'm tinkering with a build with cards like Eidolon of Rhetoric and Sphere of Safety, to go ALONG with Iona, Shield of Emeria, Dragonlord Dromoka, Void Winnower, and Grand Abolisher. I guess I would rather my deck just be faster and more consistent, but slowing the table down seems to help me keep pace. A number of my fellow players are CEDH players, and it seems there are several competitive decks that are effective using a stax-style. Personally, I'm just trying to find a build strategy that works, and this primer is quite inspiring when I feel like getting back to the basics.
No Wayward Swordtooth in the list?
1 month ago
Most of the answers to your question are in Platinum Emperion's reminder text: "You can't gain or lose life. You can't pay any amount of life except 0."
You don't gain life from the abilities on Zacama, Primal Calamity, Wurmcoil Engine, Verdant Sun's Avatar, or Dragonlord Dromoka. You don't lose life when you're dealt damage by Mana Vault or Ruric Thar, the Unbowed. You're not allowed to pay life to activate fetch lands, to let a shockland enter untapped, or to keep extra cards from Sylvan Library.
1 month ago
I'm currently working on a Mayael the Anima Deck. Some cards manipulate life in some way. Such things include Shocklands, Fetchlands, Zacama, Primal Calamity, Wurmcoil Engine, Verdant Sun's Avatar, Dragonlord Dromoka, Sylvan Library, Mana Vault, & Ruric Thar, the Unbowed. Based on these Rulings...
1/1/2011 The ability doesn’t prevent damage. Rather, it changes the results of that damage. For example, if a creature with lifelink deals damage to you, you won’t lose any life, but its controller will still gain that much life. Similarly, if a creature you control with lifelink deals damage to another player, that player will lose life but you won’t gain any life. Notably, if a creature with infect deals damage to you, you’ll get that many poison counters.
1/1/2011 Abilities that trigger whenever damage is dealt to you will still trigger because that damage is still dealt, even though your life total doesn’t change as a result.
1/1/2011 Spells and abilities that would normally cause you to gain or lose life still resolve, but the life-gain or life-loss part simply has no effect.
1/1/2011 You can’t pay a cost that includes the payment of any amount of life other than 0 life.
How would each aforementioned card work? From there, I'll decide what stays in the deck...
Thanks, just in case one answers this huge wall...
2 months ago
I've removed some of the cards that I think has poor synergy with game play. Removed the prison cards like Ghostly Prison and Propaganda. Removed Nylea, God of the Hunt. Added Corrupted Conscience for infect damage. I've added Knight of New Alara to give Rafiq of the Many instead to Knight Exemplar. Let me know if there are any cards that you think will help the deck to run smoothly. I've added Darksteel Ingot and Sol Ring for mana acceleration. I'm planning to remove Dragonlord Ojutai for Dragonlord Dromoka. Thanks
2 months ago
I dont think Sundial of the Infinite works that way, as in order to play it before the end of combat step, you have to play it in the combat step itself, which means you wont do damage. There are easier ways to get copies of legendaries that dont have that side-effect. Remember that even at instant speed you cant just make up extra phases inbetween existing ones. They still follow some rules.
I agree that you need defense, and you can get it pretty easily if the captain does survive at least 1 rotation. Otherwise they are wasting spells on something that wont stay dead, which isnt exactly horrible either, since at some stage they are gonna run out of stuff that can get rid of sisay, at which case you play Shalai, Voice of Plenty and the Dragonlord Dromoka. The name of the game then comes to protecting these key creatures. Saffi and eight and a half tails do a good job at that.