Dragonlord Dromoka

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Mythic Rare

Combos Browse all

Dragonlord Dromoka

Legendary Creature — Elder Dragon

Dragonlord Dromoka can't be countered.

Flying, lifelink

Your opponents can't cast spells during your turn.

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Dragonlord Dromoka Discussion

Rhadamanthus on Can Platinum Emperion prevent Life ...

3 days ago

Most of the answers to your question are in Platinum Emperion's reminder text: "You can't gain or lose life. You can't pay any amount of life except 0."

You don't gain life from the abilities on Zacama, Primal Calamity, Wurmcoil Engine, Verdant Sun's Avatar, or Dragonlord Dromoka. You don't lose life when you're dealt damage by Mana Vault or Ruric Thar, the Unbowed. You're not allowed to pay life to activate fetch lands, to let a shockland enter untapped, or to keep extra cards from Sylvan Library.

BMHKain on Can Platinum Emperion prevent Life ...

3 days ago

Platinum Emperion

I'm currently working on a Mayael the Anima Deck. Some cards manipulate life in some way. Such things include Shocklands, Fetchlands, Zacama, Primal Calamity, Wurmcoil Engine, Verdant Sun's Avatar, Dragonlord Dromoka, Sylvan Library, Mana Vault, & Ruric Thar, the Unbowed. Based on these Rulings...

1/1/2011 The ability doesn’t prevent damage. Rather, it changes the results of that damage. For example, if a creature with lifelink deals damage to you, you won’t lose any life, but its controller will still gain that much life. Similarly, if a creature you control with lifelink deals damage to another player, that player will lose life but you won’t gain any life. Notably, if a creature with infect deals damage to you, you’ll get that many poison counters.

1/1/2011 Abilities that trigger whenever damage is dealt to you will still trigger because that damage is still dealt, even though your life total doesn’t change as a result.

1/1/2011 Spells and abilities that would normally cause you to gain or lose life still resolve, but the life-gain or life-loss part simply has no effect.

1/1/2011 You can’t pay a cost that includes the payment of any amount of life other than 0 life.

How would each aforementioned card work? From there, I'll decide what stays in the deck...

Thanks, just in case one answers this huge wall...

monoroth25 on Rafiq the Cultivator

1 week ago

I've removed some of the cards that I think has poor synergy with game play. Removed the prison cards like Ghostly Prison and Propaganda. Removed Nylea, God of the Hunt. Added Corrupted Conscience for infect damage. I've added Knight of New Alara to give Rafiq of the Many instead to Knight Exemplar. Let me know if there are any cards that you think will help the deck to run smoothly. I've added Darksteel Ingot and Sol Ring for mana acceleration. I'm planning to remove Dragonlord Ojutai for Dragonlord Dromoka. Thanks

xhuggels on This Deck is Legen---Wait For It...

2 weeks ago

I dont think Sundial of the Infinite works that way, as in order to play it before the end of combat step, you have to play it in the combat step itself, which means you wont do damage. There are easier ways to get copies of legendaries that dont have that side-effect. Remember that even at instant speed you cant just make up extra phases inbetween existing ones. They still follow some rules.

I agree that you need defense, and you can get it pretty easily if the captain does survive at least 1 rotation. Otherwise they are wasting spells on something that wont stay dead, which isnt exactly horrible either, since at some stage they are gonna run out of stuff that can get rid of sisay, at which case you play Shalai, Voice of Plenty and the Dragonlord Dromoka. The name of the game then comes to protecting these key creatures. Saffi and eight and a half tails do a good job at that.

Oloro_Magic on Procellam Legit [[Ad Nauseam]]

2 weeks ago

Flooremoji

So most builds of the deck are running two wincons nowadays: Lightning Storm for an instant speed kill, and then Laboratory Maniac as we draw our entire deck and then can cast Serum Visions to immediately win off the trigger.

With this said, a variety of other wincons can be played in the deck, for example Conflagrate via flashing it back and discarding your hand (though here I would always keep Pact of Negation in hand regardless); the problem here is it isn't instant speed and can be hurt by graveyard hate, notably Rest in Peace.

Another somewhat well-known win-con is Seismic Assault which essentially accomplishes the same thing however a real problem with it is the fact that it gets hit and blown out by Abrupt Decay.

That really encompasses the combo based options for the deck but many Ad Nauseam players like to add a little spice to the side in the form of flex slots. Grave Titan is generally the popular plan B out of the side however I have seen many variants where people have tried: Godhead of Awe, Dragonlord Dromoka, Keranos, God of Storms, and even a Gifts Ungiven package for Elesh Norn, Grand Cenobite/

xhuggels on Sisay got swoll

2 weeks ago

Shalai, Voice of Plenty adds a neat hexproof at the 4 mana mark,which means you can play it as soon as it gets tutored. Dragonlord Dromoka destroys the idea of counter-spells completely, as opponents can no longer cast anything at instant speed. My idea at least is to create layers of defense. You have to kill creature 1 in order to kill creature 2, and you have to kill creature 2 in order to hurt me in any way.

multimedia on Command the Angels

3 weeks ago

Hey, nice beginner Angel Commander deck. I saw your topic in the Commander Help Forum. The cards I'll suggest you cut to make 100 cards are fine cards, but they're not as good as other cards already here. When you get down to the last remaining cards to cut from a Commander deck it's hard, have to make some tough choices, some good cards will be cut. I'll start with the least good Angels and anthems.

Cards to consider cutting (in no order):

Lots of anthem effects that only pump Angels are less needed because Angels already have high power as well as flying. Pumping them with anthems isn't doing much. Lyra is the exception because she's an Angel and her anthem effect gives Angels lifelink which is very good for the strategy here. Skirmisher is another exception, she's also an Angel and can also give Angels lifelink.

I have other suggestions if you're interested. Would you like more suggestions?

Good luck with your deck.


surielxv on Scion of the Ur-Dragon

3 weeks ago

Hey there. I like Scion decks so +1 from me.

I was looking over it and I was wondering how well you get by with mana ramp/fixing. I see you run more artifact ramp than i do and you seem to only run 2 ramp sorcery Farseek and Skyshroud Claim. I realize you run a lot of fetch lands which i totally agree with as i run all of them in my deck as well but i have a heavier focus on land based ramp over artifact ramp because i feel it is safer in the long run with the low amounts of land based hate in the format.

I like the comment in your description about using reanimation spells to make the most of constantly chucking dragons into the graveyard, however, i feel that you have a vastly underwhelming amount of recursion in the deck. I count only 4 sources: Unburial Rites, Animate Dead, Teneb, the Harvester and Bladewing the Risen. I would strongly suggest using more reanimation spells as i believe that you are missing out on some really good ones. Necromancy is like animate dead but for 1 more mana, though, it gives you the flexibility the cast it as an instant in a pinch. Patriarch's Bidding is fantastic for getting all of your dragons out the yard in one go, though, be mindful of using this when playing against other tribal decks. The list goes on but im not sure of what your budget for the deck is so i will post a link to my deck at the end and you can take a look at what i have in there. I think i am running about 13 reanimation sources because i do not do a lot of hard casting my dragons.

I have strong reservations against using Karrthus, Tyrant of Jund in a dragon tribal deck. I used to use him and even had a deck built around him until i ran into many instances of people stealing of cloning him and taking my board. It gets really expensive to undo that and recover so I opted to remove him.

Have you thought about using Dragon Mage? I placed him in my deck instead of Nicol Bolas. sure everyone gets to draw cards but really i use him either after a Cyclonic Rift or just when i need new cards in hand. Since i run so much reanimation spells i dont feel bad about just tossing a hand full of dragons into the yard.

Dragonlord Dromoka is amazing for protecting your dragon spells if you are hard casting them plus the lifelink is nice when running a bunch of fetches and shocks. Also consider Taigam, Ojutai Master for his anti counter ability and the rebound on removal and reanimation is very useful as well.

Just some of my thoughts and suggestions. let me know what you think and here is the link to my deck if you want to check it out and maybe leave me some of your thoughts on mine.

Flying Zombie Lizards - Scion Reanimator

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