Revival / Revenge

Revival / Revenge

Sorcery

Revival

Return target creature with converted mana cost 3 or less from your graveyard to the battlefield.


Revenge

Double your life total.
Target opponent loses half their life total rounded up.

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Set Rarity
Ravnica Allegiance (RNA) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Arena Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Historic Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Revival / Revenge occurrence in decks from the last year

Standard:

All decks: 0.12%

Commander / EDH:

All decks: 0.01%

Revival / Revenge Discussion

Pheardemons on Menace or Insane?

6 days ago

I'll give you any and all suggestions I believe would work in this deck as I had thought about it when it was spoiled for Ikoria. Disclaimer, all of my suggestions would be for the Pioneer format. I'll most likely avoid suggestions for Modern as I believe this deck would be too slow there.

Since your deck wants to turn sideways to beat face, a card I GREATLY think would be amazing in this deck is Embercleave. Kari Zev, Skyship Raider gives you a second creature for free to reduce the cost which is powerful. Turn one Insolent Neonate, turn two Kari, to a turn three Embercleave can be back-breaking, especially with menace. Two I believe is enough to push the damage through. You can up Insolent Neonate to four copies and potentially add Archfiend's Vessel to ensure your one drop slot. He doesn't have menace, but you play Call of the Death-Dweller to get a 5/5 demon with flying. I believe it's worth it. I'm not a big fan of Frillscare Mentor since it has to tap. Also, Embercleave does what Frillscare Mentor does by pushing through against board stalls.

I'm not a fan of God-Eternal Bontu here. Stormfist Crusader draws you the cards you need, and it is unlikely you'll want to sacrifice your board later. This deck wants a big board to win quickly. Also, five mana is quite a bit when the rest of the deck is three and less. I understand he's a big menace beater, but I'm just not sure he's worthwhile here.

Revival / Revenge is redundancy with Call of the Death-Dweller. It can bring back every creature you play except Bontu. You'll need to be able to come back against board wipes since there are plenty in Standard and Pioneer alike.

Here's a list I'd probably start with to playtest then tune after playtesting:

Lands - 22

4x Blood Crypt

4x Dragonskull Summit

2x Castle Locthwain

4x Fabled Passage

4x Swamp

4x Mountain

Creatures - 27

4x Archfiend's Vessel

4x Insolent Neonate

4x Labyrinth Raptor

3x Kari Zev, Skyship Raider

4x Stormfist Crusader

3x Sonorous Howlbonder

2x Murderous Rider

2x Hunted Nightmare

1x Kroxa, Titan of Death's Hunger

Instants/Sorceries - 9

4x Call of the Death-Dweller

2x Revival / Revenge

3x Eliminate

Artifacts - 2

2x Embercleave

Here is my thinking on some of the cards I haven't already mentioned. I need to admit to my bias about Kroxa, Titan of Death's Hunger. It is definitely pet card for me that is everything I love about Rakdos. Since that is out of the way, it is a good card for mid-to-late games to keep grinding if you get to that point. Your opponent discards and potentially loses life PER ATTACK is ridiculous on a card that can keep coming back. I think it is a powerful grindy card. I replaced Fatal Push with Eliminate since most of your creatures have some sort of evasion (namely menace but also flying with the demon from Archfiend's Vessel). Eliminate can hit problematic planeswalkers like Teferi, Time Raveler that can protect itself. You also have Murderous Rider to get rid of bigger creatures and/or planeswalkers.

I know you said you wanted to stay a bit budget friendly so if anything seems too expensive you can find budget replacements for them. You mentioned Blood Crypt may be too much so you could put in basics or Temple of Malice. Fabled Passage and Embercleave are both below ten as of this writing so I feel like those are going to be the most expensive things in this particular list.

I hope all of that made sense and wasn't too wordy. If you have any questions about the list or anything that you want to change I'm willing to help. Like I said, this would be the template I'd playtest to then tune depending on whats works and finding the weaknesses. Two things I have in my mind about the list as of now. You'd have problem against combo decks. Trying to fit in four Thoughtseizes would be beneficial as a maindeck option to combat this. Also, Call of the Death-Dweller and Revival / Revenge needs to be playtested to see which amount of numbers would work. Three each, or switch Revival / Revenge to four and Call of the Death-Dweller to two since it is three mana. Something I'd think about in playtesting.

DanMcSharp on Dogs of War

6 days ago

You just made be realize that they changed the subtype hound for dog, that's good to know! Thanks for that!

About the deck, you have way too many enchantments that do the same thing, you should swap some for instant spot removal instead like Heartless Act, Eliminate or even Mortify, but to be honest this doesn't look like the kind of deck that wants to run that much removal. You could run some other useful spells like Agonizing Remorse or maybe even a few Icon of Ancestry for extra power and to have something to do with excess mana.

An easy addition would be Call of the Death-Dweller to let you bring back multiple dogs from the graveyard at the same time, essentially giving you more dogs to "cast" with extra counters. Just make sure Kunoros, Hound of Athreos isn't on the battlefield when you use it. It would certainly give you more value on average than Revival / Revenge.

Parhelion II Seems completely out of place tbh.

I suppose you're trying to keep the deck budget friendly by playing only basics, but adding 4 Godless Shrine, and maybe a few Temple of Silence would help a lot. I would recommend also running some Castle Locthwain since you don't have anything else that lets you draw more cards. Again, Icon of Ancestry would help for that too.

Hopefully these suggestions are somewhat helpful, have fun with your Good Boy Tribal!

Blobby_Bobby on Kambal - First Approach to Commander

2 months ago

That is a very good question, what to cut. I don't want to micromanage anything but here are cards I feel are "weak" with what you have going (also, keep Dash Hopes if your play group hates it, it must be good ;))

Out (?): Conclave Tribunal

Dictate of Erebos (I know, it's an amazing card, but without creature support it isn't actually doing anything for you. This is a soft cut, it's always going to put a little work in just like Butcher of Malakir)

Maybe replace Prison Realm with One Thousand Lashes and/or Faith's Fetters

I LOVE Subversion but is it really putting in enough UMPH for 5 CMC? I really like Righteous Cause but that's just me. Hissing Miasma is pretty cool too, no life gain but it's cheaper and deters attacks.

Consecrate / Consume (hope formatting works here) is a 4 cmc kind of squanky force sacrifice of the most dangerous (most powerful) creature of an opponent. I don't like it. You have a huge removal suite and this seems like a good cut. You have Orzhov, you are the removal king and you can Murder or Return to Dust

Consecrate / Consume is too situational to be useful in your go-to 100

Revival / Revenge is sexy, keep it. But look at what cards actually make it mean something. Serra Avatar Evra, Halcyon Witness Sunbond etc. Play around with it, but in my experience, it is rare for doubling your life total to more impactful than gaining 3 instances of life gain. (but look at Wall of Reverence

Cut Dismember for more "UMPH" (kill conditions) Cut Make a Stand for more "UMPH" (kill conditions) Cut Nightmare's Thirst It is too situational for you. We can find better removal. Find room for more "UMPH" (kill conditions) Cut Rootborn Defenses we're going to add some creatures who love life gain after this section

OK, stick with me on this one: Liliana, Dreadhorde General draws cards for dead creatures, right? But... you don't have creatures (really) in your deck... Not saying cut her, but she would and will be happier in a sacrifice black deck (Maybe a Sheoldred, Whispering One deck, I think you could do it). If you need to make cuts I'm saying she isn't doing much for you here but letting you draw sometimes.

We're not abusing Athreos, God of Passage but he's too awesome to cut. If he isn't pulling his weight in this deck you can ship me the card, I'll give you my address. ;)

Mentioned Butcher of Malakir before: awesome card as deterrence but it shines when you have a lot of token to sacrifice for value. not an immediate cut, but if you include Sheoldred, Whispering One and Dictate of Erebos you might want want to add some sacrifice/recursion to capitalize. Making your sacrifices give you advantage and hurt your enemies is the coolest thing black can do.

Cut Piper of the Swarm replace with Vampire Cutthroat or Vampire Nighthawk or Call to the Feast or really anything. Piper isn't helping your mechanics. Replace with Sunscorch Regent because that guy beefs up fast and hard.

In (?)

Dusk is a great wipe and the dual nature of the card gives utility.

This is your call. I'd recommend Sunscorch Regent as a win-con.

Serra Avatar is great with life gain, especially if you add Rogue's Passage

Just look for ways to make that life gain work for you: Bloodbond Vampire Bloodthirsty Aerialist Ajani's Pridemate

Rebuff the Wicked is a fantastic counterspell, works with you control aspect. If it were me I'd add more card draw and Approach of the Second Sun and aim for that. Easier win con than Revel in Riches in my experience (have mardu deck based on treasure, removal and alternate win cons and Approach of the Second Sun is much easier and more reliable than Revel in Riches.

I don't know what else to say. You make your own Kambal deck. Just know you need some "UMPH" to take down your opponents beyond some life gain and drain. I love the build, but you need to 'seal the deal' as it were.

MrBoombastic on Humans Have Come! (For Better or Worse)

2 months ago

Hi there!

A few cards I'd take out for better/stronger alternatives:

Cards that can be put in instead:

  • Giant Killer It is an early tapping creature, that doubles as removal.

  • Law-Rune Enforcer The "weaker" version of Giant Killer, but his tap ability is significantly better.

  • Tithe Taker A somewhat disruptive creature, that gives you an evasive dude on when he dies.

  • Tomik, Distinguished Advokist His abilities don't matter much, but a 2/3 flier for 2 should be enough to make up for it.

  • Gideon Blackblade He's a human on your turn and he's a very strong play on curve. He can be hard to deal with for control decks, keeps you on board after boardwipes and sometimes gets to snipe their best thing with his -6.

  • Lavabrink Adventurer If you can correctly calculate what to avoid (odd or even), I imagine this guy could be quite annoying to play against.

  • Taranika, Akroan Veteran Once you have some small dudes to pump up, this guy starts to hit for a bunch.

  • Reverent Hoplite If you end up harder on white, this guy could end up putting a bunch of power in play.

  • General Kudro of Drannith This guy does it all in a deck centered around humans. Play all 4.

  • Sunhome Stalwart Will be hard to beat in combat, once you have a couple of Kudro and/or Lockdowns in play. He also beefs up the tokens on attack, which might come in handy.

There is also the possibility of splashing red for cards like Tajic, Legion's Edge, Stormfist Crusader and Judith, the Scourge Diva, but I believe that some combination of the above will definitely make your decks stronger.

Shaving off the top of the curve means you can take out some lands too (around 2-4, depending on how the new list looks).

Good luck brewing.

DankMagicianD on Trynn and Silvar, The Champion and the Aristocat

2 months ago

Splinter Twin also combos with Zealous Conscripts, so that's another thing going for it. One more idea I had, I know you said Unearth is a pet card of yours, but Revival / Revenge might be better. Or you could just add it to double up on the effect.

rdean14 on Card creation challenge

3 months ago

So the way you put it in parenthetical:

Serra's Herald

Creature - Angel (Mythic)

Flying, Lifelink

At the beginning of your upkeep, you may sacrifice Serra's Herald, if you do, scry X, where X is a quarter of your life total, rounded down.

7/3


Using a favorite mechanic of mine, Fateful Hour (Break of Day, Clinging Mists, Thraben Doomsayer, Gather the Townsfolk, Faith's Shield, Gavony Ironwright, Spell Snuff, and Village Survivors): and an effect I like- Revival / Revenge


Palliate Life

Sorcery (Rare)

Double your life total. Target opponent loses half their life, rounded up.

Fateful hour - If you have 5 or less life, you may have two target players exchange life totals instead.


Another Fateful Hour card

fffume on Underworld Grave

5 months ago

I've been playing this deck for a bit, and here are some changes I've made (moslty just personal taste):

Taken out Davriel, Rogue Shadowmage x2, I don't really find any good point to cast him, and the discard focus of the deck is definitely the weaker part. On the same note, I cut out Vicious Rumors and Burglar Rat, neither are even decent when the opponent has a large hand (which they probably will). I keep Drill Bit as a 2-of, though, with it always costing when Underworld is up.

I put in 1x Ob Nixilis, the Hate-Twisted, having 2 ensures we draw him a bit more often, and having him + an Underworld Dreams is pretty much a guranteed 6 damage (in addition to destroying a creature, and more damage if he sticks around).

Lastly, I think moving to BW would be stronger. Losing Mind Erasure and Opt sucks, but the options that White and Orzhov give I think will make up for it (Kaya's Wrath, Mortify, Revival / Revenge maybe, Idyllic Tutor to get Underworld more easily?). Conclave Tribunal has caused me pain more than once, so having Moritfy + whatever else is good for enchantment removal. I haven't tested it, but I think it would be better to be a few more control tools for this type of deck, instead of the mild filtering Opt and Mind Erasure give.

Take all of this witha grain of salt though, I am by no means a good deckbuilder.

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