Pegasus Courser

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Pegasus Courser

Creature — Pegasus

Flying

Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.

Ziusdra on Card creation challenge

4 years ago

seaturtlewizard I don't see your answer to ThinkJank so I'm going to do ThinkJank's challenge...

Wildwood Beast Hunter

Creature - Elf Berserker

Reach

, : Search your library for a beast creature card, reveal it, shuffle your library and put it on top of your library. Wildwood Beast Hunter does 2 damage to you.

3 / 2


Create a common card that would be a hot pull in a draft environment (as far as commons go), but probably nobody would build with in a constructed environment. Examples of these in recent sets would be like Murder or Pegasus Courser or Lazotep Reaver or Law-Rune Enforcer .

Murphy77 on Ready and Alert

4 years ago

I had not considered Spirit of the Spires , which can certainly fit right in, the only drawback being that instead of casting 2 or 3 creatures on turn 3, you might need to hold 1 creature until turn 4 or 5 before you can play it. My idea was that when I cast High Alert on turn 3, I should already be able to attack for up to 12 and my opponent may not yet have counters ready. I then only need to get through 1 further attack behind Aegis of the Heavens and Dive Down for game (theoretically possible on turn 4). Everything is about tempo. I had trouble justifying Law-Rune Enforcer (extra disruption/blocker-negation), to myself, and had considered Pegasus Courser , Concordia Pegasus and another flier for that slot.

The idea of transforming the whole deck into fliers is certainly tempting and something to consider. I would still try to concentrate on tough 1 and 2 drop creatures.

HalbrechtHalbrecht on Pauper boi

5 years ago

Tweaks to Lands

The most important thing to change first is the mana base. You might be able to get away with less than 24 lands ultimately, maybe 23 or even 22 if you lower your mana curve, but I'd start with the default of 24 and tweak from there.

In addition to adding lands, switch out the 4x Azorius Guildgate for Tranquil Cove — it's strictly better because of the lifegain.

You might also consider more mana fixing than a single dual playset, such as fetchlands ( Evolving Wilds ) or Ash Barrens . There's also Azorius Chancery . Since you run so many creatures, you might also be able to benefit from Holdout Settlement .

Other than mana-fixing, some people also like cycling lands, as they can help you draw more useful cards when you get mana-flooded (like Lonely Sandbar and Secluded Steppe ). For control decks, Halimar Depths is a useful way to set up your draws. You can opt for incidental lifegain on lands like Kabira Crossroads , but I'd honestly stick with basic Plains, because you don't want too many lands that enter tapped.

I noticed that more than one of your cards had an effect like "target creature an opponent controls doesn’t untap during its controller’s next untap step". If you wanted to focus you deck on that type of strategy, you could consider Skyline Cascade .


Possible Cuts

So what to cut to make room for 8 more lands?

I'd cut most of the creatures that are considered "vanilla" or "French vanilla", i.e. have no abilities or only basic keyword abilities like Flying or Lifelink. You want as many of your creatures as possible to DO something other than just being a warm body. So:

-1 Concordia Pegasus
-1 Coral Commando
-1 Daybreak Chaplain
-1 Humongulus (also, you want 5+ mana spells to have more of an impact than this)
-1 Knight of the Tusk (same deal as with Humongulus)
-1 Mesa Unicorn
-1 Sky Ruin Drake (same deal as with Humongulus)
-1 Talon Trooper

You could also considering cutting Sunspring Expedition , since effects that solely grant lifegain are generally considered not worth running (incidental lifegain, on the other hand, can be great).

I'd also consider cutting Nimbus Wings , since most of your creatures already have flying.


Game Plan

After making some of the above cuts and additions, really what you want to think about is what is your deck trying to DO. You want to have a unified strategy.

For instance, right now you have creatures like Civic Stalwart , Haazda Officer , Pegasus Courser , and Vedalken Mesmerist that want you to be on the offensive. But you also have creatures with low power / high toughness (several of the ones I suggested you cut, actually), Syndicate Messenger (which makes for a great blocker), and Wall of Mist that want your deck to be defensive.

A couple cards can swing both ways — AEther Adept and Chillbringer can either clear the board for your attacks, or they can slow down your opponent defensively.

I think before we can make further suggestions, you'll need to better nail down the direction you want to take the deck — offensive flyers? high-toughness blockers and other stalling techniques to get to your win-con?

Liquidbeaver on Doran's Demolition Derby

5 years ago

kamarupa: Thanks for the comment!

I am gonna have to look into Time of Need. Initially I was going to say I can't run it because not all the creatures I look for are legendary, and I need to be able to put the creature into play with it. When I think about it more, the vast majority of creatures I try to grab are Legendary, and running 3x Eldritch Evolution MB and 1x SB has actually been too many, so I think I will playtest at least 1x ToN in place of the SB one. The idea there is if I bring in one of the SB creatures, I also bring in the tutor, rather than run 2x of that particular creature in the sideboard.

Funnily enough, I actually playtested a 1x Shalai, Voice of Plenty in the MB today in place of the Pegasus Courser, and a Thalia, Heretic Cathar in place of the Obelisk Spider and was really happy with them both. I think Shalai is definitely going to have a place in the deck, possibly in addition to the Leylines. Thalia I think is just going to be in the MB.

I tried running Slaughter the Strong a long time ago when the deck was just Abzan, but when I switched to 4+ color I stopped running it. I think it is worth revisiting again, especially since it gets in under Gaddock Teeg.

Throne of the God-Pharaoh is a strict upgrade to Raid Bombardment in here, and I wish I would have caught your comment before I went to FNM because it is a much better fit. I hardly ever lose creatures on my turn anyway, so in that sense they are equal, but the fact that Throne can proc off of tapped Birds of Paradise, and there are a few control decks in my meta that are constantly tapping Doran down, Throne definitely ends up being a better fit. On top of all of that there's no color requirement, and it's 1 mana less and smooths out the deck even more. Great suggestion.

Thanks again for commenting, that gives me a lot to think about!

Liquidbeaver on Doran's Demolition Derby

5 years ago

Also going to be trying out Heartwood Storyteller. Not sure how it will turn out, but if I draw 4 or 5 extra cards and give my opponent 1 or 2, it may be worth sideboarding against control/storm.

Also considering Pegasus Courser for the mainboard in place of Courser of Kruphix potentially. Having the ability to block more flyers, while also giving more evasion redundancy to my creatures without overlapping with Tetsuko Umezawa, Fugitive seems like a solid Game 1 strat.

hueylicious on Selesnya Standard Midrange

5 years ago

Consider Merfolk Branchwalker, I don't think you really need Druid of the Cowl especially when you have 4x Llanowar Elves. Merfolk Branchwalker helps you cycle through your deck a lot faster and its attached to a body. I don't think Pegasus Courser is particularly necessary either, I'd drop it for something like:

Jadelight Ranger, This helps you cycle even more.

Runic Armasaur, I saw you've been considering it, its quite good in some match ups.

Resplendent Angel If you can have two white on turn three this is a bomb, at the very least it will soak strong removal leaving your board more open for Shalai, Voice of Plenty or Lyra Dawnbringer if not you have a decent beater with a game winning mana sink.

Seal Away strong, cheap card. makes you more mid-ranged.

In your sideboard, why play Cleansing Nova? Settle the Wreckage is almost always better especially considering this is a creature based deck.

kysg on Selesnya Standard Midrange

5 years ago

For blossoming defense there is nothing that can replace it. Unless there is a similar card at rotation, I don't believe there is a similar card. Adamant Will is about as close as I could get but that is indestructible and not hexproof. The main emphasis should be to get Shalai out on turn 3 or 4 to hexproof everyone and have a defense against settle.

Blinding Fog Is not an option, because it affects all creatures(including opponent)

Depending on what you want the deck to do. Aggressive Mammoth and Pegasus Courser should be considered for removal just to open the deck to more opportunities. Also there may be a possibility to add more lands in order do additional ramp and add further counters.

stensiagamekeeper on

5 years ago

kysg

I think the simplest way to improve the deck could be to run some removal. Your deck is packed with ways to protect your game plan but if your opponent's deck is proactive rather than reactive you might be in trouble. A couple of Thopter Arrest and Ixalan's Bindings would be my suggestion.

Another thing I've noticed is you're extremely light on white cards and could be mono-green without much difficulty. That makes Gigantosaurus and Blanchwood Armor viable and improves your manabase. Key to the City could be a decent alternative to Pegasus Courser that works well with Honored Hydra.

Finally Adventurous Impulse is a phenomenal card in this kind of deck. With these numbers more than 50% of the time you'll have a choice between spell or land and even when it doesn't you are three cards closer to the land/creature you didn't hit when you cast it.

Best of luck with your fnm.

Load more
Have (1) reikitavi
Want (0)