ThinkJank Deckling

Hello everyone! ThinkJank here.

I started playing Magic back in the summer of 2011. I was up at Boy Scout camp, and one of the older boys had brought a couple of decks. During one of our down-times, he asked me and a friend if we knew how to play. When both of us said no, he offered to teach us. I don't remember much about the deck I played, except that it was and had Engulfing Slagwurm.

Since then, I kept the game in the back of my mind, but I didn't start really playing until a few years later, around the time Born of the Gods came out. My first deck was the Return to Ravnica intro pack, which I still own, in an albeit tweaked state.

I play mostly casually among my friends, and on the occasions that four of us are in the same place we play EDH.

  • Color: Green
  • Guild: Simic ()
  • Alara Shard: Naya ()
  • Tarkir Clan: Temur ()

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Said on The Gall Ta ......

#1

TheRedGoat, thank you so much for taking the time to write your thoughts, plentiful as they are. You raise a lot of good points, so I'll try to share my thinking on all of them.

First of all, you're right about Mycosynth Lattice and Mycosynth Golem, and it's a big part of why I haven't decided to included them in the deck or not (aside from the cost, of course; 15 is a bit more than I'm willing to spend.) Inspiring Statuary is less good in this deck than it could be, but I think it's still worth an inclusion for now.

I should probably go back into the primer and reword the section about building the deck around Ghalta. I tried to strike a happy medium between the artifact side of the deck and the powering out my commander half. Metalwork Colossus is the epicenter of these two halves, and it's basically the only reason I went the artifact route in the first place. That being said, I agree with your analysis on various types of artifact decks in EDH, and I think moving forward, I'll be placing a stronger emphasis on the Value Town aspect of artifacts. I've already got a bit of a sacrifice subtheme, with Krark-Clan Ironworks and Trading Post, so it probably wouldn't take too much reworking. I may bolster that a bit as I move forward with the deck. Part of my reasoning is that Metalwork Colossus also lends itself to sacrifice engines very nicely as well.

I think that a voltron artifact deck would suit Ghalta pretty well, and to be honest a decent part of why I'm reluctant to go that route is because I'd need to rework the deck so heavily. I'm already suited more to a value game than an aggro, even if my commander can end things quickly. You mentioned removing Triumph of the Hordes for more consistent infect enablers as a way to lean into aggro, and I agree that it's one of the weaker cards in the deck. On the list of potential removals, it's pretty high, but it's mostly in here as a "gotcha" to take out an opponent or two out of nowhere. The amount of hate that Infect gets makes me reluctant to run a more potent effect, though. It'll probably be removed whether I focus more on aggro or value, to be honest.

I like the idea of some power/toughness value cards, and I do think this deck is slightly lacking in card advantage. Life's Legacy could be a nice effect, but since I already have Rishkar's Expertise I don't know if I'd want more than two mega-draw cards. Traverse the Outlands is cute, but it only has tons of value after I've cast my commander, at which point I probably don't need much more mana.

Moving away from artifact discussion,Pump spells are kind of neat as rituals. I'd never considered that idea before, and I think Primal Bellow at the very least deserves testing. I think that Bellow is the only one I'd be interested in testing, since it has the additional potential of being used to give Ghalta +9/+9 and turn him into a one-shotter (lands willing, of course.) Token generators are another way I could generate some extra power, and it's a big part of the reason Myr Turbine is in the deck right now. You mentioned Avatar of Might as well, and it's funny - when I first started drafting the deck, I originally toyed with the idea of a deck based around cost reduction, rather than artifacts. As the focus shifted, I dropped it in favor of other things, but I'll test it to see if it might be worth an inclusion. (Best case scenario, it ends up being Ezuri's Brigade part 2.)

Once again, thanks a million for taking the time to share your thoughts. There's a lot of great ideas here, and I'll be taking some time over the next few days to test them. You really went above and beyond discussing options for Ghalta acceleration and Artifact synergy, and I appreciate the time and effort that went into this. Happy brewing!

January 7, 2018 1:02 a.m.

Said on The Gall Ta ......

#2

Midwest, thanks for all the suggestions! I definitely agree that Prophetic Prism and Terrarion can easily be swapped for Steel Overseer and Mycosynth Wellspring. Verdurous Gearhulk also seems like an awesome addition.

I've swapped a couple of Forests for the lands you suggested, too, but I'm not sure what to try removing for Smuggler's Copter. I'll see if I can figure that one out. Thanks for checking out the deck!

January 5, 2018 7:20 p.m.

Said on The Gall Ta ......

#3

guardianhunter19, glad you like the deck! Unfortunately, Mycosynth Lattice, Golem, and All is Dust are a bit outside my price range at the moment, but I'll be sure to find room for them the moment I get a chance. Nevinyrral's Disk does a decent job at imitating All is Dust, though. Inspiring Statuary definitely is a must, however, and I've removed Shrine of Boundless Growth to make room for it.

Thanks for the suggestions!

January 3, 2018 11:17 p.m.

Smothering Abomination is a good source of card advantage that's super cheap to pick up. I'd recommend substituting it for Sanguine Bond, since I'm not seeing much life gain to capitalize on. Also, your curve is a little heavy on four- and five- mana cards. You may want to consider trimming a few of the less impactful cards like Trigon of Infestation, Overwhelming Stampede, and Mer-Ek Nightblade in favor of more cheap ramp like Cultivate, Kodama's Reach, and Golgari Signet.

January 3, 2018 9:18 p.m.


The Gall Ta Play Artifacts in Green!

Commander / EDH* ThinkJank

SCORE: 4 | 4 COMMENTS | 797 VIEWS | IN 2 FOLDERS


I decided to try my hand at an abnormal artifact deck built around one of the newly spoiled Rivals of Ixalan legends. Any suggestions are appreciated.

January 3, 2018 9:14 p.m.

Decks

Forgotten Commanders: Emmara Tandris

Commander / EDH ThinkJank

SCORE: 14 | 21 COMMENTS | 2266 VIEWS | IN 8 FOLDERS

The Worst of the Cycle

Commander / EDH ThinkJank

SCORE: 25 | 25 COMMENTS | 4561 VIEWS | IN 12 FOLDERS

The Gall Ta Play Artifacts in Green!

Commander / EDH* ThinkJank

SCORE: 14 | 12 COMMENTS | 1301 VIEWS | IN 4 FOLDERS

Cubes

cube chart

ThinkJank's Second Attempt at a Cube

ThinkJank — 1 year ago

SCORE 0 | COMMENTS 0 | VIEWS 92

cube chart

ThinkJank's No Mythics Cube

ThinkJank — 1 year ago

SCORE 0 | COMMENTS 0 | VIEWS 110

Finished Decks 98
Prototype Decks 13
Drafts 0
Playing since 2012 Core Set
Avg. deck rating 11.17
T/O Rank 935
Helper Rank 615
Favorite formats Commander / EDH, Casual
Good Card Suggestions 14
Venues Gryphon Games and Comics
Last activity 1 week
Joined 2 years