Cursecatcher

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Shadowmoor (SHM) Uncommon

Combos Browse all

Cursecatcher

Creature — Merfolk Wizard

Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays .

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A25

SHM

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Recent Decks

Cursecatcher Discussion

pviollier on A Song of Turns and Dongers (cEDH)

2 weeks ago

Is there a reason not to play Cursecatcher? It has been great for me

xyr0s on Bystander Mode Activate

3 weeks ago

Isn't it simpler to play Curse of Exhaustion, than the jace + eidolon combo? The combo is too slow for modern, definitely. And I haven't seen Curse of Exhaustion played, but that doesn't mean it can't be done. Most likely, though, is that the decks that play a bunch of things in the same turn, all do so very early - before you can get any lock on them.

There's a somewhat similar synergy, just with drawing cards. Mikokoro, Center of the Sea or Temple Bell and Spirit of the Labyrinth - activate mikokoro/bell in your opponents turn, and watch them not draw a card while you fill your hand turn after turn. Again, I haven't seen this played, but then, I haven't looked for it either.

The creature emphasis in modern is largely due to a change in the way creatures are made now, versus 15 or 20 years ago: They do a whole lot more. Almost all the things you'd earlier get in a spell, now can be done with a creature (I still remember seeing Man-o'-War out of a visions-booster and thinking that it looked... oddly strong): Ramp a land - Sakura-Tribe Elder. Draw a card - Elvish Visionary. Counter a spell - Cursecatcher or Judge's Familiar. Counter an activated ability - Nimble Obstructionist. And so on and on. Much of this was played similar in effect, but as spells back in the pre-modern days, and if you got stuck with a Stifle in your hand, you had to wait for something to use it on, where its modern counterpart (Nimble Obstructionist) also can be used as a beatstick. It keeps the game flowing, because you have more options. This is exactly what you've hit with Spell Queller - as you said, worst case, it's still a 2/3 creature. It takes a bit of getting used to this new style, particularly when you run into a deck like death & taxes, which is capable of playing a pretty controlling game, but is almost only creatures, since back in the day, control meant bunches of spells and perhaps some prison pieces and almost no creatures at all.

You'll most likely end up with a more tempo-oriented UW deck, since the UW control builds are horribly expensive (you could try to build a budget version, but that is really bad), but there's plenty of cards and strategies to choose from even so. Also, there's also a funny, slightly more budget-friendly deck that feels more controlling - UW emeria: https://www.mtggoldfish.com/archetype/modern-uw-emeria. I've played against it quite a few times, and it's a blast both for the pilot and opponent.

NapoleonBonaparte on Wizard's Retort + Wizard's Lightning

4 weeks ago

Wizard's Retort looks especially promising in modern merfolk. Cursecatcher, Silvergill Adept, Harbinger of the Tides, Master of Waves, Mutavault, and the new Merfolk Trickster are all wizards!!!!!!

Merfolk can use a decent counterspell so hopefully Trickster and Retort will breathe some new life into mono blue folk!

rothgar13 on Potential from Dominaria?

1 month ago

Creatures with ETB effects, vigilance, and simply hanging back to block are things Harbinger doesn't deal with very well. Trickster, on the other hand, can deal with pretty much any creature that's in the way of your attackers very efficiently, to say nothing of its defensive applications. If you can't see how tapping a creature down AND removing its abilities is better than a bounce effect that requires the target be tapped (not even going to touch on how the flash doesn't cost extra, but that's obviously a huge deal), I don't know what else to tell you. It really should be obvious.

As for incorporation, it's pretty easy to be honest. You take a playset of all of the Merfolk you want (Cursecatcher, Harbinger of the Tides, Lord of Atlantis, Master of the Pearl Trident, Master of Waves, Merfolk Trickster, Merrow Reejerey, Silvergill Adept), add Aether Vial and Spreading Seas, and that's the deck. Just add lands.

Thousandoaks on Kumena's Dancing Tribe 2.5

1 month ago

Patolea Thank you for the suggestions. I have been toying with the idea of removing the Counter Package. Ultimately, it isn't really helpful unless Metallic Mimic or Deeproot Elite make a turn 2 or 3 appearance. I really like the suggestion of Intruder Alarm. Not so much to lock out my opponents but to really punish my opponents for playing creatures. Great suggestions! I will post when I re-work in the deck!

derhealman Thank you for the suggestions as well. I originally considered adding in a control package in the deck. However, ultimately, there was not enough room. Unless I landed a Flash Utility card, I could not effectively save mana for control and fuel my board with the merfolk to exploit Kumena's abilities.

I do not run islandwalk enabling mainly because I swing with buffed merfolk for indirect removal. (Also, in my local LGS meta, there are not as many creature-based decks to play around.)

Cursecatcher may have a home in the deck (especially with the Masters 25 reprint), but I do not play Silvergill Adept. It does not bring enough value over some of the cards already in the deck. However, it is another merfolk, so I will review including it back in.

Lightning Greaves and Swiftfoot Boots are great utility cards that I struggle to include every time I check for Commander Protection. What would you suggest removing to include them? So far, I haven't had trouble with Kumena being removed; but I can completely acknowledge that if it was removed consistently, the game is over for me.

Arcane Adaptation is great in this deck. At first, I removed it for the very reason you suggest "just add more merfolk" instead. However, there are a fair number of non-merfolk deck that benefit from Arcane Adaptation (including the elemental tokens from Master of Waves). Additionally, with Priest of Titania, Arcane Adaptation allows me to combo and go infinite with Staff of Domination and a few other infinite mana exploiters.

Spellskite, Kira, Great Glass-Spinner, and Aether Vial sound like great inclusions, but they are fairly pricey. Specifically, Aether Vial's value also seems situational on getting it out on turn 1-3.

Finally, Beast Within may be inferior in affect over Song of the Dryads and Imprisoned in the Moon, but its instant speed removal is why I include it here.

derhealman on Kumena's Dancing Tribe 2.5

1 month ago

I would even go more into the Control Direction as Board Wipes will kill your Deck ...I would recommend you following Cards for control:Force of Will , Pact of Negation, Familiar's Ruse, Negate, Swan Song

Lifecrafter's Bestiary i would add as good Card Draw.

Some Merfolks i miss here:Cursecatcher , Silvergill Adept

Furthermore i will add some Islandwalk enabling into my Deck and as these Cards dont have any disadvantage i dont see a Reason not to put them in.Aquitect's Will , Spreading Seas

I think Lightning Greaves or Swiftfoot Boots can be nice too , because your Commander is still the Key Win Condition in this Deck.

And i have a question :

What is good in playing Arcane Adaptation? Maybe i dont understand that Card. just add more Merfolks to your Deck, there are some good ones still missing.

Me myself im thinking also to put in the Spellskite and Kira, Great Glass-Spinner Lock Combination. And probably Aether Vial will not be wrong.

2 more Control Cards should be run in each Blue-Green Commander Format :Song of the Dryads and Imprisoned in the Moon , these are MUCH MORE better then Beast Within

Mice_Overseer on Wizards' Bargain Basement (DOM)

1 month ago

@NyxDragon I'm not too familiar with modern, but I can make some educated guesses. Obviously this deck wants Delver of Secrets  Flip and Lightning Bolt as four-ofs, but I think I'd also try out various combinations of Cursecatcher, Wingcrafter and Dispel. Maybe Skywatcher Adept, but I'm stretching by this point, honestly.

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