Cursecatcher

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cursecatcher

Creature — Merfolk Wizard

Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays .

DreadKhan on Legacy merfolk

1 month ago

High Tide is useful if you have a fairly good draw effect down because it can double your Islands... turn 5 or 6 it lets you play out tons of stuff, giving you 5ish mana. People also use it in combo decks, it's great with Blue untap effects. Since you can't run The One Ring, the next best option I can think of is Reconnaissance Mission, it's another grindy card draw option, but probably much worse than The One Ring. It would play well with your evasion abilities, but if games rarely go long I'd skip it!

If you're on a budget and can't use Force, maybe Cursecatcher could help keep opponents in check? Could certainly be sideboard card, it would play well with Svyelun's Ward buff.

nhhale on Can I tap creatures between …

11 months ago

Suppose I have Arcanis the Omnipotent and Intruder Alarm on the battlefield. My opponent taps Krenko, Mob Boss for 10 goblins. There are 10 triggers on the stack, not just one (this is confirmed on scryfall). Can I tap Arcanis in response to each of these triggers, effectively drawing 30 cards from this interaction?

Follow up: Suppose I also have Naban, Dean of Iteration on the battlefield and I cast Cursecatcher. There will be 2 triggers on the stack this time, so if the logic of the previous example holds up, I can draw 6 cards. Am I correct here?

multimedia on Blue/white merfolk tribal deck

1 year ago

Consider cutting some nonMerfolk creatures for more Merfolk and cutting some control for more Merfolk?

Spreading Seas is a good control card for draw, opponent land disruption and because against nonblue opponents it activates islandwalk with Master of the Pearl Trident making your Merfolk unblockable in any matchup. Master is a reason to play Merfolk, 4x of him gives you more chances to draw him and more of him in your control makes all your Merfolk more powerful.

4x Silvergill Adept is more draw and more Merfolk. Cursecatcher is one drop Merfolk who can also be control. Merfolk Trickster because it has flash can be control and it can do a lot for a two drop Merfolk.

Islands are more important than Plains with Merfolk. Consider cutting some basic Plains for some budget Azorius dual lands? Port Town and Prairie Stream care about Islands and Stream is an Island. Cutting basic Plains for dual lands will also help to cast mana cost cards such as Counterspell.

Swords to Plowshares is the best control card here for Merfolk, you don't really need all the other removal instants. Counterspell is good, but Negate is a sideboard card for more control in some matchups. Disenchant is a sideboard card to bring in matchups if an artifact or enchantment are giving you problems.

Example of a budget core for Merfolk control.

Good luck with your deck.

CommanderNeyo on reverse pescetarianism

1 year ago

Also, I forgot about Cursecatcher and Jade Bearer.

CardboardSalad on Countering Copied vs. Original Spells

2 years ago

I've had some difficulty finding a solid answer on this: If I cast a spell and then copy that spell, if the original spell is countered, what happens to the copy?

Example: Brainstorm + Reverberate (Copy Brainstorm). If Brainstorm gets countered after the Reverberate, what happens to the copy?

My reason for asking is I want to try using Hive Mind + Alchemist's Gambit + Cursecatcher. Use Hive Mind to give everyone an Alchemist's Gambit, and counter my own copy. Would this work?

Balaam__ on Lightning Cajones

2 years ago

Thanks for the interest, everyone.

mlequesne: I just couldn’t get a handle on the grixis mana base, so rather than push out a poor effort I decided to forgo it and just stick with two colors. Lightning Skelemental is an awesome card, and it was originally part of the design, but it’ll have to wait. We do have Thunderkin Awakener though which is pretty much a reusable Unearth in this build!

Corrosive_Cat I hadn’t thought of including Mausoleum Wanderer, it might be a good replacement. Another user suggested Siren Stormtamer instead of Cursecatcher—would you still go with the spirit?

Corrosive_Cat on Lightning Cajones

2 years ago

I think Mausoleum Wanderer is essentially strictly better than Cursecatcher here, perhaps. Could even be worth cramming in a couple of Dragon Mantles to boost its countering ability, and swing for more damage.

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