|Commander / EDH||Legal|
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|Masters 25 (A25)||None|
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Creature — Merfolk Wizard
Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays .
2 weeks ago
Aight, I'm going to give you my imput on budget deckbuilding- you need to pick one thing and do it well. Since the most generalist options are off the table you need to identify a set of cards that work well together and don't break the bank.
For tempo, this means 1 drops that can put out the damage, and 2/3 drops that keep you alive so that damage gets there. Geist is intended to make the control matchup playable, by providing a hard to remove clock- a slot dragonlord is also competing for.
For value, this means resilient threats and spells that trade well. Resto/wall/reflector/flickerwisp does a lot- U/W blink decks which have fallen out of favour will have a lot of tools to tinker with. It doesn't match what you have described wanting to do.
Your spell selection seems good for Delver, so I'll focus in on that.
Switching your less aggressive creatures to these will offer a lot.
Next up, the other important part of budget deckbuilding- Sideboard. You have another fifteen cards- a sideboard that works well is the difference between a bad deck and one that crushes your local meta. Notable options include Judge's Familiar / Cursecatcher & Kytheon, Hero of Akros Flip in addition to the usual modern staples.
U/W is very versatile, but it likes to keep mana up for counterspells. This means end of turn effects, instant speed spells and creatures, and 1 drops are really, really good compared to everything else in the colours.
2 months ago
Creatures to cut:
Merfolk Looter - doesnt give overall card advantage for 2 mana + only once each turn
Seafloor Oracle - not that many merfolk attacking
Merfolk Branchwalker - doesnt drop a land and only draws if land revealed
Deep-Sea Kraken - only a 6/6 for either 10 mana or a long delay that can be prepared for
Merfolk Mistbinder - not enough merfolk to make the +1/+1 impactful
Inkwell Leviathan - 9 mana for a beatstick, no real extra effects but several keywords
Cursecatcher - 1 drop potential counter, but only costs 1 to stop it
Reef Worm - useful blocker but requires dying to be highly useful - could be better to use for 3 mana
Merfolk Trickster - can stop ability based creature going off in a turn, but only once till end of turn - situationally useful
instants to cut:
Grapple with the Past - not much other non-land graveyard interaction so limiting
debate on most the counterspells - better ones in slot but depends on price/availability
enchantments to cut:
The Mending of Dominaria - not enough sacking of lands to make value, can lose you other cards
Curse of Verbosity - helps opponents too, may be better in slot but still potentially decent card draw
Ordeal of Nylea - 3 turns to activate so slow but gives double land drop
maybe sorceries to cut:
Beneath the Sands - better in slot for 3 mana maybe
Karn's Temporal Sundering - again, better extra turns in slot - depends on price/availability
2 months ago
Merrow Reejerey - An incredibly powerful card that can allow you to instantly pop off almost any time.
Kumena, Tyrant of Orazca - Hes a good sideboard option against control decks
Merfolk Sovereign - He can squick through that little bit of extra damage that you need
3 months ago
3 months ago
Needs Master of the Pearl Trident , Silvergill Adept and Master of Waves . They are all really strong, and not running 4 of each of the former and 2-4 Master of Waves is stupid. Also some 1-drops would be beneficial, either Mistcaller s, Cursecatcher s or Benthic Biomancer s. Seafloor Oracle , Stonybrook Banneret and Streambed Aquitects are probably best left home.
Spreading Seas , you need it badly. It enables islandwalk and shuts off certain colours. Aether Vial is also essential, but if its out of your budget, you should do fine without it in casual environments. Some counterspells are also ran in Merfolk decks. Try Spell Pierce , Mana Leak , Deprive or Wizard's Retort .
4 months ago
5 months ago
You can cut 4 Islands. 20 lands is the max you need for Merfolk in Modern. You'll also want to grab a playset of Aether Vial asap to really make the deck as powerful as it is in competitive Modern, but if you're playing casually it'll be fine. For now, cut those 4 Islands, and add a Cursecatcher, Silvergill Adept, Spreading Seas, and probably a Dismember for removal and your deck will be looking pretty good. I recently retired my Merfolk deck after playing it for about four or five years now because my playgroup only plays Commander now. If you need any tips at all, feel free to tag me here. I'm your guy.
5 months ago
Cursecatcher occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%