Cursecatcher

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Uncommon

Combos Browse all

Cursecatcher

Creature — Merfolk Wizard

Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays .

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Cursecatcher Discussion

Hi_diddly_ho_neighbor on Rivals of Ixalan Spoilers

2 weeks ago

I haven't really checked or done anything Magic related for a little while now and the first thing I see when I check in is Ghalta. All I have to say is come January, my self imposed break from Magic will be ending and it's all Ghalta's fault. Dayum that is a cool dino. Get ready to see T4 12/12 tramplers running amok in Standard thanks to Drover of the Mighty and Ripjaw Raptor. Also, I love that there appears to be less feathers on this "Elder Dinosaur", which suggests (to me at least) that he/she is lower on the evolutionary chain (i.e. not as closely related to birds yet).

Silvergill Adept is a welcome reprint for Modern Fish. Hopefully Cursecatcher and a decent merfolk lord will show up as well.

Airakk on Merfolk hits you Unseen

3 weeks ago

-_- like i tought: you just dont understand the mathematics XD

i love to repeat it (...not):

i need two playsets of cards which make my opponents lands to islands.

get that... -_-

and then read your comments again:

"Cursecatcher over Tideshaper Mystic"

and

"Spreading Seas is a great card, and I was saying take out Aquitect's Will"

which means i have only one playset left (Spreading Seas) to make my opponents lands to islands.

....meh

....thats the problem i have with stupid people !

and Aether Vial IS useless in mid and endgame XD get that too... but you wont understand the mathematics behind that too... just like i tought.

@ Jelly-On-Toast Hyperalgialysis

i dont agree with your recommends

what you think about those cards is bullshit

you just saw them in a lot of merfolk decks XD

and now you just repeat what other people repeated -_-

i never follow any guides

and thats why my decks are often stronger than high rated decks with the same or even just similar restrictiones -_-

didnt you saw the upper comments !? there was a guy who recommended Aether Vial too... and he used it too... and i tested my merfolk deck against his... and i won ;)

<3

and now thanks 4 nothing but waisting my time and forcing me to repeat myself

rothgar13 on D's - Modern Merfolks

3 weeks ago

Taplands are very, very bad in Merfolk. You need fetchlands like Misty Rainforest and shocklands like Breeding Pool to stay on curve. There is no way around that, to be honest. This is the first and most critical change you must make if you want your deck to be competitive.

As for the spells... Spreading Seas is more powerful than Aquitect's Will because it shuts off the enchanted land's old properties, and that matters against cards like Urza's Tower and Valakut, the Molten Pinnacle. I'm not a big fan of Metallic Mimic, because it's so sequencing-specific. It's good if you can slap it down T2, but it gets progressively worse from there on out. I would instead jam Cursecatchers, since your deck has no way to interact with spell-based combo decks like Ad Nauseam and Storm otherwise. Running the likes of Blossoming Defense and Dive Down as budget replacements for Aether Vial (which you will eventually need in the full-powered list) seems fine, though I would make room for Dismember so that you can interact with creatures.

Jelly-On-Toast on Merfolk hits you Unseen

3 weeks ago

Airakk,

Master of Waves Is a very strong card in mono-blue merfolk, becuase by the time your casting it, you'll be able to make 4-6 Elementals, which if you can't do math, is 8-12 damage. If you don't feel like using him, thats fine, but you don't have to be rude.

Hyperalgialysis was saying taking out your Triton Shorethief for Triton Shorestalker, and if you can find money for Aether Vial, it's very strong as it can flash in creatures (Specifically Lords).

Spreading Seas is a great card, and I was saying take out Aquitect's Will for them, because it can take apart a land color VS three color deck's and can stop tron, so it's way more important than Aquitect's Will.

FYI Playing Cursecatcher over Tideshaper Mystic is great, because it stops them from fatal pushing a lord sometimes. even if they do get to do it, they have to pay one extra, making fatal push not very good.

Honestly, the cards we've recommended are better for the current metagame...but that's simple... you probably won't understand it.

Airakk on Merfolk hits you Unseen

3 weeks ago

Jelly-On-Toast,

Master of Waves makes Elemental creatures. but its a merfolk tribal. i dont want any creatures without type merfolk in it.

thats one of my own destrictions... i wanted a monocolor tribal modern deck.

its okay to use him, but not for me in this deck.

i dont use Spreading Seas instead of Tideshaper Mystic XD i cant trigger Merrow Reejereys ability with it -.- and its more expensive -.-

its a creature less in my deck -.- and this deck already hasn't that much creatures... and Cursecatcher is useless if my opponent has 1 single mana (or simply doesnt use spells i could counter)

and Hyperalgialysis,

Triton Shorestalker is useless compared with Tideshaper Mystic because he makes >all< my creatures unblockable and i need 2 playsets of cards which make my opponents lands to islands... but thats mathematics... you wont get that

ToolmasterOfBrainerd on The role of vehicles

4 weeks ago

In modern so far, the use of vehicles has been turn low-power utility creatures into much more dangerous attackers. I'm thinking of Death and Taxes and Merfolk at the moment, because those are the 2 decks that have been playing Smuggler's Copter. Thraben Inspector (in D&T) and Cursecatcher (in Fish) are awful attackers. But opening with vial turn 1, then Smuggler's Copter plus vialing in one of these turn 2 turns the nearly useless 1 power creature into a relevant threat.

In my opinion, the most effective way to play vehicles is along this same line of thinking - taking utility creatures with 1 power and using them to crew.

Delta-117 on Rivals of Ixalan reprints

1 month ago

I also want to see the Innistrad checklands.

Also wouldnt mind Cursecatcher as it wasnt reprinted anyways in the upcoming Goblins vs Merfolk duel deck.

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