Cursecatcher

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor Uncommon

Combos Browse all

Cursecatcher

Creature — Merfolk Wizard

Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays .

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Cardhoarder (MTGO)

1.29 TIX $1.37 Foil

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Cursecatcher Discussion

LevahnTaupe on W: Aether VIal, Merfolk, Maybe ...

4 days ago

I have x1 Cursecatcher & a couple of foil merfolks if you're interested

Erastaroth_The_Duchess_of_Hell on [List - Multiplayer] EDH Generals by Tier

4 days ago

Ohthenoises my man, you are spot on. I have been playing Claw of progress since day one. He really has no use for Aggro, especially since he is part of a two card combo that wins. Hulk unbanning was the best thing for him. If you have any ideas on how to improve the deck I posted for him please feel free to let me know what you think works best for him. I'm currently trying to build him better, stronger, faster. lol

Aggro should be his last resort and only really if he is loosing. I think stax, control and combo are what he needs personally. I think the only reason I went high on the creature count is synergy with the commander. If I can play a Cursecatcher or a Spiketail Hatchling that give me EXP counters and a counter spell I think that is slightly better for him then just a straight counterspell.

Vergil_Redgrail on W: Aether VIal, Merfolk, Maybe ...

5 days ago

Hello everybody, I have updated my Binder yet again, looking for mainly for 2x Aether Vial and 3x Cursecatcher , but also looking for some stupidly expensive Faerie items. Could do partial money on trades as well. I'm trading everything in my Binder I believe, except for the Affinity pieces, so if you're interested, make me an offer or send me a message and we'll work something out!

My Binder of Stuff

DontPressStart on Thassa's Bounce House

1 month ago

For the general Maybes: Curiosity or Quicken would seem nice. Cathedral of War for more damage with fewer creatures. Depending on how Merfolky you make this, there are some great options for versatility to your deck (more counters, mill, draw, etc). Lullmage Mentor, Sigil Tracer, Deepchannel Mentor, Leech Bonder, Cursecatcher. Merfolk Sovereign among others.

Switching to tribal may throw off the mojo this deck has, but give a second look to cards: Razorfin Abolisher, Saprazzan Legate (tribal merfolk loves to change land types), Thada Adel, Acquisitor, Waterfront Bouncer.

brewtzar on Merfolk?

1 month ago

I really liked your suggestion of Cosi's Trickster and used it in tonight's modern, but then immediately afterwards I did some nice trades for a playset of Cursecatchers and a pair of Mutavaults, so that's pretty nice and deals with that issue. I also adjusted the mainboard/sideboard a little per some of your instructions, and that worked out fairly well, so thank you! That said, land disruption seems to be very effective in this meta, so I'll be trying to keep Sea's Claims around as well as Spreading Seas, although in lesser quantity.

calvinwarning on Merfolk?

1 month ago

Honestly my go to for a budget one drop is Cosi's Trickster, because fetchlands are prominent in modern especially in multicolored decks which allows Trickster to get big very fast. I never really have an issue with getting a lord out for islandwalk either because generally having eight of them in the deck makes it an incredibly likely and consistent chance of pulling one as long as you have a reliable draw engine. Triton Shorestalker is just a better version of Merfolk Spy in my opinion since it's a guaranteed unblockable and Spy's reveal ability doesn't have anything to do with your general game plan because it's not like you're running any sort of hand disruption either. Cursecatcher just offers such great utility but until you can get it, run Cosi's Trickster.

As for counterspells, you can't really go wrong with either of them. I personally use Spell Pierce in my deck, but Spell Snare is useful since it can almost always cancel someone's turn two play. I would cut Sea's Claim and add in two to three Spell Pierce and one to two Spell Snare.

brewtzar on Merfolk?

1 month ago

Hey, thank you calvinwarning for all of the suggestions! I'm definitely planning on upgrading to Cursecatchers and adding more Aether Vials, but as you said they are quite expensive.

I'm curious what you think of Cosi's Trickster vs Merfolk Spy vs Triton Shorestalker, the three budget one-drops I've been trying to pick from. I figure with the added land disruption of the Sea's Claims then Merfolk Spy is basically generally unblockable, but with Cosi's Trickster you need one of the lords around and with the removed Sea's Claims you'll probably need one of only four land disruptors. Perhaps it would make sense to side in Merfolk Spys against blue decks?

Also, what do you think of Spell Pierce vs Spell Snare for mainboard?

Thank you for all of you help!

calvinwarning on Merfolk?

1 month ago

Cool decklist. I've been playing modern merfolk for a few years now and I would recommend running Cursecatcher or Cosi's Trickster over Merfolk Spy. Spy is okay but its ability doesn't do enough in my opinion, and once you get a Lord out on the battlefield its islandwalk ability just becomes redundant. Also I'd try to up your Merrow Reejerey count up to four by moving Kira, Great Glass-Spinner to your sideboard or cutting it since you have one sideboarded already. I know it's expensive too but a playset of Aether Vial will really turn your deck into a tempo powerhouse. Until you can get that though, I would cut your Sea's Claim entirely and replace it with counterspells like Mana Leak, Spell Snare, or Spell Pierce.

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