Cursecatcher

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Shadowmoor (SHM) Uncommon

Combos Browse all

Cursecatcher

Creature — Merfolk Wizard

Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays .

Cursecatcher Discussion

lagotripha on UW Tempo (Budget-ish)

2 weeks ago

Aight, I'm going to give you my imput on budget deckbuilding- you need to pick one thing and do it well. Since the most generalist options are off the table you need to identify a set of cards that work well together and don't break the bank.

For tempo, this means 1 drops that can put out the damage, and 2/3 drops that keep you alive so that damage gets there. Geist is intended to make the control matchup playable, by providing a hard to remove clock- a slot dragonlord is also competing for.

For value, this means resilient threats and spells that trade well. Resto/wall/reflector/flickerwisp does a lot- U/W blink decks which have fallen out of favour will have a lot of tools to tinker with. It doesn't match what you have described wanting to do.

Your spell selection seems good for Delver, so I'll focus in on that.

If you want to sit very low on the curve, I'd look at Steppe Lynx , one of the few one drops that can keep pace with delver, and which backed by Field of Ruin and some more fetches offers a lot.

Pteramander is a new option for delver, which between Mission Briefing and Thought Scour can come online very quickly. Those two would also offer Logic Knot a single slot.

Switching your less aggressive creatures to these will offer a lot.

Next up, the other important part of budget deckbuilding- Sideboard. You have another fifteen cards- a sideboard that works well is the difference between a bad deck and one that crushes your local meta. Notable options include Judge's Familiar / Cursecatcher & Kytheon, Hero of Akros  Flip in addition to the usual modern staples.

U/W is very versatile, but it likes to keep mana up for counterspells. This means end of turn effects, instant speed spells and creatures, and 1 drops are really, really good compared to everything else in the colours.

PLAX101 on Tatyova

2 months ago

Creatures to cut:

Merfolk Looter - doesnt give overall card advantage for 2 mana + only once each turn

Seafloor Oracle - not that many merfolk attacking

Merfolk Branchwalker - doesnt drop a land and only draws if land revealed

Deep-Sea Kraken - only a 6/6 for either 10 mana or a long delay that can be prepared for

Merfolk Mistbinder - not enough merfolk to make the +1/+1 impactful

maybe creatures:

Inkwell Leviathan - 9 mana for a beatstick, no real extra effects but several keywords

Cursecatcher - 1 drop potential counter, but only costs 1 to stop it

Reef Worm - useful blocker but requires dying to be highly useful - could be better to use for 3 mana

Merfolk Trickster - can stop ability based creature going off in a turn, but only once till end of turn - situationally useful

instants to cut:

Grapple with the Past - not much other non-land graveyard interaction so limiting

debate on most the counterspells - better ones in slot but depends on price/availability

enchantments to cut:

Hadana's Climb  Flip - not the biggest impact for in damage difference and takes 3 turns to flip

The Mending of Dominaria - not enough sacking of lands to make value, can lose you other cards

maybe enchantments:

Curse of Verbosity - helps opponents too, may be better in slot but still potentially decent card draw

Ordeal of Nylea - 3 turns to activate so slow but gives double land drop

maybe sorceries to cut:

Beneath the Sands - better in slot for 3 mana maybe

Karn's Temporal Sundering - again, better extra turns in slot - depends on price/availability

Catpocolypse on Simic Fish

2 months ago

Merrow Reejerey - An incredibly powerful card that can allow you to instantly pop off almost any time.

Kiora's Follower - pairs well with Merrow Reejerey , is a merfolk and can untap/tap a creature/land that you may or may not need

Cursecatcher - Gives you another merfolk body and counts almost like a Spell Pierce which means that you can run more merfolk

Kumena, Tyrant of Orazca - Hes a good sideboard option against control decks

Merfolk Sovereign - He can squick through that little bit of extra damage that you need

hungry000 on Swimming in the pond

3 months ago

Definitely play Cursecatcher over Benthic Biomancer . It's played in competitive merfolk decks for a reason. What cards in here have you bought so far? All of the ones in the main?

naturalselector on Blue Dudes

3 months ago

Needs Master of the Pearl Trident , Silvergill Adept and Master of Waves . They are all really strong, and not running 4 of each of the former and 2-4 Master of Waves is stupid. Also some 1-drops would be beneficial, either Mistcaller s, Cursecatcher s or Benthic Biomancer s. Seafloor Oracle , Stonybrook Banneret and Streambed Aquitects are probably best left home.

Spreading Seas , you need it badly. It enables islandwalk and shuts off certain colours. Aether Vial is also essential, but if its out of your budget, you should do fine without it in casual environments. Some counterspells are also ran in Merfolk decks. Try Spell Pierce , Mana Leak , Deprive or Wizard's Retort .

RedmundR2 on Fishf***ers Inc.

4 months ago

Im by no means a merfolk player but the usual suspects are stuff like Mist-Cloaked Herald , Cursecatcher

Dango on 8 Sea's Merfolk

5 months ago

You can cut 4 Islands. 20 lands is the max you need for Merfolk in Modern. You'll also want to grab a playset of Aether Vial asap to really make the deck as powerful as it is in competitive Modern, but if you're playing casually it'll be fine. For now, cut those 4 Islands, and add a Cursecatcher, Silvergill Adept, Spreading Seas, and probably a Dismember for removal and your deck will be looking pretty good. I recently retired my Merfolk deck after playing it for about four or five years now because my playgroup only plays Commander now. If you need any tips at all, feel free to tag me here. I'm your guy.

hesperos on Best Merfolk Deck

5 months ago

also Cursecatcher is not very good and is better replaced with Mistcaller

Load more

Cursecatcher occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%