Dire Tactics

Dire Tactics

Instant

Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.

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Set Rarity
Ikoria: Lair of Behemoths (IKO) Uncommon

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Legality

Format Legality
Block Constructed Legal
Magic Duels Legal
Historic Legal
Commander / EDH Legal
Legacy Legal
Duel Commander Legal
Arena Legal
Tiny Leaders Legal
Unformat Legal
Oathbreaker Legal
Leviathan Legal
Brawl Legal
Casual Legal
Vintage Legal
Standard Legal
Modern Legal
Frontier Legal
Pre-release Legal
1v1 Commander Legal
Penny Dreadful Legal
Highlander Legal
Pioneer Legal
Canadian Highlander Legal

Dire Tactics Discussion

MangaVentFreak13 on Mardu Winota Humans

3 weeks ago

If I were to play either Heartless Act or Agonizing Remorse I would probably have the copies in the SB. Heartless Act can't kill Planeswalkers, and Agonizing Remorse sapps life when you use it and doesn't help you come back when you are behind. One of the strengths of Thougthseize is that you could cast it on your first turn taking the best card out of your opponent's hand before they got to use it, and even later in the game you could use it to check if the coast is clear before your big swing, important cast or combo turn. The floor is lower on Remorse, because it can hit things in the graveyard, but when your mana base is full of shocklands, the tax starts to wear on your life total.

On Dire Tactics, same deal, except I started with 4 and found them lackluster in a lot of situations.

MrBoombastic on The General's Last Stand (Standard Human Tribal)

3 weeks ago

I like it! Didn't think about adding Haktos the Unscarred, noice.

A few adjustments I believe could make the deck even better:

  • Add more 1-drops for the early aggression. Venerable Knight is a great early drop and you do have a decent amount of knights to possibly throw the counter on + Fervent Champion gets better too.

  • I tried Sanctuary Lockdown myself and found it lackluster. I'd rather play all 4x General Kudro of Drannith. Having an extra copy in hand is rarely a bad thing.

  • Outlaws' Merriment adds longevity vs. control and the like, but it's a bit slow. I think you're better off cutting it or putting it in the sideboard. That way you can also cut down a land, maybe add the 4th Dire Tactics, which is just awesome here. Maybe even try Gideon Blackblade main - he also fights control quite well.

  • Have you tried a few copies of Embercleave to top things off?

+1.

Labrodor64 on Been a while, would love ...

3 weeks ago

Queen Marchesa is one of my favourite commanders of all time for a political build, so I do have some awesome new cards that I have added to my deck to suggest. Ruinous Ultimatum is a new excellent board wipe in Mardu, Savai Triome is a tapped Land that you can cycle and tutor for, Mythos of Snapdax, Bedevil, Chaos Warp, Despark, Generous Gift, Crush Contraband and Deadly Rollick are some pretty cool and unique removal. Arcane Signet, Smothering Tithe, Talisman of Hierarchy, Dockside Extortionist and Talisman of Conviction are ramp cards that has become a staple in almost any deck. For new political cards, I like to run Athreos the shroud veiled, Scheming Symmetry and Varchild, Betrayer of Kjeldor. If you have tokens in the deck, you need Teysa Karlov and Mentor of the Meek. Flawless Maneuver is some very effecient protection. If your focus in on humans, you can use General Kudro, Dire Tactics or Jirina Kudro. As for rule changes, Flash is now banned, a bummer if you play cEDH, Commanders now have death triggers, so if your commander is Child of Alara, you can put it back in the command zone and still destroy everything. The new companion mechanic has taken every format by storm, where you can have a 101st card that you have always access to if you meet a certain deck building requirement (Lutri, the Spellchaser is banned). This is what I struck me and what I remembered in the past magic years, welcome back to our glorious format :).

Minousmancer on Winota of Drannith

3 weeks ago

I don't play with anything before Theros Beyond Death. That is why it seems like it's on a budget.

Mana-base Evolving Wilds and Winota, Joiner of Forces and Savai Triomes. Evolving Wilds can fetch youSavai Triomes.

Necropanthers: Mutate onto Garrison Cat, Luminous Broodmoths, or the other Necropanther.

Garrison Cat: A 1/1 that dies and becomes a 3/3+ when it dies. So if the kill it, it's actually a win for me. Two creatures for one is better than one creature for two.

Half the point of Winota, Joiner of Forces is to cheat expensive cmc humans into play that is why it worked so well with Agent of Treachery before it was banned.

Why would I worry about Shatter the Sky with my legendary creatures?

And if need be I can Weaponize the Monsters and bring them back with Luminous Broodmoth or Necropanther.

And if they have creature advantage I have spot Dire Tactics removal and Boardwipes Extinction Events. And if I have Garrison Cats on the Board I hit the ground running.

Minousmancer on Mardu Winota Humans

3 weeks ago

Have you thought about adding more Dire Tactics? Any-Almost every deck I play, with Black in it, I always try to role with 4xAgonizing Remorse. It's the new Thoughtseize (Google it, it helped one of the best players in the world win Word Championship, there's even a YouTube video about it). Besides Dire Tactics you could also add some Heartless Acts.

Patolea on Cersei Lannister, Queen of the Seven Kingdoms

3 weeks ago

slashdotdash on 5 color no theme deck

1 month ago

Dear Kronhamilton

Golos, Tireless Pilgrim is my favorite commander, and I've been brewing around him ever since he was teased. Let me just say you've chosen an excellent commander.

(I’ve written quite a lot in an attempt to make a sort of guide for you, so if you want the short version, check out the Suggestions panel)

Golos can be tricky to build around since he can do literally anything pretty well. The easiest way to make an effective Golos deck is to lean into Golos's 7 Mana Rainbow Wheel Of Death. Before getting into that though, we need to cover some EDH deckbuilding basics.

I think the most useful advice I can give someone who is just beginning to explore the deck-building territory of EDH is to structure your deck and mind your Ratios. By this I mean it is useful to categorize the cards in your deck according to the role they fulfill.

We’ll begin by looking at some core categories that you’ll want to make your deck function effectively. Then I’ll present the Ratios (how many of each category of card) you will want to make a generic Golos deck function effectively. Next, I’ll include a detailed (but not totally complete, because I’d be here all day) catalogue of cards within some of those categories. I’ll also offer up some suggestions and input about some of your specific card choices. Lastly, since I’m about to unpack a lot of information, I will include a brief list of suggestions (see the bottom) for a generically good Golos ‘Shell’ that should be able to support most Golos strategies.

Categories

  • Draw

  • Ramp

  • Removal

  • Sweepers

  • Threats

  • Support

  • Land

Draw Show

Ramp Show

Removal Show

Sweepers Show

Threats Show

Support Show

Land Show

The art of Ratios is all about determining what combination of cards from each category makes your deck run the most smoothly.

Please note that these Ratios will not total to 99 cards. This is because you will invariably have extra flexibility to choose how your deck behaves even after establishing functional Ratios. Also keep in mind that although these Ratios do recommend you adhere to the minimum number of cards in each category, you still can choose which cards will fill those slots. The point is not to restrict your options, but instead to create a ‘Shell’ that is reliable enough to power your Threats cards, Support cards, and other cards. Whatever you do, make sure you have at least the minimum number of Draw and Ramp cards. THE MOST IMPORTANT CARDS IN THE DECK ARE DRAW AND RAMP!!!

While I ultimately suggest Ratios resembling the Basic Golos Shell, I will lay out the Ratios for several different Shells;

  • Template: a sort of baseline beginner’s guide which is commonly promoted as a place to start.

  • Basic Golos: a modified version of the Template that suites most Golos decks.

  • Control: a version tailored for a slower game with many Sweepers.

  • Aggro: a version designed to act quickly and deploy Threats before the opponents are prepared.

  • Big Mana: a version invested heavily into Ramp with the goal of deploying many end-game Threats.

  • Mega Mana: an even more extreme version of Big Mana with extremely expensive Threats.

Template Show

Basic Golos Show

Control Show

Aggro Show

Big Mana Show

Mega Mana Show

Draw Show

Please remember that any suggestions I make are because I am trying to help. Ultimately, the choices you make with your deck are up to you, and I can only provide constructive criticism based on my own experience and opinions.

Good luck :)

Ratio Fixing

The most effective change to your deck would probably be adjusting the Ratios, especially with regard to your Draw cards. Applying the most basic Template Shell, you want to have at least these three quantities nailed down for a smoother and reasonably powerful deck;

  • Lands – 36 --> You have 40 Lands (Cut 4 Lands)

  • Ramp – 10 --> You have 5 true Ramp cards (Add 5 to 8 Ramp cards)

  • Draw – 10 --> You have 3 true Draw cards (Add 7 to 10 Draw cards)

What I counted in your deck Show

Mutate

Depending on how strong your Mutate subtheme is, some of your Mutate inclusions may act as engines. However, I must state that Mutate is a VERY risky and even fragile strategy since your Mutate ‘Pile’ of creatures will all be destroyed at once if your opponent uses a Removal spell or a Sweeper. For that reason, I recommend leaning out of the Mutate theme (unless the Mutate card is just straight-up insane, as in the example of Nethroi, Apex of Death).

With that said, playing a Mutate theme is your decision and I totally respect that and if you want to stick to a Mutate theme then by all means do so. I just want to be sure you know that Mutate is a risky strategy that you cannot depend on to fulfill your Ramp and Draw slots (so you’ll just need to supplement it with other cards).

Cut or Include?

At a glance your deck seems like something you have created using just your collection – and that’s great! However, if you want to incrementally upgrade your deck, then I recommend replacing most of the cards in your deck with more powerful options over time.

Here is a list of cards you should probably keep playing: - Barrier Breach (Removal, because exiling 3 enchantments is helpful in some situations)

In my opinion, there are other, better options for all of the other nonland cards in the deck, however it is up to you to decide on how you would like to proceed so I won’t intrude.

I strongly recommend cutting the Planeswalkers though – Calix, Destiny's Hand doesn’t seem to synergize much with the deck and I feel that Lukka, Coppercoat Outcast is not very potent.

Lands

Just as a recommendation, I would suggest the following spread of Basic Lands;

  • 8 Basic Forests

  • 3 of each other Basic Land

The remainder of your lands could be either more basics (which is really, really, risky if you don’t have tons of Ramp – think like 15 Ramp cards and about 12 Basic Forests) or Color Fixing Lands (see the Catalogue for more options). It is rough to have your lands enter the battlefield tapped, but unless you want to either lean into Green or spend a lot of money on lands, you will just have to live with it (I play around 5-10 tapped lands in a normal Golos deck and it isn’t really that bad).

In this section, I will list out an example of the Basic Golos Shell complete with the necessary Ratios and some examples of good/fun cards in each category. I’ll try to keep it relatively Budget sensitive and most of these cards will be relatively random – this won’t be based on any particular theme so don’t expect it to be optimal.

As a reminder:

Basic Golos Show

The Shell

Ramp – 12

Draw – 13

Removal – 7

Sweepers – 2

Threats – 12

Support – 7

Land – 36

Good Luck :)

-Slashdotdash

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