Karrthus, Tyrant of Jund
Legendary Creature — Dragon
When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons.
Other Dragon creatures you control have haste.
Printings View all
|Commander's Arsenal (CMA)||Mythic Rare|
|Alara Reborn (ARB)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Karrthus, Tyrant of Jund occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Recommendations View more recommendations
Latest Decks as Commander
Karrthus, Tyrant of Jund Discussion
1 month ago
There is nothing here I hate but there are some extra cards you should consider replacing Catacomb Dragon .
Dragonlord Dromoka is a great way of shutting out your opponents on your turn. Karrthus, Tyrant of Jund is one of those double edged swords that I love about dragons. Haste and mind controlling all dragons is fantastic. However you can get destroyed by a Bribery . Dragonlord Kolaghan is another haste enabler that can hose some of the more janky strategies such as Rat Colony or Persistent Petitioners . Vaevictis Asmadi, the Dire is also another great way to get around indestructible or remove really annoying permanents. Urza's Incubator is another great cost reduction to really bring down the cost.
If you are struggling to find cuts, just think about what you would rather draw off the top in a tight spot.
2 months ago
I would cut the monuments as they are a little underwhelming
I personally love Karrthus, Tyrant of Jund as a haste enabler and to mind control any dragons your opponents might have or stole from you.
Definitely have a look at Urza's Incubator as the cost reduction can be fantastic.
Hope these suggestions give you some ideas.
4 months ago
If I don’t discuss a card, it’s because that card didn’t feel like a card I’d want to play, or I didn’t think it was a viable commander. If I miss any really good options for my commander or leader, please let me know.
Adun Oakenshield TL?
Gyrus, Waker of Corpses TL???
Xira Arien TL?
Honestly, looking through this list, most of these cards don’t appeal to me. That said, there were a few that could work if I really felt that I needed to go with Jund. First, Gyrus, Waker of Corpses is really interesting to me as a leader. I could use it as my commander, I guess, but it just isn’t that interesting as an effect to me. I want my commander to have more of an impact on the game than being big, and allowing me to reuse creatures for a turn. I like how it allows me to essentially dash in creatures from my graveyard, retriggering any enter the battlefield effects they may have, and another cool feature that Gyrus, Waker of Corpses has is that it doesn’t really lose value when I recast it from the command zone. I’d much rather spend 9 mana on an 9/9 than spend 12 mana on a 6/5 that’s only really worth 6 but I’m looking for a bit more in a commander, especially since I’ll probably be able to shuffle my graveyard into my library multiple times throughout the game. If I were to use a Jund commander, Gyrus, Waker of Corpses is there, but I know that there’s better commanders for me to choose from. As a leader, however, Gyrus, Waker of Corpses seems awesome. For one thing, he kind of breaks the 3 mana limit by having X in his cost, and bringing cards back from the graveyard is much more useful in a format that doesn’t have any Twilight's Call or Aphetto Dredging in it. For now, I think I’m going to move on, but I may come back to him later when I’m searching for my leader.
Kresh the Bloodbraided intrigues me. I can just imagine… Kresh the Bloodbraided is on the board. I also have a Dread Shade , and a Urabrask the Hidden out. My opponents have full boards with 4+ creatures each; the collective power of all my opponents’ creatures is something like 45. It’s my turn. I draw. GASP! In my hand, I now have Plague Wind . I cast it. SUDDENLY, all of my opponents’ creatures are gone except for one Seraph of the Suns (dang) and I have a 44/44 legendary human warrior, my 3/3 shade, and a praetor that makes all my opponents’ creatures enter tapped. Those are the kind of game-changing plays that I like. Kresh the Bloodbraided is definitely an interesting commander, but I really doubt that I’ll be using him, because besides Plague Wind and In Garruk's Wake , there aren’t any cards that really use him to his full potential. Unless there’s some way to destroy a lot of creatures in a short amount of time, he’ll never get very big, because a 10/10 is a threat that most players can kill and will kill before it becomes much bigger than that. So, Kresh the Bloodbraided just won’t be a very good commander 97.9% of the time (I calculated it) and, in the other 2.1% of games, I have the potential to dominate for a few turns until someone kills Kresh the Bloodbraided through literally any means other than damage, because Jund doesn’t have any decent counterspells besides Avoid Fate , and Regenerate isn’t a very good answer to Murder .
I like the sound of Vaevictis Asmadi, the Dire , but without much mill in these colors (besides Altar of the Brood , Waste Not , and Dread Summons , but 3/99 cards isn’t enough to make a mill deck), I don’t see much of a reason to play it. Sure, if one of my opponents plays a Sensei's Divining Top , I can get rid of it and hope that they don’t draw their Paradox Engine , but aside from getting rid of douchey cards I don’t see much of a purpose in playing Vaevictis Asmadi, the Dire .
This concludes my exploration of Jund commanders, and since the only options for a Jund leader, besides Gyrus, Waker of Corpses , are Adun Oakenshield and Xira Arien , I don’t think I’ll be using these colors unless I decide to use Yidris, Maelstrom Wielder as my commander, and Gyrus, Waker of Corpses as my leader.
5 months ago
Kiora, Behemoth Beckoner is a good ramp/draw planeswalker
6 months ago
I Highly recommend Sarkhan, Fireblood as a way of looting and ramping out good dragons early.
One of my personal favorite dragons is Karrthus, Tyrant of Jund as a haste enabler and to get back your cards if they get stolen.
Here is a list of other dragons/spells I use in my deck.
Vaevictis Asmadi, the Dire for spot permanent removal.
Dragonstorm because dragons?
Scalelord Reckoner is good against spot removal
Just some of my favorite dragons. Some are a bit $$$$.
7 months ago
ThePerilousRealm, it looks tempting, however in this deck I need at minimum 20 Dragons so cutting one for similar effect is a little of a nonbo. Maybe in future WotC will create some kind of enchantment with Haste or protection and Double Strike effect like upgraded Duelist's Heritage but for now I'll stick to my winged friend.
NeonEndymion Hey man! Haven't seen you in a while. Recently I didn't change anything here since I'm unimpressed with new sets regarding this particual deck. And speaking of unimpressed here comes the newest Dragon legend... Drakuseth, Drakuseth, why can't you have Haste on your own?
I just think that 6 mana for 7/7 Flying with effect that may or may not work is on similar page with Chromium, the Mutable and as you can see neither of us uses this Dragon. Yes, it might shoot down something (or burn players since it has "any target" clause) but it requires too specific board state and I'd playtest him first to change my mind. As it is I don't know what to cut to make room and for sure it won't be Vaevictis Asmadi, the Dire since he has high risk/high reward that we can later turn into low risk/high reward, which translates to constantly upgrading our boardstate while shrinking our opponents'. Removal is removal, I agree, but more often than not we want to shoot down something like Ghostly Prison or Mana Vault and creatures are of lower priority. Besides that to put it simple - potential of cheating into play another Dragon or powerful enchantment vs. burning someone for 4 and shooting down 1-2 or burning other players for 3... I think that answer here is clear.
One more thing - it might be perfect for Atarka, World Render or Lathliss, Dragon Queen , maybe even Karrthus, Tyrant of Jund decks but not for 5-color, where we already have "the best of the best" and where finding place for a new card is harder than finding a safe place in Jund.
8 months ago
Cuickbrownfox1, Karrthus, Tyrant of Jund is fine to use because you can pick up dragons from other players to make a massive swing against somebody. Of course, it depends the decks of the other players, but it's the same when we talk about the second ability of Dragonlord Kolaghan . Very situational for both cases, but to compare other conditions, you may consider that the Kaarthus has a larger body, and even if it costs more, your mana base bends to Jund, so it's not necessarially a problem (talking about this deck). But yes, you have a good argument. I only consider the playgroup in a generic way, since I usually avoid changing the deck a lot and I hardly see decks as Rat Colony for a long time
8 months ago
Just wondering if you would reconsider on Karrthus, Tyrant of Jund since he costs . Instead maybe add Dragonlord Kolaghan since he only costs . I know that you talk about why he's not in here (his second ability) but his first ability is good enough to excuse running him if only for that. Plus your opponents could be playing a Rat Colony or Persistent Petitioners deck which would mean that his second ability would do serious work. I personally think that Karthus' possible downside is enough of an excuse to not run him but maybe that's just me.