Karrthus, Tyrant of Jund


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander's Arsenal (CMA) Mythic Rare
Alara Reborn (ARB) Mythic Rare

Combos Browse all

Karrthus, Tyrant of Jund

Legendary Creature — Dragon

Flying, haste

When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons.

Other Dragon creatures you control have haste.

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Karrthus, Tyrant of Jund Discussion

colton815 on Should WotC Allow All PW ...

1 week ago

DrukenReaps: there are definitely planeswalkers that could be a 2-card instant win with Doubling Season. for example, Sarkhan Unbroken. use him to pull a Dragonlord Kolaghan or Karrthus, Tyrant of Jund and you have a massive army of haste dragons with which to end everybody immediately.

colton815 on 5c Ur-Dragon

1 week ago

i'd use Scion of the Ur-Dragon as the commander to toolbox whatever effects you need at the time while loading up the graveyard for a Patriarch's Bidding. use it to bring back Dragonlord Kolaghan or Karrthus, Tyrant of Jund to give everything haste and attack for game.

colton815 on Brood of the Ur-Dragon

1 week ago

use Scion of the Ur-Dragon as your commander to copy whatever effect you need at the time while loading up the graveyard for a Patriarch's Bidding to bring back Dragonlord Kolaghan or Karrthus, Tyrant of Jund and a bunch of other dragons for a big haste attack to end the game. it'd also provide a bunch of big Dragon Tempest triggers.

colton815 on Draconic Domination Alter

3 weeks ago

darkvoidz: don't listen to cvarena21989. keep Scion of the Ur-Dragon as your commander and use it to load up the graveyard for a Patriarch's Bidding. use that combo with Dragonlord Kolaghan, Karrthus, Tyrant of Jund, or Dragon Tempest to attack for game the same turn with haste. that is, if the damage from Dragon Tempest doesn't kill them first. for example, lets assume you have 0 creatures on the field when you cast Patriarch's Bidding and it puts 5 dragons into play under your control. Dragon Tempest triggers 5 times, for 5 damage per trigger. 25 damage.

Awoken_Leviathan on

4 weeks ago

If you wanna go dragons:Atarka, World Render will make dragons stronger, Bladewing the Risen can recur and buff your dragons, Boltwing Marauder and Dragon Broodmother can synergize with casting Prossh, Kolaghan, the Storm's Fury and Moonveil Dragon allows you to swing wide, Deathbringer Regent acts as a wrath, Hellkite Charger and Scourge of the Throne would allow you to make more use of the temporary buffs, and Karrthus, Tyrant of Jund gives them haste.

A couple of these shine more in a tribal deck, but others can combo well with Prossh to give you several large creatures to attack with instead of just one.

Also to maximize the token route I can also suggest Primal Vigor and Doubling Season. A Second Harvest could also work.

TheDragonking564 on Dragon tribal

1 month ago

I love how not a single person here has recommended everyone's good friend, Karrthus, Tyrant of Jund! Not only is he a haste enabler for your scary dragons, but if anyone steals your dragons or plays any dragons, you take THEM ALL! Another good dragon to use would have to be Dragon Broodmother, especially if you have Dragon Tempest and Scourge of Valkas out, since you will be throwing so much damage around it's actually stupid. People also discredit how good Sarkhan Unbroken can be in a deck that has his colours, so definitely think about him. Other than that, some card draw like Rhystic Study and Temur Ascendancy are good to have, and of course you have to have your removal package and ramp package, especially if you want to get The Ur-Dragon out any time soon. Scourge of Kher Ridges can be an amazing board wipe when you're in a bad spot, as can Balefire Dragon. I have my own Ur-Dragon deck that I play a fair amount, and I have a bunch of fun.

Azrael_Kai on Who needs a Scion, when Ur-the Dragon?!

2 months ago

Hi Vexen, I would remove Karrthus, Tyrant of Jund, a simple clone of an opponent can steal all of your dragons so if I were in you I would change it ...

My power version if you're interested: The Raging Fury

greatdevourer on Who Doesn't Love Dragons???

2 months ago

One of the best things I learned a long time ago is simply this: There are no wrong threats, only wrong answers. With that in mind, here are some additional thoughts on your deck.

Weaker Dragons to consider taking out. Keep in mind that this is based on my play style.
Hellkite Charger is a maybe. I like the extra combat phase, but it is dependant on being in play, attacking, and having 7 mana available. Not sure yet. Intet, the Dreamer has always been weak. You get to exile the top card of your library and hope that you can play it before the next Wrath of God or Path to Exile, after paying 3 mana to exile your own card. Spellbound Dragon might work in a deck built around draw-discard. But this deck isn't. You want the draw, but not the discard. Just doesn't seem to fit that well. Silumgar, the Drifting Death seems a bit on the weak side. But I could see him as a way to get rid of token armies. Not sure on this one either.

Now to take a look at the non-creature cards.
Ponder is a great card. In a 60 card deck with a full playset. In a Commander/EDH deck, not so much. Single use is a big drawback. I prefer repeatable effects in commander decks. Or consider Brainstorm instead. Dreamstone Hedron is nice. But as a 6 cast artifact that either adds 3 colorless or draws 3 cards I can't shake the feeling that it is a bit late to the party. Consider Hedron Archive. Same basic idea. It only adds 2 colorless or draws 2 cards. But it hit the field 2 turns earlier. That is 2 whole turns of having 2 more mana to help power out those Dragons. Relic of Progenitus is a great card in a lot of tournament decks. However, it also trashes your graveyard too. Depending on your Meta, maybe a simple Tormod's Crypt instead? Curse of Verbosity is a great way to pile on to the biggest threat player at the table. But you have no way to bounce it to change the target and once that play is out of the game, this becomes a dead card on the field. Also, you don't really want to give other players an option to draw cards. Darksteel Mutation is cute spot removal. But there are so many better options. Is spot removal really that important in your meta? If so, consider Swords to Plowshares, Anguished Unmaking, Unmake or even Curse of the Swine. All of which deal really well with any threat except a commander. You could use Declaration of Naught naming their Commander if you really want to get someone angry. Frontier Siege either adds 2 mana or causes your creatures to fight. I can think of so many better uses for that sleeve. More creatures. More mana ramp. More shenanigans. Monastery Siege first ability suffers the same problems that Mirror of the Forebears copies an existing creaturee in play. Not bad. I would put this in the maybe pile. Tough call on this one. I would keep it or cut it depending on what other choices get made. Lightning Greaves & Swiftfoot Boots are cards that I know you like and I do see their value. But to me there are so many better uses of those sleeves. These are probably the cards least likely to be swapped out of your deck, but I don't think that your deck really needs them. They don't protect from board wipe. You have other cards that give Dragons haste or you could even run Anger for the haste.

New dragons to consider:
Balefire Dragon and Deathbringer Regent are both Dragons and board wipes rolled into one sleeve. Destructor Dragon dies and takes another non-creature with it. Read that as destroy target planeswalker, artifact, enchantment or land. Dragonlord Atarka acts as a spot removal spell and a Dragon. Dragonlord Dromoka does a really good job of dealing with counterspells. Dragonlord Kolaghan gives your other creatures haste. Hoever, his second ability is kind of a waste in Commander. Karrthus, Tyrant of Jund needs no explanation. Keiga, the Tide Star gains control of an opponent creature until end of the game or you sacrifice it to the Altar. Kilnmouth Dragon we've already talked about. Nicol Bolas is a maybe. I know he is iconic and has a good ability, however, tying up 3 colored mana each turn isn't that great. Niv-Mizzet, the Firemind is a good card draw and ping engine. Jsut don't use the stupid Curiosity combo. That's so lame. Ruthless Deathfang works well with the Altar of Dementia and Scourge of Nel Toth. I sacrifice a creature, oh, and so should you. Scourge of Nel Toth not only comes back form the grave for cheap, but it also provides a sacrifice method for Jugan or Keiga. Scourge of the Throne is a great way to knock an opponent in the lead back down. Thunderbreak Regent punishes opponents for using spot removal. I would rather run this instead of the boots. This is a threat, the boots and greaves aren't. The equipment does protect against spot removal. Also watching an opponent getting a Lightning Bolt in the face for the effort of removing a Dragon is pretty funny.

Other cards to look at:
Eerie Interlude or Ghostway can do double duty of protecting your creatures and retrigger all of the enter-the-battlefield effects. If Scourge of Valkas or Warstorm Surge is on the field, then Eerie Interlude becomes a kill card. Shard Convergence helps make more mana available. Basilisk Collar gives lifelink and deathtouch. And putting deathtouch on Scourge of Kher Ridges provides another board wipe. Deathtouch on Niv-Mizzet, the Firemind adds another point of spot removal. Patriarch's Bidding has long been a staple of tribal decks. Thanks for that Wrath of God. I needed that. Now watch as I return all of my threats.

As always, temper these suggestions with your play style, collections, and budget. Let me know what you think.

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