Karrthus, Tyrant of Jund

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander's Arsenal (CMA) Mythic Rare
Alara Reborn (ARB) Mythic Rare

Combos Browse all

Karrthus, Tyrant of Jund

Legendary Creature — Dragon

Flying, haste

When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons.

Other Dragon creatures you control have haste.

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Karrthus, Tyrant of Jund Discussion

Tetravirulence on Ur-Dragon

2 days ago

It'd be interesting to run an enchantress package with the number of enchantments you have. Cut some fat dragons/bad enchantments and artifacts for:

Otherwise I'd run the most color-useful signets for fixing and Fellwar Stone. Amulet of Vigor if you really want to keep running taplands. Commander's Sphere and Darksteel Ingot are pretty mediocre. Don't know about Herald’s Horn.

Cut the tri-lands for checklands like Dragonskull Summit? Or maybe a heftier reanimator (ie: Reanimate) package to cheat dragons in.

Cheater effects:

Dorks to consider:

Topdeck Ramp:

On theme and maybe useful:

Big beater:

Anti-Artifacts:

Tryhard:

$$$

swaggerooo on Potential commanders

5 days ago

Surrak Dragonclaw or Intet, the Dreamer sample deck: http://tappedout.net/mtg-decks/dragon-tribal-rug/

Wasitora, Nekoru Queen sample deck: http://tappedout.net/mtg-decks/dragon-tribal-rug/

Ruric Thar, the Unbowed: http://tappedout.net/mtg-decks/rain-of-salt-ruric-thar-the-unbowed/

Meren of Clan Nel Toth: http://tappedout.net/mtg-decks/meren-precon/

Kolaghan, the Storm's Fury: http://tappedout.net/mtg-decks/10-01-15-kolaghan-dragon-tribal/

Kaalia of the Vast: http://tappedout.net/mtg-decks/kaalia-of-the-vast-08-08-13-1/

Karrthus, Tyrant of Jund: http://tappedout.net/mtg-decks/karrthus-tyrant-of-jund-8/

Prossh, Skyraider of Kher: http://tappedout.net/mtg-decks/24-08-14-prossh-precon/

darkdawson123 on Dragon Hive

1 week ago

I would go all in on the Tooth and Nail plan. It seems so much more powerful than just land ramping! I would say you should focus on the green bits and run cards like Utopia Sprawl and untappers like Arbor Elf and the likes to get out a turn 3 win with Karrthus, Tyrant of Jund, and Atarka, World Render!

Good luck my friend

mollycat on HELP ME PLZ

1 week ago

Ok ok so, i have a commander deck with Karrthus, Tyrant of Jund as the commander. The deck itself has functioned pretty well up until recently, i have been getting completely rekt early game. Do keep in mind i have not been playing long and do not have a great understanding of cards or of a good build, in fact this is the first deck i have ever built. All i really need help with is early game because dinos have been destroying me as of late. The deck is built as follows:i have no clue what im doing dragons

TheWallinator74 on Ur-Dragon, My Dragon (needs help)

2 weeks ago

I think some more ramp and rocks might help. Some suggestions:

Cultivate/Kodama's Reach

Nature's Lore/Three Visits

Farseek

Spoils of Victory

Coalition Relic

Commander's Sphere

Cultivator's Caravan

Darksteel Ingot

Manalith

There are other ways to speed things up too. Fist of Suns and Frontier Siege can power out your Commander many turns in advance. The latter has the additional benefit of late game versatility should you not need the extra mana. If you want to try and slow things down, Gravitational Shift is basically all upside for you.

From your sideboard, Cyclonic Rift and Urza's Incubator are both definitely worthy of the maindeck. Explosive Vegetation and Quicksilver Amulet are both very useful as well.

Finally, here's a handful of cards I think you might want to consider for various reasons:

Deathbringer Regent

Eternal Dragon

Karrthus, Tyrant of Jund

Stormbreath Dragon

Thundermaw Hellkite

Blasphemous Act

Chaos Warp

Crucible of Fire

Merciless Eviction

Shared Animosity

DarkStarStorm on Toxic Relationship: Hapatra EDH | *PRIMER*

3 weeks ago

I've been brewing The Scorpion God and would always look across the fence and notice that the grass is pretty green for negative counter synergies with Hapatra. Let's get this discussion going! What would be the best Jund commander to tear down the fence and meld the three colors together for the ultimate negative counter deck!?

Here are our options:

DarkStarStorm on Negative Counters EDH

3 weeks ago

I've been brewing The Scorpion God and would always look across the fence and notice that the grass is pretty green for negative counter synergies with Hapatra. In your opinion, what would be the best Jund commander to tear down the fence and meld the three colors together?

Here are our options:

Derpsofdoom on The Ur-Dragon Initiative

1 month ago

Hey everybody, it has been a little while since my last post, but I am here to answer everybody's questions and clear up any confusion. So without further ado, lets start another dissertation.

@MadDogLai: I am well aware of the worldgorger combo, and have been considering it for a while. If combined with something like the Elemental Bond and Temur Ascendancy, then that also means you have infinite draw to go with that infinite mana. You would essentially win the game right there at that point so I have been really considered putting that combo in.

@Rabid_Wombat: Yeah, more rocks the better. decided to not go with paradox engine, but have been considering getting some new cards, in fact, I already have some on the way. Sadly, the Mana Crypt that I really want is not in said package. I also wouldn't mind owning a Mox Diamond as well. Those two are great cards. I am a little hesitant on Lion's Eye Diamond because it is a sac affect and well price. Those three all together are over $200. think I will start with just getting my Mana Crypt as a start and keep building up from there.

@potatopotatopotato: Yeah, I know that top tier competitive commander decks all have a low average cmc and are generally not built around attacking. I get that, but, I still feel there is a way to do it. I believe any deck can be competitive if build correctly. Maybe cards don't exist for said competitive version yet, maybe they do and nobody has built it yet. Doesn't mean I can't stop trying. So while your opinion is valid, I will continue with how I want to play and make my damn best attempt at this deck for competitive. Thank you for your advice, and if you have any insights on the deck, I will be more than happy to hear about it.

@Forkbeard: I am glad you enjoyed the deck, it has been a labor of love for quite sometime and I am happy to see how far it has come. So on the thought of Sarkhan's Triumph, I like it, but it is a 3 mana specific tutor. We run Demonic Tutor for the reason that it searches for any card. Which with that in mind, I would think of running another card that adds any card to hand like Demonic tutor does. Cards that come to mind are Beseech the Queen, Diabolic Tutor, Grim Tutor, or even Enlightened Tutor. There also the tutors that put cards on top of the deck, like Vampiric Tutor. I think the ability to search for any card is just arguably more powerful than going for a dragon. The deck also might need more draw power, so I think adding something like Fact or Fiction or Treasure Cruise could be happening. I am also having a hard time fitting any more tutor like cards into the deck right now.

@BrettonTheKid: I personally like Dragonlord Kolaghan. She is great, and it is fine even if the last ability is dead in the water. She is cheaper than Karrthus, Tyrant of Jund, and does the same thing as him without stealing dragons, which if your opponents don't play dragons, is also a dead in the water ability. My playgroups also play a lot of clone affects, so I would end up losing all of my dragons and would die right there on the spot. I do run Homeward Path in the event my stuff does get stolen, but that is one card out of 99. I will not deny though, that Karrthus is a great dragon and was something I did consider. So on to the next part, how is Deathrite Shaman out of place. We get a mana dork that comes out turn 1, can use any of the 10 fetch lands that I have used, or any of the ones that an opponent uses (remember, he can target any graveyard), and he can screw with graveyard decks. Gotten stuck in an infinite loop with Mikaeus, the Unhallowed's undying affect? Guess what, Deathrite Shaman just exiled the creature that was going infinite with the undying affect from Mikaeus. In the words of a friend of mine, Deathrite Shaman is a 1 mana planeswalker essentially.

@Dragonstompy: I am very glad that you enjoy the decklist. It has been fun, but improvements can always be made. In my testing for Rhystic Study, It never comes out. This card stays in the deck and should probably never be removed. It is just so good for drawing. Most competitive decks aren't going to let a rhystic study slow down there progress towards winning so you will be drawing off of that. Some of the time, it will be a lot of cards. If they pay for the study, then they are slowing down their progress which is also something you want. People don't want the dragons to explode, but they also don't want to slow down. Rhystic Study contains only downsides for the opponents and we spent 3 mana for it. I have also considered adding Phyrexian Arena as an extra draw source for the deck along with Rhystic Study. Would certainly never cut the study though. As for Broodmate Dragon, for 6 mana (5 with The Ur-Dragon commander), I just don't think he does enough for the deck. He does give a total power of 8 across two creatures, but I think I would rather spend that mana someplace else. To me, something like Hellkite Tyrant is just so much better. It is a matter of personal opinion, but I can see his appeal for the double enter battlefield triggers with say Scourge of Valkas or Dragon Tempest.

Alright people, that is my lengthy explanations. There will be another update coming here soon. As I mentioned earlier, got new cards coming in, and hopefully they speed up the deck further. One of the new cards being Carpet of Flowers and with most generals using blue in some way, this means only straight profit/value out of this card. Anyway, have a great day everyone and stay safe.

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