Karrthus, Tyrant of Jund

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander's Arsenal (CMA) Mythic Rare
Alara Reborn (ARB) Mythic Rare

Combos Browse all

Karrthus, Tyrant of Jund

Legendary Creature — Dragon

Flying, haste

When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons.

Other Dragon creatures you control have haste.

Price & Acquistion Set Price Alerts

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Karrthus, Tyrant of Jund Discussion

MurderForBrunch on Dragonstorm

1 week ago

Hi!

I haven't ever played anything similar to this so I really can't give you any feedback in mana, ramp or else. However, there is something I would advise for this deck regarding the creature choices, and that is Karrthus, Tyrant of Jund and Atarka, World Render. If you play Dragonstorm with an Storm count of 2, you can get those two creatures and it's just lethal, because all your dragons have haste and double strike, so you just hit for 26 points of damage in one swing! :D

bomley20 on The Ur-Dragon, Three Mothers

3 weeks ago

Some card recommendations: Lathliss, Dragon Queen, Dragon's Hoard, Balefire Dragon, Karrthus, Tyrant of Jund, Sylvia Brightspear, Scourge of the Throne, Vanquisher's Banner, or Scion of the Ur-Dragon. They are good for dragon or tribal focused decks like yours. Some are kinda expensive though.

Metachemist on Kaalia: Beacon Of Aggro

3 weeks ago

Sadly some Commanders just draw disproportionate hate regardless of what else is on the table. My old The Ur-Dragon deck never made any head way because everyone would just target me regardless of how good or bad of a position I was in. I ended up pulling the whole deck apart and made a Karrthus, Tyrant of Jund deck that is WAAAYYYY scarier and incredibly more effective, in no small part because everyone no longer smashes my face in from turn 1 on.

surielxv on Scion of the Ur-Dragon

1 month ago

Hey there. I like Scion decks so +1 from me.

I was looking over it and I was wondering how well you get by with mana ramp/fixing. I see you run more artifact ramp than i do and you seem to only run 2 ramp sorcery Farseek and Skyshroud Claim. I realize you run a lot of fetch lands which i totally agree with as i run all of them in my deck as well but i have a heavier focus on land based ramp over artifact ramp because i feel it is safer in the long run with the low amounts of land based hate in the format.

I like the comment in your description about using reanimation spells to make the most of constantly chucking dragons into the graveyard, however, i feel that you have a vastly underwhelming amount of recursion in the deck. I count only 4 sources: Unburial Rites, Animate Dead, Teneb, the Harvester and Bladewing the Risen. I would strongly suggest using more reanimation spells as i believe that you are missing out on some really good ones. Necromancy is like animate dead but for 1 more mana, though, it gives you the flexibility the cast it as an instant in a pinch. Patriarch's Bidding is fantastic for getting all of your dragons out the yard in one go, though, be mindful of using this when playing against other tribal decks. The list goes on but im not sure of what your budget for the deck is so i will post a link to my deck at the end and you can take a look at what i have in there. I think i am running about 13 reanimation sources because i do not do a lot of hard casting my dragons.

I have strong reservations against using Karrthus, Tyrant of Jund in a dragon tribal deck. I used to use him and even had a deck built around him until i ran into many instances of people stealing of cloning him and taking my board. It gets really expensive to undo that and recover so I opted to remove him.

Have you thought about using Dragon Mage? I placed him in my deck instead of Nicol Bolas. sure everyone gets to draw cards but really i use him either after a Cyclonic Rift or just when i need new cards in hand. Since i run so much reanimation spells i dont feel bad about just tossing a hand full of dragons into the yard.

Dragonlord Dromoka is amazing for protecting your dragon spells if you are hard casting them plus the lifelink is nice when running a bunch of fetches and shocks. Also consider Taigam, Ojutai Master for his anti counter ability and the rebound on removal and reanimation is very useful as well.

Just some of my thoughts and suggestions. let me know what you think and here is the link to my deck if you want to check it out and maybe leave me some of your thoughts on mine.

Flying Zombie Lizards - Scion Reanimator

devastated-heart on The Urrrrrr-Dragon

3 months ago

SemperKels0, no problem! I absolutely love Commander as a format, and Some of my friends have called me Sarkhan because I REALLY love Dragons.

I advocate for Thunderbreak Regent because he’ll almost always draw out a removal spell if they have one, or if you abuse cards like Rite of Replication, then the damage becomes much more significant.

A couple more suggestions that hit me just now are Urza's Incubator and Cavern of Souls, for more cost-reduction, mana fixing, and dodging Counterspell or anything like it.

Sarkhan's Unsealing is great because almost all of your stuff is going to have power 4 or greater, so it’s free removal.

You may like Domri Rade or Sarkhan, Fireblood because they’re 3-CMC and their utility package is on par with Sarkhan Unbroken.

Also consider Dragonlord Kolaghan or Karrthus, Tyrant of Jund to give all your fatties Haste. The latter also comes with the benefit of just ending games against other Dragon decks.

Really glad you enjoyed my suggestions and I hope I can continue to be helpful!! T/O won’t let me suggest cards from M19 because it says they’re not legal to use yet, but they are and they’re definitely good.

theemptyquiver on The D'Ur Dragon

3 months ago

Urza's Incubator is a must-have for my dragon deck. it speeds things up so much, if it doesn't get hated off the board.

Karrthus, Tyrant of Jund is just a beast. his price has gone nuts, but he can win games.

Homeward Path is also worth a consideration, as losing your dragons sucks.

Bower Passage wins games. People never see it coming, and even if they do they never take it seriously until they die.

Kindred Discovery is power.

Warstorm Surge is gross once it gets out and you have fuel for it.

someone else mentioned Sarkhan Unbroken but there is also Sarkhan the Mad who does work. and Ugin, the Spirit Dragon is just a beast AND provides fun flavor to a dragon deck.

Barjack521 on More Dragon Than Dragon

5 months ago

I like, it but if I were you I would be very wary of playingKarrthus, Tyrant of Jund. I don't know what the meta you play in is like, but you are just asking someone to take it with Bribery and ruin your whole day. That card is usually more of a liability than a boon.

Billgod247 on 6/10 too many dragons

5 months ago

I suggest Sword of Feast and Famine equipped on Hellkite Charger for Infinite Attacks!Also Descent of the Dragons is great followed up with Karrthus, Tyrant of Jund as long as you can have the Mana. There exist great ramp cards to help with that.

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