Karrthus, Tyrant of Jund


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander's Arsenal Mythic Rare
Alara Reborn Mythic Rare

Combos Browse all

Karrthus, Tyrant of Jund

Legendary Creature — Dragon

Flying, haste

When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons.

Other Dragon creatures you control have haste.

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Karrthus, Tyrant of Jund Discussion

devastated-heart on Draconic Domination Upgrades

3 days ago

I like Karrthus, Tyrant of Jund over Wasitora, Nekoru Queen.

I would recommend finding copies of both Obelisk of Urd and Urza's Incubator as well.

I put a lot of stock in Metallic Mimic, Adaptive Automaton, Dragonlord's Servant, and Dragonspeaker Shaman too. Pumping all of your guys and making your expensive creatures cost less is paramount in a Tribe like Dragons or Angels.

Taigam, Ojutai Master may not seem too important at a glance, but he's amazing against Control decks when you're going to need every Creature on-board that you can manage. I find that he also makes great Removal bait.

If it were my deck, I'd drop the majority of the Curses ( Curse of Opulence would be the only one I keep) for things like Descendants' Path, Call to the Kindred, Cryptic Gateway, Konda's Banner, and/or Stoneforge Masterwork.

Another quick look through the deck reveals a surprising lack of Crucible of Fire? Unacceptable.

For things to remove, I would drop all of the Curses except Opulence, the Bolas Planeswalkers, Wasitora, Mirrorwing Dragon, Slave of Bolas, Territorial Hellkite, Crosis, Dracogenius, and O-Kagachi. They're all "good" cards, but I don't think this is their proper home.

Overcannon on Scion Dragon Tribal & Combo

2 months ago

mastermew, Dragonstorm is definitely a questionable include. Frankly, I haven't drawn it much lately, so it's hard to say if it really is good or not. What I do know is that the deck ramps like crazy, and it's a good card for winning the game by slamming a Karrthus, Tyrant of Jund, Scourge of the Throne, or something like that.

TheDuggernaught on Temur Dragons (Help please!)

3 months ago

Well, I think the list I gave was pretty well tuned. So I would advise trying to get to something similar to that. But my next question would be -- how set are you on keeping black? You could go Jund Dragons, but I feel that becomes a different deck. Sticking to 3 colors is usually your best bet. If you are fine with cutting black, then I would cut all the planeswalkers, Bladewing the Risen (very good if you are playing jund and if your opponents do not care that it is not modern legal), Hellkite Charger (there are more impactful dragons), Dragonmaster Outcast (it does not help you early, and by the time it would help you late, you would usually just rather play a big dragon), Karrthus, Tyrant of Jund, Scourge of Valkas (cool ability, but underwhelming in practice), Solemn Simulacrum, Thundermaw Hellkite (the deck gets into top deck mode quick... why play a 5 drop that you just top decked, when you have 9 mana open and can cast a 9 drop?), Viridian Emissary (pretty slow ramp in comparison to what we can do), Attune with Aether (again, pretty slow), Farseek (good, but slow), and Lightning Bolt (similar to Thundermaw Hellkite... why play this when you have mana for Bogardan Hellkite?)

In their the land enchants and untappers (I have 10 of each in my list, and then one spicy Scryb Ranger that can act as an untaper by untapping your untappers, or as a cool combat trick to untap your big dragons.) I would also add Temur Ascendency (Giving your big dragons haste is pretty good. Drawing a card off of playing your big dragons so you can draw and play more big dragons is even better.), Anger of the Gods (It is a sort of insurance policy. Against aggressive decks when you do not have an explosive hand -- you can let them play their creatures and board wipe them to destroy their card advantage. Your one card will kill 2 or 3 of theirs meaning they now have less aggro in their hand and you can then stabalize off of that.), and then my big dragons of choice are again Bogardan Hellkite, Dragonlord Atarka, Balefire Dragon, Utvara Hellkite, and Niv-Mizzet, Dracogenius or Niv-Mizzet, the Firemind.

If you want to go Jund, or to keep the black, then my suggestions would change.

aeonstoremyliver on [List - Multiplayer] EDH Generals by Tier

3 months ago

Deck submission to bump Karrthus, Tyrant of Jund to Tier 3:

Don't Be Hasty, But Tasty

Commander / EDH aeonstoremyliver


Dragonalex1112 on Dragon Force

3 months ago

I would add Karrthus, Tyrant of Jund. He is a great creature for dragon decks.

Onikaigo on

4 months ago

Oyyy, CJ here.

Dragons are great. You just have a few cards here that do little or nothing, or are flat out worse than other cards that perform a similar function.

Assuming the goal of the deck is "Make dragons, smash people in the face with Dragons", here are my suggestions per category:

Instant (4)1x Foul-Tongue Invocation - Weak for what it does, but fluffy. Does the exact thing as Diabolic Edict

Sorcery (3)1x Bathe in Dragonfire - Weak for what it does. Look for more efficient burn, such as Pyroclasm or Sulfuric Vortex1x Dragonstorm - Ohhh this card makes me happy. However, you need a metric ton of mana to make this work well. If you can bait out a counterspell war on your turn this would work out, but it's just so expensive. Perhaps copy this card with Panoptic Mirror? It's just so expensive, but I fully encourage experimentation with it.

Enchantment (6)1x Dragon Grip - Weak for what it does. Not a bad effect, but there are better ways to do it. Instead of spending mana to pump damage individually, try pumping ALL damage. 4 mana to 'double' damage on a 4/4 flyer is kinda meh next to Furnace of Rath as an example. 1x Dragon Mantle - See the above comment. Just weak for what it does and it tries to eat mana during your turn, which your deck is going to be starving for. 1x Form of the Dragon - This card...so fluffy. But it lowers/keeps your HP at 5. If you play this on turn 6 or 7, you're losing 30 HP ish to go to 5 life. If you play this at lower HP, then fine. Just have fun, be careful, and figure out if this is something you want in your deck.

Artifact (6)No specific items to complain about here at the time of reading. I'd recommend more mana rocks, but I always do.

And the meat of your deck, 26 creatures.

Creature (27)

1x Dragonsoul Knight - His activated ability isn't really worth the 5 mana. I'd cut him in favor of whatever else catches your eye.

1x Mana-Charged Dragon - This guy is seriously cool. Had no idea he existed.1x Mirrorwing Dragon - This is also cool, but be careful of a Terror turning into a Wrath of God1x Mistform Warchief - Ohhh the feels. Nostalgia is real. I love this guy.

Your lands look good, minus the severe lack of basics. ;)

Suggestions: Kaalia of the VastKarrthus, Tyrant of JundBladewing the RisenDragon Tyrantand finally, the other Dragonlords including their non Dragonlord versions. (Search Atarka, for instance. Or Silumgar.)

Last tips: Card Draw and stable mana are what win EDH games. Never forget your Commanders ability to 'become' a Dragon in the Graveyard. Essentially he can reanimate a Dragon Tyrant AND give you a reanimation target. Think of cards like Animate Dead, Zombify, and other 'Return to life' effects.

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