Mistcaller

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Rare

Combos Browse all

Mistcaller

Creature — Merfolk Wizard

Sacrifice Mistcaller: Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.

Price & Acquistion Set Price Alerts

M19

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Mistcaller Discussion

JKRice on Merfolk for first FNM

1 week ago

I have a couple of suggestions, having played against modern Merfolk. I like the deck in general, you have the right structure, there are just some card ratios and choices that I disagree with. I’m not sure how low your budget is so you might just want to ignore these.

1: Cursecatcher is played as a 4-of a lot in merfolk

2: Peek is not the best card in merfolk I would reccomend taking out all of them

3: Wanderwine Hub doesn’t do much. Choke isn’t played as much as it used to be. However, I would reccomend Faerie Conclave if you’re worried about choke

4: Dismember is useful in merfolk as a 1 mana destroy spell

5: Master of Waves is a good card. However, modern is a turn 3 - turn 4 format, meaning by the time you play master of waves, the game will be close to ending. I would reccomend only running two masters

6: I would reccomend adding 2 harbinger of tides and cutting 2 merfolk tricksters. Also, a good alternative to merfolk trickster is Merrow Reejerey

7: I definitely like Mirror Image as a budget choice for phantasmal

8: Mistcaller is a good sideboard Card, but in the vast majority of situations it doesn’t do anything. I would reccomend 2 Vapor Snag instead

9: as for the sideboard, Echoing Truth, Dispel, and Flashfreeze/Hibernation are all strong choices for the current meta

Snivy__ on Wiz-zet Warriors!

2 weeks ago

Yeah and how many Journey to Eternity  Flips and Hatchery Spiders do you see these days... let me think, close to none. I really think Mistcaller is MAYBE a sideboard card. There are much better wizards that can actually do stuff besides just sitting there as a 1-mana 1/1 do nothing. Try Viashino Pyromancer. It's pretty much a wizard staple and it's buffed by Adeliz. It can give your deck a bit more extra reach in the late game by adding in direct burn damage on a 2/1 body. Check out my Wizard deck that has so far performed really well. I have experience from playing with it in GP Orlando, so I know that Mistcaller has proven itself to be an utterly useless card.

GentlemanInBlack on Wiz-zet Warriors!

2 weeks ago

saj0219, in regards to the Perilous Voyage over Unexplained Disappearance, the former can also remove enchantments, artifacts, sagas, and planeswalkers, whereas the latter can only work on creatures. That is why I chose to keep it. Also, the way I use it is to more often do a turn 3-4 removal of their only flying creatures before swinging in with a lot of things, so the target is usually something CMC 2 or less. As for Mistcaller, I've seen a lot of decks with Isareth running around, especially locally, and there is also the spider in Golgari that has Undergrowth to place a critter on the deck. It's major upside is that it is only one mana, so I can have a total of 3 creatures out before Adeliz hits the field, and swing for a total of +16 damage on turn 4, which will often be game.

In regards to the Beamsplitter Mage, I chose him over the other suggested creatures after a LOT of playtesting. After about 30 matches with each potential combination, he was the one that was most consistent through it all. While I agree that the Maximizes are too telegraphed, having them be able to be cast twice total helps with the lack of card draw issue, by basically having extra spells to use in the graveyard for when I get mana flooded. I promise, I've tried to think of just about every possible situation, and tested over 7 different variations on this deck, but for pure aggro and speed, this was the best I could find. The only thing that kept up, changes-wise, was subbing in several more cantrips like Warlord's Fury and Opt for the Maximizes, and trading Perilous Voyage for Radical Idea, then getting Goblin Electromancer in the two drop slot. Also, one of the wizards would come out for Lightning Strike. But the deck had less consistency in actual playtests against other real decks. Against a control matchup, who can maybe take out one of my creatures starting turn 2 or 3, but the enchantments can be handled by Perilous Voyage, this deck, with its sheer VOLUME of casts and creatures, would far outpace and win 8/10 times.

You suggestions are awesome, though, and I'm going to consider them in some of my other Izzet decks (I totally don't have 5 built at this exact moment, that would be crazy, right?!) and see how they work out. As for brawl, Adeliz was my commander too, but the format did NOT survive locally. Thanks again for the awesome tips, and I look forward to collaborating more in the future!

saj0219 on Wiz-zet Warriors!

2 weeks ago

I love wizards (and I love Adeliz, the Cinder Wind)! I, in fact, built a wizard brawl deck with her as the commander and it was a blast. Anyway, I probably have some more ideas that I'll be back to share later, but for now, two quick hits:

  1. -4 Perilous Voyage, +4 Unexplained Disappearance. I think always getting surveil 1 is better than sometimes getting scry 2, especially if you're using your bounce to clear the way of larger and more expensive creatures.
  2. Have you considered finding a spot for Dismissive Pyromancer? I'm not sure what Mistcaller is really protecting you from. Convoke still counts as casting, so Impervious Greatwurm gets through. The only new graveyard recursion from Guilds of Ravnica I can think of is Gruesome Menagerie. I'm sure I'm forgetting some things, but this doesn't really seem like that big of a threat at the moment, so maybe it gets cut?
  3. Right now, you have little to no way to refill your hand. Chemister's Insight says hi :)

GentlemanInBlack on Wiz-zet Warriors!

3 weeks ago

They are 1 drops with an ability that is about to be invaluable. Ignore the graveyard recursion and that Impervious Greatwurm hitting the field by sacking one Mistcaller. They also all get buffed by Adeliz, the Cinder Wind. Opt was tested with, it slowed the deck down as opposed to having another swinger or 2.

Snivy__ on Wiz-zet Warriors!

3 weeks ago

How is anyone here not noticing the 4 Mistcallers in the main? They are truly unplayable in Standard even sideboard. I'd replace them with Opts to really help you dig for your burn and get a chain reaction with Adeliz. Really helped in my deck.

Kollopo on Counter Burn

3 weeks ago

Wait, do you need wizard's in order to cast the Wizard's Lightning and Wizard's Retort? I thought they were, for all intent and purposes, Lightning Strike and Cancel respectively just that they could be reduced in cost by having a wizard on the board.

I like the idea of having GentlemanInBlack's Electrostatic Field as an early game blocker/pinger. Mistcaller will certainly be a good stop to graveyard shenanigans. Let's see.

If I drop Wizard's Retort and Negate to the sideboard (negate is really only against mirror matches), that leaves me room to add 2x Crackling Drake for additional damage/pressure and blocker for Ral or Jaya. Then, add in 4x Electrostatic Field, the more the mirror there since additional copies will ping as well.

Replace the 2x Divination and 2x Wizard's Lightning with 4x Risk Factor and voila. There may be enough early game pressure to put my opponent into lethal range when Niv gets to the field or come late game, allow me to draw and fuel my instant cast game to burn them up.

What should I do with Banefire, because I like the idea of having that finisher. Like I said, I was able to cast Inescapable Blaze dual cast in matches come late game.

GentlemanInBlack on Counter Burn

3 weeks ago

I would recommend, in addition to mechatoad's idea, adding some Electrostatic Field. It can block the small turn one and two enemies before you get your mana base, and will ping off for 1 every time you counter something of theirs. Perhaps throwing in some Mistcaller for a turn one play with the ability to stop enemies from taking things out of graveyards would be a good idea, as well. I foresee Golgari recursion being an annoying mechanic. It's also a wizard, so it works with Wizard's Lightning and Wizard's Retort. But if you don't like the 1/1 body, use Ghitu Lavarunner instead. Anything to be able to get those Wizard spells off easier will help you long term build more consistency with your deck.

Looking forward to seeing how it goes from here!

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