Mistcaller

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Rare

Combos Browse all

Mistcaller

Creature — Merfolk Wizard

Sacrifice Mistcaller: Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.

Mistcaller Discussion

lagotripha on Familiar Ground

1 week ago

EsperControl4Life

I have seriously considered a red or black splash, but the cost of going into more colours is really high as you need to keep the manland count up. If I was worried about deck recursion I'd just add a couple of Elixir of Immortality as that doesn't end my turn or empty my hand, and is ok against burn too. As it is now you can just animate your lands and attack if they get through the counterspells to maniac, which should be enough.

Mastermind's acquisition is competing with Glittering Wish as well, which is where things get spicy- Eldrazi Displacer is white and offers some really interesting combo and value options- Wall of Omens or Mistcaller in particular, while a toolbox sideboard should still make winning the game simple, and let me keep a biomancer's familiar in the side.

dingusdingo on Gravy Garfield Lazav cEDH

2 months ago

Updates, Updates!

Out Personal Tutor Blighted Bat Careful Study Frantic Search Sleight of Hand

In Mana Drain Arcane Denial Shred Memory Mistcaller Narcomoeba

This deck has been goldfishing between turn 3-6 pretty normally, but with most cEDH decks pushing those turn 3 wins, its becoming more important to hold up more interaction. I've swapped out some hard draw for more counterspells, which should help us get to our combo window as well as stop other players in a pod from snagging that vic. Blighted Bat turned out to be too niche, and there are almost always other ways of reaching a vic when the Bat is open to us, and its a complete dead draw. Personal Tutor was a neat way to fetch Ad Naus, but the replacement Shred Memory is better aimed towards our combo pieces, and has reactive uses against other decks as well. Personal tutor simply fell short when compared to Mystical Tutor , and I never want to telegraph my play by putting Ad Naus on the top deck and then passing (Myst tut avoids this by having instant speed and can also grab instants). Mistcaller is an interesting add right now, token decks aren't running rampant but you do see Kiki combos in decks such as Blood Pod, and you see Dualcaster Mage combos in mono R value sometimes ( Dualcaster Mage + Twinflame is not a lot of slots, most decks can fit it pretty ez if they want). Mistcaller s primary role is to be a sacrifice outlet for Lazav, identified during testing how painful it is to acquire infinite mana with no outlet. Narcomoeba I'm on the fence about, because it is painful to have it in hand, and with less hand discard a la Careful Study we may end up hard casting it sometimes. Only requiring 2 critters for Dread Return when we are gravey flipping is a huge boon though, and testing will reveal if it deserves its slot.

heckproof on

2 months ago

HUGE disclaimer before I begin: I have next to no experience playing Merfolk!

With that out of the way, a few suggestions/thoughts:

First off, I feel like Master of Waves is the biggest draw to playing the deck. Neither 5c Humans nor Bant Spirits has access to such a bananas army-in-a can effect. I wouldn’t feel comfortable dropping to only 2, and I’d probably cut 2 of the Deprive .

Second, have you tested at all with Mistcaller ? It seems like it’s reasonably well-positioned right now, as it counters Dredge, Izzet Phoenix as well as other Aether Vial decks.

Finally, I’d include one or two (if not a full playset of) Cavern of Souls . They’re super important in the control matchups, and they also avoid Choke and Boil .

Just a few thoughts. I don’t know if they’re worth anything; take em or leave em.

naturalselector on Blue Dudes

3 months ago

Needs Master of the Pearl Trident , Silvergill Adept and Master of Waves . They are all really strong, and not running 4 of each of the former and 2-4 Master of Waves is stupid. Also some 1-drops would be beneficial, either Mistcaller s, Cursecatcher s or Benthic Biomancer s. Seafloor Oracle , Stonybrook Banneret and Streambed Aquitects are probably best left home.

Spreading Seas , you need it badly. It enables islandwalk and shuts off certain colours. Aether Vial is also essential, but if its out of your budget, you should do fine without it in casual environments. Some counterspells are also ran in Merfolk decks. Try Spell Pierce , Mana Leak , Deprive or Wizard's Retort .

greatdevourer on Bioalchemy

3 months ago

Suggestions to consider -
Mainboard:
-1 Essence Capture , +1 Quench , -1 Growth Spiral , +1 Forest
Sideboard:
-1 Quench , -1,2,3,4 Applied Biomancy ? Maybe something more toolbox oriented? Better threat answers?

What about any of the following?
Enter the Unknown , Kumena's Speaker , Mistcaller (are token decks an issue?), Pelt Collector , Stony Strength , Entrancing Melody , Essence Scatter , Elvish Rejuvenator , District Guide , Crashing Tide , Song of Freyalise , Thrashing Brontodon

hesperos on Best Merfolk Deck

5 months ago

also Cursecatcher is not very good and is better replaced with Mistcaller

hemming90 on Merfolk Company

6 months ago

I've considered it, but Mistcaller slows only the opponent in one turn where Grafdigger's Cage continues.

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Mistcaller occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%