Judith, the Scourge Diva
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Judith, the Scourge Diva

Legendary Creature — Human Shaman

Other creatures you control get +1/+0.

Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target (creature, player, planeswalker or battle).

Recommendations View more recommendations

luizfpa on Alesha, Who Blinks at Death EDH

2 months ago

Crow_Umbra, I've never played this iteration IRL. I'm waiting to finish it after the holidays (I'm in Brazil and carnival is next week lol) and play a bit with it. I'm also gonna buy some MKM cards, since they should be easy to find by then.

I'm looking forward for this reprinted reanimator pack, but to rehash my other deck, Judith Aristocrats EDH. It's a Judith, the Scourge Diva deck based on sacrifice and attrition. This version on Tappedout is not the version I'm currently using, mind you, I put it here to help me parse my ideas for upgrade. Anyway, fell free to coment there as well!

DreadKhan on tBZ_Garna-Bloodfist

1 year ago

I suspect cards like Rite of the Raging Storm would probably work in here, you'd either get in for 5 each turn or get a card, and nobody else can swing at you with the tokens/changelings. Since you can also use Goblin Bombardment after a creature has dealt damage, you can kill any creature before combat actually ends, so you'd still get the card even if they let the creatures hit them. Any token generator that would ever be worth using is probably good in here too, even Orochi Hatchery could draw a lot of cards if people have to block. The best way to force people to block would be any kind of power buff that is global, I like Berserkers' Onslaught in Red, double damage also works well with any other buffs you can add. I guess there is stuff like Judith, the Scourge Diva too. The effect is pretty clunky, but with your Commander Captive Audience looks a lot better, those tokens are much more valuable, and it still usually a death sentence for one player.

Zulaport Cutthroat is a great Aristocrat to look at, I usually don't bother with it but at your budget maybe Butcher of Malakir can be a real nuisance, as can Ogre Slumlord if you're losing lots of non-tokens. If you find yourself running more wipes/removal, Sangromancer can generate a lot of life.

Not sure if they're within your budget, but Fire Covenant and Phyrexian Purge can both clear a ton of other people's stuff. Make an Example might be the best sorcery speed removal effect ever printed, it's non-targeted and uses sacrifice, but you choose the piles that die so you always hit what you need to hit with it. Ashes to Ashes/Reckless Spite can clear a couple bodies. In Rakdos I feel like you want some of the following, Feed the Swarm, Chaos Warp and Wild Magic Surge to deal with awkward permanent types.

DreadKhan on

2 years ago

If you like Sanguine Bond, you could try Vito, Thorn of the Dusk Rose and Heartless Hidetsugu, which Sisay can fetch out for you when you're ready to win. Just activate Vito, then activate Heartless to win.

The Royal Scions and Rhys the Redeemed are a good way to kickstart Sisay, so you can find almost anything else you'd want after (this allows you to fetch 7 drops, including Chromatic Orrery, which will let you activate Sisay again immediately). If it isn't, something like Judith, the Scourge Diva gives another +1 and fills out your colours, so you can fetch up to a 9 MV Legendary, in addition to being able to swing with a 10 power First Strike Trample Sisay. Jegantha, the Wellspring is a handy card in a deck like this, probably in the 99, but some people run it as a Companion even. Faeburrow Elder and if you have the budget Bloom Tender are both very good inclusions if you are already running untap enchantments/effects, as is Ley Weaver. She goes infinite with lands and Freed from the Real, and her Partner, Lore Weaver just wins on the spot with infinite mana via decking everyone else. It's cute that they find each other, but it also means you get access to them more often.

Lots of cool stuff in here to think about for my own Sisay WIP! Hope these ideas aren't too 'try hard' for you!

AttackDude on BR sacrifice

2 years ago

Cool deck! Thoughts on Judith, the Scourge Diva ?

monkeyofficeboy on Alesha, No Idea

2 years ago

First Pass Update:

Having acquired some cards specifically for this deck, I have made a few changes, which are as follows:

Removed

Cloudchaser Kestrel Already have a creature I can recur for enchantment removal, which is also one mana cheaper. Yes, I lose a flyer, but removal is more useful than a tiny chump blocker.

Nekrataal Useful, but has too many restrictions on what it can destroy. I think I have better options.

Rakdos Signet Doesn't do enough, and is too slow for an aggro deck.

Zulaport Cutthroat A card that I love but doesn't do enough in this deck to warrant an place.

Swords to Plowshares No other reason other than I need the copy elsewhere! Goes into the maybe board in case this deck sees heavy play.

New Cards

Nahiri, the Harbinger Both the plus and minus ability help out in this deck. The plus ability allows more creatures into the graveyard for Alesha, Who Smiles at Death to target, and the minus ability helps with removal.

Savai Crystal An upgrade on Rakdos Signet as it provides all three colours of mana, and doesn't slow the deck down. Yes it's one more to cast, but doesnt require mana to activate and has the added gravy of being a Cycling card too, if I need to draw a card.

Judith, the Scourge Diva Small bump to creatures which is handy, and the ability to deal targetted ping damage to a target. A really useful target to get some Deathtouch on I think.

Thrilling Discovery Card draw, dumps cards to the graveyard and some incidental lifegain. Not a bad trick I am hoping.

Subira, Tulzidi Caravanner Makes creatures unblockable, very useful for several creatures in this deck. Also allows for my hand to be cycled if I can get a creature through.

Jman1139 on Extus and the blood avatar

3 years ago

This deck seems sweet. One thing I think would make it better is taking out some of the generic staple ramp and removal and replacing it with ramp and removal that helps the decks strategy.

For the ramp, might I suggest Priest of Forgotten Gods as a great source of card advantage, removal and mana with all of your tokens. Pitiless Plunderer is also great for fueling the mana needs of decks like this, It is the single best card in my korvold deck and I'd be surprised if it didn't do work here.

For the removal there's numerous options of sackable creatures to pay off all your triggers such as Plaguecrafter , Merciless Executioner , Fleshbag Marauder , Demon's Disciple , Shriekmaw (this feels like too many as you still want a few instant speed, no restriction pieces of removal to save you in a pinch but take your pick of your favourite).

Now for draw, Yawgmoth, Thran Physician is one of the most broken cards in any aristocrats deck,it's a sac outlet, removal for small creatures and it draw hella cards, definite include if you can afford the fairly large price tag. Now there aren't that many cards that draw whenever a TOKEN creature dies but there are a few more niche ones that I'd include, Species Specialist would be good if you have alot of one particular type of token and Dark Prophecy is good if the mana base can support triple black. Also if you're worried about having enough nontokens to sac that you won't run the classics like Midnight Reaper i'd take another look at the Judith, the Scourge Diva in the list I'd also recommend the commander storm cards as they seem very cool in the list when you're repetitively casting the commander, especially the red one letting you basically recast the commander for every casting of it before. Theres also Ashnod's Altar and as another great sac outlet for the deck although idk how much you'll need when you've a guaranteed sac outlet in the command zone. If you're looking for cards to cut I'd immediately look at the instants and sorceries that are just generically good if you're planning on building solely around the back side. I'd also look at the expensive token makers such as Marionette Master and Siege-Gang Commander as those are effects you want earlier in the game. This deck seems very cool and I feel like there's a lot that can be done with it and I do love aristocrat strategies, one of the reasons black is the best colour.

amicdeep on Altar of Despair

3 years ago

i feel like the deck needs 2 things to be consistent, 1 a combo win with mill, and secondly a alt win con. the alt wincon is easy Carrion Feeder combos nicely with gravecrawler and other 1 cmc reanimation.

for a combo win there are a couple of options, first is using a sac outlet, haakon and universal automaton and anything that reduces its mana cost by 1, (meaning you can recast as many times as you like for free. the best choices ive found are Undead Warchief solid lord and alt wincon, Gravebreaker Lamia can tutor a missing part of you combo as well Frogtosser Banneret only costs 2 mana but has no other uses in the deck.

another option in the same direction is Pitiless Plunderer goes infinite with any 1 cmc reanimating creature and a sac outlet (so it also works with gravecrawler and outcast.) so is a more flexible combo card but less usful outside the combo)

the second method is Metallic Mimic + Putrid Goblin any either alter or carrion feeder, both of which could fit the deck tribal wise.

lastly i would consider Judith, the Scourge Diva as a 2 of, as it dose the job of conrade but also you can remove creatures and its an anthem effect (meaning you alter mill plan will be more effective before you can assemble a combo)

hope some of these ideas help

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