Judith, the Scourge Diva

Judith, the Scourge Diva

Legendary Creature — Human Shaman

Other creatures you control get +1/+0.

Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to target creature, player or planeswalker.

Start Commander Deck Browse Alters View at Gatherer

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Set Rarity
Ravnica Allegiance (RNA) Rare

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Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Arena Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Historic Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Judith, the Scourge Diva occurrence in decks from the last year


All decks: 0.39%

Rakdos: 4.73%

Commander / EDH:

All decks: 0.01%

Rakdos: 0.33%

Judith, the Scourge Diva Discussion

caio2201 on RBW humans (aggro)

1 week ago

This is more of a knight tribal than a humans... If you want to lean more on the human side of things, go for General's Enforcer, Tajic, Legion's Edge Judith, the Scourge Diva and this kind of stuff. The Enforcer is low key one of the best cards of the deck. Giant Killer is also a great option to have some more removal and is just a decent card for the stats, quite easy to get it to be a 2/3 or even more with Tajic, it should be in the main deck ALWAYS, since this deck is really light on interaction. I really dont like Hero of the Nyxborn in this deck, it lacks synergy, if all you want is two humans for one body, there are way better options out there Skyknight Vanguard is cute and all, it can make you some wide boards (not probable tough, we all know it is removal bait) but even if it does, there is a HUGE problem with it. It doesnt create humans or knights, and a bunch of 1/1 just dont cut it in this format. If you are thinking about it for a Winnota combo, just dont. The token it creates does NOT trigger Winnota when it is created, because it doesnt techncally "attack" on that combat, it is created already attacking For the manabase... IMO just dont get fancy... 12 shock lands, a couple of triomes if you want and fill the rest with basics, this deck doesnt want to lose a single turn to tapped mana, SPECIALLY during the first 3, so I think that Passage is just a waste, and helps decks that want to use your grave for something (not common, but it is just a drawback). The Tournament Grounds lose a lot of value if you are not full on knights, so I cut them in my list Other two cards I would suggest you look into are Boros Challenger and Whisper Squad, they may look like not that much, but they are surprisingly helpful

bmcconnell11 on Humans, Humans, and more HUMANS!

3 weeks ago

Vivctius Thank you for the great suggestions. Yeah the partners is the only way to play this deck I feel. The Hanweirs are on my hand written notes for add so thank you for putting here. Im more of a go wide player so a lot of these suggestions are great! Below are what I plan on adding. Hanweir Garrison Hanweir Battlements Benalish Marshal Commander's Insignia Judith, the Scourge Diva Xathrid Necromancer General Kudro of Drannith Teysa Karlov Anointed Procession Phyrexian Arena

Vivctius on Humans, Humans, and more HUMANS!

3 weeks ago

I've been looking forward to this deck but only for the partner commanders tbh. I think it goes without saying Shiny Impetus isn't that good in the deck. Some of my suggestions are Hanweir Garrison and Hanweir Battlements. It depends now which path you take, you can go for a wide board and a beatdown strategy or go for a sacrifice and ping everybody. Kari Zev, Skyship Raider, Benalish Marshal, Commander's Insignia, Flamerush Rider are some good cards to go for the first strategy. Judith, the Scourge Diva, Xathrid Necromancer,General Kudro of Drannith (can work for both sides),Teysa Karlov,Priest of Forgotten Gods are nice additions for a sacrifice route. Ashnod's Altar works on both sides alongside with Anointed Procession, Phyrexian Arena and Dictate of Erebos if you really want to control the board. Now if you really want to get your table super salty get Silvar, Devourer of the Free jacked up and then equip him with Worldslayer and then just win. Is it viable? Not really, you have better strategies. But is it worth it? Yes, just to see the despair on their faces or you can run Avacyn, Angel of Hope that also works.

Hi_diddly_ho_neighbor on Legendaries who shouldn't be legendary?

4 weeks ago

Earl of Squirrel should've been legendary and black bordered...I will die on this hill!

Paeldroth - I agree and disagree. I disagree that Judith, the Scourge Diva is under-powered. I ran a pretty oppressive list built around her for a little while, but she does need some set up before she starts snowballing. Personally, I think they should've given Judith Mayhem Devil's ability. That would've been a great legendary creature.

Now, in response to the OG post: There are tons of legendary creatures that I think shouldn't be legendary based on power-level (cough cough Kamigawa legends cough cough), but that list would be too long. I personally don't think Bladewing the Risen should've been legendary or any of the creature sides of the flip walkers (i.e. Kytheon, Hero of Akros  Flip). Questing Beast was kind of a swing-and-a-miss as well. If you have read or are knowledgeable about Aurthurian lore then you understand what the Questing Beast is, but if you aren't (which a lot of people seem to be) it's a rather confusing choice. Lastly, my dearly beloved Skeleton Ship is a bit of an odd legendary choice.

Paeldroth on Legendaries who shouldn't be legendary?

4 weeks ago

As much as I love her, Judith, the Scourge Diva is underpowered as a legendary and does not need that distinction

Struyk on BR Menace Aggro

1 month ago

Dropped 3x Call of the Death-Dweller ( Without Dreadmalkin it's just a revive 3 cost ), 3x Heartfire ( Heartless Act almost always better ), 3x Unexpected Fangs ( Each time I use this the creature gets a control spell to the face ) and 4x Dreadmalkin ( Just can't get value out of this guy )

Added 4x Heartless Act ( Staple in any black IMO ), 3x Judith, the Scourge Diva ( Mirror matches I kept losing to this card ), 3x Nightmare Shepherd ( 4/4 flying base is nice and all these creatures are also nice as 1/1 because of the bonuses they give )

Might also drop 1x Sonorous Howlbonder because he doesn't stack with himself.

I also always end up sideboarding Tentative Connection for Duress lol

yurixquest on Trynn & Silvar, Dangerous Bonds.

1 month ago

Good afternoon Alledzebu, I took a look at its construction, I really liked the suggestions but I have 3 other decks focused on this type of strategy (resuscitation) that use almost the same cards, it would not be much more fun for a deck focused on doing the even with different commanders. Despite this I will pay a little more attention to this type of strategy by adding Buried Alive and Victimize in place of Judith, the Scourge Diva and Authority of the Consuls, in addition to add Combat Celebrant to make combos more consistent giving more targets for kiki-jiki and Splinter Twin.

rdean14 on Card creation challenge

1 month ago

Personally, I felt like he was doing the "right" thing for self-serving reasons, much like how he views the animals. I definitely can see a Boros Lukka. But, to me, he's still not a good guy. Like, he still wants to kill the cat for most of the time and is seeking both his city's protection, yes, but also personal glory. I think he's more

Lukka, Master of Men and Beasts

Legendary Planeswalker - Lukka

+1: Create a 1/1 white Human Soldier creature token with lifelink and a 1/1 red Human Warrior creature token with haste.

-1: Gain control of target non-Human creature until end of turn. Untap that creature. It gains haste until end of turn. If it dealt no combat damage to its owner, it's owner gains life equal to its power, then exile that creature, then return that card to the battlefield under your control.

-12: Each non-Human creature you don't control deals damage equal to its power to its controller. You gain life equal to damage dealt this way.


I think he should've had a threaten effect on him, but more as a recruiting idea. I designed the -1 to reflect a more recruiter effect, but also, just reflecting his view of these creatures as weapons, he can just use them and let them leave.

So, some Companions work particularly well with specific Commanders, e.g.:

In that spirit, I'd like you to make a companion with a specific commander in mind. The Companion should be non-sentient and the Commander should be sentient, because I think being like a familiar/pet is cool as the dynamic and reflects the concept of bonders I think the design is to imply.

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