Taranika, Akroan Veteran

Taranika, Akroan Veteran

Legendary Creature — Human Soldier

Vigilance

Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.

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Set Rarity
Theros Beyond Death (THB) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Latest Decks as Commander

Taranika, Akroan Veteran Discussion

MrBoombastic on Humans Have Come! (For Better or Worse)

3 weeks ago

Hi there!

A few cards I'd take out for better/stronger alternatives:

Cards that can be put in instead:

  • Giant Killer It is an early tapping creature, that doubles as removal.

  • Law-Rune Enforcer The "weaker" version of Giant Killer, but his tap ability is significantly better.

  • Tithe Taker A somewhat disruptive creature, that gives you an evasive dude on when he dies.

  • Tomik, Distinguished Advokist His abilities don't matter much, but a 2/3 flier for 2 should be enough to make up for it.

  • Gideon Blackblade He's a human on your turn and he's a very strong play on curve. He can be hard to deal with for control decks, keeps you on board after boardwipes and sometimes gets to snipe their best thing with his -6.

  • Lavabrink Adventurer If you can correctly calculate what to avoid (odd or even), I imagine this guy could be quite annoying to play against.

  • Taranika, Akroan Veteran Once you have some small dudes to pump up, this guy starts to hit for a bunch.

  • Reverent Hoplite If you end up harder on white, this guy could end up putting a bunch of power in play.

  • General Kudro of Drannith This guy does it all in a deck centered around humans. Play all 4.

  • Sunhome Stalwart Will be hard to beat in combat, once you have a couple of Kudro and/or Lockdowns in play. He also beefs up the tokens on attack, which might come in handy.

There is also the possibility of splashing red for cards like Tajic, Legion's Edge, Stormfist Crusader and Judith, the Scourge Diva, but I believe that some combination of the above will definitely make your decks stronger.

Shaving off the top of the curve means you can take out some lands too (around 2-4, depending on how the new list looks).

Good luck brewing.

Sorin_Markov_1947 on Ikoria Standard Boros - Not without my friends!

1 month ago

Legion Warboss is amazing here, as it's early pressure and with Winota, you're getting basically all of your humans.

Taranika, Akroan Veteran is pretty great here, turning one of your cheap attackers into a 4/4 indestructible. Especially good because she gets indestructible as well. That's honestly the only human I found that goes really well in this deck. However, she's legendary, so that significantly decreases her value in this deck.

As for non-creature spells that need to be in here: Fight as One is great protection, as is Gods Willing, and Heartwarming Redemption can help you find Winota and give you a little extra life.

The reason I put two protection spells there is because your gameplan is very centralized around one card, and without that card, you have no real gameplan. So, you have to protect her and find her consistently.

DragonOfTheWest on Jeskai Particle Accelerator

2 months ago

GS doesn't change the source of the damage, just the recipient. So TC is the only source of damage. GS redirects 2 damage from you to TC and then (maybe? I think this might fall under replacement effects not working more than once for the same damage instance, but for this it won't matter anyway) GS redirects the same 2 damage from TC to TC. After all the redirecting is decided, the 2 damage is applied from TC to itself, and its ability triggers continuing the loop.


More suggestions:

ShreddedByCrows on Offenza is the Best Defenza

3 months ago

Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.

Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.

The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.

Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.

So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.

1.) Back to 100 cards:

2.) Cheap Improvements:

2.1.) Mana Rocks:

2.2.) More removals:

Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.

2.3.) Better Legendaries:

  • Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style

  • Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost

  • Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much

  • Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck

  • Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.

  • Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.

  • Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.

2.4.) Voltron Outlet:

2.5.) Other cool cards to look at:

3.) Medium Budget Improvements:

3.1.) Mana Rocks:

3.2.) Even more removals:

3.3.) Legendaries' Staples:

3.4.) Neverending Voltron Outlet:

  • Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.

  • Skullclamp > staple

3.5.) Cool cards:

4.) Expensive Improvements:

5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):

Sorin_Markov_1947 on Heliod Lifeswing Aggro

4 months ago

Taranika, Akroan Veteran doesn't remove abilities. It only affects base power/toughness and gives it indestructible in addition to its other abilities. I don't know about inspiring commander, since I can't play MTGA (still a Mac user. ;-;). Unbreakable Formation is really just an add that depends on how it goes in testing; it can be good or bad. I think Conclave Tribunal is a good add here, although if you find you're hardcasting it more often than using the convoke aspect, you might switch to Banishing Light.

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