Please login to comment
I think you'll run into mana issues with only 20. I would bump that up to 23 or so, just to be safe. I get that you have Otepec Huntmaster, but with only 4x in a 60 card deck I think you won't find it reliably enough. I know you also have creatures with enrage to force some card draw, but I don't think that'll be as reliable as you think. You want to slam these dinos as soon as possible, and, to do that, you need ample mana, I would go minimum 24 myself, but 23 might be okay.
As evidence, I put forth a Ramunap Red deck. They all have 24 mana and a curve that's even lower tilted than yours. Yet, 24 mana just to keep everything reliable and on pace. And that's with a mono-color deck.
Just my two cents, if it's worth even that! +1 from me!
October 16, 2017 8:04 p.m.
Cool deck idea! +1 from me!
October 11, 2017 9:12 a.m.
Ya, I wasn't haven't as much luck with the alternative build-- except that I did add Harsh Mentor to my deck (2x main, 2x side-- most of this version have 4x in the side). It works very well against energy decks. Otherwise, I think Captain Lannery Storm seems underwhelming. I had higher hopes...
October 9, 2017 2:58 p.m.
I almost think that Dynavolt Tower might be a fun addition to this deck!
October 9, 2017 11:40 a.m.
Khenra Charioteer might be an interesting addition.
October 6, 2017 11:33 a.m.
clayperce, thanks for the suggestions! I'll have to see how the meta of the deck landscape forms over the next few weeks before anything big happens with the deck (if at all). Your suggestions are well-considered-- thanks! Also, thanks for the upvote!
October 3, 2017 11:27 a.m.
October 3, 2017 9:39 a.m.
Yeah, even if you only get the single swing with Captain Lannery Storm, that treasure token is pretty significant. Even on the same turn, sacrificing it for a Shock to kill a blocker is huge, and could then give +1/+0 until the end of turn. I think this is the better choice for the main board.
October 2, 2017 4:50 p.m.
xcn, thanks for the upvote. I saw the U/G build on CF. I'm not a fan of that build. I think the concept is interesting, but I think there are just better cards to use in red. I've also seen temur builds-- those are indeed interesting, but I still think the R/G build is the strongest. It would be nice to get the option of Opt or Chart A Course as a way to draw cards, though.
Thanks for the comment and for the upvote!
October 2, 2017 11:07 a.m.
Rex_JB24, well, that's actually a pretty cool idea! Thanks! I'll definitely strongly consider that!
October 2, 2017 9:40 a.m.
October 1, 2017 10:37 a.m.
I was just tinkering with Rampaging Ferocidon and Captain Lannery Storm. I think Captain Lannery Storm is actually a little better at the 3 mana spot because it has haste and generates a treasure token (a free mana!). In this scenario, I was able to ramp into a turn 4 Glorybringer! (I run 3x Glorybringer as I don't have Chandra, Torch of Defiance)
The Rampaging Ferocidon is good for the sideboard, though. Anything with lifelink (vampires, for example) gets stopped by this. Abrade is problematic, but a 3/3 with menace and a couple of relevant abilities is nice. It also hurt to ding myself for playing creatures in a low-to-the-ground aggro deck.
I've only tinkered, though, so I would be very interested in what you get out of more extensive play.
October 1, 2017 10:33 a.m.
Yeah, as Seth Manfield notes in that article, Rigging Runner isn't really a turn 1 card. As such, it's not really good for the 1 drop spot on turn 1. Not sure what you would take out to insert that card. Probably best to stick with your current list. Looks pretty solid.
September 29, 2017 5:17 p.m.
Of note, Seth Manfield has a similar decklist out (http://magic.tcgplayer.com/db/article.asp?ID=14198&writer=Seth+Manfield&articledate=9-29-2017). I noticed that he has Rigging Runner in the deck. Might be worth considering.
September 29, 2017 9:35 a.m.
September 29, 2017 9:20 a.m.
I've tried Walking Ballista in a Ramunap Red deck and it just doesn't mesh well. With only 22 lands and no mana dorks it too often becomes a dead card in hand because there are better cards to play (generally speaking). With that said, there were a couple of times when it was quite useful.
Just trying to shed some light in case you haven't gotten o play test with Walking Ballista. I'd be interested in knowing whether you have different results.
Cool deck! +1 from me!
September 29, 2017 9:18 a.m.
SCORE: 41 | 12 COMMENTS | 3509 VIEWS | IN 21 FOLDERS
SCORE: 2 | 344 VIEWS
|Playing since||Battle for Zendikar|
|Avg. deck rating||39.92|
|Good Card Suggestions||325|
|Last activity||1 day|