BioProfDude Sure.

I played MtG starting with Beta and stopped about the time 4th Edition came out. I started playing again about a year ago. The game has certainly changed! I prefer to play Standard format. It's a fun game and it is overly addictive...

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Contingency Plan might also be worth considering.

February 24, 2017 11:56 a.m.

Said on U/G Energy Tempo...

#2

2x Larger Than Life would be an interesting addition to this that would probably catch opponents off guard. +4/+4 and trample is pretty good.

Cool deck!

February 23, 2017 10:17 p.m.

Said on B/G for fun ......

#3

bunnyplasm2, in fact, I just moved it to the mainboard as I think it's a very good idea. Now to tinker with it for a bit...

Thanks again for the suggestion!

February 23, 2017 4:48 p.m.

Said on B/G for fun ......

#4

bunnyplasm2, after thinking about this for a bit, that's a better suggestion than I initially thought. Because a significant number of my creatures have deathtouch, I can make a 1/1 deathtouch creature do damage to some huge creature and kill it without losing my creature. Very clever.

Thanks for the suggestion! I'll tinker with this a bit. This can be a very targeted way for me to clear creatures out of the way when I couple it with deathtouch (and lifelink, as in Gifted Aetherborn).

Thanks again!

February 23, 2017 4:42 p.m.

For Grave Birthing, the first rule under the card is that the target opponent gets to choose which card is exiled, so you don't get to pick the card. See http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=401900

A card that I think you might appreciate, though, is Shamble Back. It's great as it let's the person casting it choose the target creature (I love hitting Prized Amalgam or Scrapheap Scrounger with it), gain 2 life, and put down a 2/2 zombie-- all for ! Very good card. No card drawing, admittedly, but a great card nevertheless.

February 23, 2017 12:48 p.m.

Said on Aetherborn Tribal...

#6

I think you need a way to generate something to sacrifice to keep pumping your creatures with the sacrifice-to-add-counters mechanics. Something like From Beyond would be useful as it generates a creature each turn (and they can be stacked) that can be sacrificed for mana or for your purposes. Kalitas, Traitor of Ghet helps with this idea, but 3x of the single card won't be reliable by itself.

I know that From Beyond is green, but Spire of Industry and/or dual lands like Blooming Marsh and/or Hissing Quagmire should easily provide the necessary mana to get something like that out. To make room, you do have 32 (!!) creatures, so it shouldn't be too hard to make a bit of room for 2x or 3x of this card or a similar card.

Cool tribal deck! +1 from me!

February 23, 2017 9:18 a.m.

Said on B/G for fun ......

#7

bunnyplasm2, mainly because of mana cost = 3 (note the curve for this deck is heavily 1 drops, and that's quite intentional). I have instant speed removal (Fatal Push with 2x in the side, Natural State) and there are better removals for less if I want to add them at some point (e.g., Grasp of Darkness).

Thank you for the suggestion!

February 23, 2017 8:41 a.m.

Ouch, not a fan of the mana curve for this one! Too many 4 and 5 drops relative to your 0, 1, 2, and 3 drops. You could easily end up with a hand full of creatures costing 3 or more mana from the start. I suggest trimming 2 or 3 4 drop and 3 or 4 4 drops in favor of more 2 and 3 drops. As it currently sits, this is a rough curve to get a good opening hand, particularly with only 20 mana. I know you have some mana dork artifacts, but you still have to cast those to be able to use them.

Just my two cents, for what little they're worth! Good luck!

February 17, 2017 12:53 p.m.

Said on B/G for fun ......

#9

Coastninja1, thanks for the upvote!

February 16, 2017 11:10 p.m.

Ya, I've thought about how well the eldrazi and the new revolt mechanic might function well together. There are several cards in green and black with revolt, and multiple eldrazi and associated spells that could work well with the revolt mechanic (namely the scions). Brood Monitor could also be fun, but you're running well on higher cost creatures.

Blisterpod might also be a solid addition as it brings in a 1/1 scion when it dies. That's 2 creatures for the price of 1.

Good luck!

February 16, 2017 11:07 p.m.

From Beyond might be a good addition to the deck. Cranking out 1/1 Scions every turn could be helpful when you have so many creatures that have higher mana costs. Plus the act as nice chump blockers, and they can trigger revolt for Fatal Push.

Cool deck! Looks like fun to play! Good luck!

February 16, 2017 10:30 p.m.

Said on B/G for fun ......

#12

Coastninja1, Scrapheap Scrounger is a great card and is prominent in most of the B/G decks, but it's an awkward fit in this deck. The recursion is nice, and a 3/2 for 2 is nice, but I don't need to crew anything like Heart of Kiran, so I really don't need that aspect of it. I prefer to cram in more deathtouch as it is a solid mechanic. Nevertheless, I haven't kicked it out of the deck because it is such a good card. I'll keep tinkering with the number.

If you look at all of the vehicles, all have a crew cost of 1. Sky Skiff is a fine card-- flies, 2 damage, cannot be taken out by Shock, and loves to be crewed by Night Market Lookout. Solid 2 drop flying vehicle in the post Smuggler's Copter world.

Natural State in the sideboard is what most people would say, yet every game I have played for the last several weeks has had artifacts (and/or enchantments) mainboard, and artifact creatures are artifacts. Effectively, it is creature removal. Playing it mainboard causes jaws to drop because nobody expects it because it is viewed as a sideboard card. Why play it in the sideboard if virtually every deck in Standard is running at least a few artifacts/enchantments? Look at the last Grand Prix in Pittsburgh-- every top deck has at least a few artifacts or enchantments easily targeted by this. It hits one mana higher than Fatal Push (without revolt triggered) and I don't have to wait for something to be crewed to hit it.

Your suggestion for Blossoming Defense is well noted. I have tried playing around with the number and will continue to tinker. I agree that it is a good card that could have more copies in the deck.

Thank you for the suggestions! Even if I disagree with some initially, I am still tinkering and I will definitely try the suggestions to look for that nice recipe to make the deck function well.

Thanks again!

February 16, 2017 9:58 p.m.

Hmm, also, I noticed you run thin on land. I know that you have Rishkar, Peema Renegade and it allows creatures with counters to be mana dorks, but that's a lot of dependence to get out Verdurous Gearhulk and other hefty mana cost cards. I would go up to about 23 or 24 land. Try to trim a couple of cards to make room and I think you'll find you get more consistent mana draws to fuel what you need.

Evolving Wilds might be good to add for those two mana-- sacrifice to trigger revolt for Fatal Push!

February 16, 2017 9:43 p.m.

Ah, I like yours. I like the synergy with the energy. You might consider maybe 2x Spire of Industry as you won't necessarily want to spend your energy on Aether Hub, but that's a personal preference call.

I love Aethersphere Harvester and I think it is a much better choice than Heart of Kiran. It doesn't have vigiliance (which is quite nice, admittedly), but the lifelink can be a life saver. For real. Very powerful and, for opponents, very annoying .

Cool deck! I like it!

February 16, 2017 9:38 p.m.

They run a couple less creatures and throw in a couple of Heart of Kirans. Less emphasis on the energy part. Again, it was mostly a joke. :-D Ubiquitous in decks as a whole, not constrictor decks necessarily. I did +1 your deck-- I think it's a good deck and looks like fun to play.

Best of luck!

February 16, 2017 9:33 p.m.

qknight45, well, it is run in some (believe me, I hit those at Game Day; rarely, admittedly and not at all in the top decks at the last Grand Prix). However, it was mostly a joke about how the card seems to be way too ubiquitous.

February 16, 2017 8:13 p.m.

What, no Heart of Kiran? :-D

February 15, 2017 9:51 p.m.

Said on Take Life - ......

#18

Also, for lands, Shambling Vent is a solid addition because board wipe cards are starting to creep into the increasingly aggro game of Standard (e.g., Yahenni's Expertise, Biting Rain, Flaying Tendrils, etc...). Having a manland can swing a game for you, particularly one with lifelink!

February 10, 2017 2:52 p.m.

Said on Take Life - ......

#19

I think you'll want a bit more on the low end of your mana curve. I suggest Fatal Push instead of Oblivion Strike-- maybe 3x Fatal Push and leave one of the Oblivion Strike. Anguished Unmaking might be good for the sideboard to deal with the Saheeli Rai + Felidar Guardian combo-- probably in place of the creatures you have in the sideboard.

Ayli, Eternal Pilgrim adds a deathtouch element, and Drana, Liberator of Malakir provides first strike (both with Odric, Lunarch Marshal are amazing). Maybe 2x Ayli, Eternal Pilgrim in place of 2x Cliffhaven Vampire. You're very heavy on 4 mana spells, so reducing that and getting more into the 1 and 2 mana range will be useful.

2x Aetherflux Reservoir seems to be a logical inclusion.

Good luck! Looks like a fun deck to play!

February 10, 2017 9:28 a.m.

MenacingBunny, Heroic Intervention is a fine card and worth consideration, but at this point not many people seem to running board-wipe cards. Additionally, the curve of my deck is to get as much damage in early and with great speed. Of the 42 spells in the deck, only 10 cost more than 1 mana (and only 1 single card in the whole deck costs 3 mana).

With this kind of speed, two colors and 18 lands makes it difficult enough to not get mana screwed (tap lands like Hissing Quagmire might end up ultimately being removed), so adding white as a third color would just gum up all of the deck.

February 5, 2017 10:04 p.m.

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