thanks dude :D Yeah, I've been caught up in school, so now that I've got a bit of time again - the dams that stem the flow of creativity are free to collapse :) I've got lots lots more comming, along with a healthy helping of updates and tweaks for my old decks :) Stay frosty
December 15, 2017 12:05 a.m.
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And all of a sudden a bunch of new decks! Must be feeling inspired-- I like it!
December 14, 2017 4:03 p.m.
Whoah! Somebody's once again found themselves bitten by the creativity bug! :-D Flurry of new decks! I like it!
December 14, 2017 4:02 p.m.
Somebody's been pretty quiet lately... (looking at you, Dredgar)
December 14, 2017 11:31 a.m.
Somebody's been pretty quiet for a while... (looking at you, hardhitta71194)
December 14, 2017 11:30 a.m.
As I don't see it mentioned anywhere (in an admittedly quick look), why no Hostage Takers, if even in the side? Seems like that would be a very good fit in many matchups.
Cool deck! +1 from me!
December 12, 2017 4:01 p.m.
I would suggest maybe 2x Canyon Slough, and making room for the Dread Wanderer. Dread Wanderer is the one card I'm thinking of getting into my deck. Good card, and can be very timely. The problem is making room for it...
Nice deck! +1 from me!
December 6, 2017 3:07 p.m.
Hi FullmetalWes! Thanks for the upvote and suggestions!
I did play this once already at FNM and went 2-2. Beat U/W Approach and U/W Tokens, lost to Ramunap Red (he just had better curve than me in our particular games!) and Sultai Energy (lost 2-1, just not a great matchup). I could have won either match, but I was playing against very skilled players (better than me) and they had good curves for the game 3s we played.
I had Fatal Push mainboard for a while during play testing, but I found the burn (i.e., Lightning Strike, Shock) to be better for Game 1. I like Shock because it has the same CMC and can go to the player or a creature. Not many early game creatures seem to be out of its range.
Really, my deck is Ramunap Red with Bone Pickers and Scrapheap Scroungers. These are two extremely powerful cards and have both won me games. I think that these are more effective than Soul-Scar Mage.
December 6, 2017 3:03 p.m.
Another good instant-speed removal is Never / Return. One mana cheaper than Vraska's Contempt, though without the 2 life gained. It depends whether you want the small life gain (which can be important), or the 1 less mana to cast? Both require , which is unfortunate, but both are good removal.
November 27, 2017 9:48 a.m.
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|Playing since||Battle for Zendikar|
|Avg. deck rating||40.08|
|Good Card Suggestions||329|
|Last activity||18 hours|