Creature — Dragon
Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
Scalelord Reckoner Discussion
3 weeks ago
The deck looks pretty good! Here are the cuts I would make to bring it down to 100 cards:
Nihil Spellbomb: This can be brought back in if you are facing a lot of graveyard-based decks, but it can be cut for a first draft. You already have 5 other single-target removal spells, which should be sufficient anyway. If you want to bring it back in, cut another single-target removal spell.
I would also replace Armillary Sphere with another land. The sphere does not provide true mana ramp, and another land would help greatly in ensuring that you hit your land drops on time.
Other cards/upgrades I would consider include:
Patriarch's Bidding: Insanely strong in a deck where everything is expensive.
Dromoka, the Eternal: Bolster can get out of hand very quickly.
Hellkite Tyrant: Almost everyone uses artifacts in EDH, so this will almost always have something good to steal.
Lifecrafter's Bestiary: Very powerful and underrated card draw enabler. The scry alone is decent.
Maelstrom Wanderer: Not a dragon, but INCREDIBLY powerful in this deck, the haste is amazing, and cascading into 2 dragons is a real possibility. If you have Ur-dragon out, you'll be in a very strong position to win.
Skyshroud Claim,Nature's Lore: If you upgrade the mana base to include some lands with basic land types (shocks, BFZ lands, Amonkhet cyclers), then these become very powerful and efficient ramp cards.
Sarkhan the Mad: His -2 ability can usually take out a player.
Balefire Dragon: Acts as a mini board wipe.
3 weeks ago
You could also use some more cards that cost less than 3, nearly everything is 5+.
3 weeks ago
So... I just built this deck for my best friend, and I have a lot to say if you are willing to listen.
The first thing I want to say, don't play The Ur-Dragon as your commander. I get why you did but less on your dragons isn't worth, having to pay 9 CMC for your commander. With Sion as your commander you get to play it turn 5, and put the Ur-Dragon on the table the next turn for , then you just reanimate it with Teneb, the Harvester or any reanimation tool.
Cards to take out:
- Boneyard Scourge: it's just not that good, I'd rather run Reanimate or Dread Return in its place to bring back a dragon that does something and isn't just a body.
- Foe-Razer Regent: It isn't all that great, because for less you could be playing Frontier Siege which gives all your dragons the Foe-Razer ETB and is versatile enough that you can play it early for ramp.
- Glorybringer: It's a weaker version of Balefire Dragon honestly. It's just not worth.
- Oracle of Mul Daya: Creatures are the easiest type of permanent to kill, so I'd suggest just running Exploration or Burgeoning both are enchantments, which are the hardest permanent type to deal with.
- Ramos, Dragon Engine: When you play dragons you are under constant bombardment of Wraths because your creatures hit hard and do so much. Ramos will never make it to 5 +1/+1 counters which means he's just a flying body. He needs to be in a deck based around him or using +1/+1 counters.
- Rattleclaw Mystic: just is a lackluster Sylvan Caryatid, he dies so much easier and isn't half the blocker caryatid is.
- Scalelord Reckoner: Karmic Justice is just a better reckoner because it's ALL your permanents not just dragons, AND it's an enchantment which makes it, again, harder to kill.
- Territorial Hellkite: Its too RNG based it's not always gonna do what you want it to do; there are just better dragons to take this slot.
- Dragon Tempest: So you already have Temur Ascendancy which is better than the haste on this card, and Warstorm Surge does more damage per dragon. Ultimately this card relies on you keeping a huge board state which just isn't a reality when you sit down at the table with this deck.
- Call to the Kindred: just run Descendants' Path, it's 100% better. You can't just kill the creature that it's attached to to get rid of it..
If you want some good ideas for the deck just come look at the deck I built for my friend. Its super competitive and honestly has been a threat to our play group.
Commander / EDH*
SCORE: 1 | 8 COMMENTS | 347 VIEWS | IN 2 FOLDERS
3 weeks ago
After playing with the new commander decks, I'm considering making this a tribal Dragon deck for a little while. Things to consider:
Balefire Dragon, Hellkite Tyrant, Utvara Hellkite, Bogardan Hellkite, Hellkite Charger, Thundermaw Hellkite, Kokusho, the Evening Star, Scourge of the Throne, Yosei, the Morning Star, Tyrant's Familiar, Oros, the Avenger, Skyline Despot, Boltwing Marauder, Skyship Stalker, Scourge of Valkas, Glorybringer, Hoard-Smelter Dragon, Knollspine Dragon, Hunted Dragon, Scalelord Reckoner,Boneyard Scourge,
4 weeks ago
I'm looking to get my hands on another Dragonmaster Outcast, when I do I'll find room for it. It's just so good. Temur Ascendancy was in my sights, just traded for one so it's going right in. Thunderbreak Regent is good, but I don't think it's a strong enough deterrent, I'd rather prevention like Dragonlord Dromoka; but will even go for Scalelord Reckoner for more harsh deterrence. Niv-Mizzet, Dracogenius is in the precon, and I've strongly considered it, but I feel like taking it for another draw source is non-ideal as it costs mana to do so. I don't foresee myself having mana left over, and have quite a few sources of consistent draw. Thanks for the suggestions, Sandwitcher.
As for Sarkhan the Mad, I just don't have one right now. It's a great finisher, but I'm putting in Sarkhan Unbroken for now to use as 'set up.' When I get an angrier Sarkhan, he'll likely take it's slot. Also looking to get an Ugin as well, who will likely replace Bolas eventually. Mostly for flavour reasons. Thanks for reminding me to put him in the maybeboard Rabid_Wombat, so I don't forget about him.