When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
Printings View all
|Khans of Tarkir (KTK)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Abzan Ascendancy occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Abzan Ascendancy Discussion
3 months ago
all of your lands enter tapped, which makes it kind of slow for the CMC of your creatures. to replace Stroke of Genius you could add Blue Sun's Zenith or Braingeyser . Herald of Anafenza is a token creator with outlast. Abzan Ascendancy puts counters on all your creatures to make them get the benefits of Abzan Battle Priest and Abzan Falconer . if you want more things with outlast that benefit all your creatures Ainok Bond-Kin , Mer-Ek Nightblade , Tuskguard Captain , Longshot Squad . those are options, not what will necessarily make your deck better.
4 months ago
5 months ago
Not sure how you are viewing your wincon in this deck but these are some cards that came to mind that work with both your enchantment theme and Ghave, Guru of Spores :
8 months ago
Pir, Imaginative Rascal is another option to add counters. Rishkar, Peema Renegade will turn any creature with a counter on it into a mana dork, ramping you well. Fertilid becomes very nice if you can keep adding counters to it, basically allowing you to Rampant Growth every turn. Spike Feeder and Spike Weaver are also great. Shalai, Voice of Plenty is a great mana sink for a 1/1 counter deck like this. Champion of Lambholt is another solid creature to consider in this setup.
I think I'd cut Abzan Ascendancy and Cached Defenses . You'll have plenty of bolstering opportunities on creatures and whatnot, so I'd consider another removal option or card draw option instead. Cut three lands, too.
I encourage you to get more card draw and ramp. Zendikar Resurgent provides both, and is fairly budget. Mirari's Wake is nice, but pricier. Shamanic Revelation , Rishkar's Expertise , and Beast Whisperer are all nice card draw options. You should run about 10 if you can. Some good options in include Greed , Vampiric Rites , and Arguel's Blood Fast Flip.
1 year ago
A deck wanting to use Phyrexian Obliterator, without Arena or the already mentioned Gray Merchant of Asphodel seems odd. That being said this looks solid, main-deck graveyard hate/draw in the form of Nihil Spellbomb, is a good choice at the moment as is your removal suite. You probably have too many extraction effect in your sideboard, I'd cut Infinite Obliteration and Cranial Extraction, maybe try Dromoka's Command, Abzan Ascendancy or Lingering Souls?
1 year ago
CaptSillva, thanks for the suggestions. I'm definitely going to add some of those to my deck as soon as I can get the cards. I always looked at Contagion Engine but never thought it was too great of a card, and then I read it more thoroughly and I understand the appeal. Hooded Hydra and Abzan Ascendancy, although good cards, don't work well with my play-style. I'm trying not to do tokens with this deck and focus more on +1/+1 counters instead. I also had to re-read The Mimeoplasm; he's making the deck as well.
Again, I appreciate the feedback.
1 year ago
Here is a short list of cards you could consider for this deck Abzan Ascendancy, Anafenza, the Foremost, Siege Rhino, The Mimeoplasm, Gilder Bairn, Altered Ego, Hooded Hydra, Hangarback Walker, Contagion Clasp, and Contagion Engine.
1 year ago
So with the theme of being aggro/removal, and keeping the deck at a budget I'll try and list some budget alternatives that can be upgrades, off the cards I can think of off the top of my head. I'm also noticing a trend with +1/+1 counters so I'll consider those as well
Arbor Colossus: He's basically an 11 cost 9/9 that removes one single flying creature
Druid of the Cowl: Two drop mana dork that can be replaced by Llanowar Elves or Elvish Mystic. Though Druid of the Cowl has more toughness, playing one of the others turn 1 helps accelerate you better.
Experiment One: Cool one drop that gives himself counters and can regenerate, but the downside is that your deck does run a lot of creatures with similar low power/toughness creatures making this hard to get passed more than 3 counters without the aid of using resources on him.
Kabira Vindicator: Level up is a cool mechanic, but having to spend 4 mana to cast him and then another 6 mana to give your creatures +1/+1 is pretty bad. Glorious Anthem would already give them +1/+1 OR you can always get Gideon, Ally of Zendikar use his -4 ability immediately and have the emblem to have an almost permanent buff to your creatures.
Knight of Cliffhaven: Same reason as Kabira, 5 mana to have a flying 2/3 is pretty meh. and 14 mana total to have a flying, vigilant 4/4 is the worst.
Sunscorch Regent may not have vigilance, but he does have flying, and gets stronger the more spells that cast as well as gaining you life.
Netcaster Spider: Would just replace this with
Longshot Squad, would synergize more with the deck and grants your other creatures +1/+1
Salt Road Patrol: For aggro, this card is too slow and only boost itself.
Sporemound: You don't have any mana accelerators or extra land drop enablers
Oath of Ajani: Would replace with Abzan Ascendancy, one extra mana for the same first ability, but the second ability will have more usage since you don't run any planeswalkers in the deck which makes the oath just a dead card on the field.
Consume the Meek: This kills your commander and most of your creatures
Cards I would consider adding:
Cathars' Crusade: Considered a staple in most creature decks that use +1/+1 counter things
Forgotten Ancient: Allows itself to gain more counters on it while the game continues and can move them to other creatures
Retribution of the Ancients: Great kill enchantment that revolves around +1/+1 counters
Oran-Rief, the Vastwood: Just an all around decent land that gives counters to all your creatures that entered on the same turn.