Aetherworks Marvel

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Mythic Rare

Combos Browse all

Related Questions

Aetherworks Marvel

Legendary Artifact

Whenever a permanent you control is put into a graveyard, you get (an energy counter).

, Pay : Look at the top six cards of your library. You may cast a card from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

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Aetherworks Marvel Discussion

Noctem on AER - Grixis Control

1 day ago

So last night I brought this list with a minor change to the SB for FNM. I removed Metallurgic Summonings and added a second Release the Gremlins. Deck went 3-1. It lost the finals and ended up in second place because the pilot never drew a torrential in game 3. If he had, he would have been first with 4-0. He played against nothing but aggro of various kinds. My friend played the list while I played something else so I won't be able to give as much detail as I would normally. I'll be playing it next standard.

Match 1 vs G/W tokens

Lost the first game, won both second and third after sideboard. To the Slaughter was very useful here to kill the PW's as they came down and tried to create a token. It gave us multiple ways of dealing with Gideon, which was important.

Match 2 vs G/B aggro (with Nissa)

Won 2-0. The g/b player kept a questionable hand filled with late game in g2 which meant that by the time he tried playing it, our hand was full of answers. Didn't go well for him.

Match 3 vs Mardu Vehicles

lost the first game, won the second and third after sideboard. The sideboard change paid off here.

Match 4 vs Mardu Vehicles

Lost 2-1. No Torrential Gearhulk game 3 caused the loss of the match.

Overall, we were both pleased with the list. Some changes we discussed:

Contraband Kingpin was useless in all the matches we played vs decks he's supposed to be used against. The amount of quality removal for creatures currently in standard means that he really isn't a problem to deal with by other decks. The creatures being used nowadays, when attacking, won't have only 1 toughness (outside of Veteran Motorist but that's going to be used to crew and not attack directly anyway in most cases) and our gameplan to kill or counter everything the opponent plays also means that his job as a wall is kind of redundant since he's not a win con himself. The mana cost could also be annoying to play if we don't have one of the 2 colors on turn 2-3 when you actually want to play him. The lifelink is basically meaningless since you won't want to attack with him as he's a defensive tool. The scry won't matter since you have 3 6CMC artifacts in a 75 card deck. SO, our thoughts were to put in Thing in the Ice  Flip instead. At least that can flip into a win con by doing what we're going to be doing anyway and you keep the 4 toughness wall angle. -2 Contraband Kingpin +2 Thing in the Ice  Flip for the SB imo.

Metallurgic Summonings is too cute and greedy imo while another Release the Gremlins was very useful vs matchups with high artifact counts like Mardu Vehicles but also including outlyers like Aetherflux Reservoir, Dynavolt Tower and Aetherworks Marvel lists.

All in all the deck went against the top decks of the format and did pretty darn well. You should be proud of your list.

The7thBobba on Charged Up

1 day ago

Well, mate. when you have the budget for it, I'd highly recommend: Scrapper Champion, Aether Chaser, Aethertide Whale, Lightning Runner, Aetherwind Basker, Greenbelt Rampager, Confiscation Coup, Aethersquall Ancient, Bristling Hydra, Aethertorch Renegade, Aetherworks Marvel. Good gogds, I realize that more than half of these cards don't fit the idea of the deck, and all they do is do something with energy counters. Anyways, stay frosty!

Firebones675 on Grixis (RUB) Artifact Token deck

3 days ago

I'd be careful about being too many colors, as you can oftentimes have a hand full of blue cards and no way you cast them or something along those lines. You might be able to get away with it as a lot of your cards dont require colored mana but if you want to do 4-5 colors you'll want to pick up copies of Spire of Industry, Aether Hub, Evolving Wilds and some of the nonbasic lands that tap for one of two colors.

At the moment I also feel like your deck is half artifact matters and half energy matters. I think if you dialed back on energy you could reinforce the artifact theme or vice versa.

Here are some cards i think you can take out either way.

Whirlermaker: too slow

Electrostatic Pummeler is a good card but without pumps spells like Larger Than Life i don't think you can get much value.

Aetherworks Marvel: good card but unlike most stnadard marvel decks, you don't have as much to grab off of its trigger.

Ghirapur Orrery I don't think you can empty your hand fast enough and i think your opponent might get more value out of it than you do

Self-Assembler not great since you only have the 2

Accomplished Automaton too expensive not enough value

Riv329 on Aetherworks Marvel

4 days ago

When playing Aetherworks Marvel and I tap it and bring out Ulamog, the Ceaseless Hunger or Desolation Twin does this count as cast and the ability triggers or does this creature just go to the battle field.

kingcowofcows on Midrange Value Marvel Concept

5 days ago

I have been working on a new type of Aetherworks Marvel deck. Instead of playing huge Eldrazi or going all-in on the combo gameplan, the deck is filled with all of the best energy creatures. This way, Aetherworks Marvel itself is not a must-find and you don't easily fold to hate. You end up with a bunch of creatures that are good on their own and synergize well, and an artifact that can cast them for free.

Here is my current list: Temur Energy Midrange Marvel

What do you think? Could this be competitive in standard?

Sciencebean on Steaming Pile 2.0

6 days ago

Richrox are you serious? or is it a joke? I'll make the assumption it's a joke but still want to ask you.

But pretty cool deck, would be cool if you could play with Aetherworks Marvel and cheat the big guys out that way maybe? though you would need to play a bunch of energy, but maybe that's not where you want to go with the deck.

JerichoDarkstar on Banned and Restricted - Jan ...

6 days ago

I agree wholeheartedly with Jhed1.

Basically, that is the very reason I quit playing Yu-Gi-Oh! competitively. It got so bad at one point that Konami was printing cards only to ban them a few months later. Look up the "Dragon Ruler" fiasco sometime.

I'm not mad that cards got banned. Slip ups happen, but printing Aetherworks Marvel knowing good and well you also printed Emrakul, the Promised End is not a slip up. If Marvel would have said "put it on the battlefield instead," that combo wouldn't have been as broken, and maybe Emrakul wouldn't have been banned.

Same thing with Looter Scooter. Vehicles did not have time for proper testing, in my opinion, but a 3/3 flyer with card draw on Turn 2 or 3 is a bad idea.

On top of all those problems, Wizards changed the Standard rotation... again. We shouldn't still have Gideon, Ally of Zendikar in Standard. What's worse is that he will still be here when Amonhket drops. To me, Standard become very unhealthy as a format.

dwarvishandsavy on Indomitably Creative Cat Lady Combo

1 week ago

I made an even more absurd combo deck using Indomitable Creativity and Whir of Invention and Aetherworks Marvel here that you might enjoy :)

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