|Commander / EDH||Legal|
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|Kaladesh (KLD)||Mythic Rare|
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Whenever a permanent you control is put into a graveyard, you get (an energy counter).
, Pay : Look at the top six cards of your library. You may cast a card from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
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Aetherworks Marvel Discussion
1 week ago
Most definitely my dude! This is but the latest attempt at a competitive Shirei deck. Please give it a playtest for me!
The actual winning combos are infinite sac loops:
1 month ago
1 month ago
I have a couple I've been ruminating on for awhile now:
The Tammy's Timmy: Has no mythics in his/her binder because they're all crammed into their The Ur-Dragon deck along with every legendary Dragon. This includes Aetherworks Marvel, Sphinx of the Steel Wind, and Eldrazi...but don't worry, they run Arcane Adaptation too. When they lose, they complain that Naturalize shouldn't beat Mindslaver because it's a common. Tends to think that "card advantage" is a function of power and toughness, not hand size.
The Johnny's Jenny: Disparages any deck with a budget over $50. Announces upon losing that "if I didn't have my priorities straight, I'd buy Serum Visions too and then I'd crush you through superior deck-building". However, when they do pull off a Near-Death Experience, they'll remind you about it for the rest of the year. Tends to equate deck budget to moral superiority.
The Spike's Spike: Seems to have forgotten that Magic cards are sold in "game" stores. Will ask you to step away from the table if you try to advise your partner during his/her first draft, then proceed to bait/obfuscate your partner into attacking into an Escaped Null that they didn't know about. (True story.) Is willing to play against noobs and little kids in order to win.
I think we all tend to have a little too much of those psychographics at some times. And of course, in balance, none of those types are negative. I tend to be a Johnny's Johnny at my worst moments. At my best, though, I am:
The Casual's Casual: Only wants to play a tight, fun game. Is completely unwilling to win just because their opponent is manascrewed -- instead, will tell them to "go get a Plains" instead of draw a card. Is also known to correct one's opponent if they miss a trigger or target Karador, Ghost Chieftain with Doom Blade, with the firm belief that nobody should lose due to misplays. Plays Boros commanders and group-hug to help everyone have a good time. Plays draw-go control only to protect everyone else from the Spike's Spike. When they notice that you can sacrifice Serra Avatar to Ayli, Eternal Pilgrim during combat and activate Cradle of Vitality to put 40 +1/+1 counters on an attacking 0/1 Goat token for the win, they will alert you.
1 month ago
I was thinking more along the lines of cards like Mulch, Benefaction of Rhonas, and Harrow with Crucible of Worlds or Ramunap Excavator or Splendid Reclamation to sift through the deck faster and potentially abuse some land hate.
2 months ago
So I just got most of the cards in yesterday and started doing some testing. If you look back at the comments on Treasure Production Control I listed the results. As a note am still waiting for Mechanized Production and Herald of Anguish to come in. Early results show a really strong ability to keep the field very open pretty much the whole game well into turns 10-13 and not really losing any tempo. Marionette Master is now the main win condition. Backup is Mechanized Production needing 5 and 8 counters respectively to win the game. Herald of Anguish comes out on average turn 5 or 6 and definitely fills the late game get some damage and hurt the player farther by discarding cards every turn. Also the combo of having him and the Marionette out is fun. Pay 2, -2/-2 to a creature and since an artifact was sacked you also take damage from Marionette!! I'd say average the deck floats 5 treasures very easily and will get over 8-10 about 30% of the time. Also Depths of Desire has shown to be immensely valuable. Especially when someone goes to use a piece of removal against one of the creatures and instead of using a counter I bounce it back to hand and get a treasure out the deal. Next turn let's say the Marionette Master comes back out I now have an extra treasure to sac or if I need to I can chose to get 1/1 servo tokens off her then bounce her back get a treasure put her back out as a big body to sac treasures to with little chumps to block some stuff. Revolutionary Rebuff when used and opportune moments has shown to be quite effective in this standard format where most people aren't running many artifacts and if they are they are just supportive and don't play a main role in the deck like the days of Aetherworks Marvel
2 months ago
Just a heads up, Aetherworks Marvel is banned in standard, though now that the Eldrazi are out of standard it will hopefully be unbanned. That said, this looks quite nice in casual. Keep it up!
2 months ago
Heads up for standard play. Aetherworks Marvel is banned in the format.
You can view the official ban list from Wizards at their website linked here.
I think your deck idea is interesting since you are playing on a budget. You may want to pick a little more focus on whether or not you want to be an energy deck or and artifact deck because Metalwork Colossus doesn't really fit in this deck idea. Most of your artifacts are creatures, meaning you are not likely to reduce its mana cost and his is a bit expensive to play without some reduction to the cost.
Multiform Wonder also doesn't really feel worth playing. It is an expensive mana cost for a very mediocre creature.
I would definitely suggest a play set of Longtusk Cub as this creature can win games early or late game unless opponent has an answer for him.
You have a nice shell going on here. Just some clunky cards that need fixing. Best of luck with the deck.