Aetherworks Marvel


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Mythic Rare

Combos Browse all

Aetherworks Marvel

Legendary Artifact

Whenever a permanent you control is put into a graveyard, you get (an energy counter).

, Pay : Look at the top six cards of your library. You may cast a card from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -8%

2.12 TIX $3.53 Foil


Aetherworks Marvel Discussion

HSF117 on Return to Standard - Gruul Energy

7 hours ago

So how about a 1-of Exquisite Archangel? It would be better if she had flash but she kind of does with Aetherworks Marvel. I know this wouldn't help very often considering there is only one copy of the card but at the same time I wouldn't need it very often. Thoughts on this card?

Argeaux on New R/G Marvel Build?

9 hours ago

Here's my take:

Runner Basker

It needs tweaking but it's a good start. Builds up very fast and can win without the two Creatures it is focused around.

Planar Bridge is too slow for the deck, in my testing. Plus you have to pay mana, whereas with Aetherworks Marvel the payment is with , which you have plenty of.

I get around 15 by Turn 5.

TheHelvault on Energy out the ass

23 hours ago

I would cut Aetherstorm Roc and a Greenbelt Rampager for 4 Attune with Aether, because that will give you more energy to fire up Aetherworks Marvel faster. I'd also remove Gonti's Aether Heart for another Aetherworks Marvel, and take out the modules and Acrobatic Maneuver for 4 Pressure Point and 4 Woodweaver's Puzzleknot, then drop the 3 Rishkar's Expertise for 3 Unbridled Growth. Also, you could do with less fatties as most of the time they'll clog up your hand.

Your goal with this deck is to be playing Aetherworks Marvel and activate it on turn 4. With the extra card draw, you'll be able to find it easier. Unbridled Growth and the Puzzleknot will turn on Marvel, Attune with Aether gets you close, and the bonus card draw/tapdown from Pressure Point will help thin your deck out a lot.

Orion93 on Standard Temur

2 days ago

Yeah man. So. Best decks have a theme. Whether it's playing things for free with Aetherworks Marvel or control with a solid black and blue deck or ridiculous creatures like Verdurous Gearhulk building on a Solemn Recruit, these cards have a synergy to them which play together and build into a combo.

Maybe you have a combo. I just see a bunch of random cards in a list. So work on your combo and explain it in the description.

bprebula on The Airport Controltower

2 days ago


3 Void Shatter--Out with Spell Shrivel against Delirium.

2 Sphinx of the Final Word--Swap with Linvala, the Preserver in control mirror.

2 Insidious Will--Bring in against burn, Electrostatic Pummeler builds, and similar aggro builds. Might also be useful against certain control match ups with a lot of removal.

2 Summary Dismissal--Auto include against control and Aetherworks Marvel.

1 Stasis Snare--Against WU Flash, creature heavy, ramp, and vehicles.

3 Dispel--Against any kind of removal or control. If against control, go -1 Fumigate and -2 Stasis Snare.

2 Quarantine Field--Your only way to deal with planeswalkers. You may find yourself taking out Dynavolt Towers for these quite often.

All-in-all I think we've made something solid. Keep me posted! :-)

djnewellmit on New R/G Marvel Build?

2 days ago

Would you consider Planar Bridge in lieu of the Aetherworks Marvel? The price is high and non-energy centric, but the consistency would be 100%. I've been thinking of a build using the Aetherwind Basker and Lightning Runner along similar lines as this thread.

Zaueski on New R/G Marvel Build?

3 days ago

So I've had this brew in my head that seems pretty good but I don't know how viable it is. Basically it's a fusion of the old R/G Marvel and R/G Aggro Energy builds from last season. It would run all the energy producing creatures, not the puzzleknots and try to get to an Aetherwind Basker and a Lightning Runner either through ramp or through Aetherworks Marvel. Once both of those creatures are in play depending on the board state it may be possible to attack infinite times.

I don't have a list yet, but does anyone else think this is fast/consistent enough to be plausible? What would be good inclusions?

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