|Commander / EDH||Legal|
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|Kaladesh (KLD)||Mythic Rare|
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Whenever a permanent you control is put into a graveyard, you get (an energy counter).
, Pay : Look at the top six cards of your library. You may cast a card from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
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Aetherworks Marvel Discussion
6 days ago
Awesome! When I was learning about that interaction, I found out about another one that's equally good: Strionic Resonator is effectively '2 mana: destroy target permanent', as long as I'm using Feldon's ability. Even if I haven't discarded anything good and am thus not using Feldon, It still synergizes with all of the creatures with 'enters the battlefield' triggers, as well as Staff of Nin, Aetherworks Marvel, Gonti's Aether Heart, Lightning Runner, Deathrender etc.
2 months ago
- Dig Through Time out -> Tezzeret, Artifice Master in (Cheaper, repeatable draw)
- Aetherworks Marvel out -> Saheeli's Directive (Probably usable as another win con)
- Epochrasite out -> Karn, Scion of Urza (card draw and big tokens)
- Jor Kadeen, the Prevailer out -> Vedalken Humiliator (Make opponents creatures not matter)
- Sword of War and Peace out -> Saheeli, the Gifted (Cheaper artifacts once makes her worth it)
- Silas Renn, Seeker Adept out -> Jhoira, Weatherlight Captain (Card draw)
- Thopter Spy Network out -> Raff Capashen, Ship's Mage (Flash)
2 months ago
Thanks moulcarve made some changes that you recommended; I removed the Servant of the Conduit for Aether Theorist and added Glimmer of Genius for some card draw. Proliferate is interesting but playing a card for one energy sounds a bit low in value but I look forward to a build with As Foretold and Suspend Cards such as Ancestral Vision with Aetherworks Marvel and some energy producers because that sounds spicy and any other opinions or critiques of the deck you know where to drop them
2 months ago
Deck looks like a lot of fun! I could be wrong but at first glace this deck seems like it might have a slow start and the infinite combos seem a bit unreliable. I would mostly focus on cheating out your bigger blacker creatures, mana creating is sooooo gooood. And it doesn't seem like it has to many ways to throw things into the graveyard initially, so I've got a few suggestions for you:
Dread Summons - Builds a board of sacrificial zombie tokens for each of your many creatures discarded
Grave Scrabbler - Good way to toss some creature into the graveyard early and for little cost
Sands of Delirium - Just before your turn starts spend your extra mana to build up that graveyard
Stinkweed Imp - As well as other dredge effects might help you out a lot
Grave Scrabbler - Is discard is your shit? then madness might also be your shit
Aetherworks Marvel - Just a fun suggestion, but might actually be interesting here with so many creatures entering and leaving the battlefield just having a every once in awhile take another turn could be real strong. Might also help with going infinite.
As you said graveyard hate might hurt... like a lot... BUT in commander graveyard hate tends come in the form of lands (unless the people you play with main deck Rest in Peace good luck with dealing with that in mono black) so might want to think about running lands like Field of Ruin and Ghost Quarter. Although this depends on your meta if no one is playing graveyard hate you're golden!
Either Way love the deck, best of luck with it!
3 months ago
The weakest cards after that point are probably meta dependent.
Exploration is purely luck based in your build (Unless your group House Rules Partial Paris Mulligan). When its in your opening hand its fantastic but more often than not its comes down too late to do anything. Deathreap Ritual isn't so great if you primarily play vs 1 or 2 players Herald of Leshrac draws a giagantic target on you vs 2 or more. Aetherworks Marvel probably won't proc very often unless you see a ton of field wipes Void Winnower is good against combo decks and Overseer of the Damned is good against creature and graveyard based decks but both are situational.
3 months ago
Since you came and helped me out, I will return the favor!
Cards that could be replaced:
Acidic Slime: I personally feel Reclamation Sage just outshines the slime. For 2 more mana, all you're getting is deathtouch and the option of destroying lands, which our commander is already capable of doing himself (if needed).
Nevinyrral's Disk: I personally don't like all that much. This has a lot to do with the fact it comes in tapped, and the fact that I prefer Pernicious Deed. If you don't feel like you need this, it could very easily be replaced!
Warchief Giant: This card I would argue could be replaced. The other two are more impactful when they connect. However I realize he is a personal fav of yours, but it's a possibility ;)
Elixir of Immortality: I personally don't see much use for this. If you want the option of putting stuff back in your library, I would instead put in Haunted Crossroads from your maybeboard (since I assume you're intending to save creatures with it!). Also, the shuffle means you have technically lost access to them anyway, when they rightfully belong on top of our deck!
All artifact ramp over 4 mana: I personally would replace all of them with 2 mana signets and Fellwar Stone. That means you will rarely come into a situation where you can't cast one!
Sifter Wurm: I believe this card could be replaced as well!
Inclusions to maybeboard:
Viscera Seer: Nice sacc and top deck filter!
Aetherworks Marvel: Since you have a little energy theme going already, this could be another fun inclusion!
Blade of Selves: What's better than myriad creatures? Having myriad on everything!! XD
Mazirek, Kraul Death Priest: I just really like the idea of this card in the deck, with us saccing opponents permanents and our own!
Price of Glory: If you really hate that everyone else playing at instant/flash speed. We don't really have that many ways to interact with players on their turns anyway! :P
Xenagos, God of Revels: Our dragon is now a 2 turn clock!
Hope this helps making the deck even more awesome!
4 months ago
Coward_Token: Hey, thanks for throwing in some ideas. I'll probably avoid putting sorceries and instants in the deck since they're nonbos with the commander, except for Primal Surge as a finisher. With it I can get Combat Celebrant/Scourge of the Throne/Breath of Fury + Mortuary + permanent haste source (there's tons of them!) and probably finish from there with huge hasty beaters and endless attack phases.
Why Godo, Bandit Warlord? It only untaps samurais! Could fetch vigilance equipment though.
Not sure about Lantern of Insight and Extractor Demon, they need to be out together to really work. I like Aetherworks Marvel, definitely works well with the rest. Will get Scroll Rack if I can afford it, at least I already have most of the more expensive cards listed or am able to get them for cheap.
4 months ago
You seem to have the only Dire deck that's public at the moment (I have my own private one), so I'm going to go ahead and spew my ideas here:
Commander + Combat Celebrant + Mortuary + a haste source gives endless combat steps. The Celebrant can to some extent be replaced by Breath of Fury, Scourge of the Throne or Godo, Bandit Warlord. Mortuary can to some extent be replaced by Haunted Crossroads or Bone Harvest/Footbottom Feast/Gravepurge. The combo is pretty easily disrupted so Conqueror's Flail or something is probably recommended.