Mazirek, Kraul Death Priest

Legendary Creature — Insect Shaman

Flying

Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.

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Mazirek, Kraul Death Priest Discussion

landofMordor on Blood-Braided Beatdown (Primer)

4 days ago

mad_hatter_md01, are you offering to make a donation? (;

Top four changes would be Bloodspore Thrinax, Mazirek, Kraul Death Priest, Rishkar, Peema Renegade, and Reyhan, Last of the Abzan. Those are the ones that would really oil the gears in this deck. They'd probably go in for things like Vein Drinker and Varolz, the Scar-Striped, Curse of Stalked Prey, Skirsdag Cultist, and so forth.

Past that, it's really up to you. Doubling Season, Meren of Clan Nel Toth, Atarka's Command, Damnation, Sarkhan Vol...just whatever floats your boat. They wouldn't be in my ideal deck, necessarily, but you can certainly find ways to spend money on a counters-and-tokens-and-reanimation build.

Hope that helps answer your question. Let me know if I can clarify. Cheers!

PookandPie on Ghave, Guru of Tokens

5 days ago

I love Ghave; been one of my favorite Commander decks since I began playing Commander four years ago.

I have some suggestions for you, though I'm not going to go into too in-depth of detail of the combos since I kind of list them all out on my deck's description: Ghave: Baby Makin' and Alimony. Without further ado, here goes:

Juniper Order Ranger without persist creatures seems like a bad call. JOR goes infinite with a sac outlet and Kitchen Finks, Puppeteer Clique, and Woodfall Primus for infinite counters on JOR and infinite persist triggers (so infinite life, graveyard theft, or noncreature destruction, which is often enough to call a game a win). Similarly, Mazirek, Kraul Death Priest is absurd with Persist creatures and a sac outlet too. You're already running Cathars' Crusade, we well, which also plays well with them. I'd recommend at least running Kitchen Finks, since he's so good.

Seedborn Muse is a strictly better Ivorytusk Fortress in all the ways that matter (untapping lands so you can make more tokens). It's a bit of a pricey card, but it's so ridiculously good with a Commander that has a mana ability.

Illusionist's Bracers goes infinite in the same combos that Doubling Season does, for the same mana, but cheaper $ cost. It does the exact same thing when attached to Ghave- doubles the tokens you create, and doubles the +1/+1 counters he puts on things. I'd recommend it if Season is out of budget.

JaysomeDecks on Ghave, The Guru of Beatdown

1 week ago

Been looking through, and this is a very strong build. You have the key elements, and the rest of it differs enough that I can't offer too much constructive criticism without running against it 1v1 a few times.

It definitely seems to favor a hard win, swinging out, often a couple of times, for victory. Though it does have the ability to pump out infinite tokens and win with one massive swing.

You seem to largely ignore the death potential of the deck, excluding sacrifice and graveyard triggers in favor of planeswalkers and focusing on growing your ranks. This is likely a deliberate focus, and I would have to play against it a few times to see how well it works out. If you find that you do often sacrifice or are in a position to sacrifice creatures, cards like Martyr's Bond, Dictate of Erebos, Grave Pact, Mazirek, Kraul Death Priest, Smothering Abomination, Deathreap Ritual, and Skullclamp would do you well, but those are only considerations if that's a direction you want to take the deck.

A couple of generally good cards you may look into here are Eldrazi Monument, since +1/+1, flying, and indestructible is very strong in a token army, with its cost easily offset by your creature production, and Chord of Calling, an instant speed tutor that can be cast with your tokens.

The only two cards I would say you should add would be Mikaeus, the Unhallowed, as he allows you to exploit most of your non-token creatures, and Geralf's Messenger, since he is an instant win with Ashnod's Altar and your commander.

Jay3401 on Mazirek, Kraul Death Priest

1 week ago

Squirrel_of_War thank for taking the time. Ill agree with you on Hell's Caretaker and Endrek Sahr, Master Breeder. They both don't really fit in the deck. Blightsteel Colossus is in there to support the infect strategy and is pretty easy to cast when i get infinite mana. The main strategy is to create an infinite loop with a sac outlet and a persist creature. Bloodspore Thrinax along with Melira, Sylvok Outcast are main combo pieces that act as alternates to Mazirek, Kraul Death Priest if he doesn't stick on the field. Gyre Sage is going in as soon as i get my hand on one, same for Swarmyard and Kalonian Hydra. I never heard of Blighted Fen before so thanks for bringing that one up! I love the flavor and it fits the theme so definitly going in.

Geralf_Cecani on Advertise your COMMANDER deck!

2 weeks ago


Kaho, Minamo Troll

Commander / EDH Geralf_Cecani

1 VIEW


@Entari0, I don't play Golgari much, but now I can definitly see the appeal.

As telling you what you did right is kinda pointless as you probably already know, I shall now proceed to tell you what i think you did wrong. (MWAHAHAHAH ahem)

Speaking as a Rakdos, Lord of Riots main, you need to work on flyers. You only have one that is a decent size, Rune-Scarred Demon, that apparently you're going to remove (yes, I know Mazirek, Kraul Death Priest gets real big, real quick, but still...). Against a deck that mains flyers, your gonna have real trouble. Just throw in a couple of spiders and you'll be fine.

Another problem that you've probably thought of is graveyard hate. This stuff usually comes in the form of artifacts: think Tormod's Crypt, Cranial Archive and Relic of Progenitus. You should run artifact removal more that just World Breaker, Krosan Grip and Petrify.

I think you should throw in some more retrace, the others aren't as good as Worm Harvest but they're all right. Delirium is a decent mechanic, same as landfall (think Rampaging Baloths).

That's about it I think. I obviously haven't played the deck so I can't provide more than just superficial tips.

MarlFox on big man on the block

2 weeks ago

As before you need NEED more lands. 36 to 38 is the standard go to for land count number. Your mana curve is a tad high but its nothing to worry about. easiest way to lower it would be to take out some things for 5 more lands and to shift some of your 3 drops into 2 drops.

as for card suggestions you are running only two out of the 3 available signets in your colors the one you are missing is the Rakdos Signet.

You also seam to be running a bit short on artifact and enchantment removal. I would suggest running in addition to what you have already a

Hull Breach

Destructive Revelry

Unravel the Aether (only if indestructible is an issue for you)

Krosan Grip (cost 3 mana vs 1 or 2 so use it against control and combo decks)

you are running a Putrefy at the moment but I would suggest swapping it for a Maelstrom Pulse as the pulse can hit more targets as well as having the upside of being a token creature field wipe while keeping the same cmc.

if you are having issues with plains walkers nonsense then Song of the Dryads or a Beast Within would be good to consider.

Since kresh is key for victory for you you may want to run some Swiftfoot Boots or Lightning Greaves

Not to bea nag but you are missing the obligatory Sol Ring

Since this is a sacrifice and +1/+1 counter oriented deck you might want to consider running a Mazirek, Kraul Death Priest and a Hardened Scales

jaeger_Konig on Meren's Naughty Graveyard Shennangins

1 month ago

If you wanted some motivation you could take a look at my Meren deck. One Meren time, yet again.... I don't have any infinite win cons, which you could easily add in no problem. Some of the under performing cards that i have noticed are Creakwood Liege, he is just all together really slow, however for a more casual game he is fine. Mazirek, Kraul Death Priest she is good, but not what my deck was doing. if you go wider then she will be fine. a possible replacement could beCraterhoof Behemoth, he is super good and a win con by himself. again, i feel that Mycoloth is probably to slow as well as Eldrazi Monument generally i was trying to cast or reanimate something that had a bigger impact or an immediate impact. These are my opinions and you can completely disregard them if you want. Last but not least, try and reduce the number of lands that always have to enter tapped to about 6 or less. This will make the deck more consistent. However the same goes for making sure you can hit your colors when needed. I might suggest removing a land or two to add in some more ramp, preferably creature ramp to reuse and abuse.

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