Ghave, Guru of Spores

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2016 Mythic Rare
MTG: Commander Mythic Rare

Combos Browse all

Ghave, Guru of Spores

Legendary Creature — Fungus Shaman

Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it.

, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token.

, Sacrifice a creature: Put a +1/+1 counter on target creature.

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Ghave, Guru of Spores Discussion

Denver23 on Daghatar, +1/+1 counters

1 week ago

Redace878, in my opinion, Daghatar the Adamant is more flexible than Anafenza, the Foremost and the duo, he can use extra mana to generate counters with cards like Corpsejack Menace, Hardened Scales etc. This also affects cards like Enduring Scalelord.

SteelSentry, Ghave, Guru of Spores isn't supposed to be the commander. I view him more of as a combo piece to generate counters on my creatures with Cathars' Crusade and to make my creatures unblock-able with Champion of Lambholt. By payying 1 and 1, i can create a token and sacrifice a token to actaully increase counters on some creatures if i have cards like Corpsejack Menace and Hardened Scales out. Also if one of my creatures is about to die or be exiled i can use Ghave's ability to save some of the counters by turning them into tokens

SteelSentry on Daghatar, +1/+1 counters

1 week ago

Is there a reason Ghave, Guru of Spores is in the 99 instead of being the commander?

DemonDragonJ on Ideas for an Atraxa Deck

1 week ago

I am planning to build an EDH deck with Atraxa, Praetors' Voice as the general, and I know that she is an immensely popular EDH general, but I still wish to make a deck with her, because angels are one of my favorite creature types in this game and Phyrexia is one of my favorite factions in this game.

The idea that I have for my deck will, naturally, be to use Atraxas ability to place additional counters on my permanents: specifically, +1/+1 counters on my creatures and loyalty counters on my planeswalkers.

First, for other proliferation cards beyond Atraxa, I am planning to use Contagion Clasp, Contagion Engine , Fuel for the Cause , Inexorable Tide, Spread the Sickness , Steady Progress , Thrummingbird , and Viral Drake; I will not use Volt Charge, because my deck will not support the color red, Core Prowler , because it simply is too weak, and neither Plaguemaw Beast nor Throne of Geth , because my deck will not be generating large quantities to tokens to sacrifice to the abilities of those permanents. I am currently uncertain about Grim Affliction and Tezzeret's Gambit, so I shall await feedback from other users here regarding those cards.

Second, I will need a method for placing +1/+1 counters on my creatures initially, before I can multiply them, so I am planning to use the following cards to achieve that goal: Archangel of Thune, Ghave, Guru of Spores , Daghatar the Adamant , Kalonian Hydra, Forgotten Ancient, and Echoes of the Kin Tree . If anyone has any suggestions for further cards, I will greatly appreciate them.

Third, for planeswalkers, I will be seeking to use planesawalkers with powerful ultimate abilities, preferably those that grant emblems, and some of the planeswalkers whom I am considering are Tamiyo, Field Researcher , Ajani Steadfast, Ajani Unyielding, Narset Transcendent , Elspeth, Knight-Errant, Elspeth Tirel, and at least one version of Sorin. It is not a high priority, but I would like to ensure that all colors are represented equally, or nearly equally, among planeswalkers in my deck.

Fourth, I have a number of wild cards, cards that do not contribute to the overall theme of the deck but are still very nice to use. Thus far, every EDH deck of mine has both a Gilded Lotus and a Thran Dynamo, but, with a deck that uses the proliferate mechanic, perhaps I could use Astral Cornucopia and Everflowing Chalice in their places, since I will be able to increase the number of counters on them. I believe that every green EDH should contain a Seedborn Muse, so mine shall, as well, especially because she will work well with contagion clasp and contagion engine. I have a Mirari's Wake and Privileged Position in each of my green/white EDH decks and a True Conviction in every white deck, so this one shall, as well. Would Lux Cannon work in this deck? I am considering it, but wish for feedback before I actually purchase it. Also, a deck such as this should definitely have Doubling Season, but that card is currently very expensive, so I shall need to wait either for it to be reprinted or for me to have a great amount of surplus money to spend.

What does everyone else say about this? What ideas can you offer me for an EDH deck centered around Atraxa?

DaddyRabbit78 on Token Creation and Summoning Sickness

1 week ago

TLDR: Can creatures attack if they came into play during someone else's turn?

I don't know how familiar you guys are with the Magic simulation game "Forge", but I just had an interaction that seems inaccurate.

I have Ghave, Guru of Spores, Devoted Druid, and Cathars' Crusade in play. During my turn, this creates an infinite token creation combo with an "infinite" number of counters on them.

My issue is I did this during the End Step of the previous player's turn and during my Upkeep, they no longer had summoning sickness. I was able to swing with them during my turn and win.

I know the rules say:

302.6. A creature's activated ability with the tap symbol or the untap symbol in its activation cost can't be activated unless the creature has been under its controller's control continuously since his or her most recent turn began. A creature can't attack unless it has been under its controller's control continuously since his or her most recent turn began. This rule is informally called the "summoning sickness" rule.

I'm assuming "since his or her most recent turn began" could mean "stay alive until that player's next Upkeep"? I imagine that also keeps in the layman's rule of "it can't attack the turn it came into play".

Did the software get it wrong?

ArchangelAlchemist on Help being a monster

2 weeks ago

I wish you the best of luck with Stax Narset, it's not my specialty so I can't really input on that part of things but I do have one observation and a couple of questions. First; black gives you access to Hex Parasite, AEther Snap, Vampire Hexmage, and Thief of Blood. Second; the commander format is definitely supposed to be a fun one for all players, is the rest of your playgroup also having issues? Have you talked to this person about their deck? I personally have an incredibly competitive Ghave, Guru of Spores deck that I almost never play because even though I almost always win its not fun for everyone else. Maybe they world be willing to build another deck and only break out Atraxa with warning to the playgroup.

djewell on Token tide

2 weeks ago

I LITERALLY just built a deck doing this in these exact colors. If you focus on saprolings, I strongly recommend using/buffing Tana, the Bloodsower and Ivy Lane Denizen with Mycoloth and Ghave, Guru of Spores. In fact, you may consider running Tana and Ravos, Soultender as your commanders! Check out my deck because anything I have to tell ya would come from there! Nana Tana's Getrekt Stew

PookandPie on Best Commander / Colors for ...

4 weeks ago

It's important to know if you like to combo, control, or beat face. A lot of Modern players tend to look down upon combo, so if you're going to do a combo deck it'd probably be better for you to look at one that makes creatures or deals heavily with creatures, which would make Ghave, Guru of Spores a great option. You can fall back on Abzan tokens as well, which works surprisingly well in a lot of meta games.

If you want to beat face, though, and swing for 48+ at your opponents early, I can highly recommend Xenagos, God of Revels. Running 37 lands + 13 or so acceleration cards makes landing Xenagos on turns 2-3 pretty easy, and it's terrifying to deal with a Heroes' Bane swinging for 48 on the fifth turn, or a hasted Atarka, World Render which deals 24. Also, Xenagos is pretty easy to protect if you play him conservatively as he's both indestructible and usually just an enchantment. You get additional combat steps with tons of cards (which further stacks Xenagos's buff every combat) and can even include Bear Umbra + Aggravated Assault for endless combat damage to end out games. Having been on the receiving end of this multiple times, I can highly recommend Xenagos as a Commander, especially now that tuck is gone. Just run some stuff that gives your guys trample (like Nylea, God of the Hunt and others) and you'll be swinging for huge damage all over the place on a reasonable budget.

If you want to control, I think that Grand Arbiter Augustin IV is a solid option for a beginner and builds well even as a budget deck. A poorly built control deck can be miserable for your opponents (and you, sometimes), so a Commander that's easily built to slow opponents down and give you time to cast spells and win conditions is pretty nice. Alternatively, Rashmi, Eternities Crafter is a solid option just because she rewards you with more cards for casting instants on opponent's turns. For mono color, Azami, Lady of Scrolls is a superb option that plays the control game pretty well until it comes time to end via Mind Over Matter. I'd recommend Teferi, Temporal Archmage, but several expensive cards are almost required for a decent build (Mana Crypt, Transmute Artifact to find The Chain Veil or Mana Crypt, etc.) so I don't think that's a good starter option, at least not in comparison to the above. Also, because there is always that one contrarian: I'm not saying Teferi is bad or that the above cards are outright required. However, I am saying that you're basically doing Teferi a disservice if you're not running them because they make your deck several times more consistent since you need all the artifact tutors and multi-mana-producers you can run.

Gidgetimer on Best Commander / Colors for ...

4 weeks ago

I'd suggest Ghave, Guru of Spores. You can play the control game that you like with Orzhov colors and have giant win conditions and ramp of green. I know that going three color makes the mana base considerably more expensive, but since you play modern you should probably have shocks and fetches anyway and ABUR duals are not needed in most decks in most metas. My buddy PookandPie has a Ghave deck that I really like. It is combo focused and a bit pricey, but you can get a feel for how a deck with good synergies is built and then take it in any direction you want (as long as that direction is Abzan tokens).

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