Ghave, Guru of Spores


Format Legality
1v1 Commander Legal
Vintage Legal
Pauper Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 Mythic Rare
MTG: Commander Mythic Rare

Combos Browse all

Ghave, Guru of Spores

Legendary Creature — Fungus Shaman

Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it.

, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token.

, Sacrifice a creature: Put a +1/+1 counter on target creature.

Price & Acquistion Set Price Alerts




Recent Decks

Load more

Ghave, Guru of Spores Discussion

thattallguy on Marchesa the black rose

2 days ago

It's a weird one but have you heard of the deck-in-a-deck idea? In this case you could shell it into Ramos, Dragon Engine . This would give access to green and white (two of the best colors for +1/+1 counters). You would have access to stuff like Ghave, Guru of Spores, Animar, Soul of Elements, Mikaeus, the Lunarch, or Marath, Will of the Wild. The outlast cards like Abzan Battle Priest gives some combat edge and or evasion.

another adevantege here is you could activate abilities of stolen creatures more easily (chromatic lantern does this too though)

Funke on Trostani's Growth Hormones

4 days ago

Thanks for the help codach, I really apreciate it.

I was thinking of picking up Giant Adephage and Crested Sunmare the next time I go to the card store. About my budget, I don't really want to spend over $20 on a card unless it makes/breaks a deck (like Ulamog, the Infinite Gyre in my Rakdos, Lord of Riots deck), so buying Archangel of Thune is probably not going to happen anytime soon. As well, if I continue improving this deck I will probably pick up Chord of Calling, Darien, King of Kjeldor and Primal Vigor.

The only problem with removing Geist-Honored Monk is I would be removing flying tokens, which I desperately need to deal with flying commander damage. It seems like a real issue when going up against a deck like my Rakdos, Lord of Riots deck, which consistently pings me for 6.

I find my deck lacks draw power/tutors, so wouldn't it be a better idea to have both Green Sun's Zenith and Chord of Calling in it?

All of that is dependent on if I continue building this deck, but I might end up morphing it into a Ghave, Guru of Spores deck (black adds so much to the table!) I was thinking of tearing this deck apart and building something along the lines of this deck: EDH Mycomancy, a moist magic...

BonesawMcGraw13 on Ghave Combo

2 weeks ago

I'm guessing the idea is to attach Spy Kit to a creature. Sac the creature with Ghave, Guru of Spores then use Verdant Succession to search for any other creature in the library because technically the sacrificed creature would have the same name as every other creature in the deck except for the other three legendary creatures besides Ghave. It would cost 3 mana for each consecutive use of this combo in a single turn. Verdant succession seems pretty useless in an EDH deck to me unless you have spy kit as well. Maybe I'm missing something though.

PookandPie on Dragon Boys 2: Electric Boogaloo

4 weeks ago

Solid card draw:

Rhystic Study. Either you get cards or your opponents slow themselves down. Either way, you profit.

Phyrexian Arena is a free card every turn after its cast. Fairly strong, which is one of the reasons why its run by so many EDH players.

Mind's Eye, or if that's too expensive, there's Seer's Sundial if your meta isn't extremely fast.

Garruk, Primal Hunter is decent draw in green. He drops tokens and can draw cards if you have one of your larger dudes out.

Sylvan Library is excellent. Works best with shuffle effects, however. I find it worth a mention, at the least.

Cyclonic Rift is really good. I'd strongly recommend you run it. Not a draw card, it's just stupidly powerful in casual EDH.

Misc Suggestions: Your curve is absurdly high for only 34 lands. I see that you have 8-10 or so accelerators, but your mana curve is extremely high. I'd recommend removing Overwhelming Splendor (Humility effects more than one player in a multiplayer game). You only have 3 dragon creature cards, and things like Utvara Hellkite need a lot more support before they can function as a solid win condition. Since you don't really have that many dragon cards, I'd recommend just removing them altogether. Fusion Elemental could go, too, since he's a 5 mana do nothing card (8/8 with no abilities isn't worth 5 mana in a 40 life format).

This deck is being pulled in a lot of directions simultaneously. Anointed Procession is here- but you only have, what, 4 token producers in the whole deck? I count 2 in Planeswalkers (Sarkhan's minus and Sorin's ultimate), and two of the dragons. That's not nearly enough to warrant running a token doubling card that, without any of them, is worthless. That's really a card for Ghave, Guru of Spores, not Child of Alara.

If you want to do tokens, Avenger of Zendikar is better than any token producer you already have. Deadeye Navigator with Avenger is great- 1U to make more plant tokens is huge. You can add Peregrine Drake to make infinite tokens and win, if your playgroup allows infinites. If your playgroup does not allow infinites, I'd recommend using Deadeye and Avenger anyway because they're extremely strong together even without going infinite. With Deadeye (or other blink cards, if you'd like to run them), Mulldrifter becomes a powerful draw engine, as does Prime Speaker Zegana.

Burgeoning seems like it'd be better at ramping you than many other cards in the deck. You could probably drop Heartbeat of Spring or Dictate of Karametra for it, because doubling your opponents mana seems really bad (let's say you have 5 lands, I have 4, and each other opponent has 4. You get ten mana, but the mana your opponents gets adds up to 24 that can potentially be used against you. Mathematically, you're only hurting yourself by casting that card even if it does let you cast a Dragon early- mind it doubles the mana your opponents get to kill off said dragon). With Burgeoning, you untap with 4-5 mana on turn 2, still, which is especially good for only one mana.

WiltLeafElves on ValleyGirl Atraxa

1 month ago

There is literally no point in wasting a Bojuka Bog on a deck who only used their graveyard for one thing and doesn't touch it ever again

harmonize is probably going to be faster, but it clogs up my already clogged up curve. On turn 4, instead of drawing more cards (which can be done later), I should be advancing my board state.

Cruise can be cast very late for 1 mana, drawing 3 cards, and leaving you the rest of your mana to cast them, as well as activating abilities such as on Ghave, Guru of Spores, Viral Drake, or Contagion Engine. Not spending 4 mana and instead spending 1 mana to draw 3 cards leaves me more mana to do more things.

sarkhanisverybroken: inspiring call is still better :)

sonnet666 on [List - Multiplayer] EDH Generals by Tier

1 month ago

Stop rushing me guys...

Megacomment inbound:

  • The Locust God - T2.5: We already have a working infinite mana deck made by Gigi. The fact that it needs colored mana limits the deck's options a bit, and makes it a little Glass-Cannon-y. The token it makes are also good fodder for Skullclamp to dig for your combo. T2.5 is a good place.
  • The Scorpion God - T3 - Also an infinite mana game, but needs a bit more setup and is in weaker colors. The fact that he can pick off utility creatures and draw you cards while you set gives him decent utility. Middle of the road in T3.
  • The Scarab God - T3 - Not terribly useful, but is a solid Nooze commander, and is a good finisher if anyone can think up any infinite Zombie combos. Lower end of T3.
  • Djeru the Purified - T4 or 5 - Not sure yet. As merrowMania pointed out, he's a guarantied Karn or Ugin, but that's still a 5 mana tutor in the command zone that doesn't get the PW out right away. He's also in the weakest solo color identity. I feel this is more T5, but I'll leave it up to you guys.
  • Unesh, Criosphinx Sovereign - T4 - Draws you cards, changelings and blink effects might round this out a little, and he draws your deck if you go infinite with a sac outlet. Mono-blue is also strong enough to support a mediocre commander.
  • Razaketh, the Foulblooded - T1.5 - I made a deck that wins on turns 3 to 4. Need I say more?
  • Neheb, the Eternal - T3 - I've already seen some decent decklists that turn stuff like Heartless Hidetsugu into massive red X spells. At the very least his Afflict ability means he's a 3 mana ramp spell in the command zone. Seems good for T3. (viperfang4, If you wan't this to go higher you'll have to make a decklist. Krenko, Kiki, and Zada are already good combo decks, and none of them have been able to break out of T3 because of the weaknesses of mono-Red.)
  • Fixed Grenzo link
  • If no one objects, I'm going to add the Rishkar list I made to T3. It came out really nicely I think, and somehow I doubt anyone else is going to brew a Rishkar list anytime soon.
  • Also adding my Lyzolda, the Blood Witch, as I don't think it's likely that anyone else is building her. (There are several high rated Lyzolda decks on T/O, but none are cEDH builds.)
  • I'm going to add this deck I found as our Glissa, the Traitor deck:

    Building Perfection (EDH Stax Primer)

    Commander / EDH* Perfect_Phyrexia

    SCORE: 79 | 48 COMMENTS | 18404 VIEWS | IN 48 FOLDERS

    I don't think it's 100% optimized, but it's very close, and it has a lovely primer that goes over the fundamentals of Stax. (Also, having a Glissa list by somebody named Perfect_Phyrexia is to flavorful to pass up.)
  • Added Gigi's Locust God list. Masterful also posted a list that was a good contender, but I felt it was a little too muddled in extra win conditions, and Gigi's seemed more straightforward.
  • My Razaketh deck is about as perfect as I can make it. I can add it to the deckles section, but I'd like to get people's approval first. I know other people are trying this one, and as NarejED pointed out a while back, it's unhealthy for this project if the people who run it are overrepresented in its resources.
  • Added DiabolicEsper's Scorpion God list.
  • Added Gigi's more suped up Kozilek, Butcher of Truth list. He had the primer ready to go and everything. Im surprised he didn't put this up sooner.
  • Added HezTheGod's Braids list.

Not sure if anyone's noticed (Nvrm, you noticed), but I added a TierBanned decklists section. I thought it would be neat to be able to show people what the banned commanders' decks might look like if we were allowed to play them. So far it only contains thegigibeast's Griselbrand storm list and Lilbrudder's old Leovold list, but anyone who wants to make a hypothetical decklist is welcome to.

The only rule is you can't use other banned cards in the 99, because that would be unrealistic compared to the other decklists in the description. The point is to see how the banned commanders would stack up as cEDH commanders, not how broken it's possible make the format with no banlist. There isn't much competition on cEDH decklists for banned commanders, so if you think you can make a good one then have at it. (Dibs on Rofellos.)

I've also added a new tier. As I'm sure you're all aware, we're going to be getting a new Un-set soon, Unstable. In preparation for the momentous occasion, I have added TierInsanity to the list! It fits right below TierBanned, so the layout of the list won't be affected. Since they are not legal in commander Un-legendary decklists can also fit in the TierBanned section. I will be adding lists for them as soon as I find people crazy enough to make them. (I found a funny Richard Garfield, Ph.D. deck floating around this site already, but I'd be happy with a new submission that actually tries to optimize the deck. Interestingly, an optimized Richard seems like it would actually need to play a lot of expensive cards, since you need to make it to 5 mana before you can use his ability.)

Also, a few pieces useful information on the un-commanders you should use if you're going to make a decklist:

  • Frankie Peanuts cannot keep a player from conceding or force them to concede. Players can concede an any time, and this is outside of all game rules, Un or otherwise. Maro has specified this. Multiple times.
  • Frankie Peanuts also does not force a player to reveal hidden information, or use hidden information to abide by the answer given. Source
  • Richard Garfield can't let you cast cards as if they were cards that are banned in commander. Source
  • For now at least, lets say that all of the cards in the 99 have to be black border. It would be too confusing otherwise.

Ohthenoises pointed out in comment that it might be worthwhile to consolidate a list of every commander that can be used to win the game as a outlet for infinite mana. I went through the list and here are the results:








Interesting things to note about the results here:

  • There are far more of them than I expected in the lower tiers, specifically T4. I'm probably going to make some adjustments based on this.

  • "With a sac outlet" just means some way to remove the commander so you can recast it. Food Chain counts.

  • "Colorless" commanders mean you only need an unlimited amount of colorless mana to win. This is always going to be an edge for that commander, since making infinite colorless mana is possible in every color identity, and is a lower barrier to entry.

  • A lot of the commanders in the upper tiers have more effecient strategies that make infinite mana game plans unnecessary. For instance, it doesn't really matter that infinite mana wins you the game with Sidisi, Undead Vizier.

Based on evaluating commanders off of infinite mana gamelans, and my review of the lower tiers, I've decided to make some general upkeep adjustments to the lower tiers.

From T5:

  • Melira, Sylvok Outcast, Moved to T4: She has a combo that blows up all non-creature permanents and is tutorable in her color. Not great, but better than useless.

  • Sakiko, Mother of Summer Moved to T4: That's a lot of ramp. I'm sure there are some green shenanigans that can capitalize on that. CMC 6 is a little hefty for the effect, but she's not uncastable.

  • Triad of Fates, Moved to T4: There's actually a surprising amount of ways to speed up this ability, from Thousand-Year Elixir to Illusionist's Bracers and Oblivion Stone to Eye of Doom. With a black/white color identity it's reasonable to have enough tutors to se them every game, and then you have a draw engine / creature removal option that can help you dig for combos. Not the greatest, but I think T4 is a better fit.

  • Obzedat, Ghost Council and Ghost Council of Orzhova, Both moved to T4: I'm a bit hesitant on these guys, since a while back I vehemently argued that they should stay right where they are, but if you look at them from an infinite mana perspective, and not as incremental life drain engines, then they suddenly become a lot less janky. They have a lot of hoops to jump through, needing both infinite colored mana AND a sacrifice outlet to remove themselves, but seeing as the best infinite mana combos in Black/White tend to use sac outlets already, it's probably enough to bump these two to T4.

  • Kumano, Master Yamabushi, Possible move to T4: Not sure on this one. On one hand, infinite mana is a guaranteed win. On the other, few combos in mono-Red, almost 0 tutors, and he's completely useless outside of the combo. Could be T4? Maybe? Tell me what you think guys.

From T4:

  • Ambassador Laquatus, Moved to T3: Blue is one of the best infinite mana colors right now, with Basalt/Rings, Dramatic/Scepter, and Pili/Architect all being searchable by artifact tutors. Laquatus was in T4 mostly for being looked at as "Oona without black," but I think he's probably the best infinite mana commander in mono-Blue, and deserves a spot in T3.

  • Erebos, God of the Dead, Moved to T3: People have been clamoring for it. and while I still haven't seen a decklist that's cEDH worthy, I can't deny that refilling your hand from the command zone is good enough for T3

  • Ghoulcaller Gisa, Moved to T3: She's a competent Stax commander, and mono-black has good enough ramp to offset her 5 CMC.

  • Ishkanah, Grafwidow, Moved to T3. A G/B infinite mana sink is nothing to scoff at. I think we put her in T4 originally as a way to denote she was worse than other options of the same deck, like Tasigur. But now that that archetype has branched out into multiple decks due to Thrasios gabbing the top spot, it's a little unrealistic to act like only one commander can represent the infinite mana plan. Not having blue definitely hurts her, but G/B is a solid color identity, and the fact that she herself is a piece in Nim Deathmantle gives her a leg up as well.

  • Niv-Mizzet, Dracogenius, Moved to T3: He's not as combo-y as his counterpart, but Infinite mana with him is still infinite draw and a guarantied win. If The Locust God can do it, so can he.

  • Ulasht, the Hate Seed, Moved to T3: Red/Green's only infinite mana commander that doesn't need extra set up. Omnath, Locus of Rage is already in T3, so...

  • Vela the Night-Clad, Moved to T3: Vela has always been a weird fringe deck that people don't know what to do with. The problem is mostly that her abilities seem contradictory. Do you want to focus on attacking with creatures, or do you want to make creatures leave play? It's a bit murky what strategy fits her best, but now that I've taken a look at her from an infinite mana combo, I think her best strategy is probably to look for an infinite mana combo with a sac outlet, and infinite LTB combo (Deadeye combo probs), or bomb with Blade of Selves/Rite of Replication. (Not to mention, a certain card that may or may not be coming out next set forms a 2 card combo with her.)

  • Lyzolda, the Blood Witch, Moved to T3: I already made a decklist on this. Infinite mana is a guarantied win.

From T3:

  • Jazal Goldmane Moved to T4: I defended Jazal for quite some time, as his unusual tiny creature aggro strategy can often deal 40 damage to a player on turn 4 or 5. However, with the increasing power level that recent card printings have pushed onto tiers 1 through 3, it's becoming quite clear that the ability to take out just one player quickly is better relegated to T4, as most voltron commanders are already.

The leaked commanders' placements so far. Not linking them, you can look them up if you want to.

Commander 2017:

  • Ur-Dragon - T5
  • Ramos - T2.5 maybe 3
  • O-Kagachi - T4
  • Wasitora - T4 maybe 3
  • Taigam - T3 maybe 2.5 (I think we've been going about this guy the wrong way so far. Everyone's been building storm, but rebound doesn't really help storm. Something interesting I just came across is the idea of using him for turns instead. Rebound makes every Time Warp into a Time Stretch instead. Add in a little spell recursion and you could easily take 10+ turns in row. Tamiyo, the Moon Sage's ult would then turn that into infinite turns.


  • Mynea Frian, Dark Apostle - T5
  • Kopala, Warden of Waves - T4
  • Admiral Beckett Brass - T4 maybe 3
  • Gishark, Sun's Avatar - T5 maybe 4
  • Tiehana, Voice of Thunder - T?
  • Captain Lannery Storm - T5

Denver23 on Daghatar, +1/+1 counters

2 months ago

Redace878, in my opinion, Daghatar the Adamant is more flexible than Anafenza, the Foremost and the duo, he can use extra mana to generate counters with cards like Corpsejack Menace, Hardened Scales etc. This also affects cards like Enduring Scalelord.

SteelSentry, Ghave, Guru of Spores isn't supposed to be the commander. I view him more of as a combo piece to generate counters on my creatures with Cathars' Crusade and to make my creatures unblock-able with Champion of Lambholt. By payying 1 and 1, i can create a token and sacrifice a token to actaully increase counters on some creatures if i have cards like Corpsejack Menace and Hardened Scales out. Also if one of my creatures is about to die or be exiled i can use Ghave's ability to save some of the counters by turning them into tokens

SteelSentry on Daghatar, +1/+1 counters

2 months ago

Is there a reason Ghave, Guru of Spores is in the 99 instead of being the commander?

Load more

Latest Commander