|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Mythic Rare|
|Commander 2016 (C16)||Mythic Rare|
|MTG: Commander (CMD)||Mythic Rare|
Combos Browse all
Ghave, Guru of Spores
Legendary Creature — Fungus Shaman
Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it.
, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token.
, Sacrifice a creature: Put a +1/+1 counter on target creature.
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Ghave, Guru of Spores Discussion
2 hours ago
2 days ago
That combo uses the graveyard. We're looking for abzan combos that don't use the graveyard at all.
In any case, check out my deck for better combos involving Ghave, Guru of Spores .
Commander / EDH
SCORE: 225 | 145 COMMENTS | 23885 VIEWS | IN 96 FOLDERS
2 days ago
If you can get infinite mana.
2 days ago
That’s a tricky one. I’ll have to research it when I’ve got time. Most Abzan combos tend to use the graveyard. I have a few non-graveyard combos in my deck, but they all involve Ghave, Guru of Spores who doesn’t exactly fit in your deck the way it’s built.
I’ll see if I can come up with some grave-free combos later today to help you circumvent the grave hate.
2 weeks ago
Ah, thanks, MizzMizz! To be honest, I forgot this deck wasn't still private; I was offering another user suggestions for his Thromak deck and opened it up so he could look through my list. Guess I should work on writing up a description, lol.
Doubling Season would be great in here, certainly; I was lucky enough to buy a playset when they were still new and inexpensive, so availability isn't an issue. The only reason I don't have it in here is that I already had a copy in my Ghave, Guru of Spores deck. Since both decks run on similar concepts, it would have been too easy to stuff the same cards in Thromak that I had in Ghave. I chose to avoid any overlap, and since having extra tokens seemed more important for this deck, I used Parallel Lives where I might have otherwise used Doubling Season. This reason is also why there's no Primal Vigor in here. I figure if I've enough dudes to devour when Thromak hits play, he'll be plenty big even without a counter doubler.
One of the goals of this deck is to cast Thromak for huge, attack, sac for profit, and cast again for even more; this requires some crazy mana, which is why I have Mana Flare , Overabundance and the like. Mana Echoes seems like it could be helpful, but have I got enough creatures that share types to maximise it's potential? I suppose Saprolings are probably the most prolific token type, but my creatures are all over the place. You referred to it as a land, though, rather than an enchantment; were you thinking of another card?
2 weeks ago
Currently i have 3 decks. Selvala, Explorer Returned Krenko, Mob Boss Shu Yun, Silent Tempest I used to have more, but keep scrapping. I need help deciding on a commander i would actually decide to keep in the end. These are what I've narrowed it down to Tatyova, Benthic Druid Ghave, Guru of Spores Okaun, Eye of Chaos + Zndrsplt, Eye of Wisdom Grenzo, Dungeon Warden Doran, the Siege Tower Arcades, the Strategist
Sell me on one or multiple
3 weeks ago
The first card that came to my mind was Mycoloth , but you've added your list since I first saw this post and I see you've already got it. Good stuff!
Triskelavus is a bit costly mana-wise, but could be a good inclusion. Not only does it enter with its own counters, it also allows you to remove +1/+1 counters on it to create tokens that a) have flying, b) are artifacts (so have the extra synergy you're hoping for), and c) have a built-in sacrifice ability, which could come in handy.
Have you considered Avenger of Zendikar ? It has potential to give a lot of bodies up front, and puts +1/+1 counters on each of them for every landfall after. Might be a little too much work since you're not trying to max out landfall, but perhaps it'd be of use.
This might not be the right place to put Nacatl War-Pride , as triple green may be too much for a three color deck, but it's a card I think has great potential for commander. Every time it attacks you have a possible swarm of tokens at your disposal (depending on your opponents, of course), and since they aren't exiled until end of turn, you've time to sacrifice them for profit. Reyhan won't help on death unless you get counters on them (which you very well may), but with Death's Presence every token sac'ed gives three (or more) counters to play with.
I have Hooded Hydra in one of my edh decks (either Ghave, Guru of Spores or Thromok the Insatiable , but I forget which at the moment), and both decks play on similar themes to yours. The hydra gives tokens on death equal to the number of +1/+1 counters on it, which I think makes it ideal as a payoff card because it can leave you with board presence should it be killed. With that said, Hangarback Walker fills a similar role, requires no colored mana to use, and gives flying artifacts, so adding the hydra probably isn't necessary unless you want the redundancy.
Noosegraf Mob enters with +1/+1 counters and spits out a token when any player casts a spell, at the cost of one counter per instance. With your ability to put counters on it, perhaps it would be a good reusable source of token fodder.
Blade of Selves would be an interesting inclusion, allowing for multiple Winding Constrictor s in a turn, for example. Any sacrificing shenanigans would have to happen before end of combat, when the tokens are exiled, but the tokens themselves can be sacrificed for profit. The downside here is that you couldn't copy legendary creatures (such as Reyhan). Helm of the Host gets around the legendary restriction, and the tokens get to stick around, but at a much higher mana cost and slower rate of production.
A handful of artifacts that might be useful, especially with the proliferate you have, are Trigon of Infestation , Golem Foundry , and Titan Forge . Of these, I think the forge would be your best bet. Foundry requires casting artifacts to get your initial charge counter, and I don't think you've enough in your deck to count on that. Trigon enters with three counters initially, and can add more, but requires colored mana to activate for more counters, has a mana cost to produce the tokens, and the tokens aren't artifacts. Forge doesn't start with any counters, but only needs generic mana to add a charge and spits out 9/9(!)s, which can benefit from Steel Overseer .
My last suggestion doesn't create tokens, but is a card I've found useful for abusing +1/+1 counter multipliers ( Doubling Season specifically, in my case, but it would work with those in your deck just as well). Power Conduit allows you to remove a counter from a creature to put two (or three or so on) back, or onto another creature. I've also used it to "save" a +1/+1 counter from a creature that's been destroyed when no other creatures are on my field, storing it as a charge counter on the conduit itself until I have another creature to buff. It's limited to a single use per turn cycle, though, unless you can somehow untap it.
Sorry I've taken so long to post this. I read the question and started on my reply the day it was first posted, but have had to squeeze it in bit by bit on my limited chunks of free time. It doesn't help me much that I'm doing this all on a phone; both the research and reply would probably have been done a lot faster were I using an actual keyboard, lol. Not sure if any of this will help you, but they were things I might consider were I trying to build this sort of deck.
1 month ago
Hey there, I have some suggestions first would be Plaguecrafter you already have two similar effects but the control over the board is always welcome,because it is hard to outgrind Meren when she does her thing.
As Greg said try, to get your hands on as many 1 drop manadorks as you can,so you can speed up your engine because you will draw hate as Meren fast and if you are heavily disrupted in the early stages of the game it can get tricky to get a foothold on The board later on (sidenote Exploration and Burgeoning may also help).
I also enjoy Birthing Pod in my Meren deck as a reapeatable tutor/saccoutlet it can help to get the creatures you need in some situations.
Also maybe add 1-2 additional artifact/enchantment removal spells in case something like Torpor Orb hits the field which would screw you up otherwise.
Last as mentioned try to get your hands on a Viscera Seer free saccoutlets are very powerful in your deck and the cheaper they are the better they become, Phyrexian Tower would also be a major upgrade to your manabase.
Suggestions to cut: Winding Constrictor yes you have a +1counter subtheme but the creatures are either removed if they get too big or not online at all which makes this card more or less a vanillacreature
Wall of Blossoms :it's often used as a filler to thin your deck a little but you would profit more from a simple manadork
Eater of Hope to expensive for a a evasive beater and you could have better saccoutlets if you want a scary creature for The top of your curve Terastodon would be better in my opinion or Attrition for the removalaspect
Extractor Demon would be fin if you had more cards to reanimate creatures of The opponent but the mill alone isn't Wörth it mostly
Vulturous Zombie ...meh
Hope some of these suggestions help with The deck.
Ghave, Guru of Spores occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%