Creature — Merfolk Wizard
Shaper's Apprentice has flying as long as you control another Merfolk.
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Shaper Apprentice Discussion
1 week ago
I guess is worth to remove Deeproot Champion because he gets +1/+1 only when you cast a noncreature spell.Metallic Mimic would be IMO the best choice because every merfolk that enters the battlefield after the Mimic gets the counter.
Shaper Apprentice is good because you have at least one creature that flies.
Mimic works well with all the creatures and, in the best case on turn 4 all creature you have are unblockable :)
P.S: Sorry for my bad english
1 week ago
Yeah, the Heroic Intervention over Dive Down Im on board with, but as for Metallic Mimic, is Deeproot Champion the best one to pull out? Assuming I run 4x mimic, would pulling out Shaper Apprentice be better?
3 weeks ago
my two-month (since posting) update is as follows:
4 weeks ago
So I've played a few games of this and the lower mana hasn't been an issue yet because the
covers me. Also considering that I only have 4 cards that are 4+ drops, I really only need 3 mana to get the ball rolling.
Kumena's Speaker Does seem to be the better of the two for turn 1/2 purposes, though the pump ability on Jungle Delver can get outta hand really quickly if I run out of cards in hand but have plenty of mana. So any opinions on when is the optimal play there would be greatly appreciated. I have the same issue deciding between Deeproot Warrior and Shaper Apprentice because possible 3/3 for 2 is awesome, but the flying helps get the damage down range.
River's Rebuke Was a wild card in my initial assessment, its nice when I actually get it and need it, but the 1/60 of it and its high cost makes it sort of meh I agree. I was thinking of removing it, Growing Rites of Itlimoc , and Search for azcanta to make room for 2 or 3 Kopala, Warden of Waves and then taking out the Perilous Voyage s and grabbing some Unsummons (even though i do like the early scry, I can see what you mean by keeping the tempo up)
4 weeks ago
There are a lot of 2-of cards which I feel could be better tuned. You have both Jungle Delver and Kumena's Speaker as one 2-of turn 1 plays, why not just run one of them at 4 copies? Another example if Deeproot Warrior and Shaper Apprentice, there is likely one you would prefer to see in most scenarios, so I think it would be better if you cut one of them to add more copies of the other.
A second issue I see is your mana base. You are running 18 lands, which is generally really low, specially when you have 5-mana and 6-mana cards, as you will often struggle to play them. I am not saying that 18 lands is not playable, but you cannot expect to be able to play River's Rebuke most of the time. I would personally remove the Vanquisher's Banner and the River's Rebuke and replace them with 2 lands.
As for card additions I would recommend Kopala, Warden of Waves, as it would help you stay ahead in tempo by protecting your team. I would also recommend Unsummon, as it can remove blockers cheaply, further helping you stay ahead.
1 month ago
Sometimes that is just the best way to go.
If you have fun with your deck, you don't always need to win EVERY game.
As long as you win one every now and then, that can be all you need.
There are probably better Merfolk out there than Shaper Apprentice. To me that feels like the weakest link in the deck.
Some of the others are strong.
Good luck with playing this. If you write any match reports please tag me. I'd be interested in seeing how this plays.
1 month ago
Are you looking to build a more mid-range or aggro style deck? a friend of mine went 4-0 going aggro at the pre-lease weekend.
The Vineshaper is a must.
I prefer Tempest Caller over Herald of Secret Streams as it allows all your creatures to get through for an alpha strike not just ones with counters (thought a lot of your creatures will)
Removing: Shaper's Sanctuary, Deeproot Waters, Heroic Intervention (side board), Overcome (too slow) and re-adjusting lands appropriately.