|Commander / EDH||Legal|
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Artifact — Equipment
Equipped creature has flying and haste.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery)
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|Have (8)||ironax , Fiolek , sombrevivo , Yawkcorb , nakni , , CampbellStev , ajc3527|
|Want (7)||Cartridge , Lazysaurus , Warxuaroz , Luftwaffle , marsp44 , bbtancakes , loganbowers|
Fleetfeather Sandals Discussion
2 weeks ago
Would totally add Fleetfeather Sandals to get free hits with Hapatra.
1 month ago
I recommend changing your mana base to a playset of each of Urza's Mine, Urza's Power Plant, and Urza's Tower, and 2 different playsets of dual lands of your choice and 2 Inventors' Fair for a total of 22 lands. instead of playing Hanweir Battlements, play 2-4 Lightning Greaves, it has a starting cost of 2, but allows you to make one creature you summon every turn have haste for free afterwards, along with giving it shroud. if you dont mind paying 2 every turn you can also use Fleetfeather Sandals instead for the same effect but with flying that can assist your offense. instead of haveing a masssive ammount of cards that discard yourself, use a playset and a half ofTorment of Scarabs and Demonic Pact. haveing 6 of these cards will nearly guarantee you pulling one of them by turn 4 and your forcing your opponet to discard instead of yourself. this means that you wont be able to defend with Lupine Prototype, the issue is minute however as id imagine he'd be tapped from being on the offenseive with flying, but is easily resolved with a playset of Amaranthine Wall. although expensive, you may want to use 3 of All Is Dust as its a one sided board wipe for you. if you want to add ramp you can use a playset of Powerstone Shard. if you want some combos, you can use Prototype Portal or Sculpting Steel to make copies of important artifacts, such as Lupine Prototype. perhaps you may want to add Diabolic Tutor to help you find specific cards. i feel that all of your spells and activated abilities that use red mana are not very productive compared to everything else
4 months ago
Needs more Rat Colony
With only 6 Relentless Rats you need half of your total number on the battlefield to even make them 4/4s. Most of the time they will be 3 mana 2/2s. You need a critical mass of Relentless Rats--at least 20. If you want to dedicate only a small portion of your deck to the Relentless effect, then Rat Colony is much better; unlike Relentless Rats it benefits from any rat you control, including Marrow-Gnawer's tokens. Pack Rat is also superior if you have many non-Relentless Rats.
Rat Colony is strictly better than Swarm of Rats. It's also generally better than Bog Rats, Carrion Rats, Muck Rats, Nezumi Cutthroat (fear isn't worth a large power loss and "can't block", especially when Marrow-Gnawer provides fear), Pestilence Rats (Rat Colony gets +2/-2 under most conditions and costs 1 less), and Earsplitting Rats (not enough graveyard/discard synergies).
I'm not sure how Shriveling Rot serves the deck.
There are two Cabal Strongholds, so one needs to come out. Cycling lands--Barren Moor, Polluted Mire, and Desert of the Glorified--hedge against land-heavy draws. Some cheap utility/value lands like Zhalfirin Void, Encroaching Wastes, Mystifying Maze, or Temple of the False God might be good over some number of Swamps too.
Phyrexian Tribute -> Scour from Existence, Unstable Obelisk. I know black is bad with artifacts, but there is a reason Phyrexian Tribute is in 55 edh decks, and the other two are in over 5000 each, and it isn't just color restriction. They cover all five permanent types instead of just one, including the equally hard-for-black enchantments. Requiring two creatures to sacrifice, Phyrexian Tribute isn't even always easier to cast, and it's effect is far less flexible.
Speaking of Unstable Obelisk, more mana ramp would be prudent, like Wayfarer's Bauble, Mind Stone, and Commander's Sphere. Bontu's Monument isn't Jet Medallion, but is still worthwhile with 27 creatures.
I don't think there are enough graveyard synergies to make Living Death appropriate.
Night Dealings is slow, does nothing if the battlefield isn't somewhat favorable, can potentially get removed, makes you reveal, and can't get lands. Razaketh's Rite and Mastermind's Acquisition tutor with no fuss. If you want slow, multi-card tutoring, Diabolic Revelation, Demonic Collusion, and Increasing Ambition are reliable options. Although none feature Nezumi in their art.
5 months ago
Obviously Whispersilk Cloak is great. Fleetfeather Sandals and Strider Harness are both good for granting haste. Vorrac Battlehorns for trample. Sylvok Lifestaff is good in sac decks. Viridian Longbow if you have deathtouch. Neurok Stealthsuit in blue and Horned Helm in green.
6 months ago
I like the look of this but was thinking some evasion might be cool to add in, especially if you can dodge the equip costs. Some of my favorite evasion equipment are Angelic Armaments, Bladed Pinions and Fleetfeather Sandals. Flying Cats Ho!!!!!
6 months ago
6 months ago
Took out an island in place of Fleetfeather Sandals didn't really want to take out another land and I may put it back in but I realised I still didn't have a way to give Akiri reach or flying, so that fixes that problem for now, and if you want to run a more voltron heavy deck toss out some of the creatures and put in the three rings to make akiri pseudo indistructible and have silly amounts of counters
mookman288 on Narset
9 months ago
Echoing the first comment, here are some suggestions for actual haste cards which are budget driven:
And additional help with getting out land: