Corrupted Conscience


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Uncommon
Mirrodin Besieged: Phyrexia (MBP) Uncommon

Combos Browse all

Corrupted Conscience

Enchantment — Aura

Enchant creature

You control enchanted creature.

Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

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Corrupted Conscience Discussion

FancyTuesday on How do you get this ...

2 days ago


Of course you can! I'm just afraid there's no way to really be competitive in your meta doing that.

Let's break this down: Atraxa, Praetors' Voice is your commander. She has to be to give you the color identity to play her, so Muldrotha, the Gravetide and Stuffy Doll are in your 99. In 4 colors, on a budget, you're going to be running many taplands and any rock/dork that gives you "any color." Flexibility comes at the expense of output, which hurts the odds of you having enough of the right kind of mana to cast any given card during the first 5 turns.

We're building towards infect. With that in mind, let's look at Stuffy Doll. Stuffy Doll doesn't have infect, it must be given infect, so Stuffy Doll is dependent. There are 6 cards in the game that can give a creature infect; Glistening Oil kills Stuffy Doll, Tainted Strike and Triumph of the Hordes are one-shots, and Corrupted Conscience is a waste on your own creatures. That leaves you with 2 ways in a 99 card deck to give Stuffy Doll infect.

Assume best case scenario: you've tutored (expensive or slow) or drawn into Stuffy Doll, Grafted Exoskeleton, and the mana to play Atraxa, Praetors' Voice. Let's go one further and assume you've curved out perfectly with an opening Sol Ring. Grafted drops on turn 2, Stuffy on 3, Atraxa and equip/swing with Stuffy on 4. Let's also assume your opponents have no walls or other chump blockers to diminish Stuffy's effectiveness.

With this 4 card combo you've managed to put 4 poison counters on a single opponent, and you're tapped out with 4 cards in your hand having destroyed nothing. Most decks with 2 specific cards they've built around, their commander, and optimal circumstances can truly blow out the game. Skithiryx, the Blight Dragon on his own can put 4 poison counters on someone and he gets around Wall of Blossoms.

Pariah only adds to Stuffy Doll's fundamental problem. Stuffy Doll sets up a choice; your opponent is always going to choose what's best for them, and on its own the consequences Stuffy Doll sets up are really underwhelming. Your opponent can play Desolation Twin but you can't force them to attack into Stuffy Doll or to block Stuffy Doll without committing and depending on more cards like Lure or Bident of Thassa. Even then they'll have choices, it just makes them a little worse. All Pariah does is limit the choice of who they attack.

On top of it all Pariah and Shield are dead draws if you don't have Stuffy Doll. The most they'll do without Stuffy is buy you a turn at the cost of whatever creature that likely could've just blocked and given the same result.

Now we come to the plan of using Muldrotha, the Gravetide to recast a sacrificed Stuffy Doll to change its target. This is using a 6 drop to cast a 5 drop that gives you no card advantage on its own, and to then re-equip the Grafted Exoskeleton we're assuming you have in play you have to then sacrifice that creature. This is fighting a war of attrition against yourself to the benefit of an indestructible 3/3 with infect and no evasion.

Stuffy Doll's real use is political in decks designed around group hug and akido, offering opponents a way to attack each other by swinging into you. As a combo with Pariah in EDH it's pretty anemic.

flanagin25 on Aura You Glad I Played Bruna

5 days ago

V 1.2

  • I pulled out Spirit Link in favor of Crackdown, to add a bit more protection

  • I moved Corrupted Conscience, since Infect might be a bit too powerful for my group but I could swap it back in for a more competitive game.

  • I thought I needed a bit more card draw, so I put Pariah in to the sideboard with the addition of Crackdown providing additional protection and added Reparations.

I feel like I don't have enough auras but I'll do some play-testing tonight to see if that's actually the case.

cdkime on Jace's Archivist vs sorcery speed

2 weeks ago

Like many activated abilities, Jace's Archivist can be activated at instant speed. But instant speed does not mean you can play a card whenever you wish--you can only play instant speed cards whenever you have priority.

As the active player on his turn, your opponent has priority. You have to wait until they pass priority before you can play anything. There are a couple of times where they've passed priority--the most important being when they cast a spell and when they declare they are done with a given step or phase.

So, here's how it works for your above example:

Your opponent enters their first main phase; they have priority, you cannot activate Jace's Archivist as you lack priority. As such, they are free to cast their Corrupted Conscience before you would be afforded the opportunity to empty their hand with Jace's Archivist.

But what happens once he casts Corrupted Conscience? Once a card is cast, it goes on the stack, which is a zone distinct from your hand. You can activate Jace's Archivist, but Corrupted Conscience is no longer in your opponent's hand, and therefore will not be discarded (though the remainder of your opponent's hand shall be). As such, you cannot use Jace's Archivist to stop a sorcery that has already been cast.

Boza on Jace's Archivist vs sorcery speed

2 weeks ago

Yes, you can do that. Neither Mairsil, nor Jace's Archivist have any timing restrictions on their abilities, so you can do them any time you could cast an instant.

However, you are mistaken if you think that would disrupt the casting of Corrupted Conscience in any way. By the time you are able to respond to the spell, the spell would be already on the stack and would be unaffected by Jace's Archivist's ability.

If you want to get rid of your opponents spell before they cast a powerful sorcery with Archivist, you have to be proactive - use the ability during their upkeep or draw phase.

DrukenReaps on Jace's Archivist vs sorcery speed

2 weeks ago

So I'm pretty sure I messed this up. My friend was going to Corrupted Conscience my Mairsil, the Pretender which had a Jace's Archivist caged. I used the archivist ability to get rid of his hand when he went to cast the Corrupted Conscience. Is that something I can do? I'm fairly sure I screwed up which completely changes the outcome of that game....

And if I did screw up is there a point where I can use the archivist to stop a sorcery?

dogisgod on Hey heard you like Arcanum Wings

1 month ago

Thanks TiagoR2! I run Mind Control because I can meme with it and Corrupted Conscience gives them a 10 turn clock without Eldrazi Conscription. Also once you have Eldrazi Conscription you already have a win-con. Thanks for the suggestion though!

TiagoR2 on Hey heard you like Arcanum Wings

1 month ago

I just finished building a similar list and was making comparisons. Isn't Corrupted Conscience objectively better than Mind Control?Anyway, great list!

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