Corrupted Conscience


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Uncommon
Mirrodin Besieged: Phyrexia (MBP) Uncommon

Combos Browse all

Corrupted Conscience

Enchantment — Aura

Enchant creature

You control enchanted creature.

Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

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Corrupted Conscience Discussion

eliakimras on eliakimras

2 weeks ago

Autoylcus, I would take out Altered Ego, Flickerwisp (because they don't help the Enchantments plan at all) and Corrupted Conscience (because its usefulness depends on the boardstate. Also: the enchanted creature will likely be removed as soon as possible and Swiftfoot Boots or Lightning Greaves are commonly used to protect key creatures, denying you the ability to steal them). I also would swap out Authority of the Consuls for Blind Obedience, since the latter can shutdown instant infinite artifact combos and also slow down artifact ramp strategies. The symbol on Blind Obedience is part of the reminder text of Extort mechanic (hence the italicized text), so it doesn't contribute to Blind Obedience's color identity (which is white).

hkhssweiss on Atraxa Infect

2 weeks ago

I'll link you to a buddy's deck of mine.

Here is TheErebos Phyrexian Growth

Some additional cards you might want to add in would be Hatred, Glistening Oil, Corrupted Conscience, Contagion Engine, Contagion Clasp, Ichor Rats, Triumph of the Hordes, and Thrummingbird.

40-45 lands is way too much, you should be fine running 36 lands at first and than adjust from there. Adjusting your curve is also an idea you think about before you buy the cards. Think about the essentials for your deck before adding on cards that gives synergy, and than add in cards that will help you get results.

Spell_Slam on Merry Lich-mas

2 weeks ago

Good start!

More cards you should consider to make cards like Quiet Speculation more viable: Increasing Ambition, Increasing Confusion and Deep Analysis

Here are a few other suggestions I think would work well with your deck: Academy Elite, Pieces of the Puzzle, Possessed Skaab and The Mirari Conjecture.

In terms of what to cut, Crab Umbra does protect your commander from a board wipe and lets you untap, but it doesn't help with Dralnu's painful downside and there are more efficient ways to untap your commander. Corrupted Conscience also seems a bit random in your deck, since it doesn't really synergize with anything, though it's still a powerful card. Unwind seems like the weakest and narrowest of your counters, of which you already plenty. Nightveil Sprite is a great card in 60-card constructed, but might fall short in a multi-player, 100-card format.

Great deck! I do not look forward to playing against you...

TheErebos on Phyrexian Growth

3 weeks ago

Just like Black Sabbath's song - I'm going through changes.

Corrupted Conscience => Jace, the Mind Sculptor

Rashmi, Eternities Crafter => Thalia, Heretic Cathar

Swamp => Soul Warden (let's see how it rolls with 35 lands. Little afraid, but we'll see)

itachi45 on Ichorous

3 weeks ago

OK, so you’ve got a lot of things going on here. Some good, some not so good

As a basis, it’s not bad. My personal recommendation is that you get rid of a lot of the enchantments you have; it’s not forwarding your game plan, which should be to give your opponent 10 poison counters. If you spend all of your time interacting with your opponent’s creatures, then you’re never actually going to get to your own game plan and your opponent will punish you for just durdling around.

Corrupted Conscience is a good idea, albeit semi-slow. The better part of your game plan should probably be focused on controlling aspects, with an emphasis on spells that control the game while proliferating your opponent’s poison counters. That’s the biggest strength that the blue black infect combination has, and in order to do it effectively you really need to commit to it.

I am somewhat of an infection specialist, so believe me when I tell you that I’ve tried a whole number of different kind of in fact combinations, and I’ve learned firsthand the strings and weaknesses of different builds.

I’m going to link my own build and maybe it’ll help give you some kind of idea or basis: Slow and Steady Progress

griffstick on Tuvasa the Second Sunlit (control voltron) > $350

3 weeks ago

Promotheus I want to put Exploration in the deck but I just cant seem to find someone locally who wants to trade it. And as for Mind Control, I want to put it in with the others including adding a few like spells that are not in the deck yet but there needs to be a fine balance between removal, voltron, and ramp, I've switched out Persuasion for Corrupted Conscience because it's just a strict upgrade. Plus I can flash it out with Sigarda's Aid making it a real threat

camallu on Auras for days

4 weeks ago

I would add Corrupted Conscience back and also throw in Eldrazi Conscription. Yes, people will target you when they see infect, but seeing as Bruna is an aggressive general by nature, they're probably going to with or without it. Conscription is nice if you can't get infect going to still hit hard.

Since Bruna can pull auras from the graveyard as well, self mill is also a viable option. Traumatize and Mirror-Mad Phantasm are very good for this.

If you're using Swiftfoot Boots, you may as well throw in Lightning Greaves as well.

Aura searching is key, so more tutors are recommended. Open the Armory, Auratouched Mage, and Totem-Guide Hartebeest are ones I use.

As for protection/pillow forting, Propaganda is literally just blue Ghostly Prison, and Silent Arbiter is sort of Crawlspace in creature form.

Good luck, and happy one-shotting!

clickforcookies on Politics only.

1 month ago

Alright man, this deck has some real potential and I am super into it. The first things as you said is that you need to cut cards. You do not want to be running more than 100 otherwise it will weaken the whole deck. Some of my own suggestions would be Kiss of the Amesha, Vizkopa Guildmage, Elixir of Immortality, Spectral Searchlight, Karmic Justice, Victory Chimes, Blessed Alliance, Second Sunrise, Axis of Mortality and or Beacon of Immortality

My next thing I think your deck needs is a strong game ender. This is pretty much a control deck but you could really use a way to end a game when it gets down to just you and your "friend". Note most of my suggestions are trying to be as political as possible. Check out Corrupted Conscience, Paradox Haze, Cultural Exchange, Bribery, Mind's Dilation, Reins of Power, and Archfiend of Despair. These are just my own suggestions though I am super interested to see where this deck with go! Ps Celestial Dawn is just a good card in this deck.

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