Corrupted Conscience

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Corrupted Conscience

Enchantment — Aura

Enchant creature

You control enchanted creature.

Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

NV_1980 on Ghyrson Starn Shot First

4 months ago

I think your deck can indeed do without Gimli and Prankster. I'd also suggest considering replacing these:

  • Corrupted Conscience: there are more beneficial ways to grant Ghyrson infect (like Grafted Exoskeleton). And if it's not for Ghyrson, why is this in here? Your deck doesn't seem to have a thievery theme or any other thievery cards.
  • Midnight Clock: I'd maybe include this in a sideboard if the deck was much heavier on the non-permanents (compared to the permanents). Is your meta very mill-heavy or does it easily wipe your creatures? Then I would also get it. If not, this slot can be used better for something else.
  • Ovika, Enigma Goliath: in my view not really worth its CMC in this deck. It helps you generate the odd token to do what? Attack/block? That's not really what your strat is dependent on though, is it? It's much easier to kill lots of stuff with Ghyrson. I'd say something similar about The Locust God, though he's more reliable as you'll definitely draw every turn (and then some).

Color_pie14 on Heroes of the Simic - Xtra Budget!

1 year ago

to_regatha_and_beyond thank you so much! I think I’ll cut all of your suggestions except for Corrupted Conscience. I might cut that in a later round of cuts, though, and I’ll keep it in mind! Thank you for your help! And don’t worry, I wasn’t expecting you to have all 13 cuts XD

to_regatha_and_beyond on Heroes of the Simic - Xtra Budget!

1 year ago

Wildsize is an easier cut as it doesn't really have any situations where I'd rather see that in my hand than something else. So many other spells in the deck do essentially the same thing but for cheaper.

Wild Shape is a bit trickier, as 2 of the 3 choices could be useful. However, there are better protection spells to run, and I've found that turning something into a 3/3 with trample is never as effective as it seems in theory. (Think about those spells like Pongify, the 3/3 with trample isn't much of a reparation.)

I personally have my doubts about Blighted Agent and Corrupted Conscience, but mostly with Blighted Agent. If you draw the agent and not the conscience, the agent will quite likely be counter-productive, as you'll spend cards and mana trying to buff it only for an opponent to remove it on their turn, and now you'll be potentially several cards down with no way to use the poison counters you've just given your opponent. Sure, Blighted Agent starts being really good if you cast it together with Corrupted Conscience, but on it's own it's not particularly useful, so I would cut it to avoid that possibility.

I would probably take out Return to Nature, I've found it to be a relatively weak removal spell and tend to have more luck with cards like Nature's Claim, but I understand that there are some budget concerns with that.

I'm generally not much of a fan of cards like Resculpt, 2 mana to get rid of a creature isn't that bad but your other removal options are a lot better since they also target your creatures. I would cut that for sure.

I would consider cutting Refresh. It's a good protection spell, but 3 mana is probably a bit more than the spell is really worth. Though this one could very much go either way.

The last cut is one of your basic lands. For the kind of deck you're running, you don't need 36 lands, 35 is probably a better number and maybe even as low as 34 depending on how your games tend to go. With all the card draw you have, you're way more likely to hit land drops even if you have fewer land cards. Plus, you have a good amount of ramp, and not that many expensive spells, so that's less of a concern.

So, in short, my cuts are Wildsize, Wild Shape, Blighted Agent, Return to Nature, Resculpt, 2 basic lands, and perhaps Corrupted Conscience and Refresh.

Good luck narrowing down the list further! Sorry I can't help all that much.

Kret on Tatsunari, Toadster Roadster

1 year ago

There are a few budget-friendly cards that I can recommend
Commune with Spirits and Kruphix's Insight -> for extra card draw
Control Magic, The Trickster-God's Heist and Corrupted Conscience-> steal the biggest threat on the battlefield
Evolutionary Leap -> kill the frog, draw an enchantress
Druid Class -> play extra lands to make use of all the cards this deck draws
Shigeki, Jukai Visionary -> repeatable ramp on an enchantment creature
Mirrormade -> super versatile card
Ancestral Mask -> can one-shot someone with unblockable commander

Last_Laugh on SomeBODY ONCE TOLD ME

2 years ago

Surprise infect might work better than 1 creature. Something like Tainted Strike, Glistening Oil, or even Corrupted Conscience.

Phion on Thada Sticky Hands

2 years ago

Really like this deck, in terms of stealing cards perhaps you would like Corrupted Conscience . Killed a few people using this card now and it is pretty cheap

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