Corrupted Conscience

Corrupted Conscience

Enchantment — Aura

Enchant creature

You control enchanted creature.

Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

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Trade

Have (1) orzhov_is_relatively_okay819
Want (2) NB2 , Ozymandias1189

Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Mirrodin Besieged (MBS) Uncommon
Mirrodin Besieged: Phyrexia (MBP) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Corrupted Conscience occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Corrupted Conscience Discussion

Joe_Ken_ on Narset, Enchanted Master

2 months ago

You can do a lot better with the auras you have for Narset.

Battle Mastery is a cheap one that gives double strike to her.

Steel of the Godhead gives her a +2/+2 boost as well as making her unblockable with lifelink.

Eldrazi Conscription will just decimate people if you free cast it with Narset.

Aqueous Form gives her unblockable and lets you scry.

All That Glitters Sage's Reverie and Ethereal Armor will give her a massive boost.

On Serra's Wings can give her a bunch of keyword abilities and a boost.

Corrupted Conscience you can put on Narset for infect wins or use it to steal a good creature.

Scourge of the Nobilis gives +2/+2 , lifelink , and a way to drain extra mana during combat to go for a kill.

Response / Resurgence is another extra combat spell you could use in the deck.

lullelukas on The Wolf of Maul Street [8]

2 months ago

From a bit of playtesting, it really seems that the secondary game plan is underperforming. Getting more evasive creatures and going wider is nice for resilience in more casual games, and there is a good argument for keeping the deck like this in the interest of managing the power level a bit. I do have some thought on how we might up the aggression a bit though, do tell me what you think about my thoughts if you are interested!

Underperforming cards include: Fathom Mage, Master Biomancer, Renata, Called to the Hunt, Herald of Secret Streams, Champion of Lambholt (the plan of spreading counters around seems to slow and fragile), Slither Blade, Invisible Stalker (these creatures don't add any additional utility, and we have other evasive creatures that can take Ukkima's place in a crisis), Ninja of the Deep Hours, Ingenious Infiltrator (bouncing Ukkima is nice, but taking away the combat damage is very much a feel bad) and Edric, Spymaster of Trest (seems a bit slow, but probably has more potential).

What we need most is clearly more efficient ways to grow to 10 power. I'm considering cards like Giant Growth, Scale Up, Vines of Vastwood and Invigorate.

We also could use even more one mana ramping. Deathrite Shaman and Krosan Wayfarer seems like the best options to me.

We need some more card draw if we take ou the ninjas, and Snake Umbra seems like a good card draw replacement, as does Hunter's Insight.

We could also use the additional infect enablers in Glistening Oil, Grafted Exoskeleton and perhaps even Corrupted Conscience, but it may be more efficient to just add some tutors here instead, Demonic Tutor, Scheming Symmetry, Dizzy Spell and Dimir Infiltrator would be good choices in that case (without completely busting the bank).

Taking all this into consideration I may soon do the following switches:

Invisible Stalker --> Dimir Infiltrator

Slither Blade --> Dizzy Spell

Ninja of the Deep Hours --> Snake Umbra

Ingenious Infiltrator --> Hunter's Insight

Herald of Secret Streams --> Deathrite Shaman

Champion of Lambholt --> Krosan Wayfarer

Renata, Called to the Hunt --> Scale Up

Master Biomancer --> Vines of Vastwood

Fathom Mage --> Demonic Tutor

Simic Growth Chamber --> Scheming Symmetry

Dispel --> Fierce Guardianship

Optimator on Muldrotha deck

2 months ago

Looking good! It's hard to screw up Muldrotha. Just go to value town. Your selection of creatures seems great!

That said, I would include a little more ramp. You are at eightish, which is where one usually wants to be in an EDH deck, but Muldrotha is usually kill-on-sight and 6 CMC. Try to use more things that permanently get a land into the field, which you already have a good amount of, like Cultivate and Kodama's Reach. Also, Wood Elves, Farhaven Elf, and Wayfarer's Bauble can be brought back for value--making them particularly good. Elvish Reclaimer is an interesting choice too.

The one-CMC dorks (Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Boreal Druid, Arbor Elf, Wild Growth (and to a lesser extent Birds of Paradise and Utopia Sprawl) are all extremely good generally for their speed and chumping ability. If they get whacked or boardwiped they can slowly be brought back later. Getting Muldrotha out as soon as possible is very worth it. I don't run many mana dorks in my Muldrotha deck. I would run as few artifact rampers as possible, since you don't have to (as you run Green). Lands are always safest. Commander's Sphere being brought back for the card draw is nice--probably better than the Darksteel Ingot.

Good job on including Evolving Wilds. I would also add Terramorphic Expanse and maybe Myriad Landscape, Warped Landscape, and Blighted Woodland. The Mirage fetches (Bad River, et al) are decent but better with fetchable lands that have two colors--like Sunken Hollow and Watery Grave. Be sure to include Opulent Palace. Exotic Orchard, Grand Coliseum, and Command Tower are worth including too. On a budget, Vivid Marsh, Vivid Creek, and Vivid Grove are all good too. That all said, I still like running a healthy amount of Basic Lands for repeated fetching.

Protecting Muldrotha is important. Kaya's Ghostform is an excellent choice. I would also include a combination of Aspect of Mongoose, Canopy Cover, Alpha Authority, Diplomatic Immunity, Alexi's Cloak, Cloudform, Mystic Veil, Robe of Mirrors, Mirror Shield, Whispersilk Cloak, Neurok Stealthsuit, Mask of Avacyn, and Swiftfoot Boots. Usually the Enchantment Auras are considered weak because they can be two-for-one'd, but Muldrotha can bring them right back!

Personally, I believe every single EDH deck should run at least two boardwipes, and more if you can find the room. Sometimes it's just an emergency. On a budget in Sultai colors I like Crux of Fate and Gaze of Granite the most, followed by In Garruk's Wake (should have the mana!), Deadly Tempest, Decree of Pain, Extinction Event, Hex, Nevinyrral's Disk, Oblivion Stone, Killing Wave, Hythonia the Cruel, Life's Finale, Massacre Girl, Necromantic Selection, and Black Sun's Zenith. Pernicious Deed is great too.

Not everyone likes doing this, but I love running Enchantment-based removal in Muldrotha since it can be reused. Many have strong effects but still aren't worth it since they can be removed but Muldrotha gets rid of that drawback! Things like Corrupted Conscience, Inevitable End, Kasmina's Transmutation, Ichthyomorphosis, Lignify, and Lay Claim. I've actually had good luck with things an innocuous as Universal Solvent.

MindAblaze on Big Bruna

3 months ago

What are your thoughts on Corrupted Conscience? Steal a creature/beat down for an infect win?

Scytec on NOkusar

3 months ago

So, I don't see any of the normal Nekusar cards here, and if you don't mind, could you explain why? Haha. Dictate of Kruphix, Font of Mythos, Temple Bell, Howling Mine, Teferi's Puzzle Box, Kami of the Crescent Moon, Spiteful Visions, even Anvil of Bogardan, or Forced Fruition.

Doubling up on his damage dealing effect you have some options as well...Kederekt Parasite, Underworld Dreams, Fate Unraveler, Psychosis Crawler, and Ob Nixilis, the Hate-Twisted.

Two of these can also be coupled with the infect sub-theme. Following suit, Phyresis, Grafted Exoskeleton, and Corrupted Conscience are all valid options.

You may also consider running a few board wipes at least. Vandalblast is quite good. Cyclonic Rift is amazing if you have one, they are a little pricey. Toxic Deluge, Damnation, even things such as Crux of Fate or Decree of Pain would be better than having no way to deal with a massive board state.

Lightning Greaves, Swiftfoot Boots, and Whispersilk Cloak are all excellent options for protecting Nekusar or other key pieces of your board as well. Just make sure you give him Shroud after you equip or enchant him if you're wanting to do so.

Sorry for the paragraph...this went a little longer than I wanted, but I really love Nekusar and while my deck got stolen about 2 years ago...I really am considering rebuilding him, he is an absolute blast to pilot.

MapPsycho on Sun Quan, Lord of Ow! That Really Hurt

3 months ago

This is a very clever and interesting build! I personally don't mind infect at all, and your enthusiasm in your deck explanation is admirable. I'd also like to thank you. People always tell me there are better commanders to run than Estrid the Masked whenever I use her, and they're right. So I've been brainstorming on how to build a non-enchantress deck based around her. I ended up with the idea of building an infect/proliferate/populate deck focused on using doubling season. Getting out big token monsters and slapping infect and mask tokens on them. Kind of a loose idea, but I feel like it could work. Your deck has some cards I never would have considered(and in some cases didn't even know existed!) and has many interesting plays. Corrupted Conscience looks like it would pair well with Estrid. I like how your mind works. ;)

cerobins5 on $5 Creatureless Infect

4 months ago

hey 5dollarMTG

I am probably going to order this soon for something just completely off the wall and different. What cards do you recommend taking out for the 4th copies of the Corrupted Conscience and Flux Channeler ?

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