Enchantment — Aura
You control enchanted creature.
Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Mirrodin Besieged (MBS)||Uncommon|
|Mirrodin Besieged: Phyrexia (MBP)||Uncommon|
Combos Browse all
- Azorius Knight-Arbiter + Corrupted Conscience + Trepanation Blade
- Corrupted Conscience + Tuvasa the Sunlit
|Commander / EDH||Legal|
Latest Decks as Commander
Corrupted Conscience Discussion
1 month ago
I don't know if you are a fan of Infect but it would fasten some kills. Corrupted Conscience
Bruna, Light of Alabaster is nice in aura decks as she can recur all of them
2 months ago
I would consider adding Corrupted Conscience. It can be such an easy way to kill a player. Maybe swap out one of your equipment to make room for it?
2 months ago
Have you considered giving Neko infect? In my deck I use cards like Grafted Exoskeleton Corrupted Conscience Phyresis Glistening Oil Or add some removal like Sigil of Sleep Also Nightscape Familiar would be very good getting your bigger cards out quicker
3 months ago
love this idea.
electromancer and baral aren't worth running without 30+ hits. unless you're expecting taxes, you're better off with a rock, or even Retraced Image
5 months ago
You can do a lot better with the auras you have for Narset.
Battle Mastery is a cheap one that gives double strike to her.
Steel of the Godhead gives her a +2/+2 boost as well as making her unblockable with lifelink.
Eldrazi Conscription will just decimate people if you free cast it with Narset.
Aqueous Form gives her unblockable and lets you scry.
On Serra's Wings can give her a bunch of keyword abilities and a boost.
Corrupted Conscience you can put on Narset for infect wins or use it to steal a good creature.
Scourge of the Nobilis gives +2/+2 , lifelink , and a way to drain extra mana during combat to go for a kill.
Response / Resurgence is another extra combat spell you could use in the deck.
6 months ago
From a bit of playtesting, it really seems that the secondary game plan is underperforming. Getting more evasive creatures and going wider is nice for resilience in more casual games, and there is a good argument for keeping the deck like this in the interest of managing the power level a bit. I do have some thought on how we might up the aggression a bit though, do tell me what you think about my thoughts if you are interested!
Underperforming cards include: Fathom Mage, Master Biomancer, Renata, Called to the Hunt, Herald of Secret Streams, Champion of Lambholt (the plan of spreading counters around seems to slow and fragile), Slither Blade, Invisible Stalker (these creatures don't add any additional utility, and we have other evasive creatures that can take Ukkima's place in a crisis), Ninja of the Deep Hours, Ingenious Infiltrator (bouncing Ukkima is nice, but taking away the combat damage is very much a feel bad) and Edric, Spymaster of Trest (seems a bit slow, but probably has more potential).
We could also use the additional infect enablers in Glistening Oil, Grafted Exoskeleton and perhaps even Corrupted Conscience, but it may be more efficient to just add some tutors here instead, Demonic Tutor, Scheming Symmetry, Dizzy Spell and Dimir Infiltrator would be good choices in that case (without completely busting the bank).
Taking all this into consideration I may soon do the following switches:
6 months ago
Looking good! It's hard to screw up Muldrotha. Just go to value town. Your selection of creatures seems great!
That said, I would include a little more ramp. You are at eightish, which is where one usually wants to be in an EDH deck, but Muldrotha is usually kill-on-sight and 6 CMC. Try to use more things that permanently get a land into the field, which you already have a good amount of, like Cultivate and Kodama's Reach. Also, Wood Elves, Farhaven Elf, and Wayfarer's Bauble can be brought back for value--making them particularly good. Elvish Reclaimer is an interesting choice too.
The one-CMC dorks (Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Boreal Druid, Arbor Elf, Wild Growth (and to a lesser extent Birds of Paradise and Utopia Sprawl) are all extremely good generally for their speed and chumping ability. If they get whacked or boardwiped they can slowly be brought back later. Getting Muldrotha out as soon as possible is very worth it. I don't run many mana dorks in my Muldrotha deck. I would run as few artifact rampers as possible, since you don't have to (as you run Green). Lands are always safest. Commander's Sphere being brought back for the card draw is nice--probably better than the Darksteel Ingot.
Good job on including Evolving Wilds. I would also add Terramorphic Expanse and maybe Myriad Landscape, Warped Landscape, and Blighted Woodland. The Mirage fetches (Bad River, et al) are decent but better with fetchable lands that have two colors--like Sunken Hollow and Watery Grave. Be sure to include Opulent Palace. Exotic Orchard, Grand Coliseum, and Command Tower are worth including too. On a budget, Vivid Marsh, Vivid Creek, and Vivid Grove are all good too. That all said, I still like running a healthy amount of Basic Lands for repeated fetching.
Protecting Muldrotha is important. Kaya's Ghostform is an excellent choice. I would also include a combination of Aspect of Mongoose, Canopy Cover, Alpha Authority, Diplomatic Immunity, Alexi's Cloak, Cloudform, Mystic Veil, Robe of Mirrors, Mirror Shield, Whispersilk Cloak, Neurok Stealthsuit, Mask of Avacyn, and Swiftfoot Boots. Usually the Enchantment Auras are considered weak because they can be two-for-one'd, but Muldrotha can bring them right back!
Personally, I believe every single EDH deck should run at least two boardwipes, and more if you can find the room. Sometimes it's just an emergency. On a budget in Sultai colors I like Crux of Fate and Gaze of Granite the most, followed by In Garruk's Wake (should have the mana!), Deadly Tempest, Decree of Pain, Extinction Event, Hex, Nevinyrral's Disk, Oblivion Stone, Killing Wave, Hythonia the Cruel, Life's Finale, Massacre Girl, Necromantic Selection, and Black Sun's Zenith. Pernicious Deed is great too.
Not everyone likes doing this, but I love running Enchantment-based removal in Muldrotha since it can be reused. Many have strong effects but still aren't worth it since they can be removed but Muldrotha gets rid of that drawback! Things like Corrupted Conscience, Inevitable End, Kasmina's Transmutation, Ichthyomorphosis, Lignify, and Lay Claim. I've actually had good luck with things an innocuous as Universal Solvent.
6 months ago
What are your thoughts on Corrupted Conscience? Steal a creature/beat down for an infect win?