|Commander / EDH||Legal|
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|Born of the Gods (BNG)||Uncommon|
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Drown in Sorrow
All creatures get -2/-2 until end of turn. Scry 1.
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|Have (12)||ironax , Fiolek , sombrevivo , MoJoMiXuP , CampbellStev , MattN7498 , ZombieFood , Regulus1010 , frederiklw , darthnuchi , , philktoken8998|
Drown in Sorrow Discussion
1 week ago
Also, I dont really see Drown in Sorrow being usefull in that matchup. Id be paying 3 mana to kill 1 arbor elf, 2 if Im lucky. It would be worth ot to kill 2 but I cant count on that happening
1 week ago
It's part of this current shitty meta that Eldrazi brought. Basically, Ponzu, D&T, Eldrazi, Tron, & Humans, & Aggro. Midrange is in a really bad position right now. Nothing worse than playing against Ponzu on the draw when they T2 kill your T1 land, followed by a T3 Acid Moss again killing your only land.
In your deck I would definitely add an answer or 2 capable of dealing with Primeval Titan and Inferno Titan. Probably go down 1 on the Remand and 1 Collective Brutality for a Go for the Throat or 2. Maybe cut a Spellskite or 2 for additional Fatal Pushes (MB) or an Abrupt Decay.
2 weeks ago
2 weeks ago
Fog definitely shines against fast aggro decks but then it only shines against fast aggro decks. You also don't really get rid of the problem if you are already behind on the board. You could go for a small board wipe such as Drown in Sorrow or Flaying Tendrils, or something with multiple modes such as Blessed Alliance?
If you have any green-based fetchlands that would help too.
1 month ago
Both have their advantages and disadvantages so I'd like some external insight on the matter.
Drown in Sorrow is good because it works with Kalitas, Traitor of Ghet and can create a sizable zombie hoard for you. It can also let you eat the fallen with Scavenging Ooze and potentially return something relevant that died with Liliana, the Last Hope. However, it may be the case that having creatures exiled is just better overall. Death and Taxes lists have started running Dusk / Dawn in the side and Eternal Witness can be a pain in the arse as well. If Dredge was still popular it would be an obvious choice, but I think both are viable options atm.
Which do you think is better specific to my list??
2 months ago
Okay, constructive criticism incoming:
After looking through your decklist, you have a pretty solid theme going on here. It's a take on a classic that has been around for a while. Unfortunately, with how low cost your discard spells are, and with no draw power in the deck and very few creatures, you'll be top decking in no time, leaving your end-game to chance.
Obviously your creature base is nearly non-existent. That's not always a bad thing, but in your case I think it is.. for two reasons. One, I don't know about you.. but when running decks like this I prefer to have a backup plan (an alt win con, if you will) for killing my opponent. And two, creatures will protect you from fast decks early game. A deck like this will have nearly no chance to win against Elves, Goblins, or the like.. due to speed and no creatures on the board to protect you.
Here is what I would do:
-4 Duress (The card is too limiting, especially after the first few turns have passed)
+4 Funeral Charm (Giving you access to the only instant speed discard spell in Modern, also, gives you a few other options.)
-2 Drown in Sorrow (Too slow, imo. Also could hurt a couple changes I am suggesting to the deck)
-2 Languish (Similar reasons as listed above)
+4 Fatal Push (Faster, and doesn't hurt your own creature base)
-4 Smallpox (Great card, but hurts you as much as it does your opponent. You don't want to be top decking sooner than you have to be.)
-4 Buried Ruin (With how much devotion your deck is giving to early game black, you can't afford to chance colorless mana early game. Also, this distracts from your overall goal. If they get rid of one of your The Racks, no sweat, that's what alt win cons are for.
-1 Urborg, Tomb of Yawgmoth (No reason to run this and potentially give some advantage to your opponent when you're mono black as it is.)
+3 Swamp (Slightly fixing your mana base)
-3 Ensnaring Bridge (Doesn't flow as well as I'd like.)
+4 Master of the Feast (Gives you access to an alt win con, with built in evasion AND forces your opponent to draw, giving you access to more cards you can force him/her to discard.
-3 Nyxathid (Nice card, but with no evasion, weak to chump blockers)
+4 Hypnotic Specter (Built in evasion, fits the theme better giving you access to discard on a stick. Also gives added bonus of possibly hitting your opponents lands. Alternatively, Guul Draz Specter could fit this slot as well.)
-4 Shrieking Affliction (Good card, but...)
-1 Liliana of the Veil (Good card, but she hurts your hand, too)
+1 Liliana Vess (Fits your theme, gives you access to yet another win con, doesn't hurt your hand, gives you access to a tutor on a stick, and this would allow you to have both Liliana's on the field simultaneously.)
Overall this would give you a lower mana curve, in turn making your deck faster. It would give you access to alternate win conditions that still fit your theme. Would give you access to a few more creatures, giving you more early game protection. Would give you instant-speed discard. And would give you the ability in certain situations to affect your opponents mana base. I know these are a LOT of changes I am suggesting, but, even taking a few of them could help you out a lot.
Let me know what you think and if you end up using any of the suggestions!
2 months ago
Hi! I love black-based midrange lists and i have a pair of suggestions for you. I would go with a more traditional split of 6-8 removals and 6-8 discard spells. Now you have 12 removal and 4 creatures with Deathtouch, which is like a nerfed removal (it can be destroyed and must block to deal damage), so you are good against deck with a lot of creatures, but have no way to deal with noncreature spells. Let's start talking about removals. I am assuming you are on a budget because you don't run Fatal Push and Dismember. The problem is that you can't touch things like Tasigur, the Golden Fang, Gurmag Angler and big beaters like them. IMO your best bet in a mono-B build is a mix of 2-3 Doom Blade's variations like Victim of Night, Smother, Ultimate Price and Go for the Throat. Walk the Plank is also solid, but being a sorcery is a big disadvantage. A one mana removal can come in handy and if you can't afford Fatal Push, Disfigure is a good substitute. It doesn't kill Tarmogoyf or Death's Shadow, but it is a good turn one play against smaller threats and lategame becomes a combat trick. Still, i would not play more than 2 copies mainboard, with maybe 1-2 in sideboard against Elves, Spirits, Counter Company and similar. Then i would replace Grasp of Darkness with Dismember, which kills almost everything in the format, can cost just one mana and is now fairly cheap (around 2.5 $) so you should not have problem buying a pair. On a personal note, i like to play a wipe (Flaying Tendrils, Drown in Sorrow, Mutilate, Languish...) in my mainboard, just in case.
Talking about discard, i strongly suggest you to buy a playset of Inquisition of Kozilek, because it is one of the strongest discard ever printed and is cheaper than ever. With enough money, 3-4x Inquisition of Kozilek, 2-3x Thoughtseize and 1x Collective Brutality would be my go to. Sadly that is not my case, so i have to play with 4x IoK, 2x Duress and a single Wrench Mind and i can grant you that it works reasonably. A pair of Duresses in the side is also really helpful against decks with a low number of creatures. I hope this can be of some help.
2 months ago
Before you start buying cards, maybe you can answer the question: Do you see this deck as being competitive one day? As it is, there are ways to make a Golgari graveyard-based synergy deck competitive but it will probably become a Delirium deck eventually. There are also objectively better graveyard decks out there such as Dredge and Living End etc. The main reason why they are better is not because they avoid graveyard hate (anything from Rest in Peace, Nihil Spellbomb, Relic of Progenitus or even just Scavenging Ooze - all commonly played in the format), but because they are consistently faster than your deck. Therefore, I'm not sure how much money you are willing to spend and how much you want to win. That being said, cards like Abrupt Decay and the 3 lands I mentioned are always going to hold value because they are played in quite a lot of other decks.
But if you are looking for a semi-budget way to upgrade this deck and use it to win a few matches at FNM, I think it can still be done. 4 Satyr Wayfinder and 4 Splinterfright is correct, and I think you can go up to 3 Jarad, Golgari Lich Lord. 2 more Elves of Deep Shadow to complete the playset is probably helpful for ramp. Not so sure how useful the Deadeye Tracker is going to be in this deck. 3 Nighthowler is ok, I think, it could even go up to 4 if you want. I'd take out Necrotic Ooze because you don't have that many useful abilities to copy. Den Protector is a much slower Eternal Witness so if you have any of the latter you can do a straight swap. You can also consider Boneyard Wurm or 1-2 Ghoultree. You'll need to up the creature count - maybe around 23 creatures.
As for spells, I think 4 discard (2 Raven's Crime and 2 Inquisition of Kozilek) and 4 removal (2 Abrupt Decay and 2 Fatal Push) can work. 1 Life from the Loam is always useful, and maybe just 3 each of Commune with the Gods and Grisly Salvage. That will put you at 15 spells.
But most importantly, your sideboard needs to be silver bullets that will help you against other matchups. As of now, your sideboard is just too random. You'll need graveyard hate that doesn't affect yourself (Nihil Spellbomb, Scrabbling Claws, Scarab Feast); you'll need removal for artifacts/enchantments in general (Naturalize, Natural State); you'll need boardwipes against weenies and tokens (Drown in Sorrow, or even Illness in the Ranks - much more narrow though); you'll need lifegain against Burn and aggro (Gnaw to the Bone); and you could keep 2 more Raven's Crime in the sideboard against control. You'll also need land destruction such as Ghost Quarter, Tectonic Edge or the new Field of Ruin against Valakut decks and the like.