Drown in Sorrow
All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Printings View all
|Double Masters (2XM)||Uncommon|
|Born of the Gods (BNG)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Drown in Sorrow Discussion
3 weeks ago
They are all easier than getting to attack with a creature with worldslayer on.
If you want to keep it, I recommmend Rogue's Passage to ensure your attack.
7 months ago
I think you have too many ramp/big mana cards with nothing particularly strong to build towards. I'd build this deck with the goal of Early/Mid: Disrupt, lock down the board, gain board presence, Late: Attack with huge walls and win. So, think about replacing worse ramping walls with better walls or control cards. I think you have a good creature/spell mix, but you may want to make it slightly cheaper.
Also, blue has some great defenders so you could switch up your colors if you're unsatisfied with BW.
Duress -> Thoughtseize/Despise (may be better/worse depending on meta) | Damnable Pact -> Painful Truths/Read the Bones | Torment of Hailfire -> Anguished Unmaking | Dusk -> Languish/Settle the Wreckage/Drown in Sorrow | Deathrite Shaman -> Jaddi Offshoot (DS isn't nearly as good without fetches and cheap spells)
8 months ago
Since Thassa is in there, it looks like there can be piracy-related creatures even if they're not specifically pirates. So Treasure Nabber is a nice way to use other people's mana rocks without running any yourself. And since Thassa is in there, blinking a thief like Agent of Treachery each turn is piracy, right? Kukemssa Pirates also lets you steal their mana rocks with less questionable flavor.
Cut / Ribbons (cut to ribbons) is a pirate-y saying, right?
Deck's pretty blue, so Scent of Brine might be useful interaction.
Does Killing Wave count? Devastation Tide wipes the board. Drown in Sorrow/Golden Demise are...bad..boardwipes for you, but maybe something? Also Powder Keg, Doom Cannon, and Coral Net are bad removal.
Old Man of the Sea is also...weird...
8 months ago
Hey cerobins5 - I'd probably just drop two copies of Dead Weight. Ideally, you'd also want to sub in at least a couple of sweepers for Murder. If not Bontu's Last Reckoning, at least something like Drown in Sorrow or Yahenni's Expertise.
1 year ago
1 year ago
1 year ago
the best boardwipes are cards that work in the highest number of different situations. what are you going to do when you have In Garruk's Wake in hand on turn 5 when you're facing down a lethal board of vampires. The same goes thing goes for Drown in Sorrow , it's not bad turn 3 to clear the board of dorks, but what if you top deck turn 11 when you're looking for an answer to Ulamog, the Infinite Gyre . The other thing you should focus on in boardwipes is mana cost. The best boardwipes allow you to wipe the board and follow it up with another play.
With all of that being said here are some of my favorites, boardwipes that I never let my decks leave home without: Damnation , Wrath of God , or Day of Judgment Blasphemous Act Austere Command Toxic Deluge Merciless Eviction Hour of Revelation
I rarely ever run single target removal in my commander decks anymore, instead running boardwipes, or multi target removal cards such as Decimate or Crush Contraband . You can never hope to generate card advantage if you always plan on trading 1 for 1 with your opponent.
1 year ago
Hello everyone, i'm new to this format so i have very little experience in terms of deckbuilding. I would like to ask a couple questions:
1)when you are facing aggro players what are the best wrath effect cards to slow them down? And how many of them should you run in your deck? Of course a card like Damnation is great because with a mana cost of 4 it allows you to wipe the entire board. But for other cards is it more important for them to cost less to wipe out smaller creatures (like Drown in Sorrow ) or maybe to cost more but to be one sided (like In Garruk's Wake )? Also how many single creature removal cards like Fatal Push should i put in?
2) Same goes for counterspells.. how many of them should you run in your deck?Of course if you are a control player you would run more than if you are an aggro one but more ore less how many?
3) About Draw cards: if your deck is not already based on drawing as many cards as possible, how many cards that allows you to draw are you supposed to put in your deck?