Deep Freeze

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Deep Freeze

Enchantment — Aura

Enchant creature

Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

Gidgetimer on Layers + Permeating Mass/Spawnwrithe

2 years ago

1a) No

1b)No

2a) No

2b)

707.2. When copying an object, the copy acquires the copiable values of the original object’s characteristics and, for an object on the stack, choices made when casting or activating it (mode, targets, the value of X, whether it was kicked, how it will affect multiple targets, and so on). The copiable values are the values derived from the text printed on the object (that text being name, mana cost, color indicator, card type, subtype, supertype, rules text, power, toughness, and/or loyalty), as modified by other copy effects, by its face-down status, and by “as . . . enters the battlefield” and “as . . . is turned face up” abilities that set power and toughness (and may also set additional characteristics). Other effects (including type-changing and text-changing effects), status, and counters are not copied.

3) Copy effects are applied in layer 1, and then type change from Deep Freeze is applied in layer 4, color changing in layer 5, ability adding and removing in layer 6, and P/T setting in layer 7. The creature is a 0/4 blue and green spirit wall with defender and no other abilities.

613.1. The values of an object’s characteristics are determined by starting with the actual object. For a card, that means the values of the characteristics printed on that card. For a token or a copy of a spell or card, that means the values of the characteristics defined by the effect that created it. Then all applicable continuous effects are applied in a series of layers in the following order:

613.1a Layer 1: Rules and effects that modify copiable values are applied.

613.1b Layer 2: Control-changing effects are applied.

613.1c Layer 3: Text-changing effects are applied. See rule 612, “Text-Changing Effects.”

613.1d Layer 4: Type-changing effects are applied. These include effects that change an object’s card type, subtype, and/or supertype.

613.1e Layer 5: Color-changing effects are applied.

613.1f Layer 6: Ability-adding effects, keyword counters, ability-removing effects, and effects that say an object can’t have an ability are applied.

613.1g Layer 7: Power- and/or toughness-changing effects are applied.

4) Permeated Spawnwrithe. Both abilities trigger and go on the stack when combat damage is done. The active player's Spawnwrithe trigger will go on the stack first with the defending player's Permeating Mass on top of it. The stack will resolve FILO and the Spawnwrithe will be a copy of Permeating Mass by the time it's own copy ability resolves.

Delphen7 on Layers + Permeating Mass/Spawnwrithe

2 years ago

This is a lot of questions in one, but they all relate to layers and copy effects of two similar cards so I’m putting them together instead of a bunch of small questions.

The questions involve Permeating Mass, Spawnwrithe, Moonlace, Deep Freeze and Witness Protection from SNC.

1a) If a Permeating Mass is affected by Moonlace, are resulting clones also colorless?

1b) What about Spawnwrithe’s clones?

2a) If a Permeating Mass becomes enchanted by Witness Protection after dealing damage but before the trigger resolves, is the resulting creature also named Legitimate Businessman?

2b) What if it were Spawnwrithe?

3) If Permeating Mass deals damage to a creature enchanted by Deep Freeze style effect, what does the resulting creature look like?

4) If a Spawnwrithe tramples over a Permeating Mass, would the Spawnwrithe copy be a copy of the printed Spawnwrithe, or the Permeated Spawnwrithe?

Thanks!

TheVectornaut on High Mill

2 years ago

Millstone , Inaction Injunction , and Geralf's Mindcrusher are three cards that seem on the weak side here. For the first, maybe something like Sphinx's Tutelage could make the best use of your cantrips for maximum cards milled. It would also make the detain card better, although I think I'd still prefer a more permanent answer like additional Detention Sphere , Darksteel Mutation , or the weaker but thematically consistent Deep Freeze . When it comes to the Mindcrusher, I think he's just too slow to only be milling 5-10 cards while not contributing to the defender gameplan. I'd probably just hard swap him for 3 more Wall of Lost Thoughts , Wall of Omens , or maybe Mnemonic Wall . Also, if you don't mind splashing black, Phenax, God of Deception is a great bomb to supplement Doorkeeper s.

Unenlightened on Cheapskate Talrand ver. 1.5 ($100)

2 years ago

So I've been working on integrating most of the cards from your version of this deck with my version, and there are a few I was using or considering that you might not have thought of.

First, some of my favorite spells for Commander are what I call 'erasure' spot removal auras. These are mostly found in W/B/G, with most in Blue. The blue ones that I use are: Frogify , Kasmina's Transmutation , Ichthyomorphosis , Deep Freeze and Imprisoned in the Moon . As you can see, these don't just kick a commander off the field, they completely neuter it. With the exception of Imprisoned, they're also dirt cheap. The only catch is they don't cantrip. Notably, Deep Freeze and Imprisoned in the Moon both remove a commander's ability to attack, where the other three do not - a Frogified commander is still a commander and can still kill you if it does enough damage. Fun fact: the whole 'imprison the evil goddess in the moon' plotline is the premise for the first two episodes of My Little Pony: Friendship is Magic. MTG totally ripped off MLP.

Squelch , Stifle and Trickbind are all counter-ability instead of counter-spell. Stifle and Trickbind might be out of budget range for this deck, though Trickbind is worth noting because it has Split Second.

Clear the Mind is a nice failsafe in case our win conditions wind up in our GY and it cantrips!

Mystical Dispute only costs as long as it targets a blue spell, i.e. a hostile counterspell or Cyclonic Rift. Daze is a nice ambush counterspell because you can cast it with no open mana. Was wondering why you didn't include that one.

Unsubstantiate can effectively counter un-counterable spells by bouncing them to the caster's hand. Narset's Reversal is a fancier version of this which lets us theoretically defend our combo spells. If an opponent tries to counter our Mass Polymorph or Synthetic Destiny, we can copy it, forcing them to counterspell it an additional time (the copy) and then another time on the next turn (when we recast it from hand) if they want to stop it. Narset's Reversal I see might be out of budget though.

I was wondering why you weren't running Temple of the False God .

I thought Rise from the Tides would be an interesting card in this deck, though it might be the kind of thing you use only when desperate...

Finally, Mystic Speculation seems like it might be useful, and same for Soothsaying . The latter lets you dig through your library as long as you have mana, and shuffle it at will, though that second part is expensive, mana wise.

I look forward to seeing your thoughts on these. I need to figure out which cards to cut, so don't be shy about ripping into them if they seem bad.

griffstick on Transforming creatures into Dragons

3 years ago

Ok for your opponents


So there are a series of cards from Stronghold, Exodus, and Tempest. They are creatures that transform into auras and can transform back to creatures. And they also fit the "jank" this deck has.

MagicBehindMagic on Over-Enchanted (Mono-Blue Mill)

3 years ago

I suggest to switch Frogify with Deep Freeze (knowing it will cost you plus to cast), because if you're facing creatures with +1/+1 counters with Deep Freeze they won't be able to attack you.

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