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Enchantment — Aura
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
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Deep Freeze Discussion
23 hours ago
I would recommend you run some more wheel effects, including Teferi's Puzzle Box. Wheels are what make Nekusar terrifying, particularly once he's been given infect.
Library of Leng reduces some of the downsides of playing wheel effects, as you can use it to engineer a better hand.
Helm of the Ghastlord combos well with wheel effects--they discard their hand, and then are forced to discard all their replacement cards.
Sigil of Sleep turns wheel effects into massive bounce spells, helping clear enemy threats.
1 day ago
I would recommend running more wheel effects. Cards like Whispering Madness, Windfall, Reforge the Soul, Dark Deal, and Winds of Change can produce incredible damage while also disrupting your opponents' strategies.
Alongside the above, Library of Leng is quite useful--you can use a wheel effect to discard the cards you do not need, but ensure you retain the cards you will want to use post-wheel.
Helm of the Ghastlord combos well with wheel effects--opponents discards their card and are forced to discard every replacement they draw. This can easily win a game by locking your opponents out of having cards in-hand. Like Curiosity, it goes pseudo-infinite with Niv-Mizzet.
Sigil of Sleep is a great card in Nekusar, turning every wheel into a mass bounce spell.
I would recommend cutting Font of Mythos. Cards like this seem like they should be good with Nekusar, but I've found their lack of built-in punishment quite counterproductive.
Imprisoned in the Moon and Deep Freeze are strong removal cards in EDH. Unlike more traditional kill spells, these enchantments do not cause an opposing commander to change zones. As such, your opponent does not have the option of returning their commander to the command zone, so the removal spell is permanent.
I second kamelyan's suggestion to use infect. A single wheel effect and they're dead on the next draw step.
Nekusar should be focused on winning as quickly as possible once you've got him on the field. Your assorted Persuasion cards cost far too much mana and do not contribute to your primary victory conditions. As such, you should cut them from the deck.
Finally, Unmake's colour identity is Black and White--as such, it is illegal with Nekusar.
1 week ago
I've been solo play-testing it, and it's still a little clunky on the front end... maybe that's just because I'm so used to playing aggressive creature decks that tempo or die. If you don't have a 3-land hand, it can get dicey if you don't get a Search for Azcanta. I think you were right to cut Chandra and Red all together.
There's a lot of indestructible in the format right now so maybe Deep Freeze for targeted removal? That or Baffling End I've seen played with some regularity. Another Idea is to maybe tax some noobs with Baird, Steward of Argive.
Finally, Mox Amber would be REALLY good in this deck since you're running almost exclusively legendary cards. Sure it doesn't ramp you early, but it might ramp you the turn you need that extra one for negate protection.
1 week ago
And for sideboard I'm considering adding more counter spells, possibly naturalize if I do eventually splash green, and ways to protect my creatures or get more triggers via flickering.
Thinking about adding Deep Freeze to the sideboard or mainboard as a sort of pseudo-removal, but all of that comes when I actually make the deck! Thanks a ton for that comment it really helped out. I'll definitely run Silvergill as a two drop, and probably take out an instant.
2 weeks ago
My only thought is you're going aggro... cards like Dive Down and Deep Freeze are good but slow down your deck quite a bit. I like when the focus of aggro is to get the kill ASAP and not worry about your opponent so much. Not sure what to put in their place. Something like Dagger of the Worthy maybe? Ignore the afflict... just +2/+0 and doesn't die with the creature. Idk... just a thought.
I love the use of Tempest Djinn... that's a very cool card, and this deck is perfect for it.
4 weeks ago
Cut the following:
Save it and let me look at it after.
4 weeks ago
Just came home to TO, to comment about the colours ! Imho , the chase color in this set, was blue!! believe it or not, blue actually won me the pre release and i got to get some prize cards and trade my 'first place boosters' for an AMAZING looking mox amber promo. I splashed in black and i was gold! .everyone was going for selesnya decks, but apparently it failed :/ I am not stating that the other colours were trash, BUT , i would love to see someone deal, with Cold-Water Snappers, Opts, Divests, Deep Freezes, Unwinds, Dark Bargains etc. These are ALL bomb commons. At a point, i thought, that i was really lucky to open them , but i noticed , that nearly everyone had opened those cards.
Everyone has to agree though, that the sealed formats are the best! i cannot wait to draft this set !