|Commander / EDH||Legal|
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Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature or Vehicle
When Aether Meltdown enters the battlefield, you get symbol:esymbol:e (two energy counters).
Enchanted permanent gets -4/-0.
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Aether Meltdown Discussion
2 days ago
How often does this actually go off? Seems pretty fun either way, though.
You might want to try Supreme Will - it's in your colours and doubles up as a counter and a finder, both things you're already doing. I'd also recommend Aether Meltdown over Ice Over - basically the same thing in the early-mid game, but one has Flash.
3 weeks ago
To see if these new Challenger decks can in fact be good out of box for $30 with no upgrades I've been testing Counter Surge vs the rest of the decks.
Counter Surge is good out of box it's wrecking the rest of them mostly because the manabase is so much better than Vehicle Rush and Second Sun Control because of 8x Golgari dual lands Aether Hub and Foul Orchard. Being able to produce enough energy to power Hub gives the deck a huge advantage.
3x Verdurous Gearhulk is basically not fair compared to the other decks. Blossoming Defense wrecks Hazoret Aggro. Glint-Sleeve Siphoner wrecks Second Sun Control because Aether Meltdown doesn't stop it from attacking gaining energy. Longtusk Cub and Walk the Plank are the worst cards in the deck and could easily be cut for Servant of the Conduit or Merfolk Branchwalker and Moment of Craving. 3x Dreamstealer is one too many.
Budget upgrades for Counter Surge:
- Cut 4x Cub for 4x Servant or Branchwalker
- Cut 1x Dreamstealer and 2x Walk the Plank for 3x Moment of Craving
- Cut 2x Appetite for the Unnatural for 2x Naturalize
- Cut 1x Slice in Twain for 1x Lost Legacy
- Cut 1x Cartouche of Ambition for 1x Crook of Condemnation
Vehicle Rush has a great decklist out of box, the best of the decks, but the manabase is shit. It's also missing Abrade in the 75 cards. The manabase is relying too much on Spire of Industry it needs 4x Inspiring Vantage. Aether Hub doesn't make sense for the deck other than using this land as an appealing reason to buy this product. Buy it for the complete decklist and put some money or trade into upgrading the manabase with Vantage. 4x Heart is a big draw it's still Standard legal for the rest of the year. A card or more could be printed in the next few sets that could break Heart again.
Budget upgrades for Vehicle Rush:
- Cut 3x Hub for 3x more Vantage
- Cut 2x Evolving Wilds for 1x more Dragonskull Summit and 1x more Swamp
- Cut 2x Lightning Strike for 2x Abrade
- Cut 3x Harsh Mentor for 1x more Abrade, 1x more Cast Out and 1x Ixalan's Binding
Hazoret Aggro is not good out of box it lacks punch; it needs Earthshaker Khenra and Invigorated Rampage to make up for having only one Hazoret. Harsh Mentor doesn't do enough for the deck to warrant main deck spots. It's a sideboard card in Vehicle Rush, but some reason it's a main deck card in Hazoret Aggro?
4x Fanatical Firebrand is very lackluster. 8x main deck burn spells that can go to the face and 4x Ahn-Crop Crasher are saving graces for the deck. Crasher is the best card in the deck because you draw it much more than singleton Hazoret, Chandra or Glorybringer. 4x Chandra's Defeat in the sideboard is strange as it hits very few cards vs all the other decks. 2x Defeat and 2x more Abrade is better to stop Verdurous and Heart. Buy this product purely for the three stand out cards: Chandra, Hazoret and Glorybringer.
Budget upgrades for Hazoret Aggro:
- Cut 3x Mentor for 3x Earthshaker
- Move 2x Pia Nalaar from sideboard to main deck replacing 2x Firebrand
- Cut 2x Magma Spray for 2x Invigorated Rampage
- New sideboard: 3x Spray, 2x Mentor, 2x more Abrade, 2x Defeat, 2x Kari Zev's Expertise, 2x more Rampage, 2x Key
Second Sun Control is the worst of the decks out of box. You need more time to cast Approach of the Second Sun better cards to delay your opponent. The manabase could be better needs budget 4x Meandering River or 2-4x Aether Hub or both. You need to be able to hit double white, but 12x Islands which includes 2x Ipnu Rivulet is not helping. Aether Meltdown and Glimmer of Genius can power Hub.
The lack of Essence Scatter in the 75 cards is confusing, to upgrade start by including 3-4x Scatter. Kefnet is not a very good second win condition, but it's the Mythic in the deck, can't cut it right? A second copy of Settle the Wreckage would of been better than a second Kefnet.
The best thing about Meltdown is flash, but overall it's not a good card because it doesn't prevent the creature enchanted by it from attacking which is not good vs Bomat Courier or Glint-Sleeve, two of the best cards in these decks vs Control. It is however good to stop Heart of Kiran, but I would cut some for Baffling End because it can exile Scrapheap Scrounger, Earthshaker, Dreamstealer as well as Glint-Sleeve or Bomat all these creatures are hard for Control to deal with. 4x Cast Out, 4x Censor, 4x Supreme Will, 3x Fumigate, 1x Settle the Wreckage and 4x Irrigated Farmland are the reasons to buy this product. This is a nice a starting core of a Control deck, but not sure it's worth an investment of $30.
If budget upgrading I would make a lot of changes. New main deck:
- 1x Kefnet
- 4x Censor
- 3x Scatter
- 3x Will
- 1x Cancel
- 4x Glimmer
- 1x Pull from Tomorrow
- 4x Cast
- 2x Baffling
- 2x Meltdown
- 1x Farm
- 3x Fumigate
- 2x Settle
- 3x Approach
- 4x Farmland
- 4x River
- 2x Hub
- 2x Ipnu
- 6x Island
- 6x Plains
- 2x Ruin
In the end, if I was to buy one of these decks to just play right out of box I would get Counter Surge. If I wanted the best constructed decklist I would buy Vehicle Rush, but it requires upgrading the manabase to compete with Counter Surge. If I want the most monetary value for my $30, but the deck is not good out of box then I would get Hazoret Aggro.
The only deck I would avoid is Second Sun Control because I feel it's no good out of box requiring too many upgrades and Kefnet is a let down. Too bad the Mythic wasn't Torrential Gearhulk.
1 month ago
That is incredibly helpful in fact. Thank you! The trouble I have play testing this deck is that it leaves the opponent the choice of discarding or sacrificing. However, I am glad that you were at least able to see the synergy behind the deck. Discarding cards can be a hard thing people don't want to do, and Raiders' Wake punishes them even more for it. As a sidenote, I would side in Gonti, Lord of Luxury, Dire Fleet Daredevil, and Aether Meltdown. I would side out Chandra, Torch of Defiance for Gonti, Essence Scatter for Dire Fleet, Aether Meltdown replacing 1 Riddleform and the 1 copy of Dowsing Dagger Flip. The feedback you gave was incredibly helpful. Thank you! Sounds like my deck almost performed exactly as it should, minus a card or two to make your hand size even smaller so you would sac creatures.
1 month ago
The conclusion I've come to about Prying Blade is that it's win-more. If you're doing well and can go shields-down to equip it, then it'll help you snowball the game with a quicker City's Blessing, which is nice but you were in a good position to win anyway. If you're doing poorly, you often can't even equip it until it's too late to help. Honed Khopesh is never quite as strong as Prying Blade can be, but it's never as weak, either. It can even help you block reasonably well in a pinch. All in all, Khopesh's flatter power curve makes it more consistent, and consistency is key.
Warkite Marauder is such a spicy card but I don't see it doing much for us. We don't need it to shrink down blockers and since we don't have hard removal, we can't usually take advantage of its ability all that well either. Marauder would be an all-star in some UB or UR Flying Pirates deck but I'm just not seeing much use for it here. Rest assured, though, I hella want to make that Pirates deck. I'm just waiting for the prices to drop low enough.
I agree with you about heavy hitters being a problem. You basically have to rely on a combination of bounce and counterspells -- extremely precarious. Waterknot is very tempting, but 3 mana is just so much for this deck. I'd really like to be able to make Unquenchable Thirst work but we're severely pinched on Deserts that would work for us. We really need all our lands to produce Blue mana and to come into play untapped, so that sticks up with just Ipnu Rivulet, which I guess might be nice tech against Approach decks but is otherwise just a very painful Island.
I don't know. For now, I'm hoping Admiral's Order might be enough to deal with bigger dudes, or maybe Sea Legs or Aether Meltdown can slow them down enough for us to outrace them. Or better yet, maybe we'll get something neat from Dominaria.
1 month ago
You want the Fumigates in the mainboard, not the side - having 7-8 wraths is usually needed to keep you alive.
Craft Cutpurse doesn't really do anything. 4 mana to get 2-3 tokens when you could just be stopping them from making them in the first place while eating sideboard slots, is not optimal.
More early game interaction is also needed. Aether Meltdown lets you get Aether Hub energy easier.
Negates are better in the sideboard, the only matchup where they are very relevant is when you are in the mirror, and that doesn't happen often enough for the matchups where it is dead.
Spell Pierce is also pretty good in the sideboard.
4 Gearhulks might be too many, especially with Azor as well.
Opt gives you a turn 1 play, and when you draw it late game it helps you dig for new cards.
4 Cast Outs lets you answer planeswalkers such as this one or this one.
Ixalan's Binding is also pretty good, maybe worth 2 slots.
2 months ago
- For as creature heavy as this deck is, you have them for your first line of defense and offense, having Aether Meltdown and Dampening Pulse isnt necessary to staying protected. Cutting them out frees up important room for mana ramp cards to get more creatures out faster.
- Needlebite Trap, really only good if youre going up a lifegain deck, and if thats your reason for running it you might as well just sideboard it and only put it in the deck when you need it.
- Drownyard Behemoth a very steep casting cost for a 5/7 that only has hexproof for one turn, which it probably wont even be targeted on. Even the emerge cost is steep.
- Vexing Scuttler another high casting eldrazi that does little in return. Youre better off hoping to drawing another instant/sorcery than having to spend 3 mana on this creature just to bounce one back to your hand.
- Grizzled Angler Flip a decent early game blocker, but its transforming mills your own deck and depends on I feel youve lost a creature. For 3 mana why not cast a Dominator Drone? Its giving you more damage than the Anglers fish side because it hits the board a turn earlier. Id cut just one Grizzled Angler Flip for now, its transformed Ability could be a good way to clear your opponents board of blockers, but you wouldnt need to of him in the field so.
2 months ago
I've mucked around with your Merfolk deck a bit more.