Aether Meltdown

Legality

Format Legality
Standard Legal
Frontier Legal
Modern Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Tiny Leaders Legal

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Set Rarity
Kaladesh Uncommon

Combos Browse all

Aether Meltdown

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature or Vehicle

When Aether Meltdown enters the battlefield, you get symbol:esymbol:e (two energy counters).

Enchanted permanent gets -4/-0.

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Aether Meltdown Discussion

Lmlyvie on UW

4 weeks ago

I think between your Aether Meltdown and Glimmer of Genius and enough card draw you have enough energy for 2 or so Aether Hub

Whiskerbro on Smokin' Crack with a Fumarole

1 month ago

I think you'd be better of playing more card draw and removal to buy yourself time for Wandering Fumarole+Crackdown Construct, then the Kazuul's Toll Collector. Tazuul and the Construct isnt a 2 card, but a 3 card combo, because it needs a valid equipment target. Because you have only 5 equipment and 3 Toll Collector in the deck, it makes drawing this combo much harder, and if you don't get all the required pieces, the Toll Collector and equipment is simply awful, it sits around and doesn't effect the board at all. Aether Meltdown is also extremely subpar, there are many much better removal options.

With the open spaces from dropping Meltdowns and the equipment packages, I would add the following:4x Disallow4x Harnessed Lightning3x Sweltering Suns

Lastly, I would not just run 4 Essence Scatter, as its sorta subpar in some matchups. I'd either go for a 2/2 split with Negate or just replace it entirely with Censor and leave the Negate and Essence Scatter on the side, which I think I like a little better, as censor can replace itself to help you draw into the combo. Overall, deck looks fun and I'm excited to see where you take it.

Bano42 on

1 month ago

itsbuzzi

I have taken a look at your deck. Yours is very different from mine. A lot of your spells are white, and I'm going with a Mono-blue thing. So I won't discuss those differences in our decks.

I've realized cards like Aethertide Whale and Shipwreck Moray which you have in your deck weren't really working for me personally. High-mana, low-value outside of the actual energy they provide.

Deadlock Trap: I really really want to like this card. It would be extremely good if it didn't come into play tapped.

Dynavolt Tower: I'm just not running enough instants/sorceries to make this card worthwhile in my deck.

Furthermore, I'm a huge fan of Aethersphere Harvester, so I'm using this as my 3-drop instead. You should also consider Aether Meltdown as a fun energy card to sideboard.

Once I play this version of my deck, I'll let you know what I think. I'm waiting for a couple cards to come in the mail!

UlvMalvaron on

1 month ago

Best things in energy in present standard are Aetherworks Marvel and Ulamog, the Ceaseless Hunger. Both they make together really good win condition. The question is, what you are gonna reach - more aggro deck, focused on pumping Electrostatic Pummeler, where I would completely take out white (I guess, going just for Eerie Interlude in not worthy), or focusing on getting energy to get some funny resolutions (like Aetherworks Marvel, may be Aethertide Whale or even Aethersquall Ancient. Btw I don't really think, that Verdurous Gearhulk is a good idea - I guess your point is combining him with Panharmonicon, but overall he doesn't do the work. May be a sort of good trampler with energy would be Aetherwind Basker. All of that, I'm not rly sure if Panharmonicon is that necessary. I would rather go for cards like Paradox Engine, Aether Meltdown, Servant of the Conduit - is rly must have in deck like this, may be Sage of Shaila's Claim, Attune with Aether or Woodweaver's Puzzleknot. For sideboard I would recommend some Negates, Censors or for some interesting techniques (I'm not sure if it works, but can be good) new Nissa, Steward of Elements.

shootersam12 on Slow Roll Mill

1 month ago

Holy crap, I totally missed Winds of Rebuke and Aether Meltdown. Super good, especially against vehicles. Btw, what do you think of Engulf the Shore? And are there any other Blue sweepers or removal that I should consider? Imprisoned in the Moon is something I'm considering, as well as a few counter spells like Negate, but this was just the base build.

(PS, they did print a mill card with cycling in Amonkhet, its just shit: Compelling Argument. Its also in this deck XD)

ColbaltCrome on Slow Roll Mill

1 month ago

I took a look at the deck, ran some play tests and it seems really fun, but there are some issues. Some of what I would bring up are already mentioned in your pros/cons list but, you need removal. You are in this for the long game, so you need some way to protect yourself from creatures and other things.

I spent some time on gatherer and came up with some suggestions:

  • Winds of Rebuke I would definitely run this one. 1. it is removal for non-creatures so you can mess up vehicles. 2. It contributes to delirium for Manic Scribe, it's an instant, and mills both you and your opponent adding to your own delirium.
  • Aether Meltdown Low cost, an aura, stops vehicles, adds energy and has flash, solid removal
  • Containment Membrane This one is harder to justify but you use enough low cost spells and want to go as long as possible so this may be very useful. It also stops crews for vehicles. It's not instant but could be useful.
  • Spontaneous Mutation more of a sideboard card, but flash one mana and based on the graveyard which you are trying to fill.

So those are my suggestions, sorry if this went on long, I just want to see mill work in Amonkhet or Hour of Destruction standard. Here's hoping for a mill on cycle card in the next set.

wyatt0781 on

2 months ago

Definitely take out Failed Inspection Traumatic Visions Marang River Prowler Aether Meltdown Rod of Ruin Millstone Slayer's Cleaver Soul Separator Lens of Clarity Pacification Array Tome Scour Winged Sliver Windrider Patrol Sliver Construct Skyline Predator Shifting Sliver Hinterland Drake Monastery Flock Kheru Spellsnatcher Deep-Sea Terror Diffusion Sliver Mystical Teachings

I know thats a lot but most of those cards are just straight bad for commander, and the slivers only benefit each other and theres just not enough of them, replace those and I have a few more suggestions

Serum Visions Cephalid Constable Chasm Skulker (def get Skulker) Deadeye Navigator Delver of Secrets  Flip Disciple of the Ring Djinn of Wishes Contingency Plan and Niblis of Frost are just a few more that are pretty good

Citric.Spirit.gif on Caffeine High

2 months ago

Aaaaand stolen! (If you don't mind) This is by far the best budget list I've ever seen, and I can't see it getting worse with some stuff from Amonkhet. If you're trying to be a bit more competitive, the creature base could use a little upgrade. You definitely want Architect of the Untamed as another way to win. Getting more blockers is also really nice. You might benefit from filling out the playset of Woodland Streams, and more removal is always nice in a combo/control deck. I recommend taking out the Consulate Turrets. While the energy is really nice, the card is just a little too slow to help with anything.

Going through a Gatherer search for Standard legal cards in Green and Blue, I suggest Aether Meltdown, Aim High, Arborback Stomper, Contingency Plan, Disallow, Eldritch Evolution, Panharmonicon. There are probably more, but that's just what I have at a glance. I'm not saying you should use all of these, I'm saying that all of these merit consideration.

All in all, great deck, and I'm absolutely considering buying it for Game Day.

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